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Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines

https://doi.org/10.1007/s11469-019-00081-6
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62/62 checkable references clean · checked 2026-07-22

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

9 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

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no DOI — not checkedKlimmt, C., & Hartmann, T. (2006). Effectance, self-efficacy, and the motivation to play video games. In P. Vorderer & J. Bryant (Eds.), Playing video games: motives, responses, and consequences (pp. 133–145). Mahwah, New Jersey, United States: Erlbaum.
no DOI — not checkedLi, H., Zou, Y., Wang, J., & Yang, X. (2016). Role of stressful life events, avoidant coping styles, and neuroticism in online game addiction among college students: A moderated mediation model. Frontiers in Psychology, 7, 1794.
no DOI — not checkedYılmaz, O. (2015). The role of personality traits, self-esteem, self-efficacy and locus of control in Internet and gaming dependency, Master’s thesis, Eastern Mediterranean University, Gazimağusa, North Cyprus.
no DOI — not checkedZamani, E., Kheradmand, A., Cheshmi, M., Abedi, A., & Hedayati, N. (2010). Comparing the social skills of students addicted to computer games with normal students. Addiction & Health, 2(3–4), 59.
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