Every reference with a DOI in the deposited reference list resolved to a known
work in Crossref or DataCite at the dated check, and none carried a retraction,
withdrawal, or removal notice.
The 62 checked references that resolve
resolves10.1111/1467-9280.00366Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
resolves10.1177/0146167205277205Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior
resolves10.1016/S0747-5632(02)00004-3Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument
resolves10.1089/cpb.2004.7.559Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use
resolves10.1007/s11469-006-9028-6EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction
resolves10.1037/0021-843X.112.4.558Testing Mediational Models With Longitudinal Data: Questions and Tips in the Use of Structural Equation Modeling.
resolves10.1111/1467-839X.t01-1-00017Investigation of the relationship between social isolation, self‐esteem, aggression and computer game play in Japanese adolescents
resolves10.1023/A:1009433014881Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet
resolves10.1300/J082v47n02_07Changes in Psychosocial Well-Being During Stages of Gay Identity Development
resolves10.1037/0012-1649.32.3.435Adolescents' social goals, beliefs about the causes of social success, and satisfaction in peer relations.
resolves10.1089/cpb.2008.0327Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being
resolves10.1016/j.eurpsy.2007.10.010The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits
resolves10.1016/S1607-551X(09)70206-2Screening for Internet Addiction: An Empirical Study on Cut‐off Points for the Chen Internet Addiction Scale
resolves10.1348/026151008X401336Predicting children's media use in the USA: Differences in cross‐sectional and longitudinal analysis
resolves10.1037/0022-0167.51.4.482Toward a Unifying Theoretical and Practical Perspective on Well-Being and Psychosocial Adjustment.
resolves10.1089/1094931041291303Net-Generation Attributes and Seductive Properties of the Internet as Predictors of Online Activities and Internet Addiction
resolves10.1089/cpb.2005.8.15Physical Interpersonal Relationships and Social Anxiety among Online Game Players
resolves10.1037/0012-1649.29.4.611Friendship and friendship quality in middle childhood: Links with peer group acceptance and feelings of loneliness and social dissatisfaction.
resolves10.1089/cpb.2007.0140Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games
resolves10.1207/S15327906MBR3903_1Parameter Recovery and Model Fit Using Multidimensional Composites: A Comparison of Four Empirical Parceling Algorithms
resolves10.2307/2095720Self-Esteem and Adolescent Problems: Modeling Reciprocal Effects
resolves10.1089/cpb.2007.9963Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play
resolves10.1007/s10964-008-9298-3Daily and Compulsive Internet Use and Well-Being in Adolescence: A Diathesis-Stress Model Based on Big Five Personality Traits
resolves10.1016/S0893-133X(01)00367-0From First Drug Use to Drug Dependence Developmental Periods of Risk for Dependence upon Marijuana, Cocaine, and Alcohol
The 14 references without a DOI — listed, not checked
no DOI — not checked10.1016/j.chb.2010.07.015_b0340
no DOI — not checkedNeed fulfillment, interpersonal competence, and the developmental contexts of early adolescent friendship
no DOI — not checkedLoneliness, shyness, and depression: The etiology and interrelationships of everyday problems in living
no DOI — not checked10.1016/j.chb.2010.07.015_b0105
no DOI — not checkedVideogame addiction: Does it exist?
no DOI — not checked10.1016/j.chb.2010.07.015_b0155
no DOI — not checkedThe relationship between life satisfaction and psychosocial variables: New perspectives
no DOI — not checkedAn examination of massively multiplayer online role-playing games as facilitator of internet addiction
no DOI — not checked10.1016/j.chb.2010.07.015_b0250
no DOI — not checkedA study of factors leading to online game addiction
no DOI — not checkedThe dynamics of authoritarianism and anomia: Applying autoregressive cross-lagged and latent growth models to a three-wave panel study
no DOI — not checkedProject massive: Self-regulation and problematic use of online gaming
no DOI — not checkedInternet addiction and interpersonal problems in Korean adolescents
no DOI — not checkedThe relationship between leisure satisfaction and life satisfaction of adolescents concerning online games
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