Every reference with a DOI in the deposited reference list resolved to a known
work in Crossref or DataCite at the dated check, and none carried a retraction,
withdrawal, or removal notice.
The 37 references without a DOI — listed, not checked
no DOI — not checked4:33 Creative Lab. (Forthcoming). Ghostbusters world.
no DOI — not checkedFree-to-play games: Professionals' perspectives
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no DOI — not checkedPervasive play, immersion and story: Designing interference
no DOI — not checked10.1016/j.chb.2018.12.008_bib7
no DOI — not checked10.1016/j.chb.2018.12.008_bib8
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no DOI — not checked10.1016/j.chb.2018.12.008_bib11
no DOI — not checked10.1016/j.chb.2018.12.008_bib12
no DOI — not checkedPredicting player chum in the wild
no DOI — not checked10.1016/j.chb.2018.12.008_bib14
no DOI — not checkedUses and gratifications in Pokémon Go: Why do people play mobile location-based augmented reality games?
no DOI — not checked10.1016/j.chb.2018.12.008_bib16
no DOI — not checked10.1016/j.chb.2018.12.008_bib17
no DOI — not checkedBehavior change types with Pokémon GO
no DOI — not checkedCasual game design values
no DOI — not checked10.1016/j.chb.2018.12.008_bib22
no DOI — not checked10.1016/j.chb.2018.12.008_bib23
no DOI — not checked10.1016/j.chb.2018.12.008_bib25
no DOI — not checked10.1016/j.chb.2018.12.008_bib51
no DOI — not checkedPokémon Go passes $1.2 billion in revenue and 752 million downloads
no DOI — not checked10.1016/j.chb.2018.12.008_bib29
no DOI — not checkedPokémon GO revenue hits $1.8 billion on its two year launch anniversary
no DOI — not checked10.1016/j.chb.2018.12.008_bib31
no DOI — not checked10.1016/j.chb.2018.12.008_bib32
no DOI — not checkedNiantic. (Forthcoming). Harry potter: Wizards unite.
no DOI — not checkedUnderstanding Geocaching practices and motivations
no DOI — not checkedPlayability: A game-centric definition
no DOI — not checkedThe Pokémon GO experience: A location-based augmented reality mobile game goes mainstream
no DOI — not checkedHeuristic evaluation of playability: Examples from social games research and free-to-play heuristics
no DOI — not checkedPlayer perception of context information utilization in pervasive mobile games
no DOI — not checkedExploring playful experiences in social network games
no DOI — not checked10.1016/j.chb.2018.12.008_bib43
no DOI — not checkedAll the world's a Botfighter stage: Notes on location-based multi-user gaming
no DOI — not checked‘Zombies, Run!’: Rethinking immersion in light of nontraditional gaming contexts
no DOI — not checkedA sense of belonging: Pokémon GO and social connectedness
no DOI — not checked10.1016/j.chb.2018.12.008_bib49
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