Reference health

Motivated reinforcement learning for non-player characters in persistent computer game worlds

https://doi.org/10.1145/1178823.1178828
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2/2 checkable references clean · checked 2026-07-25

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

12 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

The 2 checked references that resolve
resolves10.1145/267658.267688
Modeling motivations and emotions as a basis for intelligent behavior
resolves10.1038/261146a0
Computer simulation of a model of habituation
The 12 references without a DOI — listed, not checked
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no DOI — not checkedGraepel , T. , Herbrich , R. , and Gold , J . Learning to Fight . Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education. 2004 .]] Graepel, T., Herbrich, R., and Gold, J. Learning to Fight. Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education. 2004.]]
no DOI — not checkedKohonen , T. Self-organisation and associative memory . Springer , (Berlin), 1993 .]] Kohonen, T. Self-organisation and associative memory. Springer, (Berlin), 1993.]]
no DOI — not checkedLaird , J. , and van Lent , M. Interactive computer games: human-level AI's killer application . In Proceedings of AAAI National Conference on Artificial Intelligence , 2000 , 1171--1178.]] Laird, J., and van Lent, M. Interactive computer games: human-level AI's killer application. In Proceedings of AAAI National Conference on Artificial Intelligence, 2000, 1171--1178.]]
no DOI — not checkedMaher , M.-L. , and Gero , J. S . Agent models of 3D virtual worlds , ACADIA 2002: Thresholds. ( California State Polytechnic University, Pamona) , 2002 , 127--138.]] Maher, M.-L., and Gero, J. S. Agent models of 3D virtual worlds, ACADIA 2002: Thresholds. (California State Polytechnic University, Pamona), 2002, 127--138.]]
no DOI — not checkedMarsland , S. , Nehmzow , U. and Shapiro , J . A real-time novelty detector for a mobile robot . EUREL European Advanced Robotics Systems Masterclass and Conference , 2000 .]] Marsland, S., Nehmzow, U. and Shapiro, J. A real-time novelty detector for a mobile robot. EUREL European Advanced Robotics Systems Masterclass and Conference, 2000.]]
no DOI — not checkedMerceron , A. Languages and Logic . Pearson Education Australia , 2001 .]] Merceron, A. Languages and Logic. Pearson Education Australia, 2001.]]
no DOI — not checkedNilsson N. Introduction to machine learning http://ai.stanford.edu/people/nilsson/mlbook.html Accessed April 2006.]] Nilsson N. Introduction to machine learning http://ai.stanford.edu/people/nilsson/mlbook.html Accessed April 2006.]]
no DOI — not checkedSaunders , R. , & Gero , J. S . Curious agents and situated design evaluations. In J. S. Gero & F. M. T. Brazier (Eds.) , Agents In Design , 2002 , 133 -- 149 .]] Saunders, R., & Gero, J. S. Curious agents and situated design evaluations. In J. S. Gero & F. M. T. Brazier (Eds.), Agents In Design, 2002, 133--149.]]
no DOI — not checkedSiege University , 303 : Skrit, http://garage.gaspowered.com , Accessed March , 2006 .]] Siege University, 303: Skrit, http://garage.gaspowered.com, Accessed March, 2006.]]
no DOI — not checkedSutton , S. and Barto , A . Reinforcement learning: an introduction . The MIT Press , 2000 .]] Sutton, S. and Barto, A. Reinforcement learning: an introduction. The MIT Press, 2000.]]
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