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Learning to Use Private Information: Re-examining the Asymmetric-Information Game in the Laboratory

https://doi.org/10.2139/ssrn.2368199
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30/30 checkable references clean · checked 2026-08-27

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

13 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

The 30 checked references that resolve
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Imperfect Choice or Imperfect Attention? Understanding Strategic Thinking in Private Information Games
resolves10.1111/1468-0262.00054
Experience-weighted Attraction Learning in Normal Form Games
resolves10.1006/game.1997.0544
Individual Learning in Normal Form Games: Some Laboratory Results
resolves10.1111/1468-0262.00239
Cognition and Behavior in Normal-Form Games: An Experimental Study
resolves10.1257/aer.96.5.1737
Cognition and Behavior in Two-Person Guessing Games: An Experimental Study
resolves10.1007/s10683-012-9317-9
Information and beliefs in a repeated normal-form game
resolves10.1016/j.geb.2004.04.007
Learning, information, and sorting in market entry games: theory and evidence
resolves10.1006/game.1997.0619
Coordination, “Magic,” and Reinforcement Learning in a Market Entry Game
resolves10.1016/s0165-1889(98)00086-4
Equilibrium and reinforcement learning in private-information games: An experimental study
resolves10.1111/1468-0262.00125
Reinforcement-based vs. Belief-based Learning Models in Experimental Asymmetric-information Games
resolves10.1111/1468-0106.12065
Effect of Matching Mechanism on Learning in Games Played Under Limited Information
resolves10.1007/s10683-006-9159-4
z-Tree: Zurich toolbox for ready-made economic experiments
resolves10.1016/s0014-2921(98)00011-7
Learning in games
resolves10.1111/j.1540-6261.1994.tb02450.x
Is the Electronic Open Limit Order Book Inevitable?
resolves10.1016/0304-405x(85)90044-3
Bid, ask and transaction prices in a specialist market with heterogeneously informed traders
resolves10.1287/mnsc.14.3.159
Games with Incomplete Information Played by “Bayesian” Players, I–III Part I. The Basic Model
resolves10.1016/j.jet.2005.12.008
Self-tuning experience weighted attraction learning in games
resolves10.1111/j.1468-0297.2007.02103.x
Individual Differences in EWA Learning With Partial Payoff Information
resolves10.1016/j.geb.2012.12.002
Using or hiding private information? An experimental study of zero-sum repeated games with incomplete information
resolves10.1006/jeth.2001.2850
Detecting Failures of Backward Induction: Monitoring Information Search in Sequential Bargaining
resolves10.1111/j.1468-0297.2004.00966.x
The Decision Maker Matters: Individual Versus Group Behaviour in Experimental Beauty‐Contest Games
resolves10.2307/1913210
Continuous Auctions and Insider Trading
resolves10.1006/game.1994.1037
Learning Behavior in an Experimental Matching Pennies Game
resolves10.1111/1468-0262.00316
An Experimental Study of Belief Learning Using Elicited Beliefs
resolves10.1016/s0899-8256(05)80020-x
Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
resolves10.1007/s11238-004-8736-2
Evidence for Learning to Learn Behavior in Normal Form Games
resolves10.1016/j.geb.2011.09.001
Learning in games with risky payoffs
resolves10.1016/j.geb.2012.01.005
Pattern recognition and subjective belief learning in a repeated constant-sum game
resolves10.1016/j.jebo.2004.10.008
Other-regarding preferences: Egalitarian warm glow, empathy, and group size
resolves10.1016/s0167-2681(00)00155-4
Anticipatory learning in two-person games: some experimental results
The 13 references without a DOI — listed, not checked
no DOI — not checkedref1
no DOI — not checkedref3
no DOI — not checkedCognition and framing in sequential bargaining for gains and losses
no DOI — not checkedLook-ups as the windows of the strategic soul: Studying cognition via information search in game experiments
no DOI — not checkedPrice, trade size, and information in securities markets
no DOI — not checkedPredicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria
no DOI — not checkedref15
no DOI — not checkedref21
no DOI — not checkedStudying learning in games using eye-tracking
no DOI — not checkedref31
no DOI — not checkedref33
no DOI — not checkedref34
no DOI — not checkedref35
What this badge says. CiteStamped means the CHECKABLE references of this work were clean at the dated check: each resolved to a known work in a public registry, and none carried a retraction notice at that time. It says nothing about the quality, findings, or importance of the work itself, and nothing about references deposited without a DOI.

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