Reference health

Matchmaking Strategies for Maximizing Player Engagement in Video Games

https://doi.org/10.2139/ssrn.3928966
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26/26 checkable references clean · checked 2026-07-27

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

29 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

The 26 checked references that resolve
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Dynamic Capacity Allocation to Customers Who Remember Past Service
resolves10.1287/mnsc.2013.1775
Managing Retention in Service Relationships
resolves10.1257/aer.20210867
Digital Addiction
resolves10.1287/opre.2022.2293
Dynamic Stochastic Matching Under Limited Time
resolves10.1287/moor.2022.1289
Edge-Weighted Online Windowed Matching
resolves10.1086/687476
A Supply and Demand Framework for Two-Sided Matching Markets
resolves10.1287/msom.2021.1047
Learning Personalized Product Recommendations with Customer Disengagement
resolves10.1287/msom.2021.1025
Intertemporal Content Variation with Customer Learning
resolves10.1287/ijoo.2019.0023
Managing Online Content to Build a Follower Base: Model and Applications
resolves10.1287/mnsc.2016.2554
Efficient Algorithms for the Dynamic Pricing Problem with Reference Price Effect
resolves10.1016/S0065-2601(08)60130-6
The Empirical Exploration of Intrinsic Motivational Processes
resolves10.1016/j.ejor.2015.04.026
Circumventing the Slater conundrum in countably infinite linear programs
resolves10.4324/9781003045670
The Psychology of Video Games
resolves10.1287/msom.2020.0952
Dynamic Type Matching
resolves10.1287/opre.2015.1445
Technical Note—Dynamic Pricing with Gain-Seeking Reference Price Effects
resolves10.1287/isre.2019.0839
“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games
resolves10.1287/serv.2021.0271
Selling Virtual Items in Free-to-Play Games: Transparent Selling vs. Opaque Selling
resolves10.1086/209309
Asymmetric Response to Price in Consumer Brand Choice and Purchase Quantity Decisions
resolves10.1287/opre.1070.0393
Dynamic Pricing Strategies with Reference Effects
resolves10.1007/BF00991833
Motivation and performance: Two consequences of winning and losing in competition
resolves10.1287/mnsc.2022.02348
Selling Bonus Actions in Video Games
resolves10.1287/opre.1080.0610
Dynamic Capacity Management with Substitution
resolves10.1287/opre.1100.0852
OR PRACTICE—Scheduling of Dynamic In-Game Advertising
resolves10.1023/A:1026259005264
Competitively Contingent Rewards and Intrinsic Motivation: Can Losers Remain Motivated?
resolves10.1287/opre.2015.1446
Dynamic Capacity Management with General Upgrading
The 29 references without a DOI — listed, not checked
no DOI — not checkedBehavioral market design for online gaming platforms
no DOI — not checkedAssociation of video gaming with cognitive performance among children
no DOI — not checkedRevenue management with repeated customer interactions
no DOI — not checkedref12
no DOI — not checkedPricing and addiction control for digital services
no DOI — not checkedref15
no DOI — not checkedEngaging drivers in ride hailing via competition: A case study with arena
no DOI — not checkedref19
no DOI — not checkedHigh-low promotion policies for peak-end demand models
no DOI — not checkedHow service quality variability hurts revenue when customers learn: Implications for dynamic personalized pricing
no DOI — not checkedPlayer-vs.-player game design and pricing: A tournament design perspective
no DOI — not checkedref24
no DOI — not checkedExample of the glicko-2 system
no DOI — not checkedref27
no DOI — not checkedOptimizing for strategy diversity in the design of video games
no DOI — not checkedref29
no DOI — not checkedref35
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no DOI — not checkedref37
no DOI — not checkedOptimal sequencing in single-player games
no DOI — not checkedOptimal world design in video games
no DOI — not checkedref41
no DOI — not checkedref42
no DOI — not checkedref43
no DOI — not checkedref44
no DOI — not checkedref47
no DOI — not checkedref48
no DOI — not checkedref49
no DOI — not checkedref50
What this badge says. CiteStamped means the CHECKABLE references of this work were clean at the dated check: each resolved to a known work in a public registry, and none carried a retraction notice at that time. It says nothing about the quality, findings, or importance of the work itself, and nothing about references deposited without a DOI.

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