Every reference with a DOI in the deposited reference list resolved to a known
work in Crossref or DataCite at the dated check, and none carried a retraction,
withdrawal, or removal notice.
The 26 checked references that resolve
resolves10.1086/687476A Supply and Demand Framework for Two-Sided Matching Markets
resolves10.1287/mnsc.2016.2554Efficient Algorithms for the Dynamic Pricing Problem with Reference Price Effect
resolves10.1287/isre.2019.0839“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games
resolves10.1287/serv.2021.0271Selling Virtual Items in Free-to-Play Games: Transparent Selling vs. Opaque Selling
resolves10.1086/209309Asymmetric Response to Price in Consumer Brand Choice and Purchase Quantity Decisions
resolves10.1007/BF00991833Motivation and performance: Two consequences of winning and losing in competition
resolves10.1023/A:1026259005264Competitively Contingent Rewards and Intrinsic Motivation: Can Losers Remain Motivated?
The 29 references without a DOI — listed, not checked
no DOI — not checkedBehavioral market design for online gaming platforms
no DOI — not checkedAssociation of video gaming with cognitive performance among children
no DOI — not checkedRevenue management with repeated customer interactions
no DOI — not checkedref12
no DOI — not checkedPricing and addiction control for digital services
no DOI — not checkedref15
no DOI — not checkedEngaging drivers in ride hailing via competition: A case study with arena
no DOI — not checkedref19
no DOI — not checkedHigh-low promotion policies for peak-end demand models
no DOI — not checkedHow service quality variability hurts revenue when customers learn: Implications for dynamic personalized pricing
no DOI — not checkedPlayer-vs.-player game design and pricing: A tournament design perspective
no DOI — not checkedref24
no DOI — not checkedExample of the glicko-2 system
no DOI — not checkedref27
no DOI — not checkedOptimizing for strategy diversity in the design of video games
no DOI — not checkedref29
no DOI — not checkedref35
no DOI — not checkedref36
no DOI — not checkedref37
no DOI — not checkedOptimal sequencing in single-player games
no DOI — not checkedOptimal world design in video games
no DOI — not checkedref41
no DOI — not checkedref42
no DOI — not checkedref43
no DOI — not checkedref44
no DOI — not checkedref47
no DOI — not checkedref48
no DOI — not checkedref49
no DOI — not checkedref50
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