Reference health

Beyond the Game: Understanding Why People Enjoy Viewing Twitch

https://doi.org/10.2139/ssrn.4077503
CiteStamped reference-health badge
26/26 checkable references clean · checked 2026-08-27

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

17 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

The 26 checked references that resolve
resolves10.1016/j.jik.2020.10.004
All that glitters is not gold. The rise of gaming in the COVID-19 pandemic
resolves10.1002/dac.3085
GaMe‐PLive: a new game theoretic mechanism for P2P live video streaming
resolves10.1177/0163443718818363
The impacts of live streaming and Twitch.tv on the video game industry
resolves10.14361/dcs-2019-0206
Feeling for an Audience
resolves10.1556/2006.8.2019.34
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
resolves10.2307/j.ctvc77jqw
Watch Me Play
resolves10.1080/03637751.2020.1868544
Parasocial cues: The ubiquity of parasocial relationships on Twitch
resolves10.1016/j.chb.2017.10.041
Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels
resolves10.1080/1041794X.2020.1798494
Trying to save the game(r): Understanding the self-disclosure of YouTube subscribers surrounding mental health in video-game vlog comments
resolves10.1016/j.chb.2018.02.013
Social motivations of live-streaming viewer engagement on Twitch
resolves10.1086/268109
Uses and Gratifications Research
resolves10.1080/08838151.2013.845827
Uses and Grats 2.0: New Gratifications for New Media
resolves10.1207/S15327825MCS0301_02
Uses and Gratifications Theory in the 21st Century
resolves10.1080/08838150902908270
Social Interaction and Co-Viewing With YouTube: Blending Mass Communication Reception and Social Connection
resolves10.1207/s15506878jobem4402_2
Predictors of Internet Use
resolves10.1080/15456870903554924
Uses and Gratifications of Television Home Shopping
resolves10.1080/08838158309386471
Television uses and gratifications: The interactions of viewing patterns and motivations
resolves10.1016/j.chb.2010.07.028
Online social networks: Why do students use facebook?
resolves10.1080/01463370701839057
Loneliness, Gender, and Parasocial Interaction: A Uses and Gratifications Approach
resolves10.1007/978-3-319-58559-8_5
World of Streaming. Motivation and Gratification on Twitch
resolves10.1016/j.chb.2016.10.019
Why do people watch others play video games? An empirical study on the motivations of Twitch users
resolves10.1145/2556288.2557048
Streaming on twitch
resolves10.1145/2465958.2465971
Live-streaming changes the (video) game
resolves10.1191/1478088705qp022oa
Doing Q ethodology: theory, method and interpretation
resolves10.1093/her/cyg121
Exploring attitudes: the case for Q methodology
resolves10.1089/cyber.2009.0361
The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
The 17 references without a DOI — listed, not checked
no DOI — not checkedref1
no DOI — not checkedref3
no DOI — not checkedref4
no DOI — not checkedref5
no DOI — not checkedWatching people playing games: A survey of presentational techniques in most popular game-vlogs
no DOI — not checkedExploring viewer participation in online video game streaming: A mixed-methods approach
no DOI — not checkedref9
no DOI — not checkedref10
no DOI — not checkedref11
no DOI — not checkedNothing but a "titty streamer": Legitimacy, labor, and the debate over women's breasts in video game live streaming
no DOI — not checkedref16
no DOI — not checkedref17
no DOI — not checkedref22
no DOI — not checkedSocial live-streaming: Twitch. TV and uses and gratification theory social network analysis
no DOI — not checkedUses and gratifications
no DOI — not checkedContent structure is king: An empirical study on gratifications, game genres and content type on Twitch
no DOI — not checkedref40
What this badge says. CiteStamped means the CHECKABLE references of this work were clean at the dated check: each resolved to a known work in a public registry, and none carried a retraction notice at that time. It says nothing about the quality, findings, or importance of the work itself, and nothing about references deposited without a DOI.

checked 2026-08-27 — re-checked daily as this page is visited; titles and statuses come from Crossref and DataCite and are not part of the signed record

Embed this badge

Both snippets point at the live badge image and link back to this page. The badge re-renders from the daily check, so an embed never goes stale by more than a day of visits.

<a href="https://citestamp.com/citestamped/10.2139/ssrn.4077503"><img src="https://citestamp.com/citestamped/10.2139/ssrn.4077503/badge.svg" alt="CiteStamped reference-health badge" width="460" height="64"></a>
[![CiteStamped reference-health badge](https://citestamp.com/citestamped/10.2139/ssrn.4077503/badge.svg)](https://citestamp.com/citestamped/10.2139/ssrn.4077503)