At the dated check, the references listed below either did not resolve in
Crossref or DataCite, or carried a retraction notice. Each one is shown with the
registry record that put it there.
The 83 checked references that resolve
resolves10.1016/j.jretconser.2016.08.006I virtually try it … I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions
resolves10.1037/h0045767Novelty, complexity, incongruity, extrinsic motivation, and the GSR.
resolves10.1509/jm.12.0325Making Choices While Smelling, Tasting, and Listening: The Role of Sensory (Dis)similarity When Sequentially Sampling Products
resolves10.1016/S0042-6989(02)00491-1The selective tuning model of attention: psychophysical evidence for a suppressive annulus around an attended item
resolves10.1159/000013877Involuntary Attention and Distractibility as Evaluated with Event-Related Brain Potentials
resolves10.1108/JRIM-01-2018-0027Measuring the content characteristics of videos featuring augmented reality advertising campaigns
resolves10.1177/002224378101800313Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics
resolves10.1086/600066Variety Amnesia: Recalling Past Variety Can Accelerate Recovery from Satiation
resolves10.1016/j.smr.2017.03.002Influence of team identification, game outcome, and game process on sport consumers’ happiness
resolves10.1086/668234The Influence of Selective Attention and Inattention to Products on Subsequent Choice
resolves10.18421/TEM64-03Student Opinions on Mobile Augmented Reality Application and Developed Content in Science Class
resolves10.1016/j.chb.2018.12.040The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
resolves10.1002/cb.1622Determinants of consumer attitude toward corporate sponsors: A comparison between a profit and nonprofit sport event sponsorship
resolves10.1086/593293Behavioral Consistency and Inconsistency in the Resolution of Goal Conflict
resolves10.2307/249543An Empirical Examination of the Value of Creativity Support Systems on Idea Generation
resolves10.1016/j.chb.2019.07.002Shopping in the digital world: Examining customer engagement through augmented reality mobile applications
resolves10.1037/h0029010Relationships between global and specified measures of novelty seeking.
resolves10.1016/j.jcps.2009.05.008Identity‐based motivation: Implications for action‐readiness, procedural‐readiness, and consumer behavior
resolves10.1086/521898Reducing Satiation: The Role of Categorization Level
resolves10.1108/IMDS-11-2019-0614Examining user satisfaction and stickiness in social networking sites from a technology affordance lens: uncovering the moderating effect of user experience
resolves10.1177/009365092019003003The Effects of Television Videographics and Lecture Familiarity on Adult Cardiac Orienting Responses and Memory
resolves10.2307/41410412Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1
resolves10.1037/0022-3514.85.2.217Self-regulation and extended now: Controlling the self alters the subjective experience of time.
resolves10.1108/EJM-12-2015-0833Predicting what? The strengths and limitations of a test of persuasive advertising principles
resolves10.1080/20932685.2014.926129Factors impacting the efficacy of augmented reality virtual dressing room technology as a tool for online visual merchandising
resolves10.1016/j.intmar.2017.04.001Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective
resolves10.1123/jsm.24.3.338Customer Satisfaction With Game and Service Experiences: Antecedents and Consequences
resolves10.1016/j.ijinfomgt.2016.04.010Influence of customer engagement with company social networks on stickiness: Mediating effect of customer value creation
The 19 references without a DOI — listed, not checked
no DOI — not checkedref1
no DOI — not checkedref6
no DOI — not checkedref29
no DOI — not checkedFlow in human computer interactions: Test of a model
no DOI — not checkedref38
no DOI — not checkedThe size and shape of the attentional "spotlight" varies with differences in sports expertise
no DOI — not checkedref53
no DOI — not checkedAction sports participation: Consumer motivation
no DOI — not checkedTaking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance
no DOI — not checkedConsumer psychology of sport: More than just a game
no DOI — not checkedref68
no DOI — not checkedref73
no DOI — not checkedEnjoyment of sport spectatorship
no DOI — not checkedref85
no DOI — not checkedFan or fanatic: refining a measure of sports involvement
no DOI — not checkedSport spectator consumption behavior
no DOI — not checkedref92
no DOI — not checkedSport fans: Measuring degree of identification with their team
no DOI — not checkedAnalysis of the reasons and development of short video application Taking Tik Tok as an example
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