Every reference with a DOI in the deposited reference list resolved to a known
work in Crossref or DataCite at the dated check, and none carried a retraction,
withdrawal, or removal notice.
The 52 checked references that resolve
resolves10.1002/wps.20883The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality
resolves10.2196/jmir.9275Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety
resolves10.1016/j.jad.2019.11.167Dropout rates in clinical trials of smartphone apps for depressive symptoms: A systematic review and meta-analysis
resolves10.1017/S0033291715000665Predictors of treatment dropout in self-guided web-based interventions for depression: an ‘individual patient data’ meta-analysis
resolves10.2196/14567Objective User Engagement With Mental Health Apps: Systematic Search and Panel-Based Usage Analysis
resolves10.1007/s13142-016-0453-1Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis
resolves10.2196/11565Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
resolves10.2196/jmir.5927IDEAS (Integrate, Design, Assess, and Share): A Framework and Toolkit of Strategies for the Development of More Effective Digital Interventions to Change Health Behavior
resolves10.2196/jmir.7126Developing and Evaluating Digital Interventions to Promote Behavior Change in Health and Health Care: Recommendations Resulting From an International Workshop
resolves10.2196/jmir.9397Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies
resolves10.2196/15644Clinically Meaningful Use of Mental Health Apps and its Effects on Depression: Mixed Methods Study
resolves10.2196/10971Evidence-Based Evaluation of eHealth Interventions: Systematic Literature Review
resolves10.1089/g4h.2017.0058The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression
resolves10.2196/11528Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint
resolves10.2196/mental.4563Heuristic Evaluation of Ehealth Interventions: Establishing Standards That Relate to the Therapeutic Process Perspective
resolves10.2196/mhealth.3422Mobile App Rating Scale: A New Tool for Assessing the Quality of Health Mobile Apps
resolves10.2196/11500The mHealth App Usability Questionnaire (MAUQ): Development and Validation Study
resolves10.2196/jmir.9716Developing a Mental Health eClinic to Improve Access to and Quality of Mental Health Care for Young People: Using Participatory Design as Research Methodologies
resolves10.2196/21376Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
resolves10.1080/0044929031000Retrospective vs. concurrent think-aloud protocols: Testing the usability of an online library catalogue
resolves10.1111/cp.12052The impact and utility of computerised therapy for educationally alienated teenagers: The views of adolescents who participated in an alternative education‐based trial
resolves10.2196/30390Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
resolves10.2196/24387Barriers to and Facilitators of User Engagement With Digital Mental Health Interventions: Systematic Review
resolves10.1002/leap.1210How can we ensure visibility and diversity in research contributions? How the Contributor Role Taxonomy (CRediT) is helping the shift from authorship to contributorship
The 36 references without a DOI — listed, not checked
no DOI — not checkedUser acceptance of information technology
no DOI — not checkedref2
no DOI — not checkedDigital Mental Health Interventions for Depression: A Scoping Review of User Engagement
no DOI — not checkedAdolescent dropout from brief digital mental health interventions within and beyond randomized trials
no DOI — not checkedref13
no DOI — not checkedref14
no DOI — not checkedAccelerating digital mental health research from early design and creation to successful implementation and sustainment
no DOI — not checkedA holistic framework to improve the uptake and impact of ehealth technologies
no DOI — not checkedMethods for Human-Centered eHealth Development
no DOI — not checkedDigital mental health: challenges and next steps
no DOI — not checkedref25
no DOI — not checkedAmbulatory assessment for precision psychiatry: Foundations, current developments and future avenues
no DOI — not checkedFundamental Components of the Gameplay Experience
no DOI — not checkedWhy Researchers Should Think "Real-World
no DOI — not checkedref34
no DOI — not checkedReal-Time": A Cognitive Rationale
no DOI — not checkedOpen-ended vs. Close-ended Questions in Web Questionnaires
no DOI — not checkedMaximizing the impact of E-Therapy and Serious Gaming: Time for a paradigm shift
no DOI — not checkedref45
no DOI — not checkedref46
no DOI — not checkedHeuristic evaluation for gameful design
no DOI — not checkedref50
no DOI — not checkedScoping and Defining User eXperience: A Survey Approach
no DOI — not checkedA Systematic Review of the Definition and Measurement of Engagement in Serious Games
no DOI — not checkedYoung adolescents' interest in a mental health casual video game
no DOI — not checkedref62
no DOI — not checkedInductive/Deductive Hybrid Thematic Analysis in Mixed Methods Research
no DOI — not checkedref70
no DOI — not checkedref71
no DOI — not checkedThe Mini-International Neuropsychiatric Interview (M.I.N.I.): The Development and Validation of a Structured Diagnostic Psychiatric Interview for DSM-IV and ICD-10
no DOI — not checkedref73
no DOI — not checkedref78
no DOI — not checkedThe Coding Manual for Qualitative Researchers
no DOI — not checkedFrom playability to a hierarchical game usability model
no DOI — not checkedTowards a Framework of Player Experience Research
no DOI — not checkedSituating and constructing diversity in semi-structured interviews
checked 2026-09-11 — re-checked daily as this page is visited;
titles and statuses come from Crossref and DataCite and are not part of the signed record
Both snippets point at the live badge image and link back to this page. The
badge re-renders from the daily check, so an embed never goes stale by more than a day of visits.