Reference health

Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity

https://doi.org/10.2196/games.8048
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36/36 checkable references clean · checked 2026-07-22

Every reference with a DOI in the deposited reference list resolved to a known work in Crossref or DataCite at the dated check, and none carried a retraction, withdrawal, or removal notice.

2 without a DOI — not checked. A reference deposited without a DOI is never matched by title or guessed at; it stays outside the checked set, and this line discloses that.

The 36 checked references that resolve
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The economic burden of physical inactivity: a global analysis of major non-communicable diseases
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<i>Pokémon GO</i> May Increase Physical Activity and Decrease Sedentary Behaviors
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Influence of Pokémon Go on Physical Activity: Study and Implications
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Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
resolves10.1016/j.jshs.2016.11.006
Exergaming: Hope for future physical activity? or blight on mankind?
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Fight fire with fire? Promoting physical activity and health through active video games
resolves10.1080/23748834.2017.1358560
Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?
resolves10.1007/s13142-013-0206-3
Mobile apps for pediatric obesity prevention and treatment, healthy eating, and physical activity promotion: just fun and games?
resolves10.2196/jmir.6538
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
resolves10.1016/j.amjmed.2015.05.038
Smartphone Applications for Patients' Health and Fitness
resolves10.2105/AJPH.2016.303548
<i>Pokémon GO</i>: Healthy or Harmful?
resolves10.1111/pcn.12481
Can <scp>Pokémon GO</scp> rescue shut‐ins (<i>hikikomori</i>) from their isolated world?
resolves10.1016/j.psychres.2016.10.038
New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori
resolves10.1016/j.appdev.2008.07.002
Social capital, self-esteem, and use of online social network sites: A longitudinal analysis
resolves10.1080/15213269.2017.1305280
Look on the Bright Side (of Media Effects): <i>Pokémon Go</i> as a Catalyst for Positive Life Experiences
resolves10.1089/g4h.2016.0090
Videogame-Related Illness and Injury: A Review of the Literature and Predictions for Pokémon GO!
resolves10.1001/jamainternmed.2016.6274
Pokémon GO—A New Distraction for Drivers and Pedestrians
resolves10.1177/1609406916667765
Pokémon Go and Research
resolves10.2196/jmir.6596
Pedestrian Inattention Blindness While Playing Pokémon Go as an Emerging Health-Risk Behavior: A Case Report
resolves10.1136/bmj.i6270
Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
resolves10.1007/978-3-319-39513-5
Human-Computer Interaction. Novel User Experiences
resolves10.1089/cyber.2016.0562
Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being
resolves10.1249/MSS.0b013e3182a0595f
Comparison of Self-reported versus Accelerometer-Measured Physical Activity
resolves10.1249/MSS.0b013e31821ece12
2011 Compendium of Physical Activities
resolves10.2196/jmir.4954
A Systematic Review of Methods and Procedures Used in Ecological Momentary Assessments of Diet and Physical Activity Research in Youth: An Adapted STROBE Checklist for Reporting EMA Studies (CREMAS)
resolves10.2196/games.7197
Who Is Still Playing Pokémon Go? A Web-Based Survey
resolves10.1080/09603123.2012.733935
A randomised control trial of physical activity in a perceived environment on self-esteem and mood in UK adolescents
resolves10.1145/2675133.2675271
Coming of Age (Digitally)
resolves10.1089/g4h.2014.0066
Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming
resolves10.1089/cyber.2012.0384
Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion
resolves10.1145/2110363.2110374
Move2Play
resolves10.1111/j.1750-8606.2011.00162.x
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits
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Social Interactions in Massively Multiplayer Online Role-Playing Gamers
resolves10.1136/bjsports-2011-090185
Physical activity and mental health in children and adolescents: a review of reviews
The 2 references without a DOI — listed, not checked
no DOI — not checkedPacer HealthGoogle Play20172017-10-12Mountain View, CAGoogle, IncPedometer & weight loss coach [PACER app] https://play.google.com/store/apps/details?id=cc.pacer.androidapp&hl=en
no DOI — not checkedPaco DevelopersGoogle Play20172017-10-12Mountain View, CAGoogle, IncPACO The Personal Analytics Companion [PACO app] https://play.google.com/store/apps/details?id=com.pacoapp.paco
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