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An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games
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Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
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Consolidating Learning in Power Systems: Virtual Reality Applied to the Study of the Operation of Electric Power Transformers
inferredcites →https://doi.org/10.1109/tlt.2013.37openalex-snapshot
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inferredcites →https://doi.org/10.1109/vr.2015.7223376openalex-snapshot
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inferredcites →https://doi.org/10.1111/j.1471-1842.2007.00733.xopenalex-snapshot
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inferredcites →https://doi.org/10.1145/2983639openalex-snapshot
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Design and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders
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inferredcites →https://doi.org/10.1504/ijbet.2017.082666openalex-snapshot
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inferredcites →https://doi.org/10.15388/infedu.2016.15openalex-snapshot
Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
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Human Emotion Detection via Brain Waves Study by Using Electroencephalogram (EEG)
inferredcites →https://doi.org/10.3389/fnhum.2017.00286openalex-snapshot
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Incoming claims: where this work appears in other papers’ reference lists and arguments.
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