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Be loyal but not addicted: Effect of online game social migration on game loyalty and addiction
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s10597-009-9236-1openalex-snapshot
The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games
inferredcites →https://doi.org/10.1007/s11469-010-9304-3openalex-snapshot
Consequences of Play: A Systematic Review of the Effects of Online Gaming
inferredcites →https://doi.org/10.1007/s11469-011-9318-5openalex-snapshot
Internet Gaming Addiction: A Systematic Review of Empirical Research
inferredcites →https://doi.org/10.1016/j.chb.2009.06.006openalex-snapshot
Problematic Internet use and psychosocial well-being among MMO players
inferredcites →https://doi.org/10.1016/j.chb.2010.05.029openalex-snapshot
Customization, immersion satisfaction, and online gamer loyalty
inferredcites →https://doi.org/10.1016/j.chb.2010.06.008openalex-snapshot
The impact of perceived risk, intangibility and consumer characteristics on online game playing
inferredcites →https://doi.org/10.1016/j.chb.2011.01.001openalex-snapshot
Enhancing one life rather than living two: Playing MMOs with offline friends
inferredcites →https://doi.org/10.1016/j.chb.2011.04.013openalex-snapshot
‘Migrating to a new virtual world’: Exploring MMORPG switching through human migration theory
inferredcites →https://doi.org/10.1016/j.chb.2011.06.013openalex-snapshot
Exploring the value of purchasing online game items
inferredcites →https://doi.org/10.1016/j.chb.2011.12.003openalex-snapshot
The social side of gaming: How playing online computer games creates online and offline social support
inferredcites →https://doi.org/10.1016/j.chb.2012.02.019openalex-snapshot
Loneliness and generalized problematic Internet use: Parents’ perceived knowledge of adolescents’ online activities as a moderator
inferredcites →https://doi.org/10.1016/j.chb.2012.07.009openalex-snapshot
Structure and function of maladaptive cognitions in Pathological Internet Use among Chinese adolescents
inferredcites →https://doi.org/10.1016/j.chb.2013.03.003openalex-snapshot
(A)Social reputation: Exploring the relationship between online video game involvement and social competence
inferredcites →https://doi.org/10.1016/j.chb.2013.09.016openalex-snapshot
Perceived control and gender difference on the relationship between trialability and intent to play new online games
inferredcites →https://doi.org/10.1016/j.chb.2014.03.002openalex-snapshot
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)
inferredcites →https://doi.org/10.1016/j.chb.2015.04.051openalex-snapshot
Assessing maladaptive cognitions related to online gaming: Proposing an adaptation of online cognitions scale
inferredcites →https://doi.org/10.1016/j.chb.2015.09.017openalex-snapshot
The measurement of maladaptive cognitions underlying problematic video-game playing among adults
inferredcites →https://doi.org/10.1016/j.chb.2016.02.015openalex-snapshot
Perceived school climate and adolescent Internet addiction: The mediating role of deviant peer affiliation and the moderating role of effortful control
inferredcites →https://doi.org/10.1016/j.chb.2016.02.072openalex-snapshot
Towards a framework for online game adoption
inferredcites →https://doi.org/10.1016/j.chb.2016.03.046openalex-snapshot
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder
inferredcites →https://doi.org/10.1016/j.childyouth.2013.05.021openalex-snapshot
The role of cognitive distortion in online game addiction among Chinese adolescents
inferredcites →https://doi.org/10.1016/j.compedu.2009.05.016openalex-snapshot
Exploring user experiences as predictors of MMORPG addiction
inferredcites →https://doi.org/10.1016/j.dss.2012.09.003openalex-snapshot
The effect of social capital on community loyalty in a virtual community: Test of a tripartite-process model
inferredcites →https://doi.org/10.1016/j.elerap.2011.10.001openalex-snapshot
The effects of a player’s network centrality on resource accessibility, game enjoyment, and continuance intention: A study on online gaming communities
inferredcites →https://doi.org/10.1016/j.elerap.2013.08.001openalex-snapshot
Team participation and online gamer loyalty
inferredcites →https://doi.org/10.1016/j.entcom.2013.08.002openalex-snapshot
The “lonely gamer” revisited
inferredcites →https://doi.org/10.1016/j.eswa.2007.12.005openalex-snapshot
An empirical analysis of online game service satisfaction and loyalty
inferredcites →https://doi.org/10.1016/s0747-5632(00)00041-8openalex-snapshot
A cognitive-behavioral model of pathological Internet use
inferredcites →https://doi.org/10.1027/1864-1105/a000093openalex-snapshot
Family-, Media-, and School-Related Risk Factors of Video Game Addiction
inferredcites →https://doi.org/10.1080/01926180902942191openalex-snapshot
Understanding Online Gaming Addiction and Treatment Issues for Adolescents
inferredcites →https://doi.org/10.1089/109493103322725469openalex-snapshot
The Role of Flow Experience in Cyber-Game Addiction
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1089/cpb.2007.0064openalex-snapshot
Personality Differences between Online Game Players and Nonplayers in a Student Sample
inferredcites →https://doi.org/10.1089/cpb.2007.9988openalex-snapshot
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
inferredcites →https://doi.org/10.1089/cyber.2009.0082openalex-snapshot
Online Gaming Dependency: A Preliminary Study in China
inferredcites →https://doi.org/10.1089/cyber.2012.0557openalex-snapshot
Social Support and Social Interaction Ties on Internet Addiction: Integrating Online and Offline Contexts
inferredcites →https://doi.org/10.1108/10662240810912756openalex-snapshot
The role of Internet addiction in online game loyalty: an exploratory study
inferredcites →https://doi.org/10.1108/17415650580000035openalex-snapshot
More than just ‘XP’: learning social skills in massively multiplayer online games
inferredcites →https://doi.org/10.1111/j.1083-6101.2006.00300.xopenalex-snapshot
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"
inferredcites →https://doi.org/10.1207/s15405710pc0403_6openalex-snapshot
The Games We Play Online and Offline: Making Wang-tta in Korea
inferredcites →https://doi.org/10.12738/estp.2015.2.2090openalex-snapshot
Relation between Video Game Addiction and Interfamily Relationships on Primary School Students
inferredcites →https://doi.org/10.26503/dl.v2003i1.49openalex-snapshot
Exploring clan culture: social enclaves and cooperation in online games
inferredcites →https://doi.org/10.5465/amr.1995.9508080331openalex-snapshot
Managing Legitimacy: Strategic and Institutional Approaches
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4648586openalex-extracted
From Online Games to Offline Travel: Individual Differences in Gaming Flow, Attachment, and Esports Travel Among Young Egamers
inferred← citeshttps://doi.org/10.1002/cb.1831openalex-snapshot
Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing
inferred← citeshttps://doi.org/10.1002/cb.2434openalex-snapshot
Mapping the Theory of Consumption Values: A Systematic Review Using the TCCM Approach
inferred← citeshttps://doi.org/10.1007/s10660-024-09886-7openalex-snapshot
A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement
inferred← citeshttps://doi.org/10.1016/j.actpsy.2026.107589openalex-snapshot
What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games
inferred← citeshttps://doi.org/10.1016/j.chb.2026.109074openalex-snapshot
The ties that (healthily) bind: Playing in groups increases game loyalty but decrease addiction
inferred← citeshttps://doi.org/10.1016/j.chbr.2025.100821openalex-snapshot
Sex-based differences in the impacts of impulsivity and self-control on internet gaming disorder tendencies
inferred← citeshttps://doi.org/10.1016/j.techfore.2022.121495openalex-snapshot
The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value
inferred← citeshttps://doi.org/10.1080/0144929x.2025.2492699openalex-snapshot
When game design backfires: unintended consequences on psychological needs
inferred← citeshttps://doi.org/10.1080/10447318.2023.2241288openalex-snapshot
Helping and Being Helped: Exploring the Motivations and Barriers to Upstream Reciprocity in Open-World Games
inferred← citeshttps://doi.org/10.1080/23311975.2024.2328317openalex-snapshot
Investigating the influence of mobile game addiction on in-app purchase intention in PUBG mobile: the mediating roles of loyalty, negative e-WOM and perceived risk
inferred← citeshttps://doi.org/10.1093/iwc/iwae005openalex-snapshot
‘I Feel Like I’m with You; Therefore, I’m Having Fun’: The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty
inferred← citeshttps://doi.org/10.1111/ijcs.12687openalex-snapshot
Theory of consumption values in consumer behaviour research: A review and future research agenda
inferred← citeshttps://doi.org/10.1111/ppc.12417openalex-snapshot
The role of school connectedness and maladaptive cognitions in the association between stress and Internet addiction: A serial mediation model
inferred← citeshttps://doi.org/10.1177/13567667251314201openalex-snapshot
From online games to offline travel: Gaming flow, attachment, and esports travel
inferred← citeshttps://doi.org/10.28970/9789585498426.03openalex-snapshot
Consumer Behavior Research: Theoretical and Methodological Paradigms Trending
inferred← citeshttps://doi.org/10.33394/jk.v8i3.5529openalex-snapshot
Global Pandemic and Its Effect on Papuan EFL Students’ Digital Concepts
inferred← citeshttps://doi.org/10.3389/fpubh.2022.1045830openalex-snapshot
Zhongyong thinking (doctrine of the mean) and internet addiction: The mediation of maladaptive cognition and the moderation of subject
inferred← citeshttps://doi.org/10.3390/ijerph192416909openalex-snapshot
Relational Victimization and Video Game Addiction among Female College Students during COVID-19 Pandemic: The Roles of Social Anxiety and Parasocial Relationship
inferred← citeshttps://doi.org/10.52528/genclikarastirmalari.1722402openalex-snapshot
E-Spor Katılımı ve Dijital Bağımlılık Dinamikleri: Akış Deneyiminin Düzenleyici Rolü
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Tác động của giá trị chức năng, xã hội và cảm xúc đối với ý định chơi lại game: Vai trò điều tiết của cường độ sử dụng
inferred← citeshttps://doi.org/10.55324/ijoms.v2i10.580openalex-snapshot
To Whale or Not to Whale: Repeated Purchase Behavior Paid Players in Genshin Impact
inferred← citeshttps://doi.org/10.5817/cp2025-5-5openalex-snapshot
Family strains and online gains: Longitudinal relationship between harsh parenting and problematic internet use via relative deprivation and online basic psychological need satisfaction
inferred← citeshttps://doi.org/10.70675/b9a491d0z8d07z4073zbdb7zce6600b75327openalex-snapshot
La pratique des jeux vidéo du plaisir au trouble : cognitions inadaptées et biais attentionnels des joueurs
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