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Security issues in massive online games

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/3-540-39200-9_18openalex-snapshot
CAPTCHA: Using Hard AI Problems for Security
inferredcites →https://doi.org/10.1016/b978-012373566-9.50008-2openalex-snapshot
Taxonomy and Framework for Integrating Dependability and Security
inferredcites →https://doi.org/10.1108/02640470210424455openalex-snapshot
Security issues in online games
inferredcites →https://doi.org/10.1109/csac.2003.1254333openalex-snapshot
Security design in online games
inferredcites →https://doi.org/10.1109/infcom.2004.1354485openalex-snapshot
Peer-to-peer support for massively multiplayer games
inferredcites →https://doi.org/10.1109/tdsc.2004.2openalex-snapshot
Basic concepts and taxonomy of dependable and secure computing
inferredcites →https://doi.org/10.1109/tnet.2006.886289openalex-snapshot
Cheat-Proof Playout for Centralized and Peer-to-Peer Gaming
inferredcites →https://doi.org/10.1145/1065983.1065986openalex-snapshot
Mitigating information exposure to cheaters in real-time strategy games
inferredcites →https://doi.org/10.1145/1067343.1067375openalex-snapshot
Defining grief play in MMORPGs
inferredcites →https://doi.org/10.1145/1077246.1077255openalex-snapshot
Preventing bots from playing online games
inferredcites →https://doi.org/10.1145/1103599.1103606openalex-snapshot
A systematic classification of cheating in online games
inferredcites →https://doi.org/10.1145/1178477.1178522openalex-snapshot
Keeping bots out of online games
inferredcites →https://doi.org/10.1145/1178823.1178829openalex-snapshot
Identifying MMORPG bots
inferredcites →https://doi.org/10.1145/1230040.1230066openalex-snapshot
Towards public server MMOs
inferredcites →https://doi.org/10.1145/1230040.1230087openalex-snapshot
Protecting online games against cheating
inferredcites →https://doi.org/10.1145/1306813.1306840openalex-snapshot
Design of a cheat-resistant P2P online gaming system

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/sec.16openalex-snapshot
Editorial
inferred← citeshttps://doi.org/10.1002/sec.225openalex-snapshot
A fingerprint based bio‐cryptographic security protocol designed for client/server authentication in mobile computing environment
inferred← citeshttps://doi.org/10.1007/978-3-031-23161-2_39openalex-snapshot
Cloud for Gaming
inferred← citeshttps://doi.org/10.1007/978-3-031-87784-1_17openalex-snapshot
Enhancing Security in E-Sports Events: Approach to Cheating Mitigation Using Kiosk Systems
inferred← citeshttps://doi.org/10.1007/978-3-319-08234-9_39-1openalex-snapshot
Cloud for Gaming
inferred← citeshttps://doi.org/10.1007/s42979-020-00315-8openalex-snapshot
Peer-to-Peer-Based Social Networks: A Comprehensive Survey
inferred← citeshttps://doi.org/10.1016/j.camwa.2012.01.034openalex-snapshot
Online game bot detection based on party-play log analysis
inferred← citeshttps://doi.org/10.1016/j.chb.2013.06.032openalex-snapshot
A social-cognitive approach to online game cheating
inferred← citeshttps://doi.org/10.1016/j.tele.2016.02.001openalex-snapshot
Handling online service recovery: Effects of perceived justice on online games
inferred← citeshttps://doi.org/10.1080/0144929x.2013.843721openalex-snapshot
Group identification as a mediator of the effect of players’ anonymity on cheating in online games
inferred← citeshttps://doi.org/10.1080/10447318.2018.1461757openalex-snapshot
Understanding Online Game Cheating: Unpacking the Ethical Dimension
inferred← citeshttps://doi.org/10.1109/iciea.2010.5516844openalex-snapshot
A dual-layer clustering scheme for real-time identification of plagiarized massive multiplayer games (MMG) assets
inferred← citeshttps://doi.org/10.1109/ipccc59175.2023.10253881openalex-snapshot
A Comprehensive Defense Approach Targeting The Computer Vision Based Cheating Tools in FPS Video Games
inferred← citeshttps://doi.org/10.1109/issre.2017.41openalex-snapshot
Experience Report: How to Design Web-Based Competitions for Legal Proceedings: Lessons from a Court Case
inferred← citeshttps://doi.org/10.1109/socialcom.2013.81openalex-snapshot
Bot Detection Based on Social Interactions in MMORPGs
inferred← citeshttps://doi.org/10.1109/socialinformatics.2012.69openalex-snapshot
Automatic Detection of Compromised Accounts in MMORPGs
inferred← citeshttps://doi.org/10.1145/2425296.2425300openalex-snapshot
Survey and research direction on online game security
inferred← citeshttps://doi.org/10.4018/978-1-4666-0149-9.ch016openalex-snapshot
Security Issues in Massively Multiplayer Online Games
inferred← citeshttps://doi.org/10.4018/978-1-7998-1048-3.ch020openalex-snapshot
Paid to Play
inferred← citeshttps://doi.org/10.4236/jis.2016.72003openalex-snapshot
Empirical Investigation of Threats to Loyalty Programs by Using Models Inspired by the Gordon-Loeb Formulation of Security Investment
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.