On the public citation graph
Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles
0 signed · 51 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-030-06076-3_7openalex-snapshot
The Social Interaction Experiences of Older People in a 3D Virtual Environment
inferredcites →https://doi.org/10.1007/978-3-319-64027-3_20openalex-snapshot
How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions
inferredcites →https://doi.org/10.1007/978-3-540-88322-7_16openalex-snapshot
Acting Your Age in Second Life
inferredcites →https://doi.org/10.1016/j.gerinurse.2020.08.001openalex-snapshot
Reactions to COVID-19, information and technology use, and social connectedness among older adults with pre-frailty and frailty
inferredcites →https://doi.org/10.1016/j.ijmedinf.2015.10.008openalex-snapshot
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
inferredcites →https://doi.org/10.1016/j.ijnurstu.2019.01.010openalex-snapshot
Effect of exergaming on health-related quality of life in older adults: A systematic review
inferredcites →https://doi.org/10.1016/j.jbi.2019.103266openalex-snapshot
Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
inferredcites →https://doi.org/10.1016/j.pmr.2009.12.007openalex-snapshot
The Potential of Virtual Reality and Gaming to Assist Successful Aging with Disability
inferredcites →https://doi.org/10.1080/0144929x.2012.691552openalex-snapshot
Exploring the potential of virtual worlds in engaging older people and supporting healthy aging
inferredcites →https://doi.org/10.1080/01634372.2020.1764687openalex-snapshot
The Digital Exclusion of Older Adults during the COVID-19 Pandemic
inferredcites →https://doi.org/10.1080/08959420.2020.1759758openalex-snapshot
Recovering from the COVID-19 Pandemic: A Focus on Older Adults
inferredcites →https://doi.org/10.1097/jes.0b013e318279fdc5openalex-snapshot
Mobility Decline in Old Age
inferredcites →https://doi.org/10.1111/ajag.12572openalex-snapshot
Combatting social isolation and increasing social participation of older adults through the use of technology: A systematic review of existing evidence
inferredcites →https://doi.org/10.1111/ggi.13575openalex-snapshot
Effects of a hybrid intervention combining exergaming and physical therapy among older adults in a long‐term care facility
inferredcites →https://doi.org/10.1145/3411764.3445752openalex-snapshot
Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
inferredcites →https://doi.org/10.11606/s1518-8787.2018052000605openalex-snapshot
Physical activity practice among older adults
inferredcites →https://doi.org/10.1186/s12984-017-0225-2openalex-snapshot
Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease
inferredcites →https://doi.org/10.1186/s12984-017-0231-4openalex-snapshot
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity
inferredcites →https://doi.org/10.2196/10486openalex-snapshot
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
inferredcites →https://doi.org/10.2196/23423openalex-snapshot
A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers
inferredcites →https://doi.org/10.2196/resprot.5423openalex-snapshot
Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
inferredcites →https://doi.org/10.3233/jad-170667openalex-snapshot
Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review
inferredcites →https://doi.org/10.3389/fpsyg.2019.00173openalex-snapshot
Episodic Memory Assessment and Remediation in Normal and Pathological Aging Using Virtual Reality: A Mini Review
inferredcites →https://doi.org/10.3389/fpsyg.2020.552416openalex-snapshot
Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
inferredcites →https://doi.org/10.3390/jcm9061986openalex-snapshot
Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
inferredcites →https://doi.org/10.3390/s17071589openalex-snapshot
USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems
inferredcites →https://doi.org/10.3390/s19020261openalex-snapshot
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
inferredcites →https://doi.org/10.3390/s20247037openalex-snapshot
Adaptive Rehabilitation Bots in Serious Games
inferredcites →https://doi.org/10.4017/gt.2016.15.3.006.00openalex-snapshot
Real relationships in a virtual world: Social engagement among older adults in Second Life
inferredcites →https://doi.org/10.4108/icst.pervasivehealth.2014.255269openalex-snapshot
Designing Simplified Exergame for Muscle and Balance Training in Seniors: A Concept of ´Out in Nature´
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-38854-5_17openalex-snapshot
A Systematic Literature Review of Extended Reality Exercise Games for the Elderly
inferred← citeshttps://doi.org/10.1007/978-3-031-61810-9_6openalex-snapshot
Enhancing Health Literacy Through Sustainable Digital Healthcare Solutions: System Development and Usage Perspectives
inferred← citeshttps://doi.org/10.1007/978-3-031-92707-2_28openalex-snapshot
A Systematic Review of XR, Spatial, and Physical Interaction in Remote Communication for Emotional Well-Being in Older Adults
inferred← citeshttps://doi.org/10.1007/978-3-032-13022-8_9openalex-snapshot
Perspectives from Older Adults and Stakeholders Regarding Immersive Exergames in Virtual Reality
inferred← citeshttps://doi.org/10.1007/s10055-022-00721-8openalex-snapshot
A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
inferred← citeshttps://doi.org/10.1007/s10209-025-01237-zopenalex-snapshot
Exploring the design and evaluation of social exergames for older adults: a systematic review
inferred← citeshttps://doi.org/10.1007/s10798-024-09918-1openalex-snapshot
A bibliometric and systematic review of scientific publications on metaverse research in architecture: web of science (WoS)
inferred← citeshttps://doi.org/10.1080/03601277.2023.2166262openalex-snapshot
Acceptance of gamified virtual reality environments by older adults
inferred← citeshttps://doi.org/10.1080/03601277.2024.2334500openalex-snapshot
Perspectives of older adults, adult children and caregivers on internet of things home care technologies in China: a qualitative study
inferred← citeshttps://doi.org/10.1080/10447318.2023.2290380openalex-snapshot
Analyzing the Metaverse: Computer Games, Blockchain, and 21st-Century Challenge
inferred← citeshttps://doi.org/10.1080/10447318.2025.2558017openalex-snapshot
A Drum-Based Serious Game for Physical and Cognitive Training in Older Adults: Development and Mixed Methods Usability Study
inferred← citeshttps://doi.org/10.1080/10447318.2025.2603632openalex-snapshot
Spatial, and Physical Interaction for Remote XR Communication for Emotional Well-Being in Older Adults: A Systematic Review
inferred← citeshttps://doi.org/10.1109/nextcomp63004.2024.10779798openalex-snapshot
Promoting Physical Activity and Social Engagement in Older Adults through Immersive Exergaming: A Comprehensive Review
inferred← citeshttps://doi.org/10.1109/vrw66409.2025.00201openalex-snapshot
Supporting Shared Decision-Making Between Patients and Physicians: Using Asymmetric VR Interface for Collaborative MRI Visualization
inferred← citeshttps://doi.org/10.21203/rs.3.rs-3452647/v1openalex-snapshot
Virtual reality as an aged care technology – opportunities and limitations from a qualitative study
inferred← citeshttps://doi.org/10.3390/app15073711openalex-snapshot
Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults
inferred← citeshttps://doi.org/10.3390/electronics14051046openalex-snapshot
Immersive Interaction for Inclusive Virtual Reality Navigation: Enhancing Accessibility for Socially Underprivileged Users
inferred← citeshttps://doi.org/10.3390/jcm14207243openalex-snapshot
Designing and Implementing a Metaverse Strategy for Fall Prevention in Older Adults: A Theoretical Review
inferred← citeshttps://doi.org/10.70675/50272442zd1c5z4ef1zbe31z5921aa964a38openalex-snapshot
Conception d’un programme d’entraînement en réalité virtuelle destiné à prévenir les chutes chez les personnes âgées en bonne santé : recommandations théoriques et méthodologiques
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.