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Hex ist PSPACE-vollst�ndig
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-322-98457-9openalex-snapshot
Mathematische Rätsel und Probleme
inferredcites →https://doi.org/10.1016/0022-0000(78)90045-4openalex-snapshot
On the complexity of some two-person perfect-information games
inferredcites →https://doi.org/10.1109/sfcs.1978.36openalex-snapshot
The complexity of checkers on an N × N board
inferredcites →https://doi.org/10.1145/321978.321989openalex-snapshot
A Combinatorial Problem Which Is Complete in Polynomial Space
inferredcites →https://doi.org/10.1145/800116.803754openalex-snapshot
A combinatorial problem which is complete in polynomial space
inferredcites →https://doi.org/10.1145/800125.804029openalex-snapshot
Word problems requiring exponential time(Preliminary Report)
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/3-540-10843-2_23openalex-snapshot
Computing a perfect strategy for n×n chess requires time exponential in n
inferred← citeshttps://doi.org/10.1007/3-540-44683-4_3openalex-snapshot
Playing Games with Algorithms: Algorithmic Combinatorial Game Theory
inferred← citeshttps://doi.org/10.1007/978-0-387-35706-5_17openalex-snapshot
Solving 7×7 Hex: Virtual Connections and Game-State Reduction
inferred← citeshttps://doi.org/10.1007/978-3-030-51825-7_31openalex-snapshot
Positional Games and QBF: The Corrective Encoding
inferred← citeshttps://doi.org/10.1007/978-3-030-86838-3_23openalex-snapshot
The Largest Connected Subgraph Game
inferred← citeshttps://doi.org/10.1007/978-3-030-87626-5_3openalex-snapshot
Quantified Boolean Solving for Achievement Games
inferred← citeshttps://doi.org/10.1007/978-3-031-54968-7_12openalex-snapshot
Implicit QBF Encodings for Positional Games
inferred← citeshttps://doi.org/10.1007/978-3-319-00119-7_5openalex-snapshot
The Complexity of Computations
inferred← citeshttps://doi.org/10.1007/978-3-319-09165-5_15openalex-snapshot
Havannah and TwixT are PSPACE-complete
inferred← citeshttps://doi.org/10.1007/978-3-319-27992-3_15openalex-snapshot
Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game
inferred← citeshttps://doi.org/10.1007/978-3-319-57969-6_1openalex-snapshot
NeuroHex: A Deep Q-learning Hex Agent
inferred← citeshttps://doi.org/10.1007/978-3-540-30124-0_27openalex-snapshot
A Third-Order Bounded Arithmetic Theory for PSPACE
inferred← citeshttps://doi.org/10.1007/978-3-540-74565-5_29openalex-snapshot
Learning How to Play Hex
inferred← citeshttps://doi.org/10.1007/978-3-540-75538-8_10openalex-snapshot
Automatic Strategy Verification for Hex
inferred← citeshttps://doi.org/10.1007/978-3-540-77105-0_49openalex-snapshot
A PSPACE-complete Sperner Triangle Game
inferred← citeshttps://doi.org/10.1007/978-3-642-12993-3_9openalex-snapshot
Hex, Braids, the Crossing Rule, and XH-Search
inferred← citeshttps://doi.org/10.1007/978-3-642-17928-0_1openalex-snapshot
Solving Hex: Beyond Humans
inferred← citeshttps://doi.org/10.1007/978-3-642-36899-8_34openalex-snapshot
Remarks on History and Presence of Game Tree Search and Research
inferred← citeshttps://doi.org/10.1007/978-3-7643-7400-6_5openalex-snapshot
Dead Cell Analysis in Hex and the Shannon Game
inferred← citeshttps://doi.org/10.1007/s00453-022-00973-5openalex-snapshot
The Largest Connected Subgraph Game
inferred← citeshttps://doi.org/10.1016/0012-365x(93)90185-vopenalex-snapshot
Shannon-like games are difficult
inferred← citeshttps://doi.org/10.1016/0095-8956(82)90058-2openalex-snapshot
Theory of annihilation games—I
inferred← citeshttps://doi.org/10.1016/0097-3165(81)90016-9openalex-snapshot
Computing a perfect strategy for n × n chess requires time exponential in n
inferred← citeshttps://doi.org/10.1016/0166-218x(91)90017-qopenalex-snapshot
A difficulty in particular Shannon-like games
inferred← citeshttps://doi.org/10.1016/0196-6774(83)90019-6openalex-snapshot
The NP-completeness column: An ongoing guide
inferred← citeshttps://doi.org/10.1016/0196-6774(86)90020-9openalex-snapshot
The NP-completeness column: An ongoing guide
inferred← citeshttps://doi.org/10.1016/0304-3975(92)90254-dopenalex-snapshot
The complexity of coloring games on perfect graphs
inferred← citeshttps://doi.org/10.1016/0304-3975(94)90131-7openalex-snapshot
The Othello game on an n × n board is PSPACE-complete
inferred← citeshttps://doi.org/10.1016/b978-0-444-53766-9.00015-xopenalex-snapshot
Theory of Combinatorial Games
inferred← citeshttps://doi.org/10.1016/b978-0-444-88071-0.50006-0openalex-snapshot
Machine Models and Simulations
inferred← citeshttps://doi.org/10.1016/j.dam.2003.11.011openalex-snapshot
TantrixTM rotation puzzles are intractable
inferred← citeshttps://doi.org/10.1016/j.dam.2025.03.010openalex-snapshot
PSPACE-completeness of k -Atropos
inferred← citeshttps://doi.org/10.1016/j.disc.2023.113570openalex-snapshot
Incidence, a scoring positional game on graphs
inferred← citeshttps://doi.org/10.1016/j.entcom.2012.10.004openalex-snapshot
Square++: Making a connection game win-lose complementary and playing-fair
inferred← citeshttps://doi.org/10.1016/j.geb.2009.04.019openalex-snapshot
Topological games at Princeton, a mathematical memoir
inferred← citeshttps://doi.org/10.1016/j.tcs.2005.09.042openalex-snapshot
Solving 7×7 Hex with domination, fill-in, and virtual connections
inferred← citeshttps://doi.org/10.1016/j.tcs.2012.05.032openalex-snapshot
An algorithmic analysis of the Honey-Bee game
inferred← citeshttps://doi.org/10.1016/j.tcs.2016.06.033openalex-snapshot
On the complexity of connection games
inferred← citeshttps://doi.org/10.1016/j.tcs.2020.04.007openalex-snapshot
NP -completeness of the game Kingdomino TM
inferred← citeshttps://doi.org/10.1016/j.tcs.2022.12.014openalex-snapshot
The Maker-Breaker Largest Connected Subgraph game
inferred← citeshttps://doi.org/10.1016/j.tcs.2024.114627openalex-snapshot
The computational complexity of forced capture Hnefatafl
inferred← citeshttps://doi.org/10.1016/j.tcs.2024.114636openalex-snapshot
Nimber-preserving reduction: Game secrets and homomorphic Sprague-Grundy theorem
inferred← citeshttps://doi.org/10.1016/s0004-3702(01)00152-7openalex-snapshot
Games solved: Now and in the future
inferred← citeshttps://doi.org/10.1016/s0004-3702(01)00154-0openalex-snapshot
A hierarchical approach to computer Hex
inferred← citeshttps://doi.org/10.1016/s0304-3975(00)00062-1openalex-snapshot
Recent results and questions in combinatorial game complexities
inferred← citeshttps://doi.org/10.1016/s0304-3975(01)00179-7openalex-snapshot
Endgame problems of Sim-like graph Ramsey avoidance games are PSPACE-complete
inferred← citeshttps://doi.org/10.1017/9781316135167.013openalex-snapshot
The Game of Hex: The Hierarchical Approach
inferred← citeshttps://doi.org/10.1080/00029890.2007.11920428openalex-snapshot
Random-Turn Hex and Other Selection Games
inferred← citeshttps://doi.org/10.1080/08993400500222066openalex-snapshot
The machine intelligence Hex project
inferred← citeshttps://doi.org/10.1080/15427951.2008.10129176openalex-snapshot
Atropos: A PSPACE-Complete Sperner Triangle Game
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.001.0001openalex-snapshot
The Nature of Computation
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.002.0003openalex-snapshot
Copyright Page
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.002.0006openalex-snapshot
Figure Credits
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0003openalex-snapshot
Insights and Algorithms
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0004openalex-snapshot
Needles in a Haystack: the Class NP
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0005openalex-snapshot
Who is the Hardest One of All? NP-Completeness
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0006openalex-snapshot
The Deep Question: P vs. NP
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0007openalex-snapshot
The Grand Unified Theory of Computation
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0008openalex-snapshot
Memory, Paths, and Games
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0009openalex-snapshot
Optimization and Approximation
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0010openalex-snapshot
Randomized Algorithms
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0011openalex-snapshot
Interaction and Pseudorandomness
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0012openalex-snapshot
Random Walks and Rapid Mixing
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0013openalex-snapshot
Counting, Sampling, and Statistical Physics
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0014openalex-snapshot
When Formulas Freeze: Phase Transitions in Computation
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.003.0015openalex-snapshot
Quantum Computation
inferred← citeshttps://doi.org/10.1093/acprof:oso/9780199233212.005.0001openalex-snapshot
Mathematical Tools
inferred← citeshttps://doi.org/10.1109/aerocs.1993.720966openalex-snapshot
Robust Stability and Game of Hex
inferred← citeshttps://doi.org/10.1109/ccc.2008.35openalex-snapshot
Constraint Logic: A Uniform Framework for Modeling Computation as Games
inferred← citeshttps://doi.org/10.1109/cec.2003.1299946openalex-snapshot
Towards staged evolution of an artificial player for hex by enlarging the boardsize during training
inferred← citeshttps://doi.org/10.1109/focs52979.2021.00119openalex-snapshot
Winning the War by (Strategically) Losing Battles: Settling the Complexity of Grundy-Values in Undirected Geography
inferred← citeshttps://doi.org/10.1109/fskd.2007.185openalex-snapshot
Apply Heuristic Search to Discover a New Winning Solution in Hex Game
inferred← citeshttps://doi.org/10.1109/ictai52525.2021.00078openalex-snapshot
Adversarial Multi-Agent Path Finding is Intractable
inferred← citeshttps://doi.org/10.1109/itw.2010.5593334openalex-snapshot
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms
inferred← citeshttps://doi.org/10.1109/tciaig.2014.2345398openalex-snapshot
Stronger Virtual Connections in Hex
inferred← citeshttps://doi.org/10.1109/tg.2017.2785042openalex-snapshot
Move Prediction Using Deep Convolutional Neural Networks in Hex
inferred← citeshttps://doi.org/10.1109/tg.2020.3033720openalex-snapshot
The Complexities of Random-Turn Hex, Square, and Triangle Games
inferred← citeshttps://doi.org/10.2307/2273858openalex-snapshot
Classifying the computational complexity of problems
inferred← citeshttps://doi.org/10.3233/icg-180055openalex-snapshot
A transferable neural network for Hex
inferred← citeshttps://doi.org/10.3390/software4040023openalex-snapshot
Parallel Towers of Hanoi via Generalized Nets: Simulated with OnlineGN
inferred← citeshttps://doi.org/10.4230/lipics.fun.2022.11openalex-snapshot
Quantum Combinatorial Games: Structures and Computational Complexity
inferred← citeshttps://doi.org/10.4230/lipics.mfcs.2021.25openalex-snapshot
Dots & Boxes Is PSPACE-Complete
inferred← citeshttps://doi.org/10.48550/arxiv.0812.3677openalex-snapshot
Artificial intelligence for Bidding Hex
inferred← citeshttps://doi.org/10.48550/arxiv.1807.04724openalex-snapshot
Computational Complexity of Games and Puzzles
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