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A fast las vegas algorithm for triangulating a simple polygon

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4612-1098-6openalex-snapshot
Computational Geometry
inferredcites →https://doi.org/10.1007/978-3-0348-9078-6_132openalex-snapshot
Probabilistic Methods in Combinatorics
inferredcites →https://doi.org/10.1007/bf02187740openalex-snapshot
Applications of random sampling in computational geometry, II
inferredcites →https://doi.org/10.1007/bf02187876openalex-snapshot
ɛ-nets and simplex range queries
inferredcites →https://doi.org/10.1007/bf02187879openalex-snapshot
New applications of random sampling in computational geometry
inferredcites →https://doi.org/10.1016/0020-0190(78)90062-5openalex-snapshot
Triangulating a simple polygon
inferredcites →https://doi.org/10.1016/0020-0190(90)90111-aopenalex-snapshot
Simplified linear-time jordan sorting and polygon clipping
inferredcites →https://doi.org/10.1016/s0019-9958(86)80033-xopenalex-snapshot
Sorting jordan sequences in linear time using level-linked search trees
inferredcites →https://doi.org/10.1109/sfcs.1987.12openalex-snapshot
Cascading divide-and-conquer: A technique for designing parallel algorithms
inferredcites →https://doi.org/10.1137/0217010openalex-snapshot
An $O(n\log \log n)$-Time Algorithm for Triangulating a Simple Polygon
inferredcites →https://doi.org/10.1145/357337.357340openalex-snapshot
Triangulation and shape-complexity
inferredcites →https://doi.org/10.1145/357337.357341openalex-snapshot
Triangulating Simple Polygons and Equivalent Problems
inferredcites →https://doi.org/10.1145/73393.73394openalex-snapshot
Applications of random sampling in computational geometry, II
inferredcites →https://doi.org/10.1145/73393.73396openalex-snapshot
A fast Las Vegas algorithm for triangulating a simple polygon
inferredcites →https://doi.org/10.2307/2008200openalex-snapshot
Computational Geometry--An Introduction.

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Bibliography
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References
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Computational geometry for the gourmet old fare and new dishes
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Partitioning a Polygon or the Plane
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Decomposition Algorithms in Geometry
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Derandomization in Combinatorial Optimization
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Polygon Triangulation
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Polyline Fitting of Planar Points Under Min-sum Criteria
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Polygon Triangulation
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Polygon Triangulation
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Construction Of The Constrained Delaunay Triangulation Of A Polygonal Domain
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Polygon triangulation inO(n log logn) time with simple data structures
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Triangulating a simple polygon in linear time
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An optimal algorithm for computing visibility in the plane
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Deterministic sampling and optimization
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A Randomized Algorithm for Triangulating a Simple Polygon in Linear Time
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Efficient rendering of trimmed nurbs surfaces
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Simplified linear-time jordan sorting and polygon clipping
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An introduction to randomized algorithms
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A simple and fast incremental randomized algorithm for computing trapezoidal decompositions and for triangulating polygons
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Hierarchical triangulation using cartographic coherence
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Visibility in the Plane
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Three problems about simple polygons
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Reprint of: A simple and fast incremental randomized algorithm for computing trapezoidal decompositions and for triangulating polygons
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Polygon trapezoidation by sets of open trapezoids
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Rendering interior-filled polygonal vector data in a virtual globe
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Topology simplification for polygonal virtual environments
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A Survey on Quantum Channel Capacities
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Triangulating a simple polygon in linear time
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An optimal convex hull algorithm and new results on cuttings
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Localized Analysis of Signals on the Sphere Over Polygon Regions
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An approach to triangulate area bounded simple polygons
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Controlled simplification of genus for polygonal models
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An Optimal Algorithm for Computing Visibility in the Plane
inferred← citeshttps://doi.org/10.1142/s0218195906001951openalex-snapshot
POLYLINE FITTING OF PLANAR POINTS UNDER MIN-SUM CRITERIA
inferred← citeshttps://doi.org/10.1145/109648.109665openalex-snapshot
Randomized parallel algorithms for trapezoidal diagrams
inferred← citeshttps://doi.org/10.1145/1414558.1414592openalex-snapshot
Constructing random polygons
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Compliant motion in a simple polygon
inferred← citeshttps://doi.org/10.1145/195058.195110openalex-snapshot
Computational geometry
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On point location and motion planning among simplices
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The power of coherence
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Automatic single-view character model reconstruction
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Linear-time triangulation of a simple polygon made easier via randomization
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Computational geometry column
inferred← citeshttps://doi.org/10.1145/73393.73394openalex-snapshot
Applications of random sampling in computational geometry, II
inferred← citeshttps://doi.org/10.1145/73393.73396openalex-snapshot
A fast Las Vegas algorithm for triangulating a simple polygon
inferred← citeshttps://doi.org/10.1145/73833.73835openalex-snapshot
A deterministic algorithm for partitioning arrangements of lines and its application
inferred← citeshttps://doi.org/10.1145/73833.73854openalex-snapshot
Compliant motion in a simple polygon
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On the difficulty of tetrahedralizing 3-dimensional non-convex polyhedra
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Polygon triangulation in O ( n log log n ) time with simple data-structures
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Single source shortest paths in simple polygons
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A Simple, Practical, and Fast Polygon Triangulation in O(n+k logk) Time
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Geometry Reduction in Room Acoustics Modeling
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An Improved Algorithm for Euclidean Shortest Paths of Visiting Line Segments in the Plane
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TRIANGULATING A REGION BETWEEN ARBITRARY POLYGONS
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Detecting weakly simple polygons
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