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Making learning fun: Quest Atlantis, a game without guns
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/(sici)1097-4571(199807)49:9<859::aid-asi12>3.0.co;2-fopenalex-snapshot
Computer-mediated communication: Linguistic, social, and cross-cultural perspectives
inferredcites →https://doi.org/10.1002/sce.10083openalex-snapshot
Building sustainable science curriculum: Acknowledging and accommodating local adaptation
inferredcites →https://doi.org/10.1007/978-1-4614-3185-5openalex-snapshot
Handbook of Research on Educational Communications and Technology
inferredcites →https://doi.org/10.1007/978-3-030-11352-0_300076openalex-snapshot
Digital Game-Based Learning
inferredcites →https://doi.org/10.1007/978-3-642-77750-9_2openalex-snapshot
Toward a Design Science of Education
inferredcites →https://doi.org/10.1007/978-94-6209-497-0_11openalex-snapshot
Benchmarks for Science Literacy
inferredcites →https://doi.org/10.1007/bf02504948openalex-snapshot
Designing and building an on-line community: The struggle to support sociability in the inquiry learning forum
inferredcites →https://doi.org/10.1016/0149-7189(86)90013-3openalex-snapshot
Evaluation models: Viewpoints on educational and human services evaluation
inferredcites →https://doi.org/10.1016/s0360-1315(01)00031-8openalex-snapshot
Online communities: designing usability, supporting sociability
inferredcites →https://doi.org/10.1037/0022-0663.88.4.715openalex-snapshot
Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.
inferredcites →https://doi.org/10.1080/10749039409524667openalex-snapshot
Constructions and reconstructions of self in virtual reality: Playing in the MUDs
inferredcites →https://doi.org/10.1080/14767333.2016.1220174openalex-snapshot
Action research: principles and practice
inferredcites →https://doi.org/10.1086/461779openalex-snapshot
A Collaborative Model for Helping Middle Grade Science Teachers Learn Project-Based Instruction
inferredcites →https://doi.org/10.1093/oso/9780195059731.001.0001openalex-snapshot
Apprenticeship in Thinking
inferredcites →https://doi.org/10.1108/imds.2000.100.9.459.3openalex-snapshot
Online Communities: Designing Usability, Supporting Sociability
inferredcites →https://doi.org/10.1111/j.1468-0084.1945.mp7011003.xopenalex-snapshot
REPARATIONS AND RECONSTRUCTION.
inferredcites →https://doi.org/10.1207/s1532690xci1901_2openalex-snapshot
Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices
inferredcites →https://doi.org/10.1207/s15326969eco0802_2openalex-snapshot
Situating Action II: Affordances for Interaction: The Social Is Material for Design
inferredcites →https://doi.org/10.1207/s15327809jls0202_2openalex-snapshot
Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings
inferredcites →https://doi.org/10.1207/s15327809jls1004new_1openalex-snapshot
Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual City
inferredcites →https://doi.org/10.1207/s15327809jls1101_4openalex-snapshot
Design Research: What We Learn When We Engage in Design
inferredcites →https://doi.org/10.1207/s15327884mca1101_3openalex-snapshot
Using Activity Theory to Conceptualize Online Community and Using Online Community to Conceptualize Activity Theory
inferredcites →https://doi.org/10.17730/humo.59.4.h13326628n127516openalex-snapshot
Ethnography in the Field of Design
inferredcites →https://doi.org/10.2139/ssrn.294828openalex-snapshot
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
inferredcites →https://doi.org/10.2307/3552051openalex-snapshot
Change Forces: Probing the Depths of Educational Reform
inferredcites →https://doi.org/10.2307/3822971openalex-snapshot
"From the Native's Point of View": On the Nature of Anthropological Understanding
inferredcites →https://doi.org/10.3102/0013189x007002005openalex-snapshot
The Case Study Method in Social Inquiry
inferredcites →https://doi.org/10.4135/9781446218556.n10openalex-snapshot
Action Research for the Study of Organizations
inferredcites →https://doi.org/10.4324/9780203194959-11openalex-snapshot
Identity and deception in the virtual community
inferredcites →https://doi.org/10.4324/9781410603203openalex-snapshot
Theoretical Foundations of Learning Environments
inferredcites →https://doi.org/10.4324/9781410603203-8openalex-snapshot
From Practice Fields to Communities of Practice
inferredcites →https://doi.org/10.7551/mitpress/3125.001.0001openalex-snapshot
From Barbie® to Mortal Kombat
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation
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Presence in a Collaborative Science Learning Activity in Second Life
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The Impact of Technology and Theory on Instructional Design Since 2000
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Interactive Learning of Factual Contents Using a Game-Like Quiz
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Distributed Collaboration in Project-Based Learning and Its Assessment in Next-Generation Learning Environments
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inferred← citeshttps://doi.org/10.1007/978-3-030-37743-4_3-1openalex-snapshot
Educational Technologies for Multicultural Science Learning
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How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour
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The Effects of an Educational Video Game on Elementary School Students’ Engagement and Motivation in Pre Inca Cultures Learning
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Personalized Mastery Learning Ecosystems: Using Bloom’s Four Objects of Change to Drive Learning in Adaptive Instructional Systems
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Transforming Education for Sustainability
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Brownfield Action: A Civic-Oriented, Web-Based, Active Learning Simulation
inferred← citeshttps://doi.org/10.1007/978-3-031-23161-2_172openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/978-3-031-31193-2_12openalex-snapshot
Continuing Evolution of Research on Teaching and Learning: Exploring Emerging Methods for Unpacking Research on Teachers, Teaching, and Learning
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Education in the Digital Age: Anthropological Perspectives on Social Structures and Learning in Virtual Spaces
inferred← citeshttps://doi.org/10.1007/978-3-319-00554-6_10openalex-snapshot
USALSIM: Learning and Professional Practicing in a 3D Virtual World
inferred← citeshttps://doi.org/10.1007/978-3-319-02958-0_36openalex-snapshot
Playability Assessment for Educational Computer Games: Pilot Study for Model Development
inferred← citeshttps://doi.org/10.1007/978-3-319-05834-4_17openalex-snapshot
Replay Analysis in Open-Ended Educational Games
inferred← citeshttps://doi.org/10.1007/978-3-319-08234-9_172-1openalex-snapshot
Multi-user Virtual Environments for Education
inferred← citeshttps://doi.org/10.1007/978-3-319-12157-4_7openalex-snapshot
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?
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Definitions, Motivations, and Learning Practices in Games and Virtual Worlds for Children
inferred← citeshttps://doi.org/10.1007/978-3-319-14188-6_6openalex-snapshot
ICT Research Into K-16 Teaching and Learning Practices
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Distinctions Between Computer Simulations and Other Technologies for Science Education
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Self-Explanations in Game-Based Learning: From Tacit to Transferable Knowledge
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inferred← citeshttps://doi.org/10.1007/978-981-10-6875-1_3openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/978-981-13-8265-9_4openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/978-981-32-9335-9_1openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/978-981-97-9247-4_5openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10639-015-9382-8openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10639-019-09961-9openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10639-023-11968-2openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10648-007-9048-1openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-008-9138-2openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-014-9214-8openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-014-9227-3openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-016-9275-yopenalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-017-9306-3openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10758-020-09438-6openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10763-018-9938-3openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10803-013-1881-0openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10803-014-2333-1openalex-snapshot
Designing Serious Game Interventions for Individuals with Autism
inferred← citeshttps://doi.org/10.1007/s10956-006-9033-3openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10956-006-9037-zopenalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10956-006-9039-xopenalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10956-010-9220-0openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10956-012-9381-0openalex-snapshot
Practicality in Virtuality: Finding Student Meaning in Video Game Education
inferred← citeshttps://doi.org/10.1007/s10956-012-9431-7openalex-snapshot
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inferred← citeshttps://doi.org/10.1007/s10956-015-9581-5openalex-snapshot
Defining Computational Thinking for Mathematics and Science Classrooms
inferred← citeshttps://doi.org/10.1007/s10956-021-09925-0openalex-snapshot
Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories
inferred← citeshttps://doi.org/10.1007/s10956-024-10096-xopenalex-snapshot
Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology
inferred← citeshttps://doi.org/10.1007/s11042-013-1802-4openalex-snapshot
A classification of eLearning tools based on the applied multimedia
inferred← citeshttps://doi.org/10.1007/s11042-014-1973-7openalex-snapshot
Spectro-temporal directional derivative based automatic speech recognition for a serious game scenario
inferred← citeshttps://doi.org/10.1007/s11165-006-9030-9openalex-snapshot
What Do Students Gain by Engaging in Socioscientific Inquiry?
inferred← citeshttps://doi.org/10.1007/s11165-011-9256-zopenalex-snapshot
Science Teachers’ Use of Mass Media to Address Socio-Scientific and Sustainability Issues
inferred← citeshttps://doi.org/10.1007/s11280-009-0065-5openalex-snapshot
Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces
inferred← citeshttps://doi.org/10.1007/s11412-006-8993-xopenalex-snapshot
Collaborative knowledge building using the Design Principles Database
inferred← citeshttps://doi.org/10.1007/s11412-008-9049-1openalex-snapshot
Exploring embedded guidance and self-efficacy in educational multi-user virtual environments
inferred← citeshttps://doi.org/10.1007/s11412-008-9057-1openalex-snapshot
A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world
inferred← citeshttps://doi.org/10.1007/s11412-025-09459-2openalex-snapshot
Understanding when anger becomes productive or destructive in collaborative educational games
inferred← citeshttps://doi.org/10.1007/s11422-012-9414-2openalex-snapshot
Role playing games for scientific citizenship
inferred← citeshttps://doi.org/10.1007/s11422-012-9426-yopenalex-snapshot
Reality is broken to be rebuilt: how a gamer’s mindset can show science educators new ways of contribution to science and world?
inferred← citeshttps://doi.org/10.1007/s11423-006-9001-xopenalex-snapshot
Game object model version II: a theoretical framework for educational game development
inferred← citeshttps://doi.org/10.1007/s11423-007-9055-4openalex-snapshot
The acquisition of skill and expertise in massively multiplayer online games
inferred← citeshttps://doi.org/10.1007/s11423-007-9082-1openalex-snapshot
Managing cognitive load in educational multi-user virtual environments: reflection on design practice
inferred← citeshttps://doi.org/10.1007/s11423-010-9152-7openalex-snapshot
Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments
inferred← citeshttps://doi.org/10.1007/s11423-010-9163-4openalex-snapshot
The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers
inferred← citeshttps://doi.org/10.1007/s11423-010-9175-0openalex-snapshot
Aligning game activity with educational goals: following a constrained design approach to instructional computer games
inferred← citeshttps://doi.org/10.1007/s11423-010-9184-zopenalex-snapshot
An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom
inferred← citeshttps://doi.org/10.1007/s11423-011-9192-7openalex-snapshot
A study of learning and motivation in a new media enriched environment for middle school science
inferred← citeshttps://doi.org/10.1007/s11423-012-9259-0openalex-snapshot
Learning effects of an experimental EFL program in Second Life
inferred← citeshttps://doi.org/10.1007/s11423-012-9272-3openalex-snapshot
Authenticity in learning for the twenty-first century: bridging the formal and the informal
inferred← citeshttps://doi.org/10.1007/s11423-015-9411-8openalex-snapshot
Designing feedback in an immersive videogame: supporting student mathematical engagement
inferred← citeshttps://doi.org/10.1007/s11423-015-9418-1openalex-snapshot
Designing and integrating purposeful learning in game play: a systematic review
inferred← citeshttps://doi.org/10.1007/s11423-017-9512-7openalex-snapshot
Fostering verbal and non-verbal social interactions in a 3D collaborative virtual learning environment: a case study of youth with Autism Spectrum Disorders learning social competence in iSocial
inferred← citeshttps://doi.org/10.1007/s11423-017-9522-5openalex-snapshot
Impact of online flexible games on students’ attitude towards mathematics
inferred← citeshttps://doi.org/10.1007/s11423-017-9537-yopenalex-snapshot
Using a digital game as an advance organizer
inferred← citeshttps://doi.org/10.1007/s11423-017-9548-8openalex-snapshot
Games for boys: a qualitative study of experiences with commercial off the shelf gaming
inferred← citeshttps://doi.org/10.1007/s11423-017-9557-7openalex-snapshot
Design matters: explorations of content and design in fraction games
inferred← citeshttps://doi.org/10.1007/s11423-018-09643-2openalex-snapshot
Mathematical problem solving and learning in an architecture-themed epistemic game
inferred← citeshttps://doi.org/10.1007/s11423-021-09992-5openalex-snapshot
The designability paradox: rethinking authenticity and situatedness in educational video games
inferred← citeshttps://doi.org/10.1007/s11423-022-10101-3openalex-snapshot
Viewpoint, embodiment, and roles in STEM learning technologies
inferred← citeshttps://doi.org/10.1007/s11423-024-10355-zopenalex-snapshot
Advancing understanding of learning experience design: refining and clarifying definitions using an eDelphi study approach
inferred← citeshttps://doi.org/10.1007/s11423-025-10519-5openalex-snapshot
Understanding and managing the complexities in situated learning in immersive virtual environments
inferred← citeshttps://doi.org/10.1007/s11528-010-0416-1openalex-snapshot
Preparing Instructional Designers for Game-Based Learning: Part 2
inferred← citeshttps://doi.org/10.1007/s11528-011-0539-zopenalex-snapshot
i-MMOLE: Instructional Framework for Creating Virtual World Lessons
inferred← citeshttps://doi.org/10.1007/s11858-015-0690-7openalex-snapshot
Designing to support critical engagement with statistics
inferred← citeshttps://doi.org/10.1007/s12109-009-9103-5openalex-snapshot
Building for a New Generation of Learning: Catalytic Conversations for the Educational Publisher
inferred← citeshttps://doi.org/10.1007/s12528-009-9026-3openalex-snapshot
The virtual campus of the future: stimulating and simulating civic actions in a virtual world
inferred← citeshttps://doi.org/10.1007/s12650-022-00889-wopenalex-snapshot
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations
inferred← citeshttps://doi.org/10.1007/s40692-015-0039-9openalex-snapshot
The use of serious games in science education: a review of selected empirical research from 2002 to 2013
inferred← citeshttps://doi.org/10.1007/s40692-019-00145-5openalex-snapshot
Using immersive and modelling environments to build scientific capacity in primary preservice teacher education
inferred← citeshttps://doi.org/10.1007/s41133-019-0025-2openalex-snapshot
RETRACTED ARTICLE: Application on Virtual Reality for Enhanced Education Learning, Military Training and Sports
inferred← citeshttps://doi.org/10.1007/s41686-019-00027-0openalex-snapshot
Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning
inferred← citeshttps://doi.org/10.1007/s42330-020-00123-5openalex-snapshot
Informed-Decision Regarding Global Warming and Climate Change Among High School Students in the United Kingdom
inferred← citeshttps://doi.org/10.1007/s42979-021-00803-5openalex-snapshot
Students’ and Teachers’ Perceptions of Using Video Games in Science Classroom: A Literature Review
inferred← citeshttps://doi.org/10.1016/b978-0-08-044894-7.00735-1openalex-snapshot
Technology Supports for Acquiring Mathematics
inferred← citeshttps://doi.org/10.1016/b978-0-08-044894-7.00739-9openalex-snapshot
Technological Supports for Acquiring Twenty-First-Century Skills
inferred← citeshttps://doi.org/10.1016/b978-0-08-044894-7.00762-4openalex-snapshot
An Overview of Technology and Learning
inferred← citeshttps://doi.org/10.1016/b978-0-12-801872-9.00007-7openalex-snapshot
Designing Interaction Strategies for Companions Interacting with Children
inferred← citeshttps://doi.org/10.1016/b978-0-12-818630-5.13005-2openalex-snapshot
Technology-enhanced collaborative learning in STEM
inferred← citeshttps://doi.org/10.1016/j.chb.2012.01.021openalex-snapshot
Generating a learning stance through perspective-taking in a virtual environment
inferred← citeshttps://doi.org/10.1016/j.chb.2013.02.002openalex-snapshot
A sense of self: The role of presence in virtual environments
inferred← citeshttps://doi.org/10.1016/j.chb.2013.04.007openalex-snapshot
Development of a scale for fantasy state in digital games
inferred← citeshttps://doi.org/10.1016/j.chb.2014.09.048openalex-snapshot
Youth science identity, science learning, and gaming experiences
inferred← citeshttps://doi.org/10.1016/j.chb.2014.11.041openalex-snapshot
Retention and flow under guided and unguided learning experience in 3D virtual worlds
inferred← citeshttps://doi.org/10.1016/j.chb.2015.09.006openalex-snapshot
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study
inferred← citeshttps://doi.org/10.1016/j.chb.2015.12.063openalex-snapshot
Benefits of educational games as an introductory activity in industrial engineering education
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108652openalex-snapshot
The impact of quest-based feedback and point-based feedback on users' emotions and engagement
inferred← citeshttps://doi.org/10.1016/j.compcom.2014.09.002openalex-snapshot
The Writing Pal Intelligent Tutoring System: Usability Testing and Development
inferred← citeshttps://doi.org/10.1016/j.compedu.2007.10.005openalex-snapshot
Global citizenship education, school curriculum and games: Learning Mathematics, English and Science as a global citizen
inferred← citeshttps://doi.org/10.1016/j.compedu.2008.03.003openalex-snapshot
A case study of computer gaming for math: Engaged learning from gameplay?
inferred← citeshttps://doi.org/10.1016/j.compedu.2008.05.004openalex-snapshot
Examining the pedagogical foundations of modern educational computer games
inferred← citeshttps://doi.org/10.1016/j.compedu.2008.06.008openalex-snapshot
The effects of computer games on primary school students’ achievement and motivation in geography learning
inferred← citeshttps://doi.org/10.1016/j.compedu.2008.12.004openalex-snapshot
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
inferred← citeshttps://doi.org/10.1016/j.compedu.2008.12.020openalex-snapshot
Investigating the impact of video games on high school students’ engagement and learning about genetics
inferred← citeshttps://doi.org/10.1016/j.compedu.2009.01.010openalex-snapshot
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
inferred← citeshttps://doi.org/10.1016/j.compedu.2009.03.010openalex-snapshot
Learning teamwork skills in university programming courses
inferred← citeshttps://doi.org/10.1016/j.compedu.2009.05.012openalex-snapshot
Effectiveness of using a video game to teach a course in mechanical engineering
inferred← citeshttps://doi.org/10.1016/j.compedu.2010.08.018openalex-snapshot
The influence of the level of free-choice learning activities on the use of an educational computer game
inferred← citeshttps://doi.org/10.1016/j.compedu.2011.04.007openalex-snapshot
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
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