On the public citation graph

Creating next generation blended learning environments using mixed reality, Video Games and Simulations

0 signed · 220 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/11423.1556-6501openalex-snapshot
Educational Technology Research and Development
inferredcites →https://doi.org/10.1007/978-1-4471-3873-0openalex-snapshot
Virtual and Augmented Reality Applications in Manufacturing
inferredcites →https://doi.org/10.1007/978-3-642-87512-0_1openalex-snapshot
A Taxonomy of Real and Virtual World Display Integration
inferredcites →https://doi.org/10.1007/bf01682023openalex-snapshot
A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment
inferredcites →https://doi.org/10.1007/bf02300500openalex-snapshot
Toward a design theory of problem solving
inferredcites →https://doi.org/10.1016/0364-0213(88)90023-7openalex-snapshot
Cognitive Load During Problem Solving: Effects on Learning
inferredcites →https://doi.org/10.1016/s0079-7421(02)80005-6openalex-snapshot
Multimedia Learning
inferredcites →https://doi.org/10.1016/s0097-8493(99)00103-xopenalex-snapshot
Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system
inferredcites →https://doi.org/10.1017/cbo9781139164603openalex-snapshot
Multimedia Learning
inferredcites →https://doi.org/10.1037/e448112006-001openalex-snapshot
Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education
inferredcites →https://doi.org/10.1046/j.0266-4909.2003.00034.xopenalex-snapshot
Mobile learning in teacher training
inferredcites →https://doi.org/10.1080/08886504.1995.10782139openalex-snapshot
Educational Technology
inferredcites →https://doi.org/10.1080/10580539208906859openalex-snapshot
A NEW PARADIGM FOR IS
inferredcites →https://doi.org/10.1109/hicss.1992.183317openalex-snapshot
Augmented reality: an application of heads-up display technology to manual manufacturing processes
inferredcites →https://doi.org/10.1109/iswc.1999.806664openalex-snapshot
Situated documentaries: embedding multimedia presentations in the real world
inferredcites →https://doi.org/10.1109/wmte.2002.1039227openalex-snapshot
Environmental Detectives: PDAs as a window into a virtual simulated world
inferredcites →https://doi.org/10.1111/j.1467-8535.2004.00409_15.xopenalex-snapshot
Handbook of research on educational communications and technology
inferredcites →https://doi.org/10.1117/12.197321openalex-snapshot
Augmented reality: a class of displays on the reality-virtuality continuum
inferredcites →https://doi.org/10.1145/133994.134061openalex-snapshot
Merging virtual objects with the real world
inferredcites →https://doi.org/10.1145/142920.134061openalex-snapshot
Merging virtual objects with the real world
inferredcites →https://doi.org/10.11588/heidok.00008262openalex-snapshot
Complex Problem Solving: The European Perspective
inferredcites →https://doi.org/10.1162/pres.1995.4.3.318openalex-snapshot
Architectural Anatomy
inferredcites →https://doi.org/10.1207/s15327108ijap0803_3openalex-snapshot
Event-Based Approach to Training (EBAT)
inferredcites →https://doi.org/10.20380/gi1992.10openalex-snapshot
Annotating the real world with knowledge-based graphics on a see-through head-mounted display
inferredcites →https://doi.org/10.2307/1175725openalex-snapshot
The 1987 Presidential Address Learning In School and Out
inferredcites →https://doi.org/10.3102/0013189x018001032openalex-snapshot
Situated Cognition and the Culture of Learning
inferredcites →https://doi.org/10.4324/9780203052174-9openalex-snapshot
Anchored Instruction: Why We Need It and How Technology Can Help
inferredcites →https://doi.org/10.4324/9780203454220openalex-snapshot
RADICAL CONSTRUCTIVISM
inferredcites →https://doi.org/10.4324/9780203461976openalex-snapshot
Constructivism and the Technology of Instruction
inferredcites →https://doi.org/10.4324/9780203781821openalex-snapshot
Inside Case-Based Reasoning
inferredcites →https://doi.org/10.4324/9781003193463-8openalex-snapshot
The educational researcher
inferredcites →https://doi.org/10.4324/9781315009681openalex-snapshot
The Moral Judgment Of The Child
inferredcites →https://doi.org/10.4324/9781315243771openalex-snapshot
Scaled Worlds: Development, Validation and Applications
inferredcites →https://doi.org/10.4324/9781315243771-7openalex-snapshot
Reflections on Scenario-Based Training in Tactical Command
inferredcites →https://doi.org/10.4324/9781315806723-13openalex-snapshot
Feedback Delays in Complex Dynamic Decision Tasks
inferredcites →https://doi.org/10.4324/9781410609489openalex-snapshot
Learner-Centered Theory and Practice in Distance Education
inferredcites →https://doi.org/10.4324/9781410609519openalex-snapshot
Handbook of Research on Educational Communications and Technology
inferredcites →https://doi.org/10.4324/9781410609519-30openalex-snapshot
Games and Simulations and Their Relationships to Learning
inferredcites →https://doi.org/10.7210/jrsj.16.759openalex-snapshot
Media Information Processing for Robotics. Mixed Reality: Merging Real and Virtual Worlds.

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cae.21942openalex-snapshot
Personalization of engineering education with the mixed reality mobile applications
inferred← citeshttps://doi.org/10.1002/j.2334-4822.2013.tb00714.xopenalex-snapshot
20: PEDAGOGICAL GAMIFICATION
inferred← citeshttps://doi.org/10.1002/pfi.21773openalex-snapshot
Utilizing Presence in Augmented-Reality Applications to Improve Learning Outcomes
inferred← citeshttps://doi.org/10.1002/pfi.21880openalex-snapshot
Remaining Semper Paratus: Augmented Reality in the Coast Guard
inferred← citeshttps://doi.org/10.1007/978-1-4419-1428-6_183openalex-snapshot
Mixed Reality Learning
inferred← citeshttps://doi.org/10.1007/978-1-4614-3546-4openalex-snapshot
Assessment in Game-Based Learning
inferred← citeshttps://doi.org/10.1007/978-1-4614-3546-4_7openalex-snapshot
Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
inferred← citeshttps://doi.org/10.1007/978-3-030-97269-1_19openalex-snapshot
Tendencies in Augmented Reality
inferred← citeshttps://doi.org/10.1007/978-3-031-33023-0_23openalex-snapshot
360° Tour as an Interactive Tool for Virtual Laboratories: A Proposal
inferred← citeshttps://doi.org/10.1007/978-3-319-24366-5_10openalex-snapshot
Methodology for Elaboration and Implementation of Effective Educational Simulations Systems – Towards the Priority View
inferred← citeshttps://doi.org/10.1007/978-3-319-34127-9_8openalex-snapshot
Fostering Students’ Understanding with Web-Based Simulations in an Inquiry Continuum Framework
inferred← citeshttps://doi.org/10.1007/978-3-319-60922-5_6openalex-snapshot
Training of Tannery Processes Through Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-540-73283-9_58openalex-snapshot
Virtual and Mixed Reality Interfaces for e-Training: Examples of Applications in Light Aircraft Maintenance
inferred← citeshttps://doi.org/10.1007/978-3-642-05036-7_31openalex-snapshot
Mixed Reality Book: A Visualization Tool
inferred← citeshttps://doi.org/10.1007/978-3-642-17758-3_10openalex-snapshot
Addressing Challenges with Augmented Reality Applications on Smartphones
inferred← citeshttps://doi.org/10.1007/978-3-642-39215-3_67openalex-snapshot
Designing Simulation to Meet UAS Training Needs
inferred← citeshttps://doi.org/10.1007/978-3-642-54816-1_8openalex-snapshot
Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature
inferred← citeshttps://doi.org/10.1007/978-981-10-0027-0_6openalex-snapshot
Augmented Learning with Augmented Reality
inferred← citeshttps://doi.org/10.1007/978-981-13-6031-2_6openalex-snapshot
ARMyPat: Mobile Application in Learning Malay Historical Patriots Using Augmented Reality
inferred← citeshttps://doi.org/10.1007/978-981-15-9809-8_17openalex-snapshot
Design and Development of Augmented Reality Application for Manufacturing Industry
inferred← citeshttps://doi.org/10.1007/978-981-19-6532-6_22openalex-snapshot
Using a Mixed-Reality Micro-teaching Program to Support “at Risk” Pre-service Teachers
inferred← citeshttps://doi.org/10.1007/978-981-96-4952-5_3openalex-snapshot
Design and Development of an Augmented Reality Based Oxygen Production Chemistry Experiment for Junior High School Students
inferred← citeshttps://doi.org/10.1007/978-981-99-3497-3_7openalex-snapshot
Survey of Blended Learning Approaches, Frameworks, Tools and Techniques for Science and Management Students
inferred← citeshttps://doi.org/10.1007/bf03340442openalex-snapshot
Augmented und Blended Learning: Potenzial hybrider Lernumgebungen
inferred← citeshttps://doi.org/10.1007/s10639-016-9503-zopenalex-snapshot
Content and language integrated learning in OpenSimulator project. Results of a pilot implementation in Greece
inferred← citeshttps://doi.org/10.1007/s10639-022-11398-6openalex-snapshot
Use of augmented reality in science education: A mixed-methods research with the multi-complementary approach
inferred← citeshttps://doi.org/10.1007/s11042-018-6395-5openalex-snapshot
FI-AR learning: a web-based platform for augmented reality educational content
inferred← citeshttps://doi.org/10.1007/s11213-006-9043-3openalex-snapshot
Enhancing Collaborative Learning in a Blended Learning Environment: Applying a Process Planning Model
inferred← citeshttps://doi.org/10.1007/s11528-008-0195-0openalex-snapshot
Integrating Commercial Off-the-Shelf Video Games into School Curriculums
inferred← citeshttps://doi.org/10.1007/s11528-013-0672-yopenalex-snapshot
What Teachers Need to Know About Augmented Reality Enhanced Learning Environments
inferred← citeshttps://doi.org/10.1007/s11528-013-0720-7openalex-snapshot
Making the Invisible Visible in Science Museums Through Augmented Reality Devices
inferred← citeshttps://doi.org/10.1007/s11528-013-0721-6openalex-snapshot
Empowering Digital Interactions with Real World Conversation
inferred← citeshttps://doi.org/10.1016/j.chb.2014.03.067openalex-snapshot
Body in the interactive game: How interface embodiment affects physical activity and health behavior change
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107913openalex-snapshot
Emerging digital technologies and consumer decision-making in retail sector: Towards an integrative conceptual framework
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107963openalex-snapshot
Exploring the impact of augmented reality on student academic self-efficacy in higher education
inferred← citeshttps://doi.org/10.1016/j.cogsys.2026.101463openalex-snapshot
Extended reality and multimodal artificial intelligence for human performance: A scoping synthesis
inferred← citeshttps://doi.org/10.1016/j.ifacol.2022.09.216openalex-snapshot
Open access resources to support the first course in feedback, dynamics and control
inferred← citeshttps://doi.org/10.1016/j.iheduc.2013.09.004openalex-snapshot
A thematic analysis of the most highly cited scholarship in the first decade of blended learning research
inferred← citeshttps://doi.org/10.1016/j.ijmedinf.2016.06.014openalex-snapshot
Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game
inferred← citeshttps://doi.org/10.1016/j.jbi.2008.12.002openalex-snapshot
Cognitive and learning sciences in biomedical and health instructional design: A review with lessons for biomedical informatics education
inferred← citeshttps://doi.org/10.1016/j.rineng.2022.100478openalex-snapshot
Future prospects of computer-aided design (CAD) – A review from the perspective of artificial intelligence (AI), extended reality, and 3D printing
inferred← citeshttps://doi.org/10.1016/j.sbspro.2013.10.385openalex-snapshot
Mobile Augmented Reality: The Potential for Education
inferred← citeshttps://doi.org/10.1061/(asce)co.1943-7862.0001945openalex-snapshot
Comparing Traditional and Mixed Reality-Facilitated Apprenticeship Learning in a Wood-Frame Construction Lab
inferred← citeshttps://doi.org/10.1061/(asce)cp.1943-5487.0000357openalex-snapshot
Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability
inferred← citeshttps://doi.org/10.1080/00131725.2011.576804openalex-snapshot
Encapsulated Presentation: A New Paradigm of Blended Learning
inferred← citeshttps://doi.org/10.1080/01587919.2012.723166openalex-snapshot
An analysis of high impact scholarship and publication trends in blended learning
inferred← citeshttps://doi.org/10.1080/09500693.2010.482571openalex-snapshot
Drugs and the Brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum
inferred← citeshttps://doi.org/10.1080/09540962.2021.1969085openalex-snapshot
Imagining grim stories to reduce redundant deliberation in critical incident decision-making
inferred← citeshttps://doi.org/10.1080/10494820.2011.593524openalex-snapshot
The incorporation of hands-on tasks in an online course: an analysis of a blended learning environment
inferred← citeshttps://doi.org/10.1080/10494820.2018.1528286openalex-snapshot
The potential of implementing augmented reality into vocational higher education through mobile learning
inferred← citeshttps://doi.org/10.1080/10598650.2013.11510784openalex-snapshot
Scaffolding Visitors' Learning through Labels
inferred← citeshttps://doi.org/10.1080/15313220.2013.813329openalex-snapshot
Reflections on Pedagogical Use of Blended Learning in Hospitality Education: A Case Study of Teaching Human Resources Management
inferred← citeshttps://doi.org/10.1080/23311983.2016.1241171openalex-snapshot
The usability attributes and evaluation measurements of mobile media AR (augmented reality)
inferred← citeshttps://doi.org/10.1088/1742-6596/1663/1/012016openalex-snapshot
Android-based augmented reality media and the curiosity about mathematics
inferred← citeshttps://doi.org/10.1097/nxn.0b013e31824af6aeopenalex-snapshot
Virtual Reality Simulation
inferred← citeshttps://doi.org/10.1108/ejtd-01-2013-0004openalex-snapshot
Studying teamwork and team climate by using a business simulation
inferred← citeshttps://doi.org/10.1108/f-02-2015-0008openalex-snapshot
Serious games as a virtual training ground for relocation to a new healthcare facility
inferred← citeshttps://doi.org/10.1108/intr-10-2020-0557openalex-snapshot
Catch me if you can: effects of AR-enhanced presence on the mobile game experience
inferred← citeshttps://doi.org/10.1108/itse-01-2021-0021openalex-snapshot
Technology in education: efficacies and outcomes of different delivery methods
inferred← citeshttps://doi.org/10.1108/jeim-07-2019-0197openalex-snapshot
Fueling knowledge management processes in Chinese higher education institutes (HEIs): the neglected mediating role of knowledge worker satisfaction
inferred← citeshttps://doi.org/10.1108/jkm-02-2020-0093openalex-snapshot
Catalyzing knowledge management processes towards knowledge worker satisfaction: fuzzy-set qualitative comparative analysis
inferred← citeshttps://doi.org/10.1108/s2044-9968(2013)0000008005openalex-snapshot
Media considerations
inferred← citeshttps://doi.org/10.1108/vjikms-11-2016-0067openalex-snapshot
Transmitting competencies at universities: employability readiness of students
inferred← citeshttps://doi.org/10.1109/access.2019.2907287openalex-snapshot
Augmented Reality, Cyber-Physical Systems, and Feedback Control for Additive Manufacturing: A Review
inferred← citeshttps://doi.org/10.1109/access.2025.3570166openalex-snapshot
Immersive Multiplayer VR: Unreal Engine’s Strengths, Limitations, and Future Prospects
inferred← citeshttps://doi.org/10.1109/icalt.2017.157openalex-snapshot
aTenDerAH: A Videogame to Support e-Learning Students with ADHD
inferred← citeshttps://doi.org/10.1109/icvr51878.2021.9483828openalex-snapshot
Historical Data Trend Analysis in Extended Reality Education Field
inferred← citeshttps://doi.org/10.1109/ismar-amh.2011.6093653openalex-snapshot
Handheld AR games — A triarchic conceptual design framework
inferred← citeshttps://doi.org/10.1109/tale.2018.8615265openalex-snapshot
Embedding Mixed Reality in Humanitarian Logistics Gaming
inferred← citeshttps://doi.org/10.1111/j.1467-8535.2008.00854.xopenalex-snapshot
Analysis of the supporting websites for the use of instructional games in K‐12 settings
inferred← citeshttps://doi.org/10.1111/j.1467-8535.2009.01007.xopenalex-snapshot
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
inferred← citeshttps://doi.org/10.11114/jets.v3i5.1013openalex-snapshot
Effect of Blended Learning Classroom Environment on Student’s Satisfaction
inferred← citeshttps://doi.org/10.1145/1999030.1999055openalex-snapshot
Supporting children's learning with body-based metaphors in a mixed reality environment
inferred← citeshttps://doi.org/10.1145/2407516.2407584openalex-snapshot
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
inferred← citeshttps://doi.org/10.1145/3136907.3136911openalex-snapshot
Part II: Survive with Vuvu on the Vaal
inferred← citeshttps://doi.org/10.1145/3340764.3345382openalex-snapshot
A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats
inferred← citeshttps://doi.org/10.1145/3677090openalex-snapshot
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change
inferred← citeshttps://doi.org/10.1155/2018/9753979openalex-snapshot
User Satisfaction for an Augmented Reality Application to Support Productive Vocabulary Using Speech Recognition
inferred← citeshttps://doi.org/10.11606/t.3.2008.tde-02022009-164226openalex-snapshot
Ecossistemas digitais de aprendizagem: autoria, colaboração, imersão e mobilidade.
inferred← citeshttps://doi.org/10.1177/1053451210369514openalex-snapshot
Digital Simulations: Facilitating Transition for Students With Disabilities
inferred← citeshttps://doi.org/10.1177/1096348015584437openalex-snapshot
Virtual and Hybrid Meetings: A Mixed Research Synthesis of 2002-2012 Research
inferred← citeshttps://doi.org/10.1177/1523422308316456openalex-snapshot
Using Scenarios to Develop Crisis Managers: Applications of Scenario Planning and Scenario-Based Training
inferred← citeshttps://doi.org/10.1177/1847979018809599openalex-snapshot
Comprehending products with mixed reality
inferred← citeshttps://doi.org/10.1177/20552076241295441openalex-snapshot
Medical software as a virtual service: A multifaceted approach to telemedicine through software-as-a-service and user-centric features
inferred← citeshttps://doi.org/10.1177/21582440221138448openalex-snapshot
How to Decide the Proportion of Online to Face-to-Face Components of a Blended Course? A Delphi Study
inferred← citeshttps://doi.org/10.1177/239700221202600302openalex-snapshot
Online Gaming to Find a New Job – Examining Job Seekers' Intention to Use Serious Games as a Self-Assessment Tool
inferred← citeshttps://doi.org/10.1198/016214504000000656openalex-snapshot
Improved Semiparametric Time Series Models of Air Pollution and Mortality
inferred← citeshttps://doi.org/10.12794/metadc271831openalex-snapshot
Measuring the Effectiveness of Transfer of Learning Constructs and Intent to Transfer in a Simulation-based Leadership Training Program
inferred← citeshttps://doi.org/10.12963/csd.18504openalex-snapshot
Development of a Platform for Augmented Reality-Based Speech Language Therapy
inferred← citeshttps://doi.org/10.12973/eu-jer.14.2.645openalex-snapshot
Promoting Mathematics Problem-Solving Ability in Gamification Integration Using Augmented Reality
inferred← citeshttps://doi.org/10.13067/jkiecs.2011.6.3.457openalex-snapshot
IR LED Marker Detection Method for Production of Multiple Marker based on Augmented Reality
inferred← citeshttps://doi.org/10.14257/astl.2014.50.03openalex-snapshot
Designing a Mobile and Augmented Reality-Based Portuguese e-Learning Model Customized to the Learner
inferred← citeshttps://doi.org/10.14742/ajet.899openalex-snapshot
Evaluation of user acceptance of mixed reality technology
inferred← citeshttps://doi.org/10.1504/ijil.2015.069633openalex-snapshot
Identification of factors affecting university instructors' adoption of hybrid e-learning
inferred← citeshttps://doi.org/10.1515/pjbr-2019-0011openalex-snapshot
Interactive robots with model-based ‘autism-like’ behaviors
inferred← citeshttps://doi.org/10.15215/aupress/9781897425084.01openalex-snapshot
The Theory and Practice of Online Learning
inferred← citeshttps://doi.org/10.15724/jslhd.2014.23.2.012openalex-snapshot
Educational Application of Speech Therapy Program Based on Augmented Reality
inferred← citeshttps://doi.org/10.17083/ijsg.v2i3.89openalex-snapshot
Video Game Self-efficacy and its Effect on Training Performance
inferred← citeshttps://doi.org/10.17240/aibuefd.2019.19.46660-425148openalex-snapshot
ARTIRILMIŞ GERÇEKLİĞİN EĞİTSEL UYGULAMALARI ÜZERİNE ORTAOKUL ÖĞRENCİLERİNİN GÖRÜŞLERİ
inferred← citeshttps://doi.org/10.17501/icedu.2017.3127openalex-snapshot
THE EFFECT OF DESIGNING A BLENDED LEARNING ENVIRONMENT ON ACHIEVEMENT AND DEEP LEARNING OF GRADUATE STUDENTS AT THE ARABIAN GULF UNIVERSITY
inferred← citeshttps://doi.org/10.17556/erziefd.643057openalex-snapshot
Biyoloji Öğretiminde Artırılmış Gerçeklik Uygulamalarının Kullanımına Yönelik Lise Öğrencilerinin Tutumlarının İncelenmesi
inferred← citeshttps://doi.org/10.17576/jkukm-2024-36(4)-40openalex-snapshot
Direct Effect of Interactive Mobile Learning Approach towards Renewable Energy on Children in Malaysia
inferred← citeshttps://doi.org/10.17831/rep:arcc%y293openalex-snapshot
Use of augmented-reality in teaching energy efficiency: prototype development and testing
inferred← citeshttps://doi.org/10.18039/ajesi.1603576openalex-snapshot
New Horizons in Social Studies Education with Mixed Digital Reality
inferred← citeshttps://doi.org/10.18260/1-2--30118openalex-snapshot
Board 83 : A Tale of the Robot: Will Virtual Reality Enhance Student Learning of Industrial Robotics?
inferred← citeshttps://doi.org/10.18260/1-2--33511openalex-snapshot
Using NGOMSL for Formative Feedback Generation in a Virtual Learning Environment
inferred← citeshttps://doi.org/10.19030/tlc.v5i4.1266openalex-snapshot
Web Based Interactive Software In International Business: The Case Of The Global Market Potential System Online (GMPSO)
inferred← citeshttps://doi.org/10.20971/kcpmd.2018.61.1.285openalex-snapshot
A Study on the Influence of the Application of Augmented Reality Technique-based learning contents in universal-learning-design-applied middle school Geography Subject Integrative Instruction on Inclusive Class Students' Academic Achievement and Class Attendance
inferred← citeshttps://doi.org/10.21070/picecrs.v2i1.2399openalex-snapshot
Augmented Reality: Solusi Pembelajaran IPA di Era Revolusi Industri 4.0
inferred← citeshttps://doi.org/10.21326/ksdt.2015..49.015openalex-snapshot
A Study on the Augmented Reality-based Experience Exhibition Immersion
inferred← citeshttps://doi.org/10.21606/drs.2020.284openalex-snapshot
Designing in virtual environments: The integration of virtual reality tools into industrial design research and education
inferred← citeshttps://doi.org/10.21606/drs.2020.4openalex-snapshot
DRS2020: Synergy
inferred← citeshttps://doi.org/10.22492/ije.5.siopenalex-snapshot
inferred← citeshttps://doi.org/10.22492/ije.5.si.04openalex-snapshot
Posters That Teach – Blended Learning and Total Engagement
inferred← citeshttps://doi.org/10.24297/ijrem.v7i1.3855openalex-snapshot
ACCEPTANCE AND READINESS 0F USING SMART PHONES BY EDUCATORS TO PROMOTE LEARNING ACTIVITY
inferred← citeshttps://doi.org/10.28950/1981-223x_revistafocoadm/2013.v6i1.66openalex-snapshot
JOGOS EMPRESARIAIS PARA APOIAR O DESENVOLVIMENTO DE HABILIDADES PROFISSIONAIS
inferred← citeshttps://doi.org/10.29333/iji.2021.14429aopenalex-snapshot
Algebra Dominoes Game: Re-Designing Mathematics Learning During the Covid-19 Pandemic
inferred← citeshttps://doi.org/10.30935/cedtech/19082openalex-snapshot
Immersive language learning: Students’ perceptions of a virtual reality-embedded station rotation model for Chinese as a foreign language
inferred← citeshttps://doi.org/10.30935/cedtech/6173openalex-snapshot
Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers
inferred← citeshttps://doi.org/10.31274/etd-180810-1265openalex-snapshot
Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learning device and gaming app
inferred← citeshttps://doi.org/10.31274/etd-180810-206openalex-snapshot
Learning through gaming: Teaching visual arts to elementary grade students
inferred← citeshttps://doi.org/10.31532/interdiscipeducpsychol.1.1openalex-snapshot
inferred← citeshttps://doi.org/10.31532/interdiscipeducpsychol.2.1openalex-snapshot
inferred← citeshttps://doi.org/10.31532/interdiscipeducpsychol.2.2openalex-snapshot
inferred← citeshttps://doi.org/10.31532/interdiscipeducpsychol.2.3openalex-snapshot
inferred← citeshttps://doi.org/10.31532/interdiscipeducpsychol.2.3.001openalex-snapshot
Identifying Effective and Successful Teaching Strategies Using the PERIA Model
inferred← citeshttps://doi.org/10.33225/jbse/21.20.612openalex-snapshot
THE EFFECT OF USING COMPUTER SIMULATIONS ON GRADE 11 LEARNERS’ PERFORMANCE IN PLANTS BIODIVERSITY IN SOUTH AFRICA
inferred← citeshttps://doi.org/10.3389/frai.2026.1698599openalex-snapshot
Open Auditorium—A human-centric extended reality blended learning tool
inferred← citeshttps://doi.org/10.3390/app112210586openalex-snapshot
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
inferred← citeshttps://doi.org/10.3390/educsci13040382openalex-snapshot
Primary Teachers’ Challenges in Implementing ICT in Science, Technology, Engineering, and Mathematics (STEM) in the Post-Pandemic Era in Uganda
inferred← citeshttps://doi.org/10.3390/systems11060292openalex-snapshot
Exploring the Potential of Mixed Reality in Enhancing Student Learning Experience and Academic Performance: An Empirical Study
inferred← citeshttps://doi.org/10.35631/ijmoe.310002openalex-snapshot
360-DEGREE INSTRUCTIONAL VIDEO INNOVATION: PRESERVICE MALAY LANGUAGE TEACHERS’ ACCEPTANCE OF THE USE OF VIRTUAL REALITY TECHNOLOGY AND THINGLINK APPLICATION
inferred← citeshttps://doi.org/10.3846/tede.2010.20openalex-snapshot
HYBRID TOOLBOXES: CONCEPTUAL AND EMPIRICAL ANALYSIS OF BLENDING PATTERNS IN APPLICATION OF HYBRID MEDIA / HIBRIDINĖS ŽINIASKLAIDOS MODELIŲ TAIKYMO KONCEPTUALI IR EMPIRINĖ ANALIZĖ
inferred← citeshttps://doi.org/10.3928/01484834-20190122-04openalex-snapshot
“Playing for Bragging Rights”: A Qualitative Study of Students' Perceptions of Gamification
inferred← citeshttps://doi.org/10.3990/1.9789036539487openalex-snapshot
Arts en Ingenieur: an ever the twain shall meet : Analyse en ontwerp van de opleiding Technische Geneeskunde
inferred← citeshttps://doi.org/10.4018/978-1-4666-0149-9.ch028openalex-snapshot
Serious Games
inferred← citeshttps://doi.org/10.4018/978-1-4666-1885-5.ch006openalex-snapshot
Blended Learning Internationalization from the Commonwealth
inferred← citeshttps://doi.org/10.4018/978-1-4666-9577-1.ch015openalex-snapshot
Using Blended Learning and Emerging Technologies to Transform the Adult Learning Experience
inferred← citeshttps://doi.org/10.4018/978-1-4666-9995-3.ch015openalex-snapshot
An Entertaining Game-Like Learning Environment in a Virtual World for Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-2110-5.ch005openalex-snapshot
Use of Augmented Reality in Mobile Devices for Educational Purposes
inferred← citeshttps://doi.org/10.4018/978-1-5225-2110-5.ch015openalex-snapshot
The Importance of Mobile Augmented Reality in Online Nursing Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-3719-9.ch010openalex-snapshot
Multi-User Mixed Reality Environments for Distance Learning
inferred← citeshttps://doi.org/10.4018/978-1-5225-5469-1.ch012openalex-snapshot
Use of Augmented Reality in Mobile Devices for Educational Purposes
inferred← citeshttps://doi.org/10.4018/978-1-5225-5469-1.ch052openalex-snapshot
The Importance of Mobile Augmented Reality in Online Nursing Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-5472-1.ch109openalex-snapshot
Using Blended Learning and Emerging Technologies to Transform the Adult Learning Experience
inferred← citeshttps://doi.org/10.4018/978-1-5225-5490-5.ch008openalex-snapshot
The Importance of Mobile Augmented Reality in Online Nursing Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-5631-2.ch105openalex-snapshot
Using Blended Learning and Emerging Technologies to Transform the Adult Learning Experience
inferred← citeshttps://doi.org/10.4018/978-1-5225-7663-1.ch035openalex-snapshot
An Entertaining Game-Like Learning Environment in a Virtual World for Education
inferred← citeshttps://doi.org/10.4018/978-1-5225-8106-2.ch004openalex-snapshot
Mobile Technologies for Making Meaning in Education
inferred← citeshttps://doi.org/10.4018/978-1-59140-555-9.ch024openalex-snapshot
Blended Learning Environments
inferred← citeshttps://doi.org/10.4018/978-1-59904-994-6.ch010openalex-snapshot
A Non-Language Learning Courseware and its Challenges
inferred← citeshttps://doi.org/10.4018/978-1-60960-195-9.ch202openalex-snapshot
Cognitive Apprenticeship Inspired Simulations
inferred← citeshttps://doi.org/10.4018/978-1-60960-503-2.ch417openalex-snapshot
Gaming and Simulation
inferred← citeshttps://doi.org/10.4018/978-1-61350-068-2.ch058openalex-snapshot
Learner-Centered Technology Integration
inferred← citeshttps://doi.org/10.4018/978-1-61350-189-4.ch017openalex-snapshot
A Framework for Designing Mainstream Educational E-Simulations
inferred← citeshttps://doi.org/10.4018/978-1-61520-781-7.ch001openalex-snapshot
Games and Simulations in Training
inferred← citeshttps://doi.org/10.4018/978-1-61520-781-7.ch022openalex-snapshot
Gaming and Simulation
inferred← citeshttps://doi.org/10.4018/978-1-61520-989-7.ch007openalex-snapshot
Blended Learning Internationalization from the Commonwealth
inferred← citeshttps://doi.org/10.4018/978-1-7998-5043-4.ch002openalex-snapshot
Building an Instructional Design Model for Immersive Virtual Reality Learning Environments
inferred← citeshttps://doi.org/10.4018/978-1-7998-5043-4.ch010openalex-snapshot
A Research Map to Leverage Augmented Reality in K12 Science Education
inferred← citeshttps://doi.org/10.4018/ijgbl.2012100101openalex-snapshot
Arm Chair Activism
inferred← citeshttps://doi.org/10.4103/efh.efh_219_16openalex-snapshot
Does the early adopter catch the worm or choke on it? A reflective journey of the challenges of technology adoption in a health sciences education institution
inferred← citeshttps://doi.org/10.4172/2167-1168.1000323openalex-snapshot
Simulation Pedagogy for Advanced Resuscitation
inferred← citeshttps://doi.org/10.4225/03/58b783c6b017aopenalex-snapshot
Designing blended learning courses: exploring the development and use of a toolkit to facilitate design
inferred← citeshttps://doi.org/10.4236/jss.2017.510022openalex-snapshot
The Effect of Designing a Blended Learning Environment on Achievement and Deep Learning of Graduate Students at the Arabian Gulf University
inferred← citeshttps://doi.org/10.46300/9109.2021.15.3openalex-snapshot
New Technologies in the Instruction of History in Primary Education
inferred← citeshttps://doi.org/10.46474/jds.1381361openalex-snapshot
Assessing Game Design Experience: Insights from Educators in Design Studio Environments
inferred← citeshttps://doi.org/10.47738/jads.v5i2.195openalex-snapshot
Information Technology Readiness and Acceptance Model for Social Media Adoption in Blended Learning: A Case Study in Higher Education Institutions in West Java, Indonesia
inferred← citeshttps://doi.org/10.48009/1_iis_2011_194-205openalex-snapshot
USERS ACCEPTANCE ON MIXED REALITY TECHNOLOGY
inferred← citeshttps://doi.org/10.51240/jibe.2007.1.5openalex-snapshot
Global Business Research and Strategic Planning Tools
inferred← citeshttps://doi.org/10.5278/ojs.jpblhe.v6i2.1928openalex-snapshot
Lessons Learned Implementing Project-Based Learning in a Multi-Campus Blended Learning Environment
inferred← citeshttps://doi.org/10.53103/cjess.v1i1.1openalex-snapshot
Teacher Interaction in Technology- Supported Learning Environment (TSLE): A Social Constructivist Perspective
inferred← citeshttps://doi.org/10.54988/cv.2022.1.1030openalex-snapshot
La realidad virtual y aumentada en el aula de secundaria
inferred← citeshttps://doi.org/10.55549/epstem.1068564openalex-snapshot
An Approach to Mobile Augmented Reality in Microcontroller Learning
inferred← citeshttps://doi.org/10.5555/1639496.1639508openalex-snapshot
RFID based learning assessment system
inferred← citeshttps://doi.org/10.56726/irjmets50232openalex-snapshot
Crafting a Model for Integrating Multimedia in Alternate Reality Gaming Systems
inferred← citeshttps://doi.org/10.5772/intechopen.109594openalex-snapshot
Education and Games: Teachers’ Professional Knowledge in Integrating Digital Games into Instruction in School
inferred← citeshttps://doi.org/10.6007/ijarbss/v13-i12/20383openalex-snapshot
Perceived Ease of Use, Perceived Usefulness and Attitude of Transition Students in Petaling Perdana District towards The Use of Apps Tele-Marz New Normal Learning Style of Malay Language
inferred← citeshttps://doi.org/10.6995/jctu.200607.0025openalex-snapshot
Blended-Learning Model Employed in Higher Education Institutes
inferred← citeshttps://doi.org/10.7176/jesd/14-4-04openalex-snapshot
Human Systems Integration: A Review of Concepts, Applications, Challenges, and Benefits
inferred← citeshttps://doi.org/10.7196/ajhpe.97openalex-snapshot
Challenges and opportunities related to postgraduate evidence-based practice module using blended learning
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.