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Applications of a new space partitioning technique
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/3-540-55488-2_30openalex-snapshot
On spanning trees with low crossing numbers
inferredcites →https://doi.org/10.1007/978-3-642-83539-1_42openalex-snapshot
Ray Tracing Algorithms — Theory and Practice
inferredcites →https://doi.org/10.1007/bf01293267openalex-snapshot
An improved technique for output-sensitive hidden surface removal
inferredcites →https://doi.org/10.1007/bf02187742openalex-snapshot
Implicitly representing arrangements of lines or segments
inferredcites →https://doi.org/10.1007/bf02187743openalex-snapshot
Quasi-optimal range searching in spaces of finite VC-dimension
inferredcites →https://doi.org/10.1007/bfb0028245openalex-snapshot
On the zone of a surface in a hyperplane arrangement
inferredcites →https://doi.org/10.1016/0196-6774(85)90007-0openalex-snapshot
A linear algorithm for determining the separation of convex polyhedra
inferredcites →https://doi.org/10.1016/0196-6774(87)90015-0openalex-snapshot
Space searching for intersecting objects
inferredcites →https://doi.org/10.1109/sfcs.1989.63541openalex-snapshot
Output-sensitive hidden surface removal
inferredcites →https://doi.org/10.1137/0221035openalex-snapshot
Ray Shooting and Other Applications of Spanning Trees with Low Stabbing Number
inferredcites →https://doi.org/10.1145/109648.109651openalex-snapshot
Efficient ray shooting and hidden surface removal
inferredcites →https://doi.org/10.1145/73393.73397openalex-snapshot
Partition trees for triangle counting and other range searching problems
inferredcites →https://doi.org/10.1145/73833.73835openalex-snapshot
A deterministic algorithm for partitioning arrangements of lines and its application
inferredcites →https://doi.org/10.1145/73833.73868openalex-snapshot
Ray shooting and other applications of spanning trees with low stabbing number
inferredcites →https://doi.org/10.1145/98524.98532openalex-snapshot
Quasi-optimal upper bounds for simplex range searching and new zone theorems
inferredcites →https://doi.org/10.1145/98524.98563openalex-snapshot
Stabbing and ray shooting in 3 dimensional space
inferredcites →https://doi.org/10.5555/127787.127797openalex-snapshot
Space-efficient ray-shooting and intersection searching: algorithms, dynamization, and applications
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1006/jagm.1995.0797openalex-snapshot
Dynamic Ray Shooting and Shortest Paths in Planar Subdivisions via Balanced Geodesic Triangulations
inferred← citeshttps://doi.org/10.1006/jagm.1996.0038openalex-snapshot
Repetitive Hidden Surface Removal for Polyhedra
inferred← citeshttps://doi.org/10.1007/3-540-55488-2_30openalex-snapshot
On spanning trees with low crossing numbers
inferred← citeshttps://doi.org/10.1007/3-540-55808-x_1openalex-snapshot
On range searching with semialgebraic sets
inferred← citeshttps://doi.org/10.1007/3-540-57155-8_278openalex-snapshot
Repetitive hidden-surface-removal for polyhedral scenes
inferred← citeshttps://doi.org/10.1007/978-1-4613-0303-9_10openalex-snapshot
Efficient Algorithms for Geometric Shortest Path Query Problems
inferred← citeshttps://doi.org/10.1007/978-3-540-39658-1_43openalex-snapshot
Ray Shooting and Stone Throwing
inferred← citeshttps://doi.org/10.1007/978-3-642-02270-8_16openalex-snapshot
Processing an Offline Insertion-Query Sequence with Applications
inferred← citeshttps://doi.org/10.1007/bf01187036openalex-snapshot
Ray shooting on triangles in 3-space
inferred← citeshttps://doi.org/10.1007/bf01377182openalex-snapshot
Efficient ray shooting and hidden surface removal
inferred← citeshttps://doi.org/10.1007/bf02573972openalex-snapshot
Range searching with efficient hierarchical cuttings
inferred← citeshttps://doi.org/10.1007/bfb0028246openalex-snapshot
Ray-shooting and isotopy classes of lines in 3-dimensional space
inferred← citeshttps://doi.org/10.1007/pl00009479openalex-snapshot
Raising Roofs, Crashing Cycles, and Playing Pool: Applications of a Data Structure for Finding Pairwise Interactions
inferred← citeshttps://doi.org/10.1007/pl00009500openalex-snapshot
Efficient Algorithms for Approximating Polygonal Chains
inferred← citeshttps://doi.org/10.1007/s00454-003-2924-7openalex-snapshot
Segment Intersection Searching Problems in General Settings
inferred← citeshttps://doi.org/10.1016/0020-0190(93)90025-5openalex-snapshot
The power of parallel projection
inferred← citeshttps://doi.org/10.1016/0196-6774(92)90062-hopenalex-snapshot
Algorithms for ray-shooting and intersection searching
inferred← citeshttps://doi.org/10.1016/0925-7721(92)90007-fopenalex-snapshot
Hidden surface removal for c-oriented polyhedra
inferred← citeshttps://doi.org/10.1109/5.163409openalex-snapshot
Dynamic algorithms in computational geometry
inferred← citeshttps://doi.org/10.1109/cgi.1998.694246openalex-snapshot
Determining visibility between extended objects
inferred← citeshttps://doi.org/10.1145/142675.142703openalex-snapshot
Incidence and nearest-neighbor problems for lines in 3-space
inferred← citeshttps://doi.org/10.1145/142675.142730openalex-snapshot
How hard is halfspace range searching?
inferred← citeshttps://doi.org/10.1145/142675.142732openalex-snapshot
Range searching with efficient hierarchical cuttings
inferred← citeshttps://doi.org/10.1145/160985.160990openalex-snapshot
On lines missing polyhedral sets in 3-space
inferred← citeshttps://doi.org/10.1145/177424.177576openalex-snapshot
Determining the castability of simple polyhedra
inferred← citeshttps://doi.org/10.5555/313559.313610openalex-snapshot
A unified approach to dynamic point location, ray shooting, and shortest paths in planar maps
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