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Intersecting two polyhedra one of which is convex
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/3-540-12689-9_105openalex-snapshot
Fast triangulation of simple polygons
inferredcites →https://doi.org/10.1007/bf00271644openalex-snapshot
Space sweep solves intersection of convex polyhedra
inferredcites →https://doi.org/10.1007/bfb0012765openalex-snapshot
Fast detection of polyhedral intersections
inferredcites →https://doi.org/10.1016/0020-0190(85)90107-3openalex-snapshot
Finding extreme points in three dimensions and solving the post-office problem in the plane
inferredcites →https://doi.org/10.1016/0304-3975(78)90051-8openalex-snapshot
Finding the intersection of two convex polyhedra
inferredcites →https://doi.org/10.1137/0212002openalex-snapshot
Optimal Search in Planar Subdivisions
inferredcites →https://doi.org/10.22028/d291-26109openalex-snapshot
Space sweep solves intersection of two convex polyhedra elegantly
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/nme.1229openalex-snapshot
The Arlequin method as a flexible engineering design tool
inferred← citeshttps://doi.org/10.1007/3-540-50335-8_28openalex-snapshot
Elementary set operations with d-dimensional polyhedra
inferred← citeshttps://doi.org/10.1007/3-540-54233-7_174openalex-snapshot
Computational geometry for the gourmet old fare and new dishes
inferred← citeshttps://doi.org/10.1007/3-540-57155-8_258openalex-snapshot
A complete and efficient algorithm for the intersection of a general and a convex polyhedron
inferred← citeshttps://doi.org/10.1007/978-3-642-71388-0_35openalex-snapshot
Wechselwirkung Zwischen der Computergrafik und der Theorie der Polyeder
inferred← citeshttps://doi.org/10.1007/bf01182771openalex-snapshot
Algorithms for bichromatic line-segment problems and polyhedral terrains
inferred← citeshttps://doi.org/10.1007/bf01187036openalex-snapshot
Ray shooting on triangles in 3-space
inferred← citeshttps://doi.org/10.1007/bfb0032047openalex-snapshot
Determining the separation of preprocessed polyhedra — A unified approach
inferred← citeshttps://doi.org/10.1007/bfb0036075openalex-snapshot
Collision detection algorithms for motion planning
inferred← citeshttps://doi.org/10.1016/0020-0190(88)90120-2openalex-snapshot
The shortest watchtower and related problems for polyhedral terrains
inferred← citeshttps://doi.org/10.1090/dimacs/067/13openalex-snapshot
Mass properties of the union of millions of identical cubes
inferred← citeshttps://doi.org/10.1108/compel-03-2013-0091openalex-snapshot
Locally conservative projection methods: benchmarking and practical implementation
inferred← citeshttps://doi.org/10.1109/34.16713openalex-snapshot
A bibliography on digital and computational convexity (1961-1988)
inferred← citeshttps://doi.org/10.1109/robot.1996.506915openalex-snapshot
Speeding up interference detection between polyhedra
inferred← citeshttps://doi.org/10.1109/sfcs.1989.63539openalex-snapshot
An optimal algorithm for intersecting three-dimensional convex polyhedra
inferred← citeshttps://doi.org/10.1109/vrais.1998.658428openalex-snapshot
Rapid collision detection by dynamically aligned DOP-trees
inferred← citeshttps://doi.org/10.1115/detc97/cie-4306openalex-snapshot
Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
inferred← citeshttps://doi.org/10.1137/21m1408245openalex-snapshot
On Ray Shooting for Triangles in 3-Space and Related Problems
inferred← citeshttps://doi.org/10.1137/s0097539792229404openalex-snapshot
On Collision-Free Placements of Simplices and the Closest Pair of Lines in 3-Space
inferred← citeshttps://doi.org/10.1145/73007.73044openalex-snapshot
Lines in space-combinators, algorithms and applications
inferred← citeshttps://doi.org/10.13140/rg.2.2.35200.84482openalex-snapshot
Virtual Reality in Assembly Simulation - Collision Detection, Simulation Algorithms, and Interaction Techniques
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