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Realizable and unrealizable specifications of reactive systems

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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A Calculus of Communicating Systems
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On a Decision Method in Restricted Second Order Arithmetic
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Solving Sequential Conditions by Finite-State Strategies
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On the Development of Reactive Systems
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Notes on Communicating Sequential Systems
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Recognizing safety and liveness
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Process theory: Semantics, specification and verification
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On the synthesis of an asynchronous reactive module
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Higher set theory and mathematical practice
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Contributions to the theory of games.
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Defining liveness
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A complete inference system for a class of regular behaviours
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Automata-theoretic techniques for modal logics of programs
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Using branching time temporal logic to synthesize synchronization skeletons
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The temporal semantics of concurrent programs
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The complementation problem for Büchi automata with applications to temporal logic
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Descriptive Set Theory: Projective Sets
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Decidability of second-order theories and automata on infinite trees
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Decidability of second-order theories and automata on infinite trees.
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Solving sequential conditions by finite-state strategies
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The existence of refinement mappings
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Reasoning about infinite computation paths
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On the complexity of omega -automata
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The complexity of tree automata and logics of programs
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The emptiness problem for automata on infinite trees
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Synthesis of Communicating Processes from Temporal Logic Specifications
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On the synthesis of a reactive module
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Trees, automata, and games
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A Theory of Communicating Sequential Processes
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Specifying and Verifying Concurrent Programs.
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Borel Determinacy

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Contracts, Games and Refinement
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Complete trace structures
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Safraless Compositional Synthesis
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Algorithms for Omega-Regular Games with Imperfect Information
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Synthesis for Probabilistic Environments
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Rational Behaviour and Strategy Construction in Infinite Multiplayer Games
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Distributed Synthesis for Well-Connected Architectures
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Smart Play-out of Behavioral Requirements
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Generalized Model Checking: Reasoning about Partial State Spaces
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Conversation Protocols: A Formalism for Specification and Verification of Reactive Electronic Services
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Synthesis of Uninitialized Systems
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Reasoning about interactive systems
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Alternating-time Temporal Logic
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Composing specifications
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System specification and refinement in temporal logic
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Derivation of the input conditional formula from a reactive system specification in temporal logic
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Finite-state strategies in regular infinite games
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On the synthesis of discrete controllers for timed systems
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Local liveness for compositional modeling of fair reactive systems
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On polynomial-size programs winning finite-state games
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An automata-theoretic approach to fair realizability and synthesis
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Symbolic controller synthesis for discrete and timed systems
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An automata-theoretic approach to linear temporal logic
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Strategy construction in infinite games with Streett and Rabin chain winning conditions
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Enforcing behavior with contracts
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Synchronous Observers and the Verification of Reactive Systems
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The Ecology of Class Refinement
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Concurrent Programs as Strategies in Games
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Developing Embedded Systems from Formal Specifications Written in Temporal Logic
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LTL Reactive Synthesis with a Few Hints
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Extracting Environmental Constraints in Reactive System Specifications
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Implementation of Decision Procedure of Stepwise Satisfiability of Reactive System Specifications
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Reducing Bounded Realizability Analysis to Reachability Checking
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Formulation of Homeostasis by Realisability on Linear Temporal Logic
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The Relation Between Syntax Restriction of Temporal Logic and Properties of Reactive System Specification
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Synchronous Interfaces and Assume/Guarantee Contracts
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Strategy Representation by Decision Trees in Reactive Synthesis
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Compositional Analysis of Homeostasis of Gene Networks by Clustering Algorithms
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Distributed Games
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Composability of Infinite-State Activity Automata
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The Complexity of Live Sequence Charts
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Decision Procedures for Several Properties of Reactive System Specifications
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Playing Games with Boxes and Diamonds
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Analyzing Conversations: Realizability, Synchronizability, and Verification
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Strategy Logic
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Distributed Synthesis for Alternating-Time Logics
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Diagnostic Information for Realizability
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Model Checking Driven Heuristic Search for Correct Programs
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Controller Synthesis from LSC Requirements
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Compositional Synthesis of Reactive Systems from Live Sequence Chart Specifications
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An Antichain Algorithm for LTL Realizability
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Admissible Strategies in Infinite Games over Graphs
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Towards a Notion of Unsatisfiable Cores for LTL
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Energy Parity Games
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Compositional Algorithms for LTL Synthesis
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Synthesis of Trigger Properties
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Modeling and Verification of Components and Connectors
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A Compositional Framework for Controller Synthesis
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Recent Challenges and Ideas in Temporal Synthesis
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Robustness of Structurally Equivalent Concurrent Parity Games
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Acacia+, a Tool for LTL Synthesis
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Synthesis with Clairvoyance
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Stepwise Satisfiability Checking Procedure for Reactive System Specifications by Tableau Method and Proof System
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SAT–Based Bounded Strong Satisfiability Checking of Reactive System Specifications
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Detecting Unrealizable Specifications of Distributed Systems
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Formal Analysis of Gene Networks Using Network Motifs
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Synthesis from Component Libraries with Costs
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Qualitative Concurrent Parity Games: Bounded Rationality
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Synthesis with Incomplete Informatio
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Synthesizing processes and schedulers from temporal specifications
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Markov decision processes and regular events
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Safraless LTL synthesis considering maximal realizability
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Exploiting structure in LTL synthesis
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Behavioral QLTL
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Using the Compatibility Analysis of Logical Specifications of Automata to Solve Game Problems
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Harmonization of Interacting Automata
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Some Subsets of Monadic First-Order Logic (MFO) Used for the Specification and Synthesis of Σ-Automata
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Problems of Synthesis of Σ-Automata Specified in Languages LP and LF of First Order Logic
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Cyber-Physical Systems
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Distributed synthesis for well-connected architectures
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Antichains and compositional algorithms for LTL synthesis
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LTL Reactive Synthesis with a Few Hints
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Self-* programming: run-time parallel control search for reflection box
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Games and winning strategies
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Compositional adjustment of concurrent programs to satisfy temporal logic constraints in MENDELS ZONE
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Computable concurrent processes
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Automata on Infinite Objects
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Maintenance goals of agents in a dynamic environment: Formulation and policy construction
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Automatic behavior composition synthesis
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Strategy logic
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Computability and realizability for interactive computations
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The complexity of multi-mean-payoff and multi-energy games
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Controller Synthesis for Mode-Target Games
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The computational complexity of scenario-based agent verification and design
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A survey of stochastic ω-regular games
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Synthesis of Reactive(1) designs
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Synthesis from scenario-based specifications
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Towards a notion of unsatisfiable and unrealizable cores for LTL
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Conversation protocols: a formalism for specification and verification of reactive electronic services
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On composition and lookahead delegation of e -services modeled by automata
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Energy parity games
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Automata-theoretic decision of timed games
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Qualitative analysis of gene regulatory networks by temporal logic
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Planning control rules for reactive agents
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Dynamic Scheduling and Fault-Tolerance: Specification and Verification
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Efficiency of the strong satisfiability checking procedure for reactive system specifications
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Markov decision processes and regular events
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A method for the synthesis of controllers to handle safety, liveness, and real-time constraints
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Symbolic construction of GR(1) contracts for systems with full information
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Extracting Environmental Constraints to Make Reactive System Specifications Realizable
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Qualitative Analysis of Gene Regulatory Networks by Satisfiability Checking of Linear Temporal Logic
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Synthesis of open reactive systems from scenario-based specifications
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Compositional adjustment of concurrent programs to satisfy temporal logic constraints in MENDELS ZONE
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Requirements modelling by synthesis of deontic input-output automata
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Unavoidable Boundary Conditions: a Control Perspective on Goal Conflicts
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Program synthesis for stepwise satisfiable specification of reactive system
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Layering Assume-Guarantee Contracts for Hierarchical System Design
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How much memory is needed to win infinite games?
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Deterministic generators and games for LTL fragments
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Dense real-time games
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Partial-Observation Stochastic Games: How to Win When Belief Fails
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Symbolic Execution for Realizability-Checking of Scenario-Based Specifications
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Letters
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Formal methods for concurrent systems design: a survey
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The input-output control of real-time discrete event systems
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Really visual temporal reasoning
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Self-* Programming: Run-Time Parallel Control Search for Reflection Box
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Adapting Specifications for Reactive Controllers
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Finding the causes of unrealizability of reactive system formal specifications
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Finding the causes of unrealizability of reactive system formal specifications
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Behavior Composition Meets Supervisory Control
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Experimental Evaluation of Acacia-K: A Tool for Synthesis of Reactive Systems from KLTL+ Specifications
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From live sequence charts to state machines and back: a guided tour
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Synchronizability of conversations among Web services
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Control of Infinite Behavior of Finite Automata
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Tools for design of composite Web services
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Automated composition of e-services
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Automatic verification of database-driven systems
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Composing specifications
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Analyzing singularity channel contracts
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Qualitative concurrent parity games
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Analyzing realizability of choreographies using initiating and responding flows
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Defining Fairness in Reactive and Concurrent Systems
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Incrementally synthesizing controllers from scenario-based product line specifications
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Partial-Observation Stochastic Games
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Minimal strongly unsatisfiable subsets of reactive system specifications
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Semantics and verification of action diagrams with linear timing
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Weak alternating automata and tree automata emptiness
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Simple synthesis of reactive systems with tolerance for unexpected environmental behavior
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Modularization of formal specifications or efficient synthesis of reactive systems
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Extraction of missing formal assumptions in under-constrained designs
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Mining Missing Assumptions from Counter-Examples
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Towards Efficient Implementation of Realizability Checking for Reactive System Specifications
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Proceedings of the 21st ACM-IEEE International Conference on Formal Methods and Models for System Design
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Constraint-Behavior Contracts: A Formalism for Specifying Physical Systems
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Agent-based tactics for goal-oriented requirements elaboration
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Alternating-time temporal logic
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Evolution mechanism of reactive system programs
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E-services
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Deterministic generators and games for Ltl fragments
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Computable process
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A characterization on necessary conditions of realizability for reactive system specifications
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Bounded Rationality in Concurrent Parity Games
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