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Trekking in the Alps Without Freezing or Getting Tired

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/bf01840360openalex-snapshot
Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
inferredcites →https://doi.org/10.1007/bf02574703openalex-snapshot
Triangulating a simple polygon in linear time
inferredcites →https://doi.org/10.1016/0022-0000(83)90006-5openalex-snapshot
A data structure for dynamic trees
inferredcites →https://doi.org/10.1016/0925-7721(92)90024-mopenalex-snapshot
Efficient hidden surface removal for objects with small union size
inferredcites →https://doi.org/10.1016/s0747-7171(89)80003-3openalex-snapshot
Visibility problems for polyhedral terrains
inferredcites →https://doi.org/10.1137/0212002openalex-snapshot
Optimal Search in Planar Subdivisions
inferredcites →https://doi.org/10.1137/0213024openalex-snapshot
Fast Algorithms for Finding Nearest Common Ancestors
inferredcites →https://doi.org/10.1137/0215014openalex-snapshot
On Shortest Paths in Polyhedral Spaces
inferredcites →https://doi.org/10.1137/0215023openalex-snapshot
Optimal Point Location in a Monotone Subdivision
inferredcites →https://doi.org/10.1145/3828.3835openalex-snapshot
Self-adjusting binary search trees
inferredcites →https://doi.org/10.1145/73393.73413openalex-snapshot
An efficient output-sensitive hidden surface removal algorithm and its parallelization
inferredcites →https://doi.org/10.1145/98524.98601openalex-snapshot
Shortest paths on a polyhedron
inferredcites →https://doi.org/10.5555/320176.320188openalex-snapshot
Visibility with a moving point of view

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Morphological Representations of Scalar Fields
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Shortest Gently Descending Paths
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Computing the Fréchet Distance with a Retractable Leash
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Computing approximately shortest descending paths on convex terrains via multiple shooting
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Geometric Shortest Paths and Network Optimization
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Computer Aided Geometric Design
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Simple and optimal output-sensitive construction of contour trees using monotone paths
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Shortest monotone descent path problem in polyhedral terrain
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Shortest descending paths through given faces
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Approximation algorithms for shortest descending paths in terrains
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On the number of shortest descending paths on the surface of a convex terrain
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Near optimal algorithm for the shortest descending path on the surface of a convex terrain
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Optimal facility location problem on polyhedral terrains using descending paths
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A tile-based method for geodesic buffer generation in a virtual globe
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A hybrid parallel algorithm for computing and tracking level set topology
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Iso-Contour Queries and Gradient Descent with Guaranteed Delivery in Sensor Networks
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Efficient sampling-based bottleneck pathfinding over cost maps
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Task-based augmented merge trees with Fibonacci heaps
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A parallel and memory efficient algorithm for constructing the contour tree
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Subdomain aware contour trees and contour evolution in time-dependent scalar fields
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Task-Based Augmented Contour Trees with Fibonacci Heaps
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Loop surgery for volumetric meshes: Reeb graphs reduced to contour trees
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Toward Localized Topological Data Structures: Querying the Forest for the Tree
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A Progressive Approach to Scalar Field Topology
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Efficient computation of the topology of level sets
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Representation and Spatial Analysis in Geographic Information Systems
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Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies
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Visualizing Robustness of Critical Points for 2D Time‐Varying Vector Fields
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A Survey of Topology‐based Methods in Visualization
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Computing Contour Trees for 2D Piecewise Polynomial Functions
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Monotone Descent Path Queries on Dynamic Terrains
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Approximate Shortest Descending Paths
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SHORTEST DESCENDING PATHS: TOWARDS AN EXACT ALGORITHM
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Describing shapes by geometrical-topological properties of real functions
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Shortest paths on polyhedral surfaces and terrains
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Contour trees and small seed sets for isosurface traversal
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QCDVis
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Volume-based similarity of linear features on terrains
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On-Demand Augmentation of Contour Trees
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Topology matching for fully automatic similarity estimation of 3D shapes
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Lexicographic Fréchet matchings
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Shortest Path Problems in Weighted Regions
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Coverage statistics for sequence census methods
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Approximate shortest descending paths
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Topological Visualisation Techniques for Volume Multifield Data
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