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Multiresolution volume visualization with a texture-based octree
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-6803-5_12openalex-snapshot
Efficiently Rendering Large Volume Data Using Texture Mapping Hardware
inferredcites →https://doi.org/10.1016/0146-664x(82)90104-6openalex-snapshot
Geometric modeling using octree encoding
inferredcites →https://doi.org/10.1109/38.50671openalex-snapshot
A hybrid ray tracer for rendering polygon and volume data
inferredcites →https://doi.org/10.1109/visual.1999.809908openalex-snapshot
Multiresolution techniques for interactive texture-based volume visualization
inferredcites →https://doi.org/10.1117/12.174021openalex-snapshot
Innovative volume rendering using 3D texture mapping
inferredcites →https://doi.org/10.1145/130881.130882openalex-snapshot
Octrees for faster isosurface generation
inferredcites →https://doi.org/10.1145/147130.147155openalex-snapshot
Fast algorithms for volume ray tracing
inferredcites →https://doi.org/10.1145/197938.197956openalex-snapshot
Multi-dimensional trees for controlled volume rendering and compression
inferredcites →https://doi.org/10.1145/197938.197972openalex-snapshot
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
inferredcites →https://doi.org/10.1145/280814.280860openalex-snapshot
Efficiently using graphics hardware in volume rendering applications
inferredcites →https://doi.org/10.1145/311535.311563openalex-snapshot
The VolumePro real-time ray-casting system
inferredcites →https://doi.org/10.5555/236226.236229openalex-snapshot
Direct volume rendering with shading via three-dimensional textures
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Optimal Exploitation of Client Texture Hardware Capabilities on a Client-Server Remote Visualization Framework
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The Hybrid Octree: Towards the Definition of a Multiresolution Hybrid Framework
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A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware
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Fast Cube Cutting for Interactive Volume Visualization
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Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering
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GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
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Research on Navigation Algorithm Model of Virtual Tourism System Based on GIS
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Time- and Space-efficient Error Calculation for Multiresolution Direct Volume Rendering
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Texture-based volume rendering of adaptive mesh refinement data
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Spectral volume rendering using GPU-based raycasting
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Coherent multiresolution isosurface ray tracing
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A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
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Adaptive transfer functions
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LVDIF: a framework for real-time interaction with large volume data
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Interactive visualization of medical volume models in mobile devices
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Volume Visualization: A Technical Overview with a Focus on Medical Applications
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Fast reconstructed radiographs from octree-compressed volumetric data
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Advanced Applications of Virtual Reality
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Overview of Volume Rendering
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Model Simplification
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Advanced techniques for high-quality multi-resolution volume rendering
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Error-controlled real-time cut updates for multi-resolution volume rendering
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Ray prioritization using stylization and visual saliency
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Visualizing dynamic geosciences phenomena using an octree-based view-dependent LOD strategy within virtual globes
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Real-time visualization of large volume datasets on standard PC hardware
inferred← citeshttps://doi.org/10.1016/j.compmedimag.2009.04.002openalex-snapshot
Dynamic real-time 4D cardiac MDCT image display using GPU-accelerated volume rendering
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Visualizing and analyzing dynamic meteorological data with virtual globes: A case study of tropical cyclones
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A virtual reality based fire training simulator integrated with fire dynamics data
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An octree-based multiresolution hybrid framework
inferred← citeshttps://doi.org/10.1016/j.future.2004.12.002openalex-snapshot
Real-time rendering of 3D medical data sets
inferred← citeshttps://doi.org/10.1016/j.ics.2005.03.315openalex-snapshot
Accelerated computation of digitally reconstructed radiographs
inferred← citeshttps://doi.org/10.1016/j.parco.2005.02.005openalex-snapshot
A parallel multiresolution volume rendering algorithm for large data visualization
inferred← citeshttps://doi.org/10.1016/j.procs.2010.04.196openalex-snapshot
An adaptive graph for volumetric mesh visualization
inferred← citeshttps://doi.org/10.1016/s0097-8493(02)00231-5openalex-snapshot
3D texture-based hybrid visualizations
inferred← citeshttps://doi.org/10.1080/17538947.2014.915349openalex-snapshot
Graphics processing unit-based dynamic volume rendering for typhoons on a virtual globe
inferred← citeshttps://doi.org/10.1093/ietisy/e91-d.3.846openalex-snapshot
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters
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Fast Visualization of 3D Massive Data Based on Improved Hilbert R-Tree and Stacked LSTM Models
inferred← citeshttps://doi.org/10.1109/cadgraphics.2013.47openalex-snapshot
Gradient Octrees: A New Scheme for Remote Interactive Exploration of Volume Models
inferred← citeshttps://doi.org/10.1109/cgi.2003.1214450openalex-snapshot
Fast volumetric display of natural gaseous phenomena
inferred← citeshttps://doi.org/10.1109/gmai.2008.26openalex-snapshot
Chapter 6: Multiresolution Representation and Deformation of Very Large Volume Datasets Based on Haar Wavelets
inferred← citeshttps://doi.org/10.1109/icbbe.2010.5517759openalex-snapshot
Parallel Volume Rendering Based on LOD Method
inferred← citeshttps://doi.org/10.1109/icbecs.2010.5462452openalex-snapshot
Hierarchical Octree and Sub-Volume Texture Block Projection for GPU Accelerated Ray Casting Volume Rendering
inferred← citeshttps://doi.org/10.1109/icuas.2016.7502588openalex-snapshot
Real-time unmanned aerial vehicle 3D environment exploration in a mixed reality environment
inferred← citeshttps://doi.org/10.1109/ipdps.2008.4536208openalex-snapshot
Supporting a visualization application on a self-adapting grid middleware
inferred← citeshttps://doi.org/10.1109/iv.2005.57openalex-snapshot
Hierarchical Navigation Interface: Leveraging Multiple Coordinated Views for Level-of-Detail Multiresolution Volume Rendering of Large Scientific Data Sets
inferred← citeshttps://doi.org/10.1109/ldav.2011.6092315openalex-snapshot
Histogram spectra for multivariate time-varying volume LOD selection
inferred← citeshttps://doi.org/10.1109/ldav.2013.6675157openalex-snapshot
An analysis of scalable GPU-based ray-guided volume rendering
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Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression
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Using the microsoft kinect for 3D map building and teleoperation
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Real-time volume rendering of time-varying data using a fragment-shader compression approach
inferred← citeshttps://doi.org/10.1109/rt.2006.280222openalex-snapshot
Interactive Isosurface Ray Tracing of Large Octree Volumes
inferred← citeshttps://doi.org/10.1109/sccg.2001.945347openalex-snapshot
An octree isosurface codification based on discrete planes
inferred← citeshttps://doi.org/10.1109/swg.2002.1226508openalex-snapshot
Interactive visualization of unstructured grids using hierarchical 3D textures
inferred← citeshttps://doi.org/10.1109/swg.2002.1226517openalex-snapshot
Accelerating volume rendering with texture hulls
inferred← citeshttps://doi.org/10.1109/tvcg.2003.1207442openalex-snapshot
Interactive volume rendering of large sparse data sets using adaptive mesh refinement hierarchies
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Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
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Interactive Level-of-Detail Selection Using Image-Based Quality Metric for Large Volume Visualization
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Scalable Hybrid Unstructured and Structured Grid Raycasting
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Feature-Preserving Volume Data Reduction and Focus+Context Visualization
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Interactive Volume Visualization of General Polyhedral Grids
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Interactive Volume Exploration of Petascale Microscopy Data Streams Using a Visualization-Driven Virtual Memory Approach
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Interactive Computation and Rendering of Finite-Time Lyapunov Exponent Fields
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A Distributed Memory Hierarchy and Data Management for Interactive Scene Navigation and Modification on Tiled Display Walls
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Mobile Volume Rendering: Past, Present and Future
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SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
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Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach
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A multiresolution volume rendering framework for large-scale time-varying data visualization
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A simple and flexible volume rendering framework for graphics-hardware-based raycasting
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Interactive rendering of large volume data sets
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Empty space skipping and occlusion clipping for texture-based volume rendering
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Interactive exploration of large remote micro-CT scans
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Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing
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High Resolution Video Playback in Immersive Virtual Environments
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State‐of‐the‐Art in Compressed GPU‐Based Direct Volume Rendering
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State‐of‐the‐Art in GPU‐Based Large‐Scale Volume Visualization
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Output‐Sensitive Filtering of Streaming Volume Data
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Graphs in Scientific Visualization: A Survey
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Dynamic Deep Octree for High‐resolution Volumetric Painting in Virtual Reality
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COVRA: A compression‐domain output‐sensitive volume rendering architecture based on a sparse representation of voxel blocks
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Feature-preserving reduction of industrial volume data using gray level co-occurrence matrix texture analysis and mass-spring model
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Advanced illumination techniques for GPU volume raycasting
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Advanced illumination techniques for GPU-based volume raycasting
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Stylization-based ray prioritization for guaranteed frame rates
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Painting and rendering textures on unparameterized models
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Painting and rendering textures on unparameterized models
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An Algorithm for Choosing Optimal Rank in Tensor Approximation of Multi-Resolution Volume Rendering
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Cache-Aware, In-Place Rotation Method for Texture-Based Volume Rendering
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Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering
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A Survey of Compressed GPU-Based Direct Volume Rendering
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Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
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Uncertainty Visualization Methods in Isosurface Rendering
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A Survey of GPU-Based Large-Scale Volume Visualization
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GVDB: Raytracing Sparse Voxel Database Structures on the GPU
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Visibility-Driven Processing of Streaming Volume Data
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Smooth Mixed-Resolution GPU Volume Rendering
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Multiresolution Interblock Interpolation in Direct Volume Rendering
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Embracing Raycasting for Virtual Reality
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Render Settings Impact Analyses on Quality of Complex 3D Graphic Structure
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Volume Visualization and Compositing on Large-Scale Displays Using Handheld Touchscreen Interaction
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Multivariate transfer function design
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Multiple dataset visualization (MDV) framework for scalar volume data
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A Survey of Spline-based Volumetric Data Modeling Framework and Its Applications
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A Spline-based Volumetric Data Modeling Framework and Its Applications
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Visualization of Large Volumetric Multi-Channel Microscopy Data Streams on Standard PCs
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DISCRETE TOOLS FOR VIRTUAL SCULPTURE
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GPU-BASED CELL PROJECTION FOR LARGE STRUCTURED DATA SETS
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A multiresolution volume rendering framework for large-scale time-varying data visualization
inferred← citeshttps://doi.org/10.5555/2386472.2386498openalex-snapshot
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
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Interactive visualization of unstructured grids using hierarchical 3D textures
inferred← citeshttps://doi.org/10.5555/584110.584130openalex-snapshot
Accelerating volume rendering with texture hulls
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An Octree Isosurface Codification Based on Discrete Planes
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Contributions to the interactive visualization of medical volume models in mobile devices
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Visualisation et traitements interactifs de grilles régulières 3D haute-résolution virtualisées sur GPU. Application aux données biomédicales pour la microscopie virtuelle en environnement HPC.
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Algorithmes de visualisation des incertitudes en géomodélisation sur GPU
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Visualisations interactives haute-performance de données volumiques massives : une approche out-of-core multi-résolution basée GPUs
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