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Layered animation of captured data

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1006/cviu.1996.0001openalex-snapshot
Multiresolution Surface Modeling Based on Hierarchical Triangulation
inferredcites →https://doi.org/10.1006/cviu.1998.0664openalex-snapshot
Implicit Surface-Based Geometric Fusion
inferredcites →https://doi.org/10.1007/3-540-49437-5_11openalex-snapshot
Automatic 3D Model Construction for Turn-Table Sequences
inferredcites →https://doi.org/10.1007/978-3-7091-6423-5_14openalex-snapshot
Building Layered Animation Models from Captured Data
inferredcites →https://doi.org/10.1007/bfb0015528openalex-snapshot
Reliable surface reconstruction from multiple range images
inferredcites →https://doi.org/10.1016/0010-4485(94)90103-1openalex-snapshot
Axial deformations: an intuitive deformation technique
inferredcites →https://doi.org/10.1016/b978-0-12-336156-1.50040-9openalex-snapshot
An Implicit Surface Polygonizer
inferredcites →https://doi.org/10.1109/34.385982openalex-snapshot
A general surface approach to the integration of a set of range views
inferredcites →https://doi.org/10.1109/38.491187openalex-snapshot
Superfaces: polygonal mesh simplification with bounded error
inferredcites →https://doi.org/10.1109/38.708560openalex-snapshot
Real-time animation of realistic virtual humans
inferredcites →https://doi.org/10.1109/ca.1997.601047openalex-snapshot
Dirichlet free-form deformations and their application to hand simulation
inferredcites →https://doi.org/10.1109/cgi.1996.511798openalex-snapshot
Fast realistic human body deformations for animation and VR applications
inferredcites →https://doi.org/10.1109/cgi.1998.694281openalex-snapshot
Graph-based surface reconstruction using structures in scattered point sets
inferredcites →https://doi.org/10.1109/cvpr.1994.323797openalex-snapshot
Merging range images of arbitrarily shaped objects
inferredcites →https://doi.org/10.1111/1467-8659.00234openalex-snapshot
Interactive Construction and Animation of Layered Elastically Deformable Characters
inferredcites →https://doi.org/10.1111/1467-8659.1430445openalex-snapshot
A Graph-Based Approach to Surface Reconstruction
inferredcites →https://doi.org/10.1111/1467-8659.1430457openalex-snapshot
Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces
inferredcites →https://doi.org/10.1145/133994.134011openalex-snapshot
Surface reconstruction from unorganized points
inferredcites →https://doi.org/10.1145/133994.134036openalex-snapshot
Direct manipulation of free-form deformations
inferredcites →https://doi.org/10.1145/192161.192220openalex-snapshot
A generalized de Casteljau approach to 3D free-form deformation
inferredcites →https://doi.org/10.1145/192161.192233openalex-snapshot
Piecewise smooth surface reconstruction
inferredcites →https://doi.org/10.1145/192161.192241openalex-snapshot
Zippered polygon meshes from range images
inferredcites →https://doi.org/10.1145/237170.237216openalex-snapshot
Progressive meshes
inferredcites →https://doi.org/10.1145/237170.237220openalex-snapshot
Simplification envelopes
inferredcites →https://doi.org/10.1145/237170.237247openalex-snapshot
Free-form deformations with lattices of arbitrary topology
inferredcites →https://doi.org/10.1145/237170.237269openalex-snapshot
A volumetric method for building complex models from range images
inferredcites →https://doi.org/10.1145/237170.237270openalex-snapshot
Fitting smooth surfaces to dense polygon meshes
inferredcites →https://doi.org/10.1145/237170.237271openalex-snapshot
Automatic reconstruction of B-spline surfaces of arbitrary topological type
inferredcites →https://doi.org/10.1145/280814.280946openalex-snapshot
Wires
inferredcites →https://doi.org/10.1145/299246.299257openalex-snapshot
A seamless shape for HANIM compliant bodies
inferredcites →https://doi.org/10.1145/344779.344862openalex-snapshot
Pose space deformation
inferredcites →https://doi.org/10.1145/74333.74358openalex-snapshot
Layered construction for deformable animated characters

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1002/cav.152openalex-snapshot
Facial shape and 3D skin
inferred← citeshttps://doi.org/10.1002/swf.36openalex-snapshot
Models for character animation
inferred← citeshttps://doi.org/10.1006/cviu.2000.0891openalex-snapshot
Tracking and Modeling People in Video Sequences
inferred← citeshttps://doi.org/10.1007/978-0-306-47002-8_12openalex-snapshot
Efficient Muscle Shape Deformation
inferred← citeshttps://doi.org/10.1007/978-3-540-70521-5_15openalex-snapshot
Deforming a High-Resolution Mesh in Real-Time by Mapping onto a Low-Resolution Physical Model
inferred← citeshttps://doi.org/10.1007/978-3-540-72532-9_7openalex-snapshot
Modeling, Animation, and Rendering of Human Figures
inferred← citeshttps://doi.org/10.1007/978-3-540-75703-0_7openalex-snapshot
Real-Time and Markerless 3D Human Motion Capture Using Multiple Views
inferred← citeshttps://doi.org/10.1007/978-3-540-76386-4_64openalex-snapshot
Real-Time and Marker-Free 3D Motion Capture for Home Entertainment Oriented Applications
inferred← citeshttps://doi.org/10.1007/978-3-7091-6344-3_10openalex-snapshot
Realistic Deformation of Human Body Shapes
inferred← citeshttps://doi.org/10.1007/bf02944754openalex-snapshot
Realistic modeling and animation of human body based on scanned data
inferred← citeshttps://doi.org/10.1007/bf02945584openalex-snapshot
MuscleBuilder: A modeling tool for human anatomy
inferred← citeshttps://doi.org/10.1007/s00138-002-0080-3openalex-snapshot
Animated statues
inferred← citeshttps://doi.org/10.1007/s00371-006-0023-5openalex-snapshot
Shape-based detail-preserving exaggeration of extremely accurate 3D faces
inferred← citeshttps://doi.org/10.1007/s10055-007-0071-9openalex-snapshot
3D facial model exaggeration builder for small or large sized model manufacturing
inferred← citeshttps://doi.org/10.1016/j.cad.2007.01.015openalex-snapshot
Mesh resolution augmentation using 3D skin bank
inferred← citeshttps://doi.org/10.1016/j.cviu.2003.07.001openalex-snapshot
A volumetric approach for interactive 3D modeling
inferred← citeshttps://doi.org/10.1016/j.patrec.2004.09.018openalex-snapshot
A discriminative 3D wavelet-based descriptors: Application to the recognition of human body postures
inferred← citeshttps://doi.org/10.1049/ip-vis:20045114openalex-snapshot
3-D studio production of animated actor models
inferred← citeshttps://doi.org/10.1109/3dim.2005.75openalex-snapshot
Spatio-Temporal Fusion of Multiple View Video Rate 3D Surfaces
inferred← citeshttps://doi.org/10.1109/ca.2001.982390openalex-snapshot
Interactive modeling of the human musculature
inferred← citeshttps://doi.org/10.1109/iccv.2007.4408991openalex-snapshot
Real-Time Marker-free Motion Capture from multiple cameras
inferred← citeshttps://doi.org/10.1109/pccga.2004.1348337openalex-snapshot
Neuroenveloping: a transferable character skin deformation technique
inferred← citeshttps://doi.org/10.1109/tdpvt.2002.1024054openalex-snapshot
A volumetric approach for interactive 3D modeling
inferred← citeshttps://doi.org/10.1109/tdpvt.2002.1024069openalex-snapshot
From 3D shape capture of animated models
inferred← citeshttps://doi.org/10.1109/tsmca.2005.855752openalex-snapshot
3-D Virtual Studio for Natural Inter-“Acting”
inferred← citeshttps://doi.org/10.1145/1141911.1141970openalex-snapshot
Capturing and animating skin deformation in human motion
inferred← citeshttps://doi.org/10.22215/etd/2006-07689openalex-snapshot
Multi-resolution modeling for extremely high resolution 3D scanned faces
inferred← citeshttps://doi.org/10.2312/egs.20021033openalex-snapshot
Mesh Decimation for Displacement Mapping
inferred← citeshttps://doi.org/10.32657/10356/2475openalex-snapshot
Synthesis of human and animal skin deformation
inferred← citeshttps://doi.org/10.4271/2008-01-1884openalex-snapshot
Realistic Flesh Deformation for Digital Humans in Ergonomics Modeling
inferred← citeshttps://doi.org/10.4271/2009-01-0922openalex-snapshot
Repositioning the Human Body Lower Extremity FE Model
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