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Dissecting the protocol and network traffic of the OnLive cloud gaming platform
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/11600930openalex-snapshot
Internet and Network Economics (vol. # 3828) : First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings
inferredcites →https://doi.org/10.1007/11600930_106openalex-snapshot
Network Traffic Analysis and Modeling for Games
inferredcites →https://doi.org/10.1007/978-3-642-29273-6_20openalex-snapshot
Empirical Evaluation of Streamed Online Gaming over WiMAX
inferredcites →https://doi.org/10.1007/s00530-012-0269-xopenalex-snapshot
A model and software architecture for MMORPG traffic generation based on player behavior
inferredcites →https://doi.org/10.1007/s11042-009-0300-1openalex-snapshot
MMORPG Player actions: Network performance, session patterns and latency requirements analysis
inferredcites →https://doi.org/10.1007/s11151-011-9295-7openalex-snapshot
Cloud Computing: Architectural and Policy Implications
inferredcites →https://doi.org/10.1016/j.peva.2004.10.012openalex-snapshot
Performance evaluation of an open distributed platform for realistic traffic generation
inferredcites →https://doi.org/10.1016/s0140-3664(99)00197-8openalex-snapshot
Source models of network game traffic
inferredcites →https://doi.org/10.1080/00401706.1990.10484683openalex-snapshot
Estimating Model Discrepancy
inferredcites →https://doi.org/10.1109/90.330413openalex-snapshot
Empirically derived analytic models of wide-area TCP connections
inferredcites →https://doi.org/10.1109/hot-p2p.2005.4openalex-snapshot
A packet-level Traffic Model of Starcraft
inferredcites →https://doi.org/10.1109/icc.2007.270openalex-snapshot
Traffic Analysis and Modeling for World of Warcraft
inferredcites →https://doi.org/10.1109/icccas.2006.285025openalex-snapshot
Traffic Modeling for Massive Multiplayer On-line Role Playing Game (MMORPG) in GPRS Access Network
inferredcites →https://doi.org/10.1109/mcom.2008.4689209openalex-snapshot
Outsourcing automated QoS control of home routers for a better online game experience
inferredcites →https://doi.org/10.1109/mic.2010.57openalex-snapshot
A Survey of First-Person Shooter Gaming Traffic on the Internet
inferredcites →https://doi.org/10.1109/mnet.2013.6574660openalex-snapshot
Cloud gaming: architecture and performance
inferredcites →https://doi.org/10.1109/netgames.2012.6404013openalex-snapshot
Thin to win? Network performance analysis of the OnLive thin client game system
inferredcites →https://doi.org/10.1109/netgames.2012.6404021openalex-snapshot
An empirical study of Cloud Gaming
inferredcites →https://doi.org/10.1109/netgames.2012.6404024openalex-snapshot
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency
inferredcites →https://doi.org/10.1109/p2p.2011.6038737openalex-snapshot
Measurements on the spotify peer-assisted music-on-demand streaming system
inferredcites →https://doi.org/10.1109/tnet.2005.850221openalex-snapshot
A traffic characterization of popular on-line games
inferredcites →https://doi.org/10.1117/12.512942openalex-snapshot
Internet traffic growth: sources and implications
inferredcites →https://doi.org/10.1145/1067343.1067373openalex-snapshot
A synthetic traffic model for Quake3
inferredcites →https://doi.org/10.1145/1103599.1103619openalex-snapshot
Traffic characteristics of a massively multi-player online role playing game
inferredcites →https://doi.org/10.1145/1167838.1167860openalex-snapshot
Latency and player actions in online games
inferredcites →https://doi.org/10.1145/1230040.1230093openalex-snapshot
Analysis of multi-player online game traffic based on self-similarity
inferredcites →https://doi.org/10.1145/1326257.1326270openalex-snapshot
ARMA(1,1) modeling of Quake4 Server to client game traffic
inferredcites →https://doi.org/10.1145/1378191.1378210openalex-snapshot
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications
inferredcites →https://doi.org/10.1145/1413634.1413648openalex-snapshot
A real-time streaming games-on-demand system
inferredcites →https://doi.org/10.1145/2072298.2071991openalex-snapshot
Measuring the latency of cloud gaming systems
inferredcites →https://doi.org/10.17487/rfc4656openalex-snapshot
A One-way Active Measurement Protocol (OWAMP)
inferredcites →https://doi.org/10.17487/rfc5357openalex-snapshot
A Two-Way Active Measurement Protocol (TWAMP)
inferredcites →https://doi.org/10.17487/rfc5618openalex-snapshot
Mixed Security Mode for the Two-Way Active Measurement Protocol (TWAMP)
inferredcites →https://doi.org/10.25916/sut.26286766openalex-snapshot
A synthetic traffic model for Half-Life
inferredcites →https://doi.org/10.25916/sut.26287837openalex-snapshot
A Ns2 model for the Xbox System Link game Halo
inferredcites →https://doi.org/10.4218/etrij.11.1510.0087openalex-snapshot
Transformation Approach to Model Online Gaming Traffic
inferredcites →https://doi.org/10.5555/1837164.1837169openalex-snapshot
Measurement and analysis of World of Warcraft in mobile WiMAX networks
inferredcites →https://doi.org/10.5555/2501560.2501563openalex-snapshot
The brewing storm in cloud gaming: a measurement study on cloud to end-user latency
inferredcites →https://doi.org/10.5555/2501560.2501564openalex-snapshot
Are all games equally cloud-gaming-friendly?: an electromyographic approach
inferredcites →https://doi.org/10.5555/2501560.2501582openalex-snapshot
An empirical study of cloud gaming
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4717963openalex-extracted
Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming Over Wi-Fi Using Unity Render Streaming
inferred← citeshttps://doi.org/10.1007/s10586-016-0559-8openalex-snapshot
Research on a cluster system for binary data frames of wireless sensor network
inferred← citeshttps://doi.org/10.1007/s10922-023-09720-9openalex-snapshot
An Analysis of Cloud Gaming Platforms Behaviour Under Synthetic Network Constraints and Real Cellular Networks Conditions
inferred← citeshttps://doi.org/10.1016/j.comcom.2024.08.001openalex-snapshot
Experimental evaluation of interactive Edge/Cloud Virtual Reality gaming over Wi-Fi using unity render streaming
inferred← citeshttps://doi.org/10.1109/access.2016.2590500openalex-snapshot
A Survey on Cloud Gaming: Future of Computer Games
inferred← citeshttps://doi.org/10.1109/access.2017.2752643openalex-snapshot
SDN-Enabled Game-Aware Routing for Cloud Gaming Datacenter Network
inferred← citeshttps://doi.org/10.1109/cbi.2019.00033openalex-snapshot
Are We Ready to Play in the Cloud? Developing new Quality Certifications to Tackle Challenges of Cloud Gaming Services
inferred← citeshttps://doi.org/10.1109/ccem60455.2023.00033openalex-snapshot
Cloud Gaming: Revolutionizing the Video Gaming Industry
inferred← citeshttps://doi.org/10.1109/icauc68182.2026.11440930openalex-snapshot
Optimizing Gaming Through the Cloud: A Study of Technologies, Edge Computing, and Latency Control
inferred← citeshttps://doi.org/10.1109/icmew.2014.6890690openalex-snapshot
Towards understanding the relationship between game type and network traffic for cloud gaming
inferred← citeshttps://doi.org/10.1109/infocomwkshps51825.2021.9484481openalex-snapshot
A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming
inferred← citeshttps://doi.org/10.1109/ism.2016.0124openalex-snapshot
Datacenter Traffic Shaping for Delay Reduction in Cloud Gaming
inferred← citeshttps://doi.org/10.1109/mipro60963.2024.10569302openalex-snapshot
Up in the Clouds: Explaining Gamer Resistance to Cloud Gaming
inferred← citeshttps://doi.org/10.1109/netgames.2014.7010133openalex-snapshot
Empirical QoE study of in-home streaming of online games
inferred← citeshttps://doi.org/10.1109/qomex.2015.7148144openalex-snapshot
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform
inferred← citeshttps://doi.org/10.1109/tcsvt.2015.2416563openalex-snapshot
On Achieving Cost-Effective Adaptive Cloud Gaming in Geo-Distributed Data Centers
inferred← citeshttps://doi.org/10.1109/tcsvt.2015.2450172openalex-snapshot
Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware
inferred← citeshttps://doi.org/10.1145/2733373.2806397openalex-snapshot
An SDN Controller for Delay and Jitter Reduction in Cloud Gaming
inferred← citeshttps://doi.org/10.1145/3339825.3391868openalex-snapshot
Resource optimization through hierarchical SDN-enabled inter data center network for cloud gaming
inferred← citeshttps://doi.org/10.1145/3460797.3460807openalex-snapshot
An ns-3 implementation of a bursty traffic framework for virtual reality sources
inferred← citeshttps://doi.org/10.20381/ruor-23591openalex-snapshot
Towards Enhancing QoE for Software Defined Networks Based Cloud Gaming Services
inferred← citeshttps://doi.org/10.23919/apnoms.2019.8892940openalex-snapshot
Reactive Controller Assignment for Failure Resilience in Software Defined Networks
inferred← citeshttps://doi.org/10.23919/cnsm52442.2021.9615562openalex-snapshot
An Analysis of Cloud Gaming Platforms Behavior under Different Network Constraints
inferred← citeshttps://doi.org/10.5555/2755535.2755552openalex-snapshot
Empirical QoE study of in-home streaming of online games
inferred← citeshttps://doi.org/10.5772/intechopen.77403openalex-snapshot
Game Design and Intelligent Interaction
inferred← citeshttps://doi.org/10.5772/intechopen.91341openalex-snapshot
Use of Cloud Gaming in Education
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