On the public citation graph

https://doi.org/10.1007/s007790200041

0 signed · 18 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s007790170020openalex-snapshot
Using Context as a Crystal Ball: Rewards and Pitfalls
inferredcites →https://doi.org/10.1007/s007790170023openalex-snapshot
Modelling and Adapting to Context
inferredcites →https://doi.org/10.1007/s007790170025openalex-snapshot
Modelling both the Context and the User
inferredcites →https://doi.org/10.1007/s007790170032openalex-snapshot
Context Awareness and Mobile Phones
inferredcites →https://doi.org/10.1145/325737.325864openalex-snapshot
MIND-WARPING
inferredcites →https://doi.org/10.1145/632716.632909openalex-snapshot
The BubbleBadge
inferredcites →https://doi.org/10.5860/choice.35-1342openalex-snapshot
Hamlet on the holodeck: the future of narrative in cyberspace
inferredcites →https://doi.org/10.7551/mitpress/2229.003.0033openalex-snapshot
The Temporary Autonomous Zone

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s10055-004-0141-1openalex-snapshot
Virtual museums for all: employing game technology for edutainment
inferred← citeshttps://doi.org/10.1007/s10055-006-0057-zopenalex-snapshot
Opening new dimensions for e-Tourism
inferred← citeshttps://doi.org/10.1016/j.chb.2009.11.010openalex-snapshot
Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale
inferred← citeshttps://doi.org/10.1016/j.entcom.2011.11.001openalex-snapshot
Modeling game usage, purchase behavior and ease of use
inferred← citeshttps://doi.org/10.1016/j.jretconser.2011.09.002openalex-snapshot
Modeling the effect of self-efficacy on game usage and purchase behavior
inferred← citeshttps://doi.org/10.1089/109493104322820066openalex-snapshot
Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents
inferred← citeshttps://doi.org/10.1109/re.2007.60openalex-snapshot
Branding and Communication Goals for Content-Intensive Interactive Applications
inferred← citeshttps://doi.org/10.1177/1555412008314128openalex-snapshot
Technological, Content, and Market Convergence in the Games Industry
inferred← citeshttps://doi.org/10.4018/978-1-4666-0149-9.ch021openalex-snapshot
Online Playability
inferred← citeshttps://doi.org/10.4018/978-1-60566-384-5.ch009openalex-snapshot
The Layered Virtual Reality Commerce System (LaVRCS)
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