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The influence of video games on executive functions in college students

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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DESCARTES' ERROR: Emotion, Reason, and the Human Brain
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Media violence exposure and executive functioning in aggressive and control adolescents
inferredcites →https://doi.org/10.1007/s00426-012-0415-2openalex-snapshot
Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition
inferredcites →https://doi.org/10.1007/s10862-006-7487-5openalex-snapshot
Construct Validity of the Balloon Analogue Risk Task (BART): Relationship with MDMA Use by Inner-City Drug Users in Residential Treatment
inferredcites →https://doi.org/10.1007/s11065-009-9083-4openalex-snapshot
Construct Validity of the Iowa Gambling Task
inferredcites →https://doi.org/10.1016/0010-0277(94)90018-3openalex-snapshot
Insensitivity to future consequences following damage to human prefrontal cortex
inferredcites →https://doi.org/10.1016/0022-1031(88)90048-0openalex-snapshot
Category accessibility as implicit memory
inferredcites →https://doi.org/10.1016/0193-3973(94)90002-7openalex-snapshot
Effects of interactive entertainment technologies on development
inferredcites →https://doi.org/10.1016/0193-3973(94)90005-1openalex-snapshot
Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
inferredcites →https://doi.org/10.1016/0193-3973(94)90007-8openalex-snapshot
Two-dimensional representation of movement through three- dimensional space: The role of video game expertise
inferredcites →https://doi.org/10.1016/j.actpsy.2008.09.005openalex-snapshot
The effects of video game playing on attention, memory, and executive control
inferredcites →https://doi.org/10.1016/j.actpsy.2009.12.007openalex-snapshot
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
inferredcites →https://doi.org/10.1016/j.actpsy.2012.11.003openalex-snapshot
Intensive video gaming improves encoding speed to visual short-term memory in young male adults
inferredcites →https://doi.org/10.1016/j.adolescence.2003.10.009openalex-snapshot
An update on the effects of playing violent video games
inferredcites →https://doi.org/10.1016/j.brat.2003.12.007openalex-snapshot
Evaluation of behavioral measures of risk taking propensity with inner city adolescents
inferredcites →https://doi.org/10.1016/j.chb.2013.01.034openalex-snapshot
Video game training to improve selective visual attention in older adults
inferredcites →https://doi.org/10.1016/j.chb.2013.05.001openalex-snapshot
The gorilla in the room: The impacts of video-game play on visual attention
inferredcites →https://doi.org/10.1016/j.chb.2014.01.018openalex-snapshot
Memory abilities in action video game players
inferredcites →https://doi.org/10.1016/j.cogdev.2007.08.006openalex-snapshot
The contribution of “cool” and “hot” components of decision-making in adolescence: Implications for developmental psychopathology
inferredcites →https://doi.org/10.1016/j.cognition.2005.10.004openalex-snapshot
Enumeration versus multiple object tracking: the case of action video game players
inferredcites →https://doi.org/10.1016/j.intell.2012.05.004openalex-snapshot
Structural changes after videogame practice related to a brain network associated with intelligence
inferredcites →https://doi.org/10.1016/j.jbtep.2008.01.004openalex-snapshot
Decision-making and risk aversion among depressive adults
inferredcites →https://doi.org/10.1016/j.neuropsychologia.2006.09.021openalex-snapshot
Role of the amygdala in decisions under ambiguity and decisions under risk: Evidence from patients with Urbach-Wiethe disease
inferredcites →https://doi.org/10.1016/j.paid.2006.11.004openalex-snapshot
Affect and personality correlates of the Iowa Gambling Task
inferredcites →https://doi.org/10.1016/j.paid.2010.11.013openalex-snapshot
Propensity for risk taking and trait impulsivity in the Iowa Gambling Task
inferredcites →https://doi.org/10.1016/j.paid.2012.11.019openalex-snapshot
Personality characteristics and state mood influence individual deck selections on the Iowa Gambling Task
inferredcites →https://doi.org/10.1016/j.pbb.2008.10.023openalex-snapshot
Risk taking differences on a behavioral task as a function of potential reward/loss magnitude and individual differences in impulsivity and sensation seeking
inferredcites →https://doi.org/10.1016/j.psychres.2008.10.004openalex-snapshot
The characteristics of decision making, potential to take risks, and personality of college students with Internet addiction
inferredcites →https://doi.org/10.1037//0022-3514.54.6.1063openalex-snapshot
Development and validation of brief measures of positive and negative affect: The PANAS scales.
inferredcites →https://doi.org/10.1037//0022-3514.56.4.531openalex-snapshot
Effects of deliberative and implemental mind-sets on illusion of control.
inferredcites →https://doi.org/10.1037//0033-2909.117.1.39openalex-snapshot
Mood and judgment: The affect infusion model (AIM).
inferredcites →https://doi.org/10.1037//1064-1297.11.1.26openalex-snapshot
The balloon analogue risk task (BART) differentiates smokers and nonsmokers.
inferredcites →https://doi.org/10.1037//1076-898x.8.2.75openalex-snapshot
Evaluation of a behavioral measure of risk taking: The Balloon Analogue Risk Task (BART).
inferredcites →https://doi.org/10.1037/0022-3514.54.6.1063openalex-snapshot
Development and validation of brief measures of positive and negative affect: The PANAS scales.
inferredcites →https://doi.org/10.1037/0022-3514.87.2.177openalex-snapshot
Temporal Construal Effects on Abstract and Concrete Thinking: Consequences for Insight and Creative Cognition.
inferredcites →https://doi.org/10.1037/0894-4105.21.6.778openalex-snapshot
Response inhibition deficit is involved in poor decision making under risk in nonamnesic individuals with alcoholism.
inferredcites →https://doi.org/10.1037/1076-898x.13.1.22openalex-snapshot
Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?
inferredcites →https://doi.org/10.1037/a0013494openalex-snapshot
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
inferredcites →https://doi.org/10.1037/a0015329openalex-snapshot
Mechanisms of masked priming: A meta-analysis.
inferredcites →https://doi.org/10.1037/a0018941openalex-snapshot
Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good?
inferredcites →https://doi.org/10.1037/a0026268openalex-snapshot
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.
inferredcites →https://doi.org/10.1037/a0038622openalex-snapshot
The assessment of risky decision making: A factor analysis of performance on the Iowa Gambling Task, Balloon Analogue Risk Task, and Columbia Card Task.
inferredcites →https://doi.org/10.1038/mp.2013.120openalex-snapshot
Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game
inferredcites →https://doi.org/10.1038/nature01647openalex-snapshot
Action video game modifies visual selective attention
inferredcites →https://doi.org/10.1076/chin.8.2.71.8724openalex-snapshot
Assessment and Development of Executive Function (EF) During Childhood
inferredcites →https://doi.org/10.1080/00221320209598683openalex-snapshot
Improving Children's Mental Rotation Accuracy With Computer Game Playing
inferredcites →https://doi.org/10.1080/13803390500507196openalex-snapshot
Decisions under ambiguity and decisions under risk: Correlations with executive functions and comparisons of two different gambling tasks with implicit and explicit rules
inferredcites →https://doi.org/10.1080/13825585.2011.613450openalex-snapshot
Space Fortress game training and executive control in older adults: A pilot intervention
inferredcites →https://doi.org/10.1080/15213260701291387openalex-snapshot
Comparing Television Use and Reading in Children With ADHD and Non-Referred Children Across Two Age Groups
inferredcites →https://doi.org/10.1089/109493101753376623openalex-snapshot
Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children
inferredcites →https://doi.org/10.1089/cyber.2010.0040openalex-snapshot
Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time
inferredcites →https://doi.org/10.1089/cyber.2011.0308openalex-snapshot
Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior
inferredcites →https://doi.org/10.1089/cyber.2012.0629openalex-snapshot
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?
inferredcites →https://doi.org/10.1093/arclin/13.8.663openalex-snapshot
Frontal Lobe Functioning in Man: The Riddle Revisited
inferredcites →https://doi.org/10.1093/brain/awf049openalex-snapshot
Decision-making processes following damage to the prefrontal cortex
inferredcites →https://doi.org/10.1093/cercor/bhh108openalex-snapshot
Different Underlying Impairments in Decision-making Following Ventromedial and Dorsolateral Frontal Lobe Damage in Humans
inferredcites →https://doi.org/10.1093/oso/9780195171358.003.0002openalex-snapshot
The Neuropsychological Assessment
inferredcites →https://doi.org/10.1097/01.rct.0000162822.46958.33openalex-snapshot
Media Violence Exposure and Frontal Lobe Activation Measured by Functional Magnetic Resonance Imaging in Aggressive and Nonaggressive Adolescents
inferredcites →https://doi.org/10.1111/1467-9280.00366openalex-snapshot
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
inferredcites →https://doi.org/10.1111/j.1467-9280.2007.01990.xopenalex-snapshot
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
inferredcites →https://doi.org/10.1111/j.1469-8986.2009.00925.xopenalex-snapshot
A negative association between video game experience and proactive cognitive control
inferredcites →https://doi.org/10.1111/j.1742-9536.2011.00001.xopenalex-snapshot
Not so fast: Rethinking the effects of action video games on attentional capacity
inferredcites →https://doi.org/10.1146/annurev-psych-113011-143750openalex-snapshot
Executive Functions
inferredcites →https://doi.org/10.1177/0093650212456202openalex-snapshot
Ingroup Versus Outgroup Conflict in the Context of Violent Video Game Play
inferredcites →https://doi.org/10.1177/0093854810361617openalex-snapshot
Psychopathy and Risk Taking Among Jailed Inmates
inferredcites →https://doi.org/10.1177/1046878108327539openalex-snapshot
Video Game Effects—Confirmed, Suspected, and Speculative
inferredcites →https://doi.org/10.1177/1073191105278740openalex-snapshot
Construct Validity of the Balloon Analog Risk Task (BART)
inferredcites →https://doi.org/10.1177/1745691614521243openalex-snapshot
Missed Programs (You Can’t TiVo This One): Why Psychologists Should Study Media
inferredcites →https://doi.org/10.1186/1744-859x-5-16openalex-snapshot
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
inferredcites →https://doi.org/10.1186/1744-859x-5-5openalex-snapshot
Impact of methylphenidate formulation on treatment patterns and hospitalizations: a retrospective analysis
inferredcites →https://doi.org/10.1207/s1532785xmep0703_1openalex-snapshot
Violent Video Games Induce an Affect Processing Bias
inferredcites →https://doi.org/10.1542/peds.113.4.708openalex-snapshot
Early Television Exposure and Subsequent Attentional Problems in Children
inferredcites →https://doi.org/10.1542/peds.2009-1508openalex-snapshot
Television and Video Game Exposure and the Development of Attention Problems
inferredcites →https://doi.org/10.32727/25.2019.14openalex-snapshot
Differentiating the Transnational from the National in a Multicultural Setting: Identity in Persepolis and Rush Hour
inferredcites →https://doi.org/10.3389/fpsyg.2013.00609openalex-snapshot
What would my avatar do? Gaming, pathology, and risky decision making
inferredcites →https://doi.org/10.3389/fpsyg.2013.00773openalex-snapshot
Seeing the forest through the trees: improving decision making on the Iowa gambling task by shifting focus from short- to long-term outcomes
inferredcites →https://doi.org/10.3758/app.72.4.1120openalex-snapshot
Video game players show more precise multisensory temporal processing abilities
inferredcites →https://doi.org/10.3758/s13414-013-0487-0openalex-snapshot
Enhanced visual short-term memory in action video game players

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Video Games Impact on the Executive Cognitive Capacity of High School Students
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The effects of age group, interface type, and key area of mobile phones on game playing performance, usability, and visual fatigue: A case study of a rhythm game
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Does Digital Game Play Affect Social/Emotional Child Wellbeing?
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Video Games and Mental Health
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Video game practice is associated with enhanced value-guided exploitation under probabilistic uncertainty
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Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality
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The Iowa Gambling Task: Men and Women Perform Differently. A Meta-analysis
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Bridging cognitive and literacy gaps: designing a working memory-based reading support program for students with dyslexia
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Reasoning and learning with board game-based learning: A case study
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Bursting balloons - comparison of risk taking between extreme sports, esports, and the general public
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Exploring executive function in E-sports participants: A functional near-infrared spectroscopy study based on college student samples
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Sex differences in the influence of affective state on decision-making
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The association between owning a videogame console and the gender gap in STEM: an instrumental variable approach
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Language experiences and cognitive control: A dynamic perspective
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The associations between low-level gaming, high-level gaming and problematic alcohol use
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A demonstration of superior judgement? Exploring league of legends players' performance in risky and ambiguous decision-making tasks
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The association between video game play and cognitive ability: A systematic review and meta-analysis
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Mitigating bias blind spot via a serious video game
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Measuring problem solving skills via stealth assessment in an engaging video game
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“I can multitask”: The mediating role of media consumption on executive function's relationship to technoference attitudes
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Scroll-blinded: The association between social media use levels, affective state and decision-making
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The influence of bilingualism on adolescent cognition: The roles of biculturalism, the bilingual profile, and linguistic similarity
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From pixels to choices: Understanding the influence of video games on decision-making skills
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Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review
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Digital Games as Tools for Embedded Assessment
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Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.
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The feasibility and acceptability of assessing inhibitory control and working memory among adolescents via an ecological momentary assessment approach
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The relationship between executive functions and naturalistic use of screen-based activities in children
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How Deeply Does Media and Technology Usage Affect the Sustained Attention?
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The Capacity of Cognitive Control in Action Video Game Players: The Role of Gaming Device
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University membership through immersive virtual environments and a sense of belongingness
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The Association Between Video Game Play and Cognitive Function: Does Gaming Platform Matter?
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Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
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Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span
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The Role of Video Game Practice in Trial-by-Trial Adaptation, Consolidation, and Reinforcement Learning Biases
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Exploring the use of online video games to detect personality dichotomies
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Aggression or Aggressiveness? : A research hypothesis on aggression, videogames and executive functions in preschool age
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The mediating role of metacognition in the relationship between executive function and self‐regulated learning
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Entertainment Video Games for Academic Learning: A Systematic Review
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The Effect of 2D and 3D Action Video Game Interventions on Executive Functions in Male Students
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Psycognia: The Development of a Passive Gaming Environment for Use in Undergraduate Psychology Classes
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More Than a Game: Investigating Lifestyle and Wellbeing of Collegiate Recreational Esports Participants
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On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games
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Verify the effects of esports on cognitive skill: focusing on decision making
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Evaluation of central auditory abilities in action video game players adolescents
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Relationships between Dota 2 expertise and decision-making ability
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Video games and board games: Effects of playing practice on cognition
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Neurosociological perspectives on video games: A narrative review
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Problematic social media use is associated with the evaluation of both risk and ambiguity during decision making
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Jogos eletrônicos e funções executivas de universitários
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نمذجة العلاقة بين الوظائف التنفيذية والتجول العقلي والعجز المتعلم لدى طلاب المرحلة الثانوية
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إسهام القصور فی بعض الوظائف التنفیذیة فی التنبؤ باضطراب الاكتناز القهری.
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الوظائف التنفیذیة فی ضوء بعض المتغیرات الدیموجرافیة لدى الطلاب المعلمین بكلیة التربیة –جامعة الفیوم
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القصور فی الوظائف التنفیذیة کمتغیر وسیط فی العلاقة بین إدمان الألعاب الإلکترونیة والألکسیثیمیا لدى طلاب الجامعة
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End-user centred Adaptation Process of an Educational Exergame to Mobile Platforms
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The Asian Conference on the Social Sciences 2021: Official Conference Proceedings
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Comparison of Individual and Collaborative Game-Based Learning Using Tablet In Improving Students’ Knowledge In Primary Classroom Environment
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Studying The Effectiveness of Integrative Instruction in the Executive Function, and the Collaborative for Academic, Social and Emotional learning on the General Mathematical performance: A Case Study of Female Students with Mathematical Learning Disability
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At the End of the Day, Are Screens Good or Bad for You? A Critical Review of Randomized Controlled Studies
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VIDEO-GAME TRAINING EFFECTS ON ATTENTION AND MEMORY IN YOUNG AND OLDER ADULTS. BEHAVIORAL RESULTS
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technique for interrater reliability evaluation of a mobile game aimed for executive functions stimulation
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Alterations of Cognitive Functions Following Violent and Football Video Games in Young Male Volunteers: By Studying Brain Waves
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The effects of active game intervention and Exergames on the executive function of high-functioning Autistic children
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Comparison of Reaction Time, Manual Dexterity, and Working Memory Levels of Adolescent Video Game Players and Non-Players
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Innovations in Teaching and Learning: International Approaches in Developing Teacher Education and Curriculum for The Future
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Sleep in Habitual Adult Video Gamers: A Systematic Review
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Issues and advances in research methods on video games and cognitive abilities
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Shall we play together? Game-based learning for engagement and classroom climate in Spanish socially deprived communities
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Assessment of Learning Through Educational Video Games in Preservice Teacher Education
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
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Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
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Understanding the challenges of learning disabilities and psychosocial disorders
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Digital Games
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Genre Differences in Soft Skills Perception and Video Game Usage in the University of Extremadura
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Using Cognitive and Affective Metrics in Educational Simulations and Games
inferred← citeshttps://doi.org/10.55691/2582-3868.1181openalex-snapshot
A Cross-Sectional Comparative Study Of select Cognitive Functions in Adolescent Medical Students Engaged in Physical Activities and Video Gaming
inferred← citeshttps://doi.org/10.5753/sbgames_estendido.2022.226013openalex-snapshot
Jogos digitais e o estímulo das funções executivas entre estudantes universitários: uma revisão sistemática
inferred← citeshttps://doi.org/10.7717/peerj.16409openalex-snapshot
Effects of a single bout of mobile action video game play on attentional networks
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