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Video games, cognitive exercises, and the enhancement of cognitive abilities

https://doi.org/10.1016/j.cobeha.2015.06.002
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00426-013-0535-3openalex-snapshot
On methodological standards in training and transfer experiments
inferredcites →https://doi.org/10.1007/s00426-014-0564-6openalex-snapshot
On the validity and generality of transfer effects in cognitive training research
inferredcites →https://doi.org/10.1007/s00426-015-0655-zopenalex-snapshot
Does working memory training have to be adaptive?
inferredcites →https://doi.org/10.1007/s11065-009-9119-9openalex-snapshot
Aging, Training, and the Brain: A Review and Future Directions
inferredcites →https://doi.org/10.1016/0001-6918(89)90003-6openalex-snapshot
The space fortress game
inferredcites →https://doi.org/10.1016/j.actpsy.2006.01.005openalex-snapshot
Testing the limits of cognitive plasticity in older adults: Application to attentional control
inferredcites →https://doi.org/10.1016/j.actpsy.2008.09.005openalex-snapshot
The effects of video game playing on attention, memory, and executive control
inferredcites →https://doi.org/10.1016/j.actpsy.2010.09.005openalex-snapshot
Transfer of skill engendered by complex task training under conditions of variable priority
inferredcites →https://doi.org/10.1016/j.actpsy.2011.11.003openalex-snapshot
Performance gains from directed training do not transfer to untrained tasks
inferredcites →https://doi.org/10.1016/j.bbr.2011.11.040openalex-snapshot
The effects of working memory resource depletion and training on sensorimotor adaptation
inferredcites →https://doi.org/10.1016/j.chb.2013.01.034openalex-snapshot
Video game training to improve selective visual attention in older adults
inferredcites →https://doi.org/10.1016/j.compedu.2014.08.013openalex-snapshot
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
inferredcites →https://doi.org/10.1016/j.neuroimage.2011.03.052openalex-snapshot
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
inferredcites →https://doi.org/10.1016/j.neuron.2014.10.034openalex-snapshot
Adaptive Training Diminishes Distractibility in Aging across Species
inferredcites →https://doi.org/10.1016/j.neuropsychologia.2006.12.007openalex-snapshot
Cognitive fatigue of executive processes: Interaction between interference resolution tasks
inferredcites →https://doi.org/10.1037/1076-898x.1.1.50openalex-snapshot
Training for attentional control in dual task settings: A comparison of young and old adults.
inferredcites →https://doi.org/10.1037/a0013494openalex-snapshot
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
inferredcites →https://doi.org/10.1037/a0014342openalex-snapshot
Impact of working memory training on memory performance in old-old adults.
inferredcites →https://doi.org/10.1037/a0014345openalex-snapshot
Exercising your brain: A review of human brain plasticity and training-induced learning.
inferredcites →https://doi.org/10.1037/a0019277openalex-snapshot
Use it or lose it? Wii brain exercise practice and reading for domain knowledge.
inferredcites →https://doi.org/10.1037/a0027473openalex-snapshot
Is working memory training effective?
inferredcites →https://doi.org/10.1037/a0029082openalex-snapshot
No evidence of intelligence improvement after working memory training: A randomized, placebo-controlled study.
inferredcites →https://doi.org/10.1037/a0036923openalex-snapshot
Action video games do not improve the speed of information processing in simple perceptual tasks.
inferredcites →https://doi.org/10.1037/a0037507openalex-snapshot
Video game training enhances cognition of older adults: A meta-analytic study.
inferredcites →https://doi.org/10.1038/nature01647openalex-snapshot
Action video game modifies visual selective attention
inferredcites →https://doi.org/10.1038/nature09042openalex-snapshot
Putting brain training to the test
inferredcites →https://doi.org/10.1038/nature12486openalex-snapshot
Video game training enhances cognitive control in older adults
inferredcites →https://doi.org/10.1073/pnas.0605194103openalex-snapshot
Memory enhancement in healthy older adults using a brain plasticity-based training program: A randomized, controlled study
inferredcites →https://doi.org/10.1073/pnas.0801268105openalex-snapshot
Improving fluid intelligence with training on working memory
inferredcites →https://doi.org/10.1073/pnas.1417056111openalex-snapshot
Action video game play facilitates the development of better perceptual templates
inferredcites →https://doi.org/10.1080/01924788.2012.702307openalex-snapshot
Older Adults' Engagement With a Video Game Training Program
inferredcites →https://doi.org/10.1080/03610730802070068openalex-snapshot
Transfer Effects in Task-Set Cost and Dual-Task Cost After Dual-Task Training in Older and Younger Adults: Further Evidence for Cognitive Plasticity in Attentional Control in Late Adulthood
inferredcites →https://doi.org/10.1080/09602011.2012.686883openalex-snapshot
Computerised working memory training in healthy adults: A comparison of two different training schedules
inferredcites →https://doi.org/10.1089/cyber.2009.0206openalex-snapshot
Does Computerized Working Memory Training with Game Elements Enhance Motivation and Training Efficacy in Children with ADHD?
inferredcites →https://doi.org/10.1089/g4h.2013.1015openalex-snapshot
Videogames: The Good, the Bad, and the Ugly
inferredcites →https://doi.org/10.1093/geronb/62.special_issue_1.19openalex-snapshot
The Impact of Speed of Processing Training on Cognitive and Everyday Functions
inferredcites →https://doi.org/10.1111/j.1467-7687.2009.00846.xopenalex-snapshot
How useful is executive control training? Age differences in near and far transfer of task‐switching training
inferredcites →https://doi.org/10.1111/j.1467-9280.1992.tb00029.xopenalex-snapshot
New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training
inferredcites →https://doi.org/10.1111/j.1532-5415.2008.02167.xopenalex-snapshot
A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study
inferredcites →https://doi.org/10.1126/science.271.5245.77openalex-snapshot
Temporal Processing Deficits of Language-Learning Impaired Children Ameliorated by Training
inferredcites →https://doi.org/10.1162/jocn_a_00192openalex-snapshot
Playing a First-person Shooter Video Game Induces Neuroplastic Change
inferredcites →https://doi.org/10.1177/001872089403600301openalex-snapshot
Transfer of Skill from a Computer Game Trainer to Flight
inferredcites →https://doi.org/10.1177/0956797615570367openalex-snapshot
Is Playing Video Games Related to Cognitive Abilities?
inferredcites →https://doi.org/10.1177/1745691613491271openalex-snapshot
The Pervasive Problem With Placebos in Psychology
inferredcites →https://doi.org/10.1371/journal.pmed.1001756openalex-snapshot
Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and Meta-Analysis of Effect Modifiers
inferredcites →https://doi.org/10.1371/journal.pone.0011537openalex-snapshot
The Influence of Perceptual Training on Working Memory in Older Adults
inferredcites →https://doi.org/10.1371/journal.pone.0029676openalex-snapshot
Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial
inferredcites →https://doi.org/10.1371/journal.pone.0058546openalex-snapshot
Enhancing Cognition with Video Games: A Multiple Game Training Study
inferredcites →https://doi.org/10.1371/journal.pone.0092269openalex-snapshot
Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
inferredcites →https://doi.org/10.2165/11597050-000000000-00000openalex-snapshot
Are We Having Fun Yet?
inferredcites →https://doi.org/10.3233/rnn-2009-0495openalex-snapshot
Far transfer in cognitive training of older adults
inferredcites →https://doi.org/10.3389/fnhum.2012.00001openalex-snapshot
rTMS for Tinnitus
inferredcites →https://doi.org/10.3389/fnhum.2012.00063openalex-snapshot
Working-memory training in younger and older adults: training gains, transfer, and maintenance
inferredcites →https://doi.org/10.3389/fnhum.2014.00169openalex-snapshot
Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task
inferredcites →https://doi.org/10.3389/fnhum.2014.00217openalex-snapshot
Spaced cognitive training promotes training transfer
inferredcites →https://doi.org/10.3389/fnhum.2014.00242openalex-snapshot
Differential effect of motivational features on training improvements in school-based cognitive training
inferredcites →https://doi.org/10.3389/fpsyg.2013.00031openalex-snapshot
Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness
inferredcites →https://doi.org/10.3389/fpsyg.2013.01010openalex-snapshot
Cognitive training with casual video games: points to consider
inferredcites →https://doi.org/10.3389/fpsyg.2014.00001openalex-snapshot
Quality-space theory in olfaction
inferredcites →https://doi.org/10.3389/fpsyg.2014.00136openalex-snapshot
Cognitive enhancement through action video game training: great expectations require greater evidence
inferredcites →https://doi.org/10.3389/fpsyg.2014.00409openalex-snapshot
A new adaptive videogame for training attention and executive functions: design principles and initial validation
inferredcites →https://doi.org/10.3389/fpsyg.2014.01275openalex-snapshot
Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
inferredcites →https://doi.org/10.3389/fpsyg.2015.00113openalex-snapshot
Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
inferredcites →https://doi.org/10.3758/bf03213979openalex-snapshot
Temporal discounting and preference reversals in choice between delayed outcomes
inferredcites →https://doi.org/10.3758/s13415-013-0244-9openalex-snapshot
Neural effects of short-term training on working memory
inferredcites →https://doi.org/10.3758/s13423-014-0699-xopenalex-snapshot
Improving fluid intelligence with training on working memory: a meta-analysis
inferredcites →https://doi.org/10.5860/choice.30-3945openalex-snapshot
Student engagement and achievement in American secondary schools
inferredcites →https://doi.org/10.7551/mitpress/1480.001.0001openalex-snapshot
Attention and Performance XVII
inferredcites →https://doi.org/10.7551/mitpress/1480.003.0031openalex-snapshot
Training for Executive Control: Task Coordination Strategies and Aging

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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The Possible Impact of Chess on Financial Literacy
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Cognitive training for people with mild to moderate dementia
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Cognitive training for people with mild to moderate dementia
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Cognitive consequences of playing brain‐training games in immersive virtual reality
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The effect of multi‐tasking training on performance, situation awareness, and workload in simulated air traffic control
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Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial
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Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study
inferred← citeshttps://doi.org/10.1007/978-3-030-50249-2_50openalex-snapshot
Acceptance Level of Older Chinese People Towards Video Shooting Games
inferred← citeshttps://doi.org/10.1007/978-3-030-50896-8_34openalex-snapshot
Collaborative Cognitive Training Game to Enhance Selective Sustained Attention in Preschoolers
inferred← citeshttps://doi.org/10.1007/978-3-031-10788-7_21openalex-snapshot
Integrating Cognitive Load Theory and Concepts in Silver Gaming: A Review and Directions for Future Research
inferred← citeshttps://doi.org/10.1007/978-3-032-00325-6_3openalex-snapshot
Cognitive Processes in Gaming
inferred← citeshttps://doi.org/10.1007/978-3-662-57895-7_9openalex-snapshot
Das Potential von Computerspielen nutzen
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Game-Based Learning: Neuroscientific Approach to Enhancing Education
inferred← citeshttps://doi.org/10.1007/s00520-025-09321-zopenalex-snapshot
A pilot study of a targeted cognitive intervention for cancer survivors
inferred← citeshttps://doi.org/10.1007/s10462-020-09809-6openalex-snapshot
A systematic review of gamification techniques applied to elderly care
inferred← citeshttps://doi.org/10.1007/s11097-021-09762-xopenalex-snapshot
Flow and the dynamics of conscious thought
inferred← citeshttps://doi.org/10.1007/s41465-021-00209-4openalex-snapshot
Computerized Cognitive Training: A Review of Mechanisms, Methodological Considerations, and Application to Research in Depression
inferred← citeshttps://doi.org/10.1007/s41465-026-00346-8openalex-snapshot
No Effect of Expectancy on Visuospatial Attention in Brief Cognitive Training with Action Video Games
inferred← citeshttps://doi.org/10.1016/j.apergo.2021.103477openalex-snapshot
Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition
inferred← citeshttps://doi.org/10.1016/j.bbr.2018.06.013openalex-snapshot
Acute and long-lasting cortical thickness changes following intensive first-person action videogame practice
inferred← citeshttps://doi.org/10.1016/j.brainres.2016.10.027openalex-snapshot
Gaming is related to enhanced working memory performance and task-related cortical activity
inferred← citeshttps://doi.org/10.1016/j.chb.2016.09.013openalex-snapshot
The effects of task activities and gaming scales on eye reading and visual search performance
inferred← citeshttps://doi.org/10.1016/j.chb.2020.106337openalex-snapshot
Short video game play improves executive function in the oldest old living in residential care
inferred← citeshttps://doi.org/10.1016/j.compedu.2021.104144openalex-snapshot
Detecting patterns of engagement in a digital cognitive skills training game
inferred← citeshttps://doi.org/10.1016/j.ifacol.2021.10.525openalex-snapshot
Improvement of Cognitive Abilities of Older Employees With Computerized Cognitive Training (CCT)
inferred← citeshttps://doi.org/10.1016/j.intell.2017.10.002openalex-snapshot
Network connectivity correlates of variability in fluid intelligence performance
inferred← citeshttps://doi.org/10.1016/j.jagp.2024.04.009openalex-snapshot
The Effects of Simultaneous Aerobic Exercise and Video Game Training on Executive Functions and Brain Connectivity in Older Adults
inferred← citeshttps://doi.org/10.1016/j.neubiorev.2023.105386openalex-snapshot
Play in video games
inferred← citeshttps://doi.org/10.1016/j.neulet.2024.137685openalex-snapshot
High-Skilled First-Person Shooting Game Players Have Specific Frontal Lobe Activity: Power Spectrum Analysis in an Electroencephalogram Study
inferred← citeshttps://doi.org/10.1016/j.neuroimage.2020.117219openalex-snapshot
Improving episodic memory: Frontal-midline theta neurofeedback training increases source memory performance
inferred← citeshttps://doi.org/10.1016/j.neuron.2016.04.010openalex-snapshot
Video Games for Neuro-Cognitive Optimization
inferred← citeshttps://doi.org/10.1016/j.nicl.2016.03.006openalex-snapshot
Associations between mobility, cognition and callosal integrity in people with parkinsonism
inferred← citeshttps://doi.org/10.1016/j.tics.2019.01.014openalex-snapshot
Brain Modularity: A Biomarker of Intervention-related Plasticity
inferred← citeshttps://doi.org/10.1017/9781108553384openalex-snapshot
Ethical Challenges in Digital Psychology and Cyberpsychology
inferred← citeshttps://doi.org/10.1017/9781108553384.001openalex-snapshot
Preface
inferred← citeshttps://doi.org/10.1017/9781108553384.002openalex-snapshot
Cyberpsychology Theory and Praxes: Ethical and Methodological Considerations
inferred← citeshttps://doi.org/10.1017/9781108553384.003openalex-snapshot
Ethical Approaches to Cyberpsychology
inferred← citeshttps://doi.org/10.1017/9781108553384.004openalex-snapshot
Digital and Extended Selves in Cyberspace
inferred← citeshttps://doi.org/10.1017/9781108553384.005openalex-snapshot
Neuroethics and the Future of Cyberpsychology
inferred← citeshttps://doi.org/10.1017/9781108553384.006openalex-snapshot
Cyberlearning and Ethical Considerations for Using Technology with Children
inferred← citeshttps://doi.org/10.1017/9781108553384.007openalex-snapshot
Cyberpsychology, Aging, and Gerontechnology
inferred← citeshttps://doi.org/10.1017/9781108553384.008openalex-snapshot
Problematic Internet Use, Online Gambling, Smartphones, and Video Games
inferred← citeshttps://doi.org/10.1017/9781108553384.009openalex-snapshot
Telepsychology and the Ethical Delivery of e-Therapy
inferred← citeshttps://doi.org/10.1017/9781108553384.010openalex-snapshot
Social Media Ethics Section 1: Facebook, Twitter, and Google – Oh My!
inferred← citeshttps://doi.org/10.1017/9781108553384.011openalex-snapshot
Social Media Ethics Section 2: Ethical Research with Social Media
inferred← citeshttps://doi.org/10.1017/9781108553384.012openalex-snapshot
Social Media Ethics Section 3: Digital Citizenship
inferred← citeshttps://doi.org/10.1017/9781108553384.013openalex-snapshot
Virtual Reality Ethics
inferred← citeshttps://doi.org/10.1017/9781108553384.014openalex-snapshot
Video Games, Video Gamers, and the Ethics of Video Game Design
inferred← citeshttps://doi.org/10.1017/9781108553384.015openalex-snapshot
References
inferred← citeshttps://doi.org/10.1017/9781108553384.016openalex-snapshot
Subject Index
inferred← citeshttps://doi.org/10.1017/9781108553384.017openalex-snapshot
Author Index
inferred← citeshttps://doi.org/10.1037/neu0000404openalex-snapshot
Characterizing cognitive and visuomotor control in children with sensory processing dysfunction and autism spectrum disorders.
inferred← citeshttps://doi.org/10.1037/pag0000081openalex-snapshot
Multi-domain training enhances attentional control.
inferred← citeshttps://doi.org/10.1038/s41514-022-00093-yopenalex-snapshot
Integrated cognitive and physical fitness training enhances attention abilities in older adults
inferred← citeshttps://doi.org/10.1038/s41562-021-01254-xopenalex-snapshot
Enhancing reading skills through a video game mixing action mechanics and cognitive training
inferred← citeshttps://doi.org/10.1038/s41598-023-29427-wopenalex-snapshot
Contribution of sustained attention abilities to real-world academic skills in children
inferred← citeshttps://doi.org/10.1038/s41746-023-00812-zopenalex-snapshot
Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study
inferred← citeshttps://doi.org/10.1038/s41746-026-03233-wopenalex-snapshot
Virtual reality and tablet cognitive training improve attention and academic skills without dose effects
inferred← citeshttps://doi.org/10.1038/s43587-022-00237-5openalex-snapshot
Leveraging technology to personalize cognitive enhancement methods in aging
inferred← citeshttps://doi.org/10.1038/tp.2016.178openalex-snapshot
Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game’ technology: a pilot study
inferred← citeshttps://doi.org/10.1073/pnas.2209308119openalex-snapshot
Expectation effects in working memory training
inferred← citeshttps://doi.org/10.1073/pnas.2517079122openalex-snapshot
The nonadaptive advantage: Why our brains can’t quit gaming
inferred← citeshttps://doi.org/10.1080/0361073x.2025.2468103openalex-snapshot
Comparison of the Effect of Active Video Games and Transcranial Direct Current Stimulation on Executive Functions of the Elderly: A Randomized Clinical Trial Study
inferred← citeshttps://doi.org/10.1080/10447318.2024.2439573openalex-snapshot
The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
inferred← citeshttps://doi.org/10.1080/13683500.2025.2612082openalex-snapshot
Do memories of poverty discourage travelling? – the impact of early poverty experiences on older adults’ tourism consumption
inferred← citeshttps://doi.org/10.1080/13825585.2016.1246649openalex-snapshot
Computerized tabletop games as a form of a video game training for old-old
inferred← citeshttps://doi.org/10.1089/cyber.2020.0029openalex-snapshot
Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis
inferred← citeshttps://doi.org/10.1109/cig.2019.8848115openalex-snapshot
B2CI 2019: The IEEE Brain to Computer Interface Competition’s Gaming Event
inferred← citeshttps://doi.org/10.1109/isgs49501.2019.9046983openalex-snapshot
A conceptual framework for cognitive game design analysis(CGDA)
inferred← citeshttps://doi.org/10.1109/mipro60963.2024.10569537openalex-snapshot
Research Instrument for Analyzing User Interactions and Accessibility of Holographic Technology in Educational Games for Environmental Awareness
inferred← citeshttps://doi.org/10.1109/vs-games.2019.8864551openalex-snapshot
Principles underlying the design of a cognitive training game as a research framework
inferred← citeshttps://doi.org/10.1111/aphw.70194openalex-snapshot
Can executive functions be improved by playing board games across the lifespan? A systematic review and meta‐analysis
inferred← citeshttps://doi.org/10.1111/nyas.13040openalex-snapshot
Drugs, games, and devices for enhancing cognition: implications for work and society
inferred← citeshttps://doi.org/10.1111/sjop.12623openalex-snapshot
Hopeful struggling for health: Experiences of participating in computerized cognitive training and aerobic training for persons with stress‐related exhaustion disorder
inferred← citeshttps://doi.org/10.1136/bmjopen-2022-071059openalex-snapshot
Digital game-based interventions for cognitive training in healthy adults and adults with cognitive impairment: protocol for a two-part systematic review and meta-analysis
inferred← citeshttps://doi.org/10.1145/3240508.3240598openalex-snapshot
Personalized Serious Games for Cognitive Intervention with Lifelog Visual Analytics
inferred← citeshttps://doi.org/10.1145/3242671.3242698openalex-snapshot
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement
inferred← citeshttps://doi.org/10.1145/3410404.3414250openalex-snapshot
Risking Treasure: Testing Loss Aversion in an Adventure Game
inferred← citeshttps://doi.org/10.1145/3613904.3642948openalex-snapshot
Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
inferred← citeshttps://doi.org/10.1145/3772363.3799090openalex-snapshot
Designing Cognitive Mini-Games for Computational Thinking and Executive Functions (Work in Progress)
inferred← citeshttps://doi.org/10.1155/2020/1869459openalex-snapshot
From Evaluation to Prediction: Behavioral Effects and Biological Markers of Cognitive Control Intervention
inferred← citeshttps://doi.org/10.1162/jocn_a_01159openalex-snapshot
Enhancing Spatial Attention and Working Memory in Younger and Older Adults
inferred← citeshttps://doi.org/10.1177/03064190231164049openalex-snapshot
Spatial visualization for development of visual thinking and cognitive abilities among mechanical engineering students through tool design ideation
inferred← citeshttps://doi.org/10.1177/1555412018820426openalex-snapshot
Body Involvement in Video Gaming as a Support for Physical and Cognitive Learning
inferred← citeshttps://doi.org/10.1177/2398212818816018openalex-snapshot
Neuroethical issues in cognitive enhancement: Modafinil as the example of a workplace drug?
inferred← citeshttps://doi.org/10.1186/s12888-024-05515-7openalex-snapshot
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
inferred← citeshttps://doi.org/10.1371/journal.pone.0172616openalex-snapshot
A pilot study to determine the feasibility of enhancing cognitive abilities in children with sensory processing dysfunction
inferred← citeshttps://doi.org/10.1371/journal.pone.0223666openalex-snapshot
Short-term effects of video gaming on brain response during working memory performance
inferred← citeshttps://doi.org/10.1371/journal.pone.0261981openalex-snapshot
Enhancing neural markers of attention in children with ADHD using a digital therapeutic
inferred← citeshttps://doi.org/10.17645/mac.v7i4.2314openalex-snapshot
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
inferred← citeshttps://doi.org/10.17759/psyedu.2024160106openalex-snapshot
Video Games Characteristics and Individual Psychological Traits of Students
inferred← citeshttps://doi.org/10.20419/2021.30.539openalex-snapshot
Uvod v kognitivni trening
inferred← citeshttps://doi.org/10.20944/preprints202406.1813.v1openalex-snapshot
The Effects of Videogame Skills Across Diverse Genres on Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy in Early Adulthood
inferred← citeshttps://doi.org/10.20944/preprints202406.1813.v2openalex-snapshot
The Effects of Videogame Skills Across Diverse Genres on Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy in Early Adulthood
inferred← citeshttps://doi.org/10.21203/rs.3.rs-1171873/v1openalex-snapshot
Integrated cognitive and physical fitness training enhances attention abilities in older adults
inferred← citeshttps://doi.org/10.21203/rs.3.rs-4303654/v1openalex-snapshot
Efficacy and safety of a serious-game-like digital therapy intervention for Chinese ADHD children: a pilot study
inferred← citeshttps://doi.org/10.2196/13620openalex-snapshot
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
inferred← citeshttps://doi.org/10.2196/21900openalex-snapshot
A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
inferred← citeshttps://doi.org/10.2196/25018openalex-snapshot
The Digital Marshmallow Test (DMT) Diagnostic and Monitoring Mobile Health App for Impulsive Behavior: Development and Validation Study
inferred← citeshttps://doi.org/10.2196/60041openalex-snapshot
Validation of an Adaptive Assessment of Executive Functions (Adaptive Cognitive Evaluation-Explorer): Longitudinal and Cross-Sectional Analyses of Cognitive Task Performance
inferred← citeshttps://doi.org/10.2196/66979openalex-snapshot
Assessing the Impact of a Virtual Reality Cognitive Intervention on Tennis Performance in Junior Tennis Players: Pilot Study
inferred← citeshttps://doi.org/10.2196/76114openalex-snapshot
Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study
inferred← citeshttps://doi.org/10.2196/games.7025openalex-snapshot
What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
inferred← citeshttps://doi.org/10.2196/preprints.109680openalex-snapshot
Closed-Loop Video Game Training and Associations With Attention and Sentence-Level Reading Fluency in Students With Learning Differences: Single-Arm Pilot Study (Preprint)
inferred← citeshttps://doi.org/10.28945/5155openalex-snapshot
Into the Challenges of Aligning Key Sections of Doctoral Dissertations: Cognitive Analysis, Pedagogical Tools, and Instrument Development
inferred← citeshttps://doi.org/10.31219/osf.io/en5rvopenalex-snapshot
Effect of action video game engagement on attention and working memory
inferred← citeshttps://doi.org/10.31237/osf.io/wt9ruopenalex-snapshot
VIDEO-GAME TRAINING EFFECTS ON ATTENTION AND MEMORY IN YOUNG AND OLDER ADULTS. BEHAVIORAL RESULTS
inferred← citeshttps://doi.org/10.33393/abtpn.2019.282openalex-snapshot
Efficacy of tablet-based applications for mental training in preserving cognitive abilities of older adults
inferred← citeshttps://doi.org/10.3389/fnagi.2017.00354openalex-snapshot
Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial
inferred← citeshttps://doi.org/10.3389/fnagi.2019.00260openalex-snapshot
Study Protocol: Does an Acute Intervention of High-Intensity Physical Exercise Followed by a Brain Training Video Game Have Immediate Effects on Brain Activity of Older People During Stroop Task in fMRI?—A Randomized Controlled Trial With Crossover Design
inferred← citeshttps://doi.org/10.3389/fnagi.2021.808539openalex-snapshot
A Review of Combined Training Studies in Older Adults According to a New Categorization of Conventional Interventions
inferred← citeshttps://doi.org/10.3389/fnhum.2016.00153openalex-snapshot
Seven Pervasive Statistical Flaws in Cognitive Training Interventions
inferred← citeshttps://doi.org/10.3389/fnhum.2016.00206openalex-snapshot
Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults
inferred← citeshttps://doi.org/10.3389/fnint.2018.00065openalex-snapshot
White Matter Microstructure Associations of Cognitive and Visuomotor Control in Children: A Sensory Processing Perspective
inferred← citeshttps://doi.org/10.3389/fpsyg.2023.1123306openalex-snapshot
Influence of game features on attention in adults
inferred← citeshttps://doi.org/10.3390/brainsci15020153openalex-snapshot
A Pilot Study on Video Game Training Effects on Visual Working Memory: Behavioral and Neural Insights
inferred← citeshttps://doi.org/10.3390/bs14100874openalex-snapshot
Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand–Eye Coordination, and Empathy
inferred← citeshttps://doi.org/10.3390/bs8010004openalex-snapshot
Effectiveness of a Computer-Based Training Program of Attention and Memory in Patients with Acquired Brain Damage
inferred← citeshttps://doi.org/10.3390/ejihpe14030048openalex-snapshot
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
inferred← citeshttps://doi.org/10.3390/su131810334openalex-snapshot
Engaging Children in Story Co-Creation for Effective Serious Games
inferred← citeshttps://doi.org/10.3758/s13414-018-1611-yopenalex-snapshot
Auditory spatial attention capture, disengagement, and response selection in normal aging
inferred← citeshttps://doi.org/10.37936/ecti-eec.2021193.244939openalex-snapshot
The Design of Cognitive Training Games for the Thai Elderly
inferred← citeshttps://doi.org/10.4018/978-1-7998-9190-1.ch010openalex-snapshot
Application of Artificial Intelligence Towards Successful Ageing
inferred← citeshttps://doi.org/10.47197/retos.v42i0.85931openalex-snapshot
Can videogames improve balance in women over 60 years? (¿Pueden los videojuegos mejorar el equilibrio en mujeres mayores de 60 años?)
inferred← citeshttps://doi.org/10.70675/8879b56bzf711z43b8za745ze134466eae40openalex-snapshot
Cognitive-motor interactions in older adults : characterization, evaluation, and training
inferred← citeshttps://doi.org/10.70675/a6fab648z1fe4z48f4zadd4zb0c8dc611fa2openalex-snapshot
Dynamique des traces de la mémoire épisodique : approche écologique et neurocognitive chez des sujets jeunes et dans le vieillissement
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.