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Transfer Effects in Task-Set Cost and Dual-Task Cost After Dual-Task Training in Older and Younger Adults: Further Evidence for Cognitive Plasticity in Attentional Control in Late Adulthood
A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study
Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task
Comparison of the Effect of Active Video Games and Transcranial Direct Current Stimulation on Executive Functions of the Elderly: A Randomized Clinical Trial Study
Hopeful struggling for health: Experiences of participating in computerized cognitive training and aerobic training for persons with stress‐related exhaustion disorder
Digital game-based interventions for cognitive training in healthy adults and adults with cognitive impairment: protocol for a two-part systematic review and meta-analysis
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
The Effects of Videogame Skills Across Diverse Genres on Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy in Early Adulthood
The Effects of Videogame Skills Across Diverse Genres on Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy in Early Adulthood
Validation of an Adaptive Assessment of Executive Functions (Adaptive Cognitive Evaluation-Explorer): Longitudinal and Cross-Sectional Analyses of Cognitive Task Performance
Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study
Closed-Loop Video Game Training and Associations With Attention and Sentence-Level Reading Fluency in Students With Learning Differences: Single-Arm Pilot Study (Preprint)
Study Protocol: Does an Acute Intervention of High-Intensity Physical Exercise Followed by a Brain Training Video Game Have Immediate Effects on Brain Activity of Older People During Stroop Task in fMRI?—A Randomized Controlled Trial With Crossover Design
Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand–Eye Coordination, and Empathy
Dynamique des traces de la mémoire épisodique : approche écologique et neurocognitive chez des sujets jeunes et dans le vieillissement
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