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How to hunt an invisible rabbit on a graph

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1006/inco.1994.1064openalex-snapshot
The Vertex Separation and Search Number of a Graph
inferredcites →https://doi.org/10.1016/0012-365x(83)90160-7openalex-snapshot
Vertex-to-vertex pursuit in a graph
inferredcites →https://doi.org/10.1016/0012-365x(85)90046-9openalex-snapshot
Interval graphs and seatching
inferredcites →https://doi.org/10.1016/0095-8956(85)90093-0openalex-snapshot
A short note about pursuit games played on a graph with a given genus
inferredcites →https://doi.org/10.1016/0304-3975(86)90146-5openalex-snapshot
Searching and pebbling
inferredcites →https://doi.org/10.1016/j.comgeo.2008.08.001openalex-snapshot
Escaping offline searchers and isoperimetric theorems
inferredcites →https://doi.org/10.1016/j.disc.2013.09.004openalex-snapshot
An evasion game on a graph
inferredcites →https://doi.org/10.1016/j.tcs.2008.02.040openalex-snapshot
An annotated bibliography on guaranteed graph searching
inferredcites →https://doi.org/10.1017/s0963548303005625openalex-snapshot
Randomized Pursuit-Evasion in Graphs
inferredcites →https://doi.org/10.1090/stml/061openalex-snapshot
The Game of Cops and Robbers on Graphs
inferredcites →https://doi.org/10.37236/2296openalex-snapshot
Finding a Princess in a Palace: a Pursuit-Evasion Problem
inferredcites →https://doi.org/10.48550/arxiv.1502.06591openalex-snapshot
Catching a mouse on a tree
inferredcites →https://doi.org/10.5860/choice.49-4505openalex-snapshot
The game of cops and robbers on graphs

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4814559openalex-extracted
An Isoperimetric Inequality and Pursuit-Evasion Games on Triangular Grid Graphs
inferred← citeshttps://doi.org/10.1002/net.22234openalex-snapshot
A cops and robber game and the meeting time of synchronous directed walks
inferred← citeshttps://doi.org/10.1002/net.22284openalex-snapshot
Complexity Results for a Cops and Robber Game on Directed Graphs
inferred← citeshttps://doi.org/10.1002/net.70073openalex-snapshot
Shelters and Multiple Shots in a Hunters and Rabbit Game
inferred← citeshttps://doi.org/10.1007/978-3-319-48532-4_23openalex-snapshot
On Evasion Games on Graphs
inferred← citeshttps://doi.org/10.1007/978-981-95-0215-8_13openalex-snapshot
Hunting a Rabbit Is Hard
inferred← citeshttps://doi.org/10.1016/j.dam.2019.12.007openalex-snapshot
Limited visibility Cops and Robber
inferred← citeshttps://doi.org/10.1016/j.dam.2024.12.025openalex-snapshot
An isoperimetric inequality and pursuit-evasion games on triangular grid graphs
inferred← citeshttps://doi.org/10.1016/j.disc.2018.10.011openalex-snapshot
Hunting rabbits on the hypercube
inferred← citeshttps://doi.org/10.1016/j.ejor.2022.03.004openalex-snapshot
A competitive search game with a moving target
inferred← citeshttps://doi.org/10.1016/j.ic.2025.105302openalex-snapshot
Further results on the Hunters and Rabbit game through monotonicity
inferred← citeshttps://doi.org/10.1016/j.tcs.2026.115946openalex-snapshot
Hunting a rabbit: Complexity, approximability and some characterizations
inferred← citeshttps://doi.org/10.1109/isit45174.2021.9517981openalex-snapshot
Non-Adaptive and Adaptive Two-Sided Search with Fast Objects
inferred← citeshttps://doi.org/10.1142/s0129054124500023openalex-snapshot
Non-Adaptive and Adaptive Two-Sided Search with Fast Objects.
inferred← citeshttps://doi.org/10.37236/10577openalex-snapshot
Searching for an Intruder on Graphs and Their Subdivisions
inferred← citeshttps://doi.org/10.48550/arxiv.1708.07179openalex-snapshot
Limited Visibility Cops and Robbers
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