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Applying thematic analysis to define an awareness interpretation for collaborative computer games
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Evaluating User Experience in Games: Concepts and Methods
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User Experience Evaluation in Entertainment
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Anticipative Awareness in a Groupware System
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eVision: A Mobile Game to Improve Environmental Awareness
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Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
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Virtual “Third Places”: A Case Study of Sociability in Massively Multiplayer Games
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A CSCW Requirements Engineering CASE Tool: Development and usability evaluation
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Empirical research methodologies and studies in Requirements Engineering: How far did we come?
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Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes
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A Descriptive Framework of Workspace Awareness for Real-Time Groupware
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Introduction to systematic reviews
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VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games
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Narrative approaches to systematic review and synthesis of evidence for international development policy and practice
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The Non-diegetic Fallacy: Film, Music, and Narrative Space
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Recommended Steps for Thematic Synthesis in Software Engineering
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Sharlok: bridging learners through active knowledge awareness
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Context-Aware Computing Applications
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The Intellectual Challenge of CSCW: The Gap Between Social Requirements and Technical Feasibility
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Toward a Theory of Situation Awareness in Dynamic Systems
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An Introduction to Systematic Reviews
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Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design
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Designing Puzzles for Collaborative Gaming Experience – CASE: eScape
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Conflict management and leadership communication in multiplayer communities
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Exploring anonymity in cooperative board games
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DESIGNING EMOTIONAL AWARENESS DEVICES: WHAT ONE SEES IS WHAT ONE FEELS
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New Directions in Group Communication
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Situation Awareness: Progress and Directions
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CSRML: a goal-oriented approach to model requirements for collaborative systems
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The art of game design: a book of lenses
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Korea's Online Gaming Empire
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A Systematic Mapping Study on Requirements Elicitation Techniques in Collaborative Application
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