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Organising participation in video gaming activities

https://doi.org/10.1075/pbns.224.09pii
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inferred← citeshttps://doi.org/10.2139/ssrn.4627919openalex-extracted
Streamer Discourse Density: Exploring the Top-Data Dominance in E-Commerce Live Streaming Insights
inferred← citeshttps://doi.org/10.1007/978-3-031-30727-0_8openalex-snapshot
Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction
inferred← citeshttps://doi.org/10.1016/j.pragma.2017.01.013openalex-snapshot
Toward a transcription and analysis of live streaming on Twitch
inferred← citeshttps://doi.org/10.1016/j.pragma.2017.01.015openalex-snapshot
The coordination of online L2 interaction and orientations to task interface for epistemic progression
inferred← citeshttps://doi.org/10.1016/j.pragma.2018.07.001openalex-snapshot
Doing space in face-to-face interaction and on interactive multimodal platforms
inferred← citeshttps://doi.org/10.1016/j.pragma.2024.10.001openalex-snapshot
“I jigglyfucked you with Luigi!”: Person deixis in local multiplayer combat video game play
inferred← citeshttps://doi.org/10.1017/s0047404516000026openalex-snapshot
Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity
inferred← citeshttps://doi.org/10.1075/cld.24025.liuopenalex-snapshot
Streamer discourse density
inferred← citeshttps://doi.org/10.1111/tops.12234openalex-snapshot
Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play
inferred← citeshttps://doi.org/10.1515/9783110693713-018openalex-snapshot
18. Co-presence and beyond: Spatial configurations of communication in virtual environments
inferred← citeshttps://doi.org/10.1515/9783110727845-011openalex-snapshot
Literatur
inferred← citeshttps://doi.org/10.21248/jfml.2021.33openalex-snapshot
Spectating: How non-players participate in videogaming
inferred← citeshttps://doi.org/10.21248/jfml.2021.35openalex-snapshot
Co-Constructing tele-presence by embodying avatars: evidence from Let’s Play Videos
inferred← citeshttps://doi.org/10.25965/interfaces-numeriques.3363openalex-snapshot
Le corps et ses métamorphoses à l'ère numérique
inferred← citeshttps://doi.org/10.25965/interfaces-numeriques.3464openalex-snapshot
Le corps comme médium d’interaction dans le processus d’appropriation ou de résistance au dispositif de jeu vidéo
inferred← citeshttps://doi.org/10.70675/4fd9bb3fzfcf1z45a9z80bfz7152582d4ffbopenalex-snapshot
Multimodal Interactional Practices in Live Streams on Twitter
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