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For Whom the Gamer Trolls: A Study of Trolling Interactions in the Online Gaming Context

https://doi.org/10.1093/jcmc/zmz014
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/aps.42openalex-snapshot
The online disinhibition effect
inferredcites →https://doi.org/10.1002/asi.23902openalex-snapshot
Trolling here, there, and everywhere: Perceptions of trolling behaviors in context
inferredcites →https://doi.org/10.1007/s11135-011-9545-7openalex-snapshot
Thematic content analysis using supervised machine learning: An empirical evaluation using German online news
inferredcites →https://doi.org/10.1016/j.chb.2016.02.070openalex-snapshot
Trolling the trolls: Online forum users constructions of the nature and properties of trolling
inferredcites →https://doi.org/10.1016/j.paid.2014.01.016openalex-snapshot
Trolls just want to have fun
inferredcites →https://doi.org/10.1016/j.paid.2016.06.043openalex-snapshot
The dark side of Facebook®: The Dark Tetrad, negative social potency, and trolling behaviours
inferredcites →https://doi.org/10.1016/j.paid.2017.01.025openalex-snapshot
Trolling on Tinder® (and other dating apps): Examining the role of the Dark Tetrad and impulsivity
inferredcites →https://doi.org/10.1017/cbo9781316257340openalex-snapshot
Computational Social Science
inferredcites →https://doi.org/10.1027/0044-3409.217.4.214openalex-snapshot
Griefing in a Virtual Community
inferredcites →https://doi.org/10.1027/1864-1105/a000136openalex-snapshot
Online Disinhibition
inferredcites →https://doi.org/10.1037/h0037028openalex-snapshot
A reinterpretation of research on aggression.
inferredcites →https://doi.org/10.1080/01972240290108186openalex-snapshot
Searching for Safety Online: Managing "Trolling" in a Feminist Forum
inferredcites →https://doi.org/10.1089/1094931041291295openalex-snapshot
The Online Disinhibition Effect
inferredcites →https://doi.org/10.1089/cpb.1998.1.275openalex-snapshot
The Bad Boys of Cyberspace: Deviant Behavior in a Multimedia Chat Community
inferredcites →https://doi.org/10.1089/cpb.2008.0054openalex-snapshot
When Playing Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts
inferredcites →https://doi.org/10.1093/applin/amr021openalex-snapshot
‘Interesting Post, But I Disagree’: Social Presence and Antisocial Behaviour in Academic Weblogs
inferredcites →https://doi.org/10.1111/bjop.12154openalex-snapshot
Implicit theories of online trolling: Evidence that attention‐seeking conceptions are associated with increased psychological resilience
inferredcites →https://doi.org/10.1111/j.1365-2575.2009.00330.xopenalex-snapshot
Griefing in virtual worlds: causes, casualties and coping strategies
inferredcites →https://doi.org/10.1162/coli_a_00049openalex-snapshot
Lexicon-Based Methods for Sentiment Analysis
inferredcites →https://doi.org/10.1177/009365098025006006openalex-snapshot
Breaching or Building Social Boundaries?
inferredcites →https://doi.org/10.1177/0165551510365390openalex-snapshot
Beyond vandalism: Wikipedia trolls
inferredcites →https://doi.org/10.1177/0894439314533169openalex-snapshot
The Bad Boys and Girls of Cyberspace
inferredcites →https://doi.org/10.1177/1354856513501413openalex-snapshot
Trolling as provocation
inferredcites →https://doi.org/10.1177/1461444803005001908openalex-snapshot
Reconceptualizing ‘flaming’ and other problematic messages
inferredcites →https://doi.org/10.1177/1461444809341263openalex-snapshot
Cyberbullying among youngsters: profiles of bullies and victims
inferredcites →https://doi.org/10.1177/1461444817748578openalex-snapshot
Under the bridge: An in-depth examination of online trolling in the gaming context
inferredcites →https://doi.org/10.1177/1555412013512894openalex-snapshot
Pluralistic Ignorance in Virtually Assembled Peers
inferredcites →https://doi.org/10.1186/s40536-018-0061-2openalex-snapshot
Effect size measures for multilevel models: definition, interpretation, and TIMSS example
inferredcites →https://doi.org/10.1386/jgvw.5.3.271_1openalex-snapshot
A decade of research into player communities in online games
inferredcites →https://doi.org/10.1515/commun-2013-0025openalex-snapshot
Bits versus brains in content analysis. Comparing the advantages and disadvantages of manual and automated methods for content analysis
inferredcites →https://doi.org/10.1515/jplr.2010.011openalex-snapshot
Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions
inferredcites →https://doi.org/10.18637/jss.v067.i01openalex-snapshot
Fitting Linear Mixed-Effects Models Using lme4
inferredcites →https://doi.org/10.32614/r.manualsopenalex-snapshot
R: A Language and Environment for Statistical Computing
inferredcites →https://doi.org/10.4018/ijcbpl.2012100102openalex-snapshot
An Exploratory Study of Trolling in Online Video Gaming

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Effects of Negativity Type and Active Involvement on the Likelihood of Responding to Negativity in Stream Live Chats
inferred← citeshttps://doi.org/10.1002/cb.2490openalex-snapshot
How Players Make Use of Cosmetic Items in Video Games: A Persona Approach
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Toxicity in Games and Gaming Cultures
inferred← citeshttps://doi.org/10.1007/s10606-021-09397-1openalex-snapshot
Disruptive online communication: How asymmetric trolling-like response strategies steer conversation off the track
inferred← citeshttps://doi.org/10.1007/s10610-023-09552-yopenalex-snapshot
Players Don’t Die, They Respawn: a Situational Analysis of Toxic Encounters Arising from Death Events in League of Legends
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Identifying and characterizing social media communities: a socio-semantic network approach to altmetrics
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Platform customer misconduct: A conceptual framework for research and practice
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Effects of negativity type and active involvement on the likelihood of responding to negativity in live stream chats
inferred← citeshttps://doi.org/10.1016/j.tele.2021.101747openalex-snapshot
How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being
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‘Into the wolves’ den: an investigation of predictors of sexism in online games’
inferred← citeshttps://doi.org/10.1080/0144929x.2025.2604061openalex-snapshot
Hacker journeys: exploring paths in and out of illicit hacking through personal narratives
inferred← citeshttps://doi.org/10.1080/01639625.2026.2632677openalex-snapshot
Bystander Intervention in Response to Toxic Behavior in Online Gaming: A Naturalistic Observational Study
inferred← citeshttps://doi.org/10.1080/03637751.2023.2252487openalex-snapshot
Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets
inferred← citeshttps://doi.org/10.1080/10447318.2026.2690100openalex-snapshot
Game Design and Toxicity: A Topic Modeling Study of Player Reports on Reddit
inferred← citeshttps://doi.org/10.1080/15332667.2024.2308972openalex-snapshot
Brand Trolling Engagement Behavior (BTEB) of Customers: A Challenge for Customer-Brand Relationship
inferred← citeshttps://doi.org/10.1080/17430437.2023.2200732openalex-snapshot
Consuming esports and trash talking: how do social norms and moderating attributes influence behaviour?
inferred← citeshttps://doi.org/10.1080/17544750.2024.2425662openalex-snapshot
Toxic behavior in multiplayer online games: the role of witnessed verbal aggression, game engagement intensity, and social self-efficacy
inferred← citeshttps://doi.org/10.1093/jcmc/zmac017openalex-snapshot
Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion
inferred← citeshttps://doi.org/10.1109/cog47356.2020.9231916openalex-snapshot
Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach
inferred← citeshttps://doi.org/10.1145/3410404.3414243openalex-snapshot
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
inferred← citeshttps://doi.org/10.1145/3677110openalex-snapshot
Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity
inferred← citeshttps://doi.org/10.1145/3748599openalex-snapshot
Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors
inferred← citeshttps://doi.org/10.1145/3830080openalex-snapshot
Leave, Mute, or Retaliate? How Young Adults Handle Toxicity in Multiplayer Online Games
inferred← citeshttps://doi.org/10.1177/00936502251334420openalex-snapshot
Trolling is in the Eye of the Beholder: An Attributional Approach to Predicting Perceptions of Trolling and Vigilantism in Online Games
inferred← citeshttps://doi.org/10.1177/08944393251343930openalex-snapshot
Political Gendertrolling
inferred← citeshttps://doi.org/10.1177/1461444820978999openalex-snapshot
Navigating ambiguous negativity: A case study of Twitch.tv live chats
inferred← citeshttps://doi.org/10.1177/14614448211020692openalex-snapshot
Toward a multidimensional streaming: A thematic case study of two Twitch channels
inferred← citeshttps://doi.org/10.1177/21522715261477180openalex-snapshot
Understanding Toxic Behavior in Game-Mediated Social Interaction: A Systematic Review and Future Directions
inferred← citeshttps://doi.org/10.12688/f1000research.126998.1openalex-snapshot
Harassment of game makers: Prevalence and impact
inferred← citeshttps://doi.org/10.12688/f1000research.126998.2openalex-snapshot
Harassment of game makers: Prevalence and impact
inferred← citeshttps://doi.org/10.1609/icwsm.v18i1.31350openalex-snapshot
Games and Beyond: Analyzing the Bullet Chats of Esports Livestreaming
inferred← citeshttps://doi.org/10.17645/mac.v7i4.2347openalex-snapshot
Between a Troll and a Hard Place: The Demand Framework’s Answer to One of Gaming’s Biggest Problems
inferred← citeshttps://doi.org/10.18502/kss.v8i19.14381openalex-snapshot
Adaptation of the Online Disinhibition Effect Scale
inferred← citeshttps://doi.org/10.24251/hicss.2022.390openalex-snapshot
The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools
inferred← citeshttps://doi.org/10.2991/978-94-6463-254-5_30openalex-snapshot
The Fan Community of Korean Celebrities in Peru, as an Advertising Tool to Promote Various Brands, BTS Case
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Challenges in moderating disruptive player behavior in online competitive action games
inferred← citeshttps://doi.org/10.3389/fpsyg.2023.1211023openalex-snapshot
A functionalist approach to online trolling
inferred← citeshttps://doi.org/10.3390/e27050542openalex-snapshot
Will You Become the Next Troll? A Computational Mechanics Approach to the Contagion of Trolling Behavior
inferred← citeshttps://doi.org/10.33915/etd.12747openalex-snapshot
Girl Gamers, Online Community, and Social Identity Theory: The Role of Positive Distinction Strategies on Group Engagement on r/GirlGamers
inferred← citeshttps://doi.org/10.4018/978-1-6684-8427-2.ch005openalex-snapshot
Approximation of Hate Detection Processes in Spanish and Other Non-Anglo-Saxon Languages
inferred← citeshttps://doi.org/10.5565/rev/qdi.483openalex-snapshot
The multifaceted life of the troll: provoker, flamer or dissident?
inferred← citeshttps://doi.org/10.5753/webmedia.2025.15998openalex-snapshot
I’m not Welcome Here – Uma Revisão de Escopo sobre Toxicidade e Discurso de Ódio em Jogos Digitais
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Chapitre 2. « Arrêtez de me péter en deux ! » : cyberviolence et émotions dans la diffusion de jeu vidéo sur Twitch
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