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Serious Games and AI: Challenges and Opportunities for Computational Social Science

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/9781118956588.ch22openalex-snapshot
Assessing and Supporting Hard-to-Measure Constructs in Video Games
inferredcites →https://doi.org/10.1002/nop2.382openalex-snapshot
Promoting self‐efficacy in patients with chronic disease beyond traditional education: A literature review
inferredcites →https://doi.org/10.1007/978-3-030-15569-8_1openalex-snapshot
Game-Based Assessment: The Past Ten Years and Moving Forward
inferredcites →https://doi.org/10.1007/978-3-030-29926-2openalex-snapshot
Serious Games for Enhancing Law Enforcement Agencies
inferredcites →https://doi.org/10.1007/978-3-030-43020-7_43openalex-snapshot
METS VR: Mining Evacuation Training Simulator in Virtual Reality for Underground Mines
inferredcites →https://doi.org/10.1007/978-3-030-57717-9_43openalex-snapshot
Data-Driven Game Design: The Case of Difficulty in Educational Games
inferredcites →https://doi.org/10.1007/978-3-031-05887-5_2openalex-snapshot
Bayesian Cognitive State Modeling for Adaptive Serious Games
inferredcites →https://doi.org/10.1007/978-3-319-17727-4_21-1openalex-snapshot
Game Learning Analytics: Learning Analytics for Serious Games
inferredcites →https://doi.org/10.1007/978-3-319-46152-6_14openalex-snapshot
Personalized and Adaptive Serious Games
inferredcites →https://doi.org/10.1007/978-3-319-51645-5_24openalex-snapshot
Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature
inferredcites →https://doi.org/10.1007/978-3-319-63519-4openalex-snapshot
Artificial Intelligence and Games
inferredcites →https://doi.org/10.1007/s00464-017-5452-xopenalex-snapshot
Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy
inferredcites →https://doi.org/10.1007/s00787-017-0968-0openalex-snapshot
‘Emotiplay’: a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation
inferredcites →https://doi.org/10.1007/s10055-016-0298-4openalex-snapshot
Success factors for serious games to enhance learning: a systematic review
inferredcites →https://doi.org/10.1007/s10639-019-09968-2openalex-snapshot
Artificial intelligence moving serious gaming: Presenting reusable game AI components
inferredcites →https://doi.org/10.1007/s11257-015-9154-6openalex-snapshot
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
inferredcites →https://doi.org/10.1007/s11528-019-00446-7openalex-snapshot
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
inferredcites →https://doi.org/10.1007/s11943-017-0214-8openalex-snapshot
Synthetic data for open and reproducible methodological research in social sciences and official statistics
inferredcites →https://doi.org/10.1007/s40593-017-0152-1openalex-snapshot
Detecting and Addressing Frustration in a Serious Game for Military Training
inferredcites →https://doi.org/10.1016/j.addbeh.2016.03.008openalex-snapshot
Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder
inferredcites →https://doi.org/10.1016/j.apmr.2017.10.018openalex-snapshot
Systematic Review on the Effects of Serious Games and Wearable Technology Used in Rehabilitation of Patients With Traumatic Bone and Soft Tissue Injuries
inferredcites →https://doi.org/10.1016/j.apmr.2019.10.195openalex-snapshot
Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis
inferredcites →https://doi.org/10.1016/j.chb.2016.09.062openalex-snapshot
Using gameplay data to examine learning behavior patterns in a serious game
inferredcites →https://doi.org/10.1016/j.chb.2018.03.001openalex-snapshot
Applying learning analytics to students’ interaction in business simulation games. The usefulness of learning analytics to know what students really learn
inferredcites →https://doi.org/10.1016/j.chb.2019.05.036openalex-snapshot
Lessons learned applying learning analytics to assess serious games
inferredcites →https://doi.org/10.1016/j.compedu.2018.01.012openalex-snapshot
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators
inferredcites →https://doi.org/10.1016/j.compedu.2019.103612openalex-snapshot
Applications of data science to game learning analytics data: A systematic literature review
inferredcites →https://doi.org/10.1016/j.compedu.2020.103958openalex-snapshot
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
inferredcites →https://doi.org/10.1016/j.entcom.2018.08.003openalex-snapshot
Player behavior and personality modeling for interactive storytelling in games
inferredcites →https://doi.org/10.1016/j.envsoft.2018.03.023openalex-snapshot
A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2018.10.013openalex-snapshot
The Rise of Motivational Information Systems: A Review of Gamification Research
inferredcites →https://doi.org/10.1016/j.ijmedinf.2019.06.016openalex-snapshot
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
inferredcites →https://doi.org/10.1016/j.ijmst.2021.05.011openalex-snapshot
Interactive mobile equipment safety task-training in surface mining
inferredcites →https://doi.org/10.1016/j.ijresmar.2020.04.005openalex-snapshot
Machine learning and AI in marketing – Connecting computing power to human insights
inferredcites →https://doi.org/10.1016/j.jclepro.2018.10.157openalex-snapshot
Facilitating sustainability transition through serious games: A systematic literature review
inferredcites →https://doi.org/10.1016/j.paid.2019.02.017openalex-snapshot
Game-like personality testing: An emerging mode of personality assessment
inferredcites →https://doi.org/10.1016/j.rser.2017.01.134openalex-snapshot
Gamification and serious games within the domain of domestic energy consumption: A systematic review
inferredcites →https://doi.org/10.1016/j.tele.2021.101568openalex-snapshot
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
inferredcites →https://doi.org/10.1038/d41586-023-00065-6openalex-snapshot
How games can make behavioural science better
inferredcites →https://doi.org/10.1038/s41586-018-0637-6openalex-snapshot
The Moral Machine experiment
inferredcites →https://doi.org/10.1038/s41586-021-03659-0openalex-snapshot
Integrating explanation and prediction in computational social science
inferredcites →https://doi.org/10.1038/s41598-019-41988-3openalex-snapshot
Group size effects and critical mass in public goods games
inferredcites →https://doi.org/10.1038/s43588-020-00005-8openalex-snapshot
Quantifying causality in data science with quasi-experiments
inferredcites →https://doi.org/10.1055/s-0039-1677904openalex-snapshot
Serious Games in Health Professions Education: Review of Trends and Learning Efficacy
inferredcites →https://doi.org/10.1073/pnas.1911517117openalex-snapshot
Universals and variations in moral decisions made in 42 countries by 70,000 participants
inferredcites →https://doi.org/10.1080/00273171.2019.1590794openalex-snapshot
Dynamic Bayesian Network Modeling of Game-Based Diagnostic Assessments
inferredcites →https://doi.org/10.1080/02673843.2019.1590851openalex-snapshot
A systematic review: the influence of social media on depression, anxiety and psychological distress in adolescents
inferredcites →https://doi.org/10.1080/10447318.2017.1420006openalex-snapshot
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
inferredcites →https://doi.org/10.1080/10872981.2018.1438718openalex-snapshot
A systematic review of serious games in medical education: quality of evidence and pedagogical strategy
inferredcites →https://doi.org/10.1080/15213269.2012.727218openalex-snapshot
Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games
inferredcites →https://doi.org/10.1080/22041451.2015.1048039openalex-snapshot
Zynga’s FarmVille, social games, and the ethics of big data mining
inferredcites →https://doi.org/10.1088/1748-9326/aac1c6openalex-snapshot
Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making
inferredcites →https://doi.org/10.1089/cyber.2012.0235openalex-snapshot
Mirrored Morality: An Exploration of Moral Choice in Video Games
inferredcites →https://doi.org/10.1093/oso/9780192897879.001.0001openalex-snapshot
Game Data Science
inferredcites →https://doi.org/10.1097/sih.0000000000000118openalex-snapshot
A Systematic Review of Serious Games in Training Health Care Professionals
inferredcites →https://doi.org/10.1109/cig.2011.6032007openalex-snapshot
Games as personality profiling tools
inferredcites →https://doi.org/10.1109/cog52621.2021.9619026openalex-snapshot
The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy
inferredcites →https://doi.org/10.1109/fie.2017.8190712openalex-snapshot
Cyber security training a survey of serious games in cyber security
inferredcites →https://doi.org/10.1109/icalt.2016.46openalex-snapshot
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities
inferredcites →https://doi.org/10.1109/jtehm.2020.2998055openalex-snapshot
A Review on Serious Games for Dementia Care in Ageing Societies
inferredcites →https://doi.org/10.1109/svr51698.2020.00031openalex-snapshot
Virtual Reality System for Industrial Motor Maintenance Training
inferredcites →https://doi.org/10.1109/taffc.2017.2751602openalex-snapshot
Profiling Players Using Real-World Datasets: Clustering the Data and Correlating the Results with the Big-Five Personality Traits
inferredcites →https://doi.org/10.1109/tg.2018.2791019openalex-snapshot
Implementing Adaptive Game Difficulty Balancing in Serious Games
inferredcites →https://doi.org/10.1109/tlt.2018.2879354openalex-snapshot
Validation of a Cyberbullying Serious Game Using Game Analytics
inferredcites →https://doi.org/10.1109/tlt.2022.3226661openalex-snapshot
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
inferredcites →https://doi.org/10.1111/bjet.12632openalex-snapshot
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities
inferredcites →https://doi.org/10.1111/dar.12611openalex-snapshot
Development and evaluation of ‘Pure Rush’: An online serious game for drug education
inferredcites →https://doi.org/10.1111/ijsa.12376openalex-snapshot
Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation
inferredcites →https://doi.org/10.1111/jcal.12405openalex-snapshot
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
inferredcites →https://doi.org/10.11114/jets.v6i2.2840openalex-snapshot
Trends of Serious Games Research from 2007 to 2017: A Bibliometric Analysis
inferredcites →https://doi.org/10.1126/sciadv.1600451openalex-snapshot
Humans display a reduced set of consistent behavioral phenotypes in dyadic games
inferredcites →https://doi.org/10.1126/science.1167742openalex-snapshot
Computational Social Science
inferredcites →https://doi.org/10.1126/science.aaz8170openalex-snapshot
Computational social science: Obstacles and opportunities
inferredcites →https://doi.org/10.1145/1978942.1979052openalex-snapshot
Introverted elves & conscientious gnomes
inferredcites →https://doi.org/10.1145/2883851.2883953openalex-snapshot
Using game analytics to evaluate puzzle design and level progression in a serious game
inferredcites →https://doi.org/10.1145/3054912openalex-snapshot
Imitation Learning
inferredcites →https://doi.org/10.1145/3116595.3116620openalex-snapshot
Using Serious Game Analytics to Inform Digital Curricular Sequencing
inferredcites →https://doi.org/10.1145/3145814openalex-snapshot
Data-Driven Approaches to Game Player Modeling
inferredcites →https://doi.org/10.1145/3278721.3278770openalex-snapshot
A Computational Model of Commonsense Moral Decision Making
inferredcites →https://doi.org/10.1145/3434780.3436592openalex-snapshot
Review of serious games to educate on gender equality
inferredcites →https://doi.org/10.1145/985692.985733openalex-snapshot
Labeling images with a computer game
inferredcites →https://doi.org/10.1146/annurev.ps.41.020190.002221openalex-snapshot
Personality Structure: Emergence of the Five-Factor Model
inferredcites →https://doi.org/10.1155/2019/4797032openalex-snapshot
A Meta-Analysis of Use of Serious Games in Education over a Decade
inferredcites →https://doi.org/10.1177/0267323120922090openalex-snapshot
Bit by Bit: Social Research in the Digital Age
inferredcites →https://doi.org/10.1179/037178410x12780655704644openalex-snapshot
Development of serious computer game based training module and its integration into working at heights mine site induction—Part I
inferredcites →https://doi.org/10.1186/s40561-018-0078-6openalex-snapshot
Implicit modeling of learners’ personalities in a game-based learning environment using their gaming behaviors
inferredcites →https://doi.org/10.1201/9780429029608openalex-snapshot
Statistical Rethinking
inferredcites →https://doi.org/10.1371/journal.pone.0031362openalex-snapshot
Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment
inferredcites →https://doi.org/10.1503/cmaj.190434openalex-snapshot
Smartphones, social media use and youth mental health
inferredcites →https://doi.org/10.1609/aaai.v30i1.10295openalex-snapshot
Deep Reinforcement Learning with Double Q-Learning
inferredcites →https://doi.org/10.17083/ijsg.v3i1.107openalex-snapshot
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
inferredcites →https://doi.org/10.18239/jornadas_2021.34.27openalex-snapshot
The H2020 project RAYUELA: A fun way to fight cybercrime
inferredcites →https://doi.org/10.2196/13459openalex-snapshot
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review
inferredcites →https://doi.org/10.2196/14549openalex-snapshot
Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis
inferredcites →https://doi.org/10.2196/games.5006openalex-snapshot
A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
inferredcites →https://doi.org/10.24251/hicss.2017.447openalex-snapshot
Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review
inferredcites →https://doi.org/10.3389/fpsyg.2018.01712openalex-snapshot
Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy
inferredcites →https://doi.org/10.3389/fpsyt.2016.00215openalex-snapshot
Serious Games and Gamification for Mental Health: Current Status and Promising Directions
inferredcites →https://doi.org/10.3390/educsci9020155openalex-snapshot
MAthE the Game: A Serious Game for Education and Training in News Verification
inferredcites →https://doi.org/10.3390/informatics6030027openalex-snapshot
FLIGBY—A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship
inferredcites →https://doi.org/10.3390/su10124529openalex-snapshot
On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review
inferredcites →https://doi.org/10.5860/choice.46-0096openalex-snapshot
Persuasive games: the expressive power of videogames
inferredcites →https://doi.org/10.5937/vojtehg66-16367openalex-snapshot
Serious games in military applications

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4648587openalex-extracted
Virtual Harassment, Real Understanding: Using a Serious Game and Bayesian Networks to Study Cyberbullying
inferred← citeshttps://doi.org/10.1007/978-3-031-53865-0_19openalex-snapshot
Immersive Serious Games: Shifting Paradigms from Activism to AI
inferred← citeshttps://doi.org/10.1007/978-3-031-78269-5_7openalex-snapshot
Using LLMs to Adapt Serious Games with Educators in the Loop
inferred← citeshttps://doi.org/10.1007/978-3-032-01429-0_7openalex-snapshot
How AI is Reshaping Creativity: DeepSeek vs ChatGPT Plus in LEGO® SERIOUS PLAY®
inferred← citeshttps://doi.org/10.1007/978-3-662-68950-9_18openalex-snapshot
Künstliche Intelligenz zur Förderung von körperlicher Aktivität
inferred← citeshttps://doi.org/10.1007/978-3-662-70155-3_18openalex-snapshot
Artificial Intelligence to Promote Physical Activity
inferred← citeshttps://doi.org/10.1016/j.compedu.2025.105325openalex-snapshot
Increasing knowledge about plasma and plasma donation through a serious game: Evidence from a mixed-method study
inferred← citeshttps://doi.org/10.1016/j.knosys.2024.111440openalex-snapshot
Generation of probabilistic synthetic data for serious games: A case study on cyberbullying
inferred← citeshttps://doi.org/10.1038/s41598-025-34891-7openalex-snapshot
Social network analysis for crime prediction under social computing and deep learning technology
inferred← citeshttps://doi.org/10.1097/jh9.0000000000000006openalex-snapshot
Potential of serious games as a competency assessment tool for acute care nurses on the blood transfusion procedure
inferred← citeshttps://doi.org/10.1109/access.2025.3544022openalex-snapshot
Serious Games Supported by Virtual Reality—Literature Review
inferred← citeshttps://doi.org/10.1109/atoms69836.2026.11583250openalex-snapshot
Detection of ADHD Using Serious Game-Based EEG Signals with Multiscale Temporal Convolutional Network and Conditional Generative Adversarial Networks
inferred← citeshttps://doi.org/10.1109/citsm67730.2025.11291249openalex-snapshot
The Effectiveness of AI-Based Educational Games in High School Learning: A Study Based on the Technology Readiness Index (TRI)
inferred← citeshttps://doi.org/10.1109/codit66093.2025.11321588openalex-snapshot
Towards a Cross-Domain Ontology for Serious Games
inferred← citeshttps://doi.org/10.1109/cog64752.2025.11114396openalex-snapshot
General Game Playing Hyper-Agents for Ludii
inferred← citeshttps://doi.org/10.1109/dese60595.2023.10468855openalex-snapshot
Role of AI-Supported Serious Simulation Games in Urban Planning Education
inferred← citeshttps://doi.org/10.1109/discover66922.2025.11259006openalex-snapshot
Cricinator: An AI-Driven Cricketer Guessing Game Leveraging Reinforcement Learning
inferred← citeshttps://doi.org/10.1109/iccc64928.2025.10999140openalex-snapshot
Gamified AI-Driven Video Monitoring for Enhanced Rehabilitation in Performance Sports
inferred← citeshttps://doi.org/10.1109/ieir62538.2024.10960181openalex-snapshot
AI-Empowered Human Research Integrating Brain Science and Social Sciences Insights
inferred← citeshttps://doi.org/10.1109/metroxraine58569.2023.10405607openalex-snapshot
Serious Games for Cybersecurity: How to Improve Perception and Human Factors
inferred← citeshttps://doi.org/10.1109/snpd65828.2025.11313522openalex-snapshot
Stinger - An Asymmetric Multiplayer Serious Game for Dengue Awareness
inferred← citeshttps://doi.org/10.1109/worldsuas66815.2025.11199084openalex-snapshot
Designing AI-Enhanced Educational Games for Cognitive Skill Development
inferred← citeshttps://doi.org/10.1145/3706599.3719951openalex-snapshot
Performance or Governance? Serious Game and Workshop as a Tool for Fostering Awareness of Responsible AI
inferred← citeshttps://doi.org/10.1145/3742413.3789164openalex-snapshot
PopSignAI: Towards Using Sign Language Recognition Games to Improve American Sign Language Learning in Novice Signers
inferred← citeshttps://doi.org/10.14236/ewic/eva2025.13openalex-snapshot
Uncanny Guide? The impact of AI on the museum experience
inferred← citeshttps://doi.org/10.15406/jaccoa.2024.16.00603openalex-snapshot
What anesthesiologists need to know about Antidepressants and other Psychotropic Drugs
inferred← citeshttps://doi.org/10.15439/2025f7538openalex-snapshot
Enhancing Socio-Emotional Skills in Children with Autism through AI-Powered Serious Games: A Narrative Review
inferred← citeshttps://doi.org/10.17803/2713-0533.2024.3.29.415-451openalex-snapshot
Generative Artificial Intelligence and Legal Frameworks: Identifying Challenges and Proposing Regulatory Reforms
inferred← citeshttps://doi.org/10.2196/45436openalex-snapshot
Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
inferred← citeshttps://doi.org/10.2196/55231openalex-snapshot
Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation
inferred← citeshttps://doi.org/10.30657/pea.2025.31.10openalex-snapshot
Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
inferred← citeshttps://doi.org/10.32628/cseit251112335openalex-snapshot
The Role of Artificial Intelligence in Revolutionizing Online Gaming: Innovations, Challenges, and Future Prospects
inferred← citeshttps://doi.org/10.3390/a18070410openalex-snapshot
Integrating Machine Learning Techniques and the Theory of Planned Behavior to Assess the Drivers of and Barriers to the Use of Generative Artificial Intelligence: Evidence in Spain
inferred← citeshttps://doi.org/10.3390/app152111606openalex-snapshot
Supporting Serious Game Development with Generative Artificial Intelligence: Mapping Solutions to Lifecycle Stages
inferred← citeshttps://doi.org/10.3390/electronics14040649openalex-snapshot
A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training
inferred← citeshttps://doi.org/10.3390/engproc2024070050openalex-snapshot
Insights into Applying Artificial Intelligence Methods in Action Video Games for Enhancement of Psychomotor Skills
inferred← citeshttps://doi.org/10.3390/soc15030054openalex-snapshot
Gamified Engagement for Data Crowdsourcing and AI Literacy: An Investigation in Affective Communication Through Speech Emotion Recognition
inferred← citeshttps://doi.org/10.3390/soc15030065openalex-snapshot
Using Digital Tools to Understand Global Development Continuums
inferred← citeshttps://doi.org/10.3390/soc16040127openalex-snapshot
Artificial Intelligence in Participatory Environments: Technologies, Ethics, and Literacy Aspects
inferred← citeshttps://doi.org/10.4018/979-8-3373-7225-9.ch011openalex-snapshot
Gamification and Immersive Learning Technologies With AI Agents
inferred← citeshttps://doi.org/10.4018/979-8-3693-2607-7.ch001openalex-snapshot
Dive Into Metaverse
inferred← citeshttps://doi.org/10.4018/979-8-3693-6745-2.ch002openalex-snapshot
Serious Games
inferred← citeshttps://doi.org/10.4018/979-8-3693-8965-2.ch012openalex-snapshot
Artificial Intelligence in Educational Serious Games
inferred← citeshttps://doi.org/10.54097/4m16y426openalex-snapshot
Story Generation in Multi-Agent Systems: A DynamicCollaboration Framework Based on Reinforcement Learning
inferred← citeshttps://doi.org/10.55905/oelv22n3-031openalex-snapshot
Uma revisão sobre a inteligência artificial em jogos sérios para reabilitação cognitiva
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Análise da percepção de estudantes sobre um jogo educacional de resposta a incidentes cibernéticos
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