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A Linear Time BVH Construction Algorithm for Sparse Volumes
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1016/b978-0-12-811986-0.00033-9openalex-snapshot
THRUST: a productivity-oriented library for CUDA
inferredcites →https://doi.org/10.1080/2151237x.2008.10129258openalex-snapshot
Simple Empty-Space Removal for Interactive Volume Rendering
inferredcites →https://doi.org/10.1109/ipdps.2009.5161005openalex-snapshot
Designing efficient sorting algorithms for manycore GPUs
inferredcites →https://doi.org/10.1109/rt.2006.280216openalex-snapshot
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
inferredcites →https://doi.org/10.1109/rt.2007.4342588openalex-snapshot
On fast Construction of SAH-based Bounding Volume Hierarchies
inferredcites →https://doi.org/10.1109/tvcg.2012.151openalex-snapshot
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering
inferredcites →https://doi.org/10.1109/tvcg.2016.2599043openalex-snapshot
A Versatile and Efficient GPU Data Structure for Spatial Indexing
inferredcites →https://doi.org/10.1109/tvcg.2017.2744238openalex-snapshot
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01377.xopenalex-snapshot
Fast BVH Construction on GPUs
inferredcites →https://doi.org/10.1145/1572769.1572792openalex-snapshot
Understanding the efficiency of ray traversal on GPUs
inferredcites →https://doi.org/10.1145/2018323.2018333openalex-snapshot
Simpler and faster HLBVH with work queues
inferredcites →https://doi.org/10.2312/eggh/hpg12/033-037openalex-snapshot
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
inferredcites →https://doi.org/10.2312/pgv.20181097openalex-snapshot
Rapid k-d Tree Construction for Sparse Volume Data
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-662-61755-7_11openalex-snapshot
Towards Spatial Databases using Simulation State Transformations - Providing the Means for High Performance Simulation of Digital Twins in Three-Dimensional Scenarios
inferred← citeshttps://doi.org/10.1007/s00371-020-01886-6openalex-snapshot
OLBVH: octree linear bounding volume hierarchy for volumetric meshes
inferred← citeshttps://doi.org/10.1109/iccsse59359.2023.10245243openalex-snapshot
DistFormer: A High-Accuracy Transformer-Based Collision Distance Estimator for Robotic Arms
inferred← citeshttps://doi.org/10.1109/ldav68558.2025.00009openalex-snapshot
From Soup to Bricks: Fast Clustering of Fine-Grained AMR Hierarchies for Rendering on GPUs
inferred← citeshttps://doi.org/10.1109/sibgrapi51738.2020.00014openalex-snapshot
A Bucket LBVH Construction and Traversal Algorithm for Volumetric Sparse Data
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3327193openalex-snapshot
Residency Octree: A Hybrid Approach for Scalable Web-Based Multi-Volume Rendering
inferred← citeshttps://doi.org/10.1109/vis47514.2020.00026openalex-snapshot
Accelerating Force-Directed Graph Drawing with RT Cores
inferred← citeshttps://doi.org/10.1109/visual.2019.8933631openalex-snapshot
Hybrid Grids for Sparse Volume Rendering
inferred← citeshttps://doi.org/10.1111/cgf.142662openalex-snapshot
A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.14857openalex-snapshot
State‐of‐the‐art in Large‐Scale Volume Visualization Beyond Structured Data
inferred← citeshttps://doi.org/10.1111/cgf.15095openalex-snapshot
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data
inferred← citeshttps://doi.org/10.36227/techrxiv.11416422openalex-snapshot
Comparing Hierarchical Data Structures for Sparse Volume Rendering with Empty Space Skipping
inferred← citeshttps://doi.org/10.36227/techrxiv.11416422.v1openalex-snapshot
Comparing Hierarchical Data Structures for Sparse Volume Rendering with Empty Space Skipping
inferred← citeshttps://doi.org/10.36227/techrxiv.11473761.v1openalex-snapshot
Adding Custom Intersectors to the C++ Ray Tracing Template Library Visionaray
inferred← citeshttps://doi.org/10.36227/techrxiv.12568583.v1openalex-snapshot
Augmenting Image Warping-Based Remote Volume Rendering with Ray Tracing
inferred← citeshttps://doi.org/10.48550/arxiv.2309.04393openalex-snapshot
Residency Octree: A Hybrid Approach for Scalable Web-Based Multi-Volume Rendering
inferred← citeshttps://doi.org/10.70675/761aa4d6z421dz4ae4z8045zea0978d0284fopenalex-snapshot
Architecture out-of-core basée GPU pour de la visualisation interactive de séries temporelles de données AMR
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