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Image-Space Caustics and Curvatures

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.119openalex-snapshot
Optimized motion simplification for crowd animation
inferredcites →https://doi.org/10.1002/cav.15openalex-snapshot
On‐line motion blending for real‐time locomotion generation
inferredcites →https://doi.org/10.1007/978-3-540-24671-8_2openalex-snapshot
General Linear Cameras
inferredcites →https://doi.org/10.1007/978-3-642-04018-4openalex-snapshot
Computational Line Geometry
inferredcites →https://doi.org/10.1007/s11263-005-3220-1openalex-snapshot
Non-Single Viewpoint Catadioptric Cameras: Geometry and Analysis
inferredcites →https://doi.org/10.1080/10867651.1998.10487493openalex-snapshot
Practical Parameterization of Rotations Using the Exponential Map
inferredcites →https://doi.org/10.1080/2151237x.2008.10129252openalex-snapshot
Reducing Noise in Image-Space Caustics with Variable-Sized Splatting
inferredcites →https://doi.org/10.1109/38.626968openalex-snapshot
Interpolation synthesis of articulated figure motion
inferredcites →https://doi.org/10.1109/38.708559openalex-snapshot
Verbs and adverbs: multidimensional motion interpolation
inferredcites →https://doi.org/10.1109/cvpr.2005.228openalex-snapshot
Modelling Reflections via Multiperspective Imaging
inferredcites →https://doi.org/10.1109/icpr.2002.1047975openalex-snapshot
Human motion signatures: analysis, synthesis, recognition
inferredcites →https://doi.org/10.1109/tvcg.2007.32openalex-snapshot
Caustics Mapping: An Image-Space Technique for Real-Time Caustics
inferredcites →https://doi.org/10.1111/1467-8659.00433openalex-snapshot
Representing Animations by Principal Components
inferredcites →https://doi.org/10.1111/1467-8659.00516openalex-snapshot
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation
inferredcites →https://doi.org/10.1111/1467-8659.t01-2-00708openalex-snapshot
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
inferredcites →https://doi.org/10.1111/1467-8659.t01-2-00709openalex-snapshot
Real‐Time Caustics
inferredcites →https://doi.org/10.1111/j.1365-3121.1992.tb00605.xopenalex-snapshot
STATISTICS FOR SPATIAL DATA
inferredcites →https://doi.org/10.1137/s0895479896305696openalex-snapshot
A Multilinear Singular Value Decomposition
inferredcites →https://doi.org/10.1145/1015706.1015725openalex-snapshot
TensorTextures
inferredcites →https://doi.org/10.1145/1015706.1015754openalex-snapshot
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
inferredcites →https://doi.org/10.1145/1015706.1015760openalex-snapshot
Automated extraction and parameterization of motions in large data sets
inferredcites →https://doi.org/10.1145/1053427.1053443openalex-snapshot
Geopostors
inferredcites →https://doi.org/10.1145/1073204.1073248openalex-snapshot
Performance animation from low-dimensional control signals
inferredcites →https://doi.org/10.1145/1073204.1073294openalex-snapshot
Adaptive dynamics of articulated bodies
inferredcites →https://doi.org/10.1145/1073204.1073313openalex-snapshot
Geostatistical motion interpolation
inferredcites →https://doi.org/10.1145/1073368.1073410openalex-snapshot
Fast and accurate goal-directed motion synthesis for crowds
inferredcites →https://doi.org/10.1145/1111411.1111428openalex-snapshot
Splatting indirect illumination
inferredcites →https://doi.org/10.1145/1111411.1111439openalex-snapshot
Interactive image-space techniques for approximating caustics
inferredcites →https://doi.org/10.1145/1141911.1141971openalex-snapshot
Compression of motion capture databases
inferredcites →https://doi.org/10.1145/1141911.1141981openalex-snapshot
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
inferredcites →https://doi.org/10.1145/1198555.1198797openalex-snapshot
Photon mapping on programmable graphics hardware
inferredcites →https://doi.org/10.1145/1198555.1198798openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/1230100.1230123openalex-snapshot
Parametric motion graphs
inferredcites →https://doi.org/10.1145/1268517.1268548openalex-snapshot
Interactive refractions with total internal reflection
inferredcites →https://doi.org/10.1145/1401132.1401202openalex-snapshot
Motion graphs
inferredcites →https://doi.org/10.1145/192161.192261openalex-snapshot
Method of displaying optical effects within water using accumulation buffer
inferredcites →https://doi.org/10.1145/311535.311536openalex-snapshot
Physically based motion transformation
inferredcites →https://doi.org/10.1145/383259.383282openalex-snapshot
Topology matching for fully automatic similarity estimation of 3D shapes
inferredcites →https://doi.org/10.1145/566570.566606openalex-snapshot
Interactive motion generation from examples
inferredcites →https://doi.org/10.1145/566570.566607openalex-snapshot
Interactive control of avatars animated with human motion data
inferredcites →https://doi.org/10.1145/566654.566640openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/800031.808588openalex-snapshot
Beam tracing polygonal objects
inferredcites →https://doi.org/10.1201/b10685openalex-snapshot
Realistic Image Synthesis Using Photon Mapping
inferredcites →https://doi.org/10.20380/gi1997.01openalex-snapshot
Simulation levels of detail for real-time animation
inferredcites →https://doi.org/10.2312/egwr/egsr04/111-121openalex-snapshot
Realtime Caustics Using Distributed Photon Mapping
inferredcites →https://doi.org/10.5555/1218064.1218082openalex-snapshot
Segment-based human motion compression
inferredcites →https://doi.org/10.5555/1218064.1218104openalex-snapshot
Fat graphs: constructing an interactive character with continuous controls
inferredcites →https://doi.org/10.5555/1218064.1218105openalex-snapshot
Precomputed search trees: planning for interactive goal-driven animation
inferredcites →https://doi.org/10.5555/846276.846307openalex-snapshot
Flexible automatic motion blending with registration curves
inferredcites →https://doi.org/10.5860/choice.32-4553openalex-snapshot
Geometric differentiation: for the intelligence of curves and surfaces

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-642-10520-3_5openalex-snapshot
Bilateral Filtered Shadow Maps
inferred← citeshttps://doi.org/10.1007/978-3-642-33179-4_9openalex-snapshot
Adaptive Spectral Mapping for Real-Time Dispersive Refraction
inferred← citeshttps://doi.org/10.1007/s00371-008-0229-9openalex-snapshot
Caustic spot light for rendering caustics
inferred← citeshttps://doi.org/10.1007/s00371-011-0639-yopenalex-snapshot
Efficient screen-space approach to high-quality multiscale ambient occlusion
inferred← citeshttps://doi.org/10.1007/s00371-013-0856-7openalex-snapshot
Dual space directional occlusion
inferred← citeshttps://doi.org/10.1007/s11042-015-2655-9openalex-snapshot
Ray tracing-based interactive diffuse indirect illumination
inferred← citeshttps://doi.org/10.1016/j.cag.2010.08.002openalex-snapshot
Cosine lobes for interactive direct lighting in dynamic scenes
inferred← citeshttps://doi.org/10.1080/2165347x.2012.676341openalex-snapshot
Normal Mapping with Low-Frequency Precomputed Visibility
inferred← citeshttps://doi.org/10.1109/access.2021.3109663openalex-snapshot
Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines
inferred← citeshttps://doi.org/10.1109/cad/graphics.2011.24openalex-snapshot
Real-Time Volume Caustics with Image-Based Photon Tracing
inferred← citeshttps://doi.org/10.1109/cadgraphics.2013.24openalex-snapshot
P-RPF: Pixel-Based Random Parameter Filtering for Monte Carlo Rendering
inferred← citeshttps://doi.org/10.1109/ic-nc.2010.18openalex-snapshot
Screen-Space Ambient Occlusion through Summed-Area Tables
inferred← citeshttps://doi.org/10.1109/ismar.2011.6092384openalex-snapshot
Light factorization for mixed-frequency shadows in augmented reality
inferred← citeshttps://doi.org/10.1109/rt.2008.4634627openalex-snapshot
Interactive volumetric shadows in participating media with single-scattering
inferred← citeshttps://doi.org/10.1109/tgrs.2013.2268388openalex-snapshot
Image Distortion Effects in SAR Subsurface Imaging and a New Iterative Approach for Refocusing and Coregistration
inferred← citeshttps://doi.org/10.1109/tvcg.2009.97openalex-snapshot
Interactive Indirect Illumination Using Adaptive Multiresolution Splatting
inferred← citeshttps://doi.org/10.1109/vs-games.2011.14openalex-snapshot
Approximate Visibility Grids for Interactive Indirect Illumination
inferred← citeshttps://doi.org/10.1111/cgf.12257openalex-snapshot
Visibility Silhouettes for Semi‐Analytic Spherical Integration
inferred← citeshttps://doi.org/10.1111/cgf.12685openalex-snapshot
Path‐space Motion Estimation and Decomposition for Robust Animation Filtering
inferred← citeshttps://doi.org/10.1111/cgf.13783openalex-snapshot
Deep‐learning the Latent Space of Light Transport
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01256.xopenalex-snapshot
Geometry‐Aware Framebuffer Level of Detail
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01266.xopenalex-snapshot
Fast Soft Self‐Shadowing on Dynamic Height Fields
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2008.01296.xopenalex-snapshot
Real‐Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01364.xopenalex-snapshot
Shadowing Dynamic Scenes with Arbitrary BRDFs
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01490.xopenalex-snapshot
Fast Global Illumination on Dynamic Height Fields
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01491.xopenalex-snapshot
Hierarchical Image‐Space Radiosity for Interactive Global Illumination
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01587.xopenalex-snapshot
Multi‐Perspective Modelling, Rendering and Imaging
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2010.01741.xopenalex-snapshot
Visibility Editing For All‐Frequency Shadow Design
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2011.01992.xopenalex-snapshot
Importance Point Projection for GPU‐based Final Gathering
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.02093.xopenalex-snapshot
The State of the Art in Interactive Global Illumination
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03052.xopenalex-snapshot
Real‐time Rendering of Dynamic Scenes under All‐frequency Lighting using Integral Spherical Gaussian
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2012.03134.xopenalex-snapshot
Pre‐convolved Radiance Caching
inferred← citeshttps://doi.org/10.1145/1409060.1409082openalex-snapshot
Imperfect shadow maps for efficient computation of indirect illumination
inferred← citeshttps://doi.org/10.1145/1409060.1409109openalex-snapshot
Line-art illustration of dynamic and specular surfaces
inferred← citeshttps://doi.org/10.1145/1457515.1409082openalex-snapshot
Imperfect shadow maps for efficient computation of indirect illumination
inferred← citeshttps://doi.org/10.1145/1507149.1507162openalex-snapshot
Multiresolution splatting for indirect illumination
inferred← citeshttps://doi.org/10.1145/1508044.1508094openalex-snapshot
Multiperspective modeling, rendering, and imaging
inferred← citeshttps://doi.org/10.1145/1572769.1572784openalex-snapshot
Image space gathering
inferred← citeshttps://doi.org/10.1145/1597990.1598042openalex-snapshot
Normal mapping with low-frequency precomputed visibility
inferred← citeshttps://doi.org/10.1145/1609967.1609971openalex-snapshot
Perceptual influence of approximate visibility in indirect illumination
inferred← citeshttps://doi.org/10.1145/1618452.1618478openalex-snapshot
Micro-rendering for scalable, parallel final gathering
inferred← citeshttps://doi.org/10.1145/1661412.1618478openalex-snapshot
Micro-rendering for scalable, parallel final gathering
inferred← citeshttps://doi.org/10.1145/1665817.1722963openalex-snapshot
Casting Shadows in Real Time
inferred← citeshttps://doi.org/10.1145/1670252.1670282openalex-snapshot
GPU-based refraction and caustics rendering on depth textures
inferred← citeshttps://doi.org/10.1145/1730804.1730821openalex-snapshot
Cascaded light propagation volumes for real-time indirect illumination
inferred← citeshttps://doi.org/10.1145/1730804.1730822openalex-snapshot
Interactive volume caustics in single-scattering media
inferred← citeshttps://doi.org/10.1145/1730804.1730829openalex-snapshot
Volumetric obscurance
inferred← citeshttps://doi.org/10.1145/1730804.1730984openalex-snapshot
Ambient occlusion volumes
inferred← citeshttps://doi.org/10.1145/1944745.1944748openalex-snapshot
Subpixel reconstruction antialiasing for deferred shading
inferred← citeshttps://doi.org/10.1145/1944745.1944753openalex-snapshot
Real-time volume caustics with adaptive beam tracing
inferred← citeshttps://doi.org/10.1145/1964921.1964924openalex-snapshot
A programmable system for artistic volumetric lighting
inferred← citeshttps://doi.org/10.1145/2024156.2024212openalex-snapshot
Modular Radiance Transfer
inferred← citeshttps://doi.org/10.1145/2070781.2024212openalex-snapshot
Modular Radiance Transfer
inferred← citeshttps://doi.org/10.1145/2167076.2167081openalex-snapshot
Sparse zonal harmonic factorization for efficient SH rotation
inferred← citeshttps://doi.org/10.1145/2556700.2556708openalex-snapshot
Deep screen space
inferred← citeshttps://doi.org/10.1145/3306131.3317029openalex-snapshot
High-quality object-space dynamic ambient occlusion for characters using Bi-level regression
inferred← citeshttps://doi.org/10.1145/3321361openalex-snapshot
Real-Time Rendering with Lighting Grid Hierarchy
inferred← citeshttps://doi.org/10.17077/etd.zyi0biuyopenalex-snapshot
Multiresolution image-space rendering for interactive global illumination
inferred← citeshttps://doi.org/10.18725/oparu-3908openalex-snapshot
Acceleration methods for ray tracing based global illumination
inferred← citeshttps://doi.org/10.2312/eggh/hpg10/067-075openalex-snapshot
Edge-Avoiding À-TrousWavelet Transform for fast Global Illumination Filtering
inferred← citeshttps://doi.org/10.2312/hpg.20161195openalex-snapshot
Deep G-Buffers for Stable Global Illumination Approximation
inferred← citeshttps://doi.org/10.2478/jaiscr-2014-0020openalex-snapshot
Dimensionality Reduction of Dynamic Mesh Animations Using HO-SVD
inferred← citeshttps://doi.org/10.32657/10356/21079openalex-snapshot
Using subdivision surfaces and PN triangles for game applications
inferred← citeshttps://doi.org/10.5555/1921479.1921488openalex-snapshot
Ambient occlusion volumes
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