On the public citation graph

Temporal Characterization and Prediction of VR Traffic: A Network Slicing Use Case

0 signed · 74 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/j.comcom.2021.06.029openalex-snapshot
A survey on 360-degree video: Coding, quality of experience and streaming
inferredcites →https://doi.org/10.1016/j.comcom.2022.03.006openalex-snapshot
Cloud-gaming: Analysis of Google Stadia traffic
inferredcites →https://doi.org/10.1016/j.comnet.2019.106984openalex-snapshot
5G network slicing using SDN and NFV: A survey of taxonomy, architectures and future challenges
inferredcites →https://doi.org/10.1080/00031305.1984.10483185openalex-snapshot
The Double Exponential Distribution: Using Calculus to Find a Maximum Likelihood Estimator
inferredcites →https://doi.org/10.1080/03610918.2016.1202271openalex-snapshot
Robust linear regression: A review and comparison
inferredcites →https://doi.org/10.1109/38.250915openalex-snapshot
A conceptual virtual reality model
inferredcites →https://doi.org/10.1109/90.663939openalex-snapshot
A control-theoretic approach to adapting VBR compressed video for transport over a CBR communications channel
inferredcites →https://doi.org/10.1109/access.2018.2817288openalex-snapshot
Communication-Constrained Mobile Edge Computing Systems for Wireless Virtual Reality: Scheduling and Tradeoff
inferredcites →https://doi.org/10.1109/access.2019.2940435openalex-snapshot
ARMA-Prediction-Based Online Adaptive Dynamic Resource Allocation in Wireless Virtualized Network
inferredcites →https://doi.org/10.1109/access.2021.3113162openalex-snapshot
An Open Framework for Analyzing and Modeling XR Network Traffic
inferredcites →https://doi.org/10.1109/comst.2014.2363139openalex-snapshot
From QoS to QoE: A Tutorial on Video Quality Assessment
inferredcites →https://doi.org/10.1109/comst.2022.3158270openalex-snapshot
A Survey of Intelligent Network Slicing Management for Industrial IoT: Integrated Approaches for Smart Transportation, Smart Energy, and Smart Factory
inferredcites →https://doi.org/10.1109/globecom46510.2021.9685808openalex-snapshot
Virtual Reality Gaming on the Cloud: A Reality Check
inferredcites →https://doi.org/10.1109/icc.2019.8761907openalex-snapshot
Real-Time Network Slicing with Uncertain Demand: A Deep Learning Approach
inferredcites →https://doi.org/10.1109/icme.2008.4607528openalex-snapshot
Distortion estimation in CBR channel and its application for H.264 rate control
inferredcites →https://doi.org/10.1109/ieeestd.2021.9416950openalex-snapshot
IEEE Standard for Head-Mounted Display (HMD)-Based Virtual Reality(VR) Sickness Reduction Technology
inferredcites →https://doi.org/10.1109/infocom.2017.8057230openalex-snapshot
Mobile traffic forecasting for maximizing 5G network slicing resource utilization
inferredcites →https://doi.org/10.1109/itc3249928.2020.00027openalex-snapshot
Flexible Network Slicing Assisted 5G for Video Streaming with Effective and Efficient Isolation
inferredcites →https://doi.org/10.1109/jsac.2019.2933893openalex-snapshot
Multi-Tenant Cross-Slice Resource Orchestration: A Deep Reinforcement Learning Approach
inferredcites →https://doi.org/10.1109/jsac.2020.3041405openalex-snapshot
Dynamic RAN Slicing for Service-Oriented Vehicular Networks via Constrained Learning
inferredcites →https://doi.org/10.1109/lcomm.2017.2701803openalex-snapshot
Hierarchical Matching Game for Service Selection and Resource Purchasing in Wireless Network Virtualization
inferredcites →https://doi.org/10.1109/mcom.001.2000753openalex-snapshot
Reliability-Aware Network Slicing in Elastic Demand Scenarios
inferredcites →https://doi.org/10.1109/mcom.2018.1701319openalex-snapshot
5G RAN Slicing for Verticals: Enablers and Challenges
inferredcites →https://doi.org/10.1109/mwc.001.2100338openalex-snapshot
AI-Native Network Slicing for 6G Networks
inferredcites →https://doi.org/10.1109/mwc.2019.1800234openalex-snapshot
An Overview of Network Slicing for 5G
inferredcites →https://doi.org/10.1109/ojvt.2020.2965100openalex-snapshot
AI-Assisted Network-Slicing Based Next-Generation Wireless Networks
inferredcites →https://doi.org/10.1109/surv.2013.010413.00071openalex-snapshot
A Survey of VBR Video Traffic Models
inferredcites →https://doi.org/10.1109/tccn.2018.2878028openalex-snapshot
Multi-Scale Hierarchical Resource Management for Wireless Network Virtualization
inferredcites →https://doi.org/10.1109/tcomm.2018.2850303openalex-snapshot
Virtual Reality Over Wireless Networks: Quality-of-Service Model and Learning-Based Resource Management
inferredcites →https://doi.org/10.1109/tcomm.2019.2900624openalex-snapshot
Data Correlation-Aware Resource Management in Wireless Virtual Reality (VR): An Echo State Transfer Learning Approach
inferredcites →https://doi.org/10.1109/tip.2008.2001046openalex-snapshot
Iterative Rate-Distortion Optimization of H.264 With Constant Bit Rate Constraint
inferredcites →https://doi.org/10.1109/tnet.2019.2924471openalex-snapshot
RL-NSB: Reinforcement Learning-Based 5G Network Slice Broker
inferredcites →https://doi.org/10.1109/tnsm.2019.2923265openalex-snapshot
Resource Sharing Efficiency in Network Slicing
inferredcites →https://doi.org/10.1109/tvcg.2019.2899233openalex-snapshot
Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument
inferredcites →https://doi.org/10.1109/vr.2009.4811041openalex-snapshot
Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data
inferredcites →https://doi.org/10.1109/vr.2017.7892302openalex-snapshot
Estimating the motion-to-photon latency in head mounted displays
inferredcites →https://doi.org/10.1109/vr46266.2020.00086openalex-snapshot
Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter
inferredcites →https://doi.org/10.1109/wowmom54355.2022.00060openalex-snapshot
Temporal Characterization of XR Traffic with Application to Predictive Network Slicing
inferredcites →https://doi.org/10.1145/3139131.3139137openalex-snapshot
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder
inferredcites →https://doi.org/10.1145/3209582.3209592openalex-snapshot
On the Theory of Function Placement and Chaining for Network Function Virtualization
inferredcites →https://doi.org/10.1145/3323679.3326521openalex-snapshot
RAN Resource Usage Prediction for a 5G Slice Broker
inferredcites →https://doi.org/10.1145/3458335.3460963openalex-snapshot
Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE
inferredcites →https://doi.org/10.1145/3460797.3460807openalex-snapshot
An ns-3 implementation of a bursty traffic framework for virtual reality sources
inferredcites →https://doi.org/10.1147/rd.434.0489openalex-snapshot
Single-pass constant- and variable-bit-rate MPEG-2 video compression
inferredcites →https://doi.org/10.1214/aos/1176345451openalex-snapshot
Gauss and the Invention of Least Squares
inferredcites →https://doi.org/10.2307/1913643openalex-snapshot
Regression Quantiles
inferredcites →https://doi.org/10.23919/cnsm52442.2021.9615562openalex-snapshot
An Analysis of Cloud Gaming Platforms Behavior under Different Network Constraints
inferredcites →https://doi.org/10.3390/electronics7090171openalex-snapshot
Time Sequential Motion-to-Photon Latency Measurement System for Virtual Reality Head-Mounted Displays
inferredcites →https://doi.org/10.3390/network1030015openalex-snapshot
A Network Analysis on Cloud Gaming: Stadia, GeForce Now and PSNow
inferredcites →https://doi.org/10.3390/s17051112openalex-snapshot
Photosensor-Based Latency Measurement System for Head-Mounted Displays
inferredcites →https://doi.org/10.3390/s21041387openalex-snapshot
Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4717963openalex-extracted
Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming Over Wi-Fi Using Unity Render Streaming
inferred← citeshttps://doi.org/10.1016/j.comcom.2025.108368openalex-snapshot
Cooperative access resource orchestration for extended reality services in spatially dense scenarios
inferred← citeshttps://doi.org/10.1016/j.future.2025.107971openalex-snapshot
AI-driven orchestration at scale: Estimating service metrics on national-wide testbeds
inferred← citeshttps://doi.org/10.1109/access.2025.3599356openalex-snapshot
Unleashing AI-Empowered Slices on Mobile Networks for Natively Cognitive Service Delivery
inferred← citeshttps://doi.org/10.1109/bmsb62888.2024.10608350openalex-snapshot
NSM2: Network Slice Management and Monitoring Using Machine Learning For AR/VR Applications
inferred← citeshttps://doi.org/10.1109/cac63892.2024.10864550openalex-snapshot
Modeling and evaluation design of heterogeneous media networks considering quality of experience
inferred← citeshttps://doi.org/10.1109/gcwkshp64532.2024.11100806openalex-snapshot
Spatio-Temporal Traffic Prediction Using Crossover Attention for Communications and Networking
inferred← citeshttps://doi.org/10.1109/globecom54140.2023.10437897openalex-snapshot
Transfer Learning for Online Prediction of Virtual Reality Cloud Gaming Traffic
inferred← citeshttps://doi.org/10.1109/icc52391.2025.11161982openalex-snapshot
Modeling Virtual Reality Traffic with Head Movement in Remote Rendering
inferred← citeshttps://doi.org/10.1109/iscc61673.2024.10733604openalex-snapshot
Quality of Experience for immersive media: from content creation to rendering
inferred← citeshttps://doi.org/10.1109/ispa58351.2023.10279378openalex-snapshot
The EXtended Reality Quality Riddle: A Technological and Sociological Survey
inferred← citeshttps://doi.org/10.1109/jiot.2025.3567111openalex-snapshot
A Unified QoS-Aware Multiplexing Framework for Next-Generation Immersive Communication With Legacy Wireless Applications
inferred← citeshttps://doi.org/10.1109/jiot.2025.3633587openalex-snapshot
Mobility-Aware Resource Provisioning for Edge-Assisted Extended Reality Services
inferred← citeshttps://doi.org/10.1109/jsac.2026.3655307openalex-snapshot
Delay-Reliability Aware Downlink Scheduling for Multi-Sensory Immersive Extended Reality in NextG
inferred← citeshttps://doi.org/10.1109/ojcoms.2024.3409472openalex-snapshot
How to Model Cloud VR: An Empirical Study of Features That Matter
inferred← citeshttps://doi.org/10.1109/tmc.2023.3326893openalex-snapshot
An eXtended Reality Offloading IP Traffic Dataset and Models
inferred← citeshttps://doi.org/10.1109/tmlcn.2025.3555975openalex-snapshot
Spatio-Temporal Predictive Learning Using Crossover Attention for Communications and Networking Applications
inferred← citeshttps://doi.org/10.1109/twc.2026.3668104openalex-snapshot
Statistical Analysis and End-to-End Performance Evaluation of Traffic Models for Automotive Data
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00032openalex-snapshot
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities
inferred← citeshttps://doi.org/10.1109/wcnc61545.2025.10978784openalex-snapshot
Service-Aware Maximum Likelihood-Based Network Slicing for Live Low-Latency Streaming
inferred← citeshttps://doi.org/10.1145/3625468.3652187openalex-snapshot
Questset
inferred← citeshttps://doi.org/10.1145/3625468.3652190openalex-snapshot
Boston Twin
inferred← citeshttps://doi.org/10.21203/rs.3.rs-3310980/v1openalex-snapshot
Metaverse in Multimedia Gaming: Quality of Experience (QoE) Challenges and Standards Requirements for Immersive Media Consumption
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.