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Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1109/2945.879785openalex-snapshot
Fast ray-tracing of rectilinear volume data using distance transforms
inferredcites →https://doi.org/10.1109/tvcg.2003.1196003openalex-snapshot
A model for volume lighting and modeling
inferredcites →https://doi.org/10.1109/vbc.1990.109298openalex-snapshot
Incremental generation of projections of CT-volumes
inferredcites →https://doi.org/10.1109/visual.2001.964521openalex-snapshot
Accelerated volume ray-casting using texture mapping
inferredcites →https://doi.org/10.1109/visual.2002.1183764openalex-snapshot
Interactive translucent volume rendering and procedural modeling
inferredcites →https://doi.org/10.1109/visual.2002.1183776openalex-snapshot
A new object-order ray-casting algorithm
inferredcites →https://doi.org/10.1109/visual.2003.1250384openalex-snapshot
Acceleration techniques for GPU-based volume rendering
inferredcites →https://doi.org/10.1109/visual.2003.1250388openalex-snapshot
Empty space skipping and occlusion clipping for texture-based volume rendering
inferredcites →https://doi.org/10.1109/visual.2003.1250390openalex-snapshot
Hardware-based ray casting for tetrahedral meshes
inferredcites →https://doi.org/10.1109/visual.2004.63openalex-snapshot
Light weight space leaping using ray coherence
inferredcites →https://doi.org/10.1145/197938.197972openalex-snapshot
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
inferredcites →https://doi.org/10.1145/311535.311563openalex-snapshot
The VolumePro real-time ray-casting system
inferredcites →https://doi.org/10.1145/353888.353901openalex-snapshot
The ULTRAVIS system
inferredcites →https://doi.org/10.1145/383507.383515openalex-snapshot
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
inferredcites →https://doi.org/10.5555/2386472.2386498openalex-snapshot
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
inferredcites →https://doi.org/10.5555/602099.602114openalex-snapshot
Interactive translucent volume rendering and procedural modeling
inferredcites →https://doi.org/10.5555/602099.602129openalex-snapshot
Fast and reliable space leaping for interactive volume rendering
inferredcites →https://doi.org/10.5555/602099.602130openalex-snapshot
A new object-order ray-casting algorithm
inferredcites →https://doi.org/10.5555/769922.769948openalex-snapshot
Smart hardware-accelerated volume rendering
inferredcites →https://doi.org/10.5555/949845.949862openalex-snapshot
Accelerating volume animation by space-leaping

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s00371-006-0028-0openalex-snapshot
Spectral volume rendering using GPU-based raycasting
inferred← citeshttps://doi.org/10.1007/s00371-008-0299-8openalex-snapshot
Interactive HDR lighting of dynamic participating media
inferred← citeshttps://doi.org/10.1007/s10278-010-9321-6openalex-snapshot
Volume Visualization: A Technical Overview with a Focus on Medical Applications
inferred← citeshttps://doi.org/10.1007/s11042-016-3388-0openalex-snapshot
A real-time display methods for large-scale human body data
inferred← citeshttps://doi.org/10.1016/j.cag.2009.10.006openalex-snapshot
A shared-scene-graph image-warping architecture for VR: Low latency versus image quality
inferred← citeshttps://doi.org/10.1016/j.compmedimag.2012.04.001openalex-snapshot
Interactive GPU-based maximum intensity projection of large medical data sets using visibility culling based on the initial occluder and the visible block classification
inferred← citeshttps://doi.org/10.1016/j.ijheatmasstransfer.2008.09.045openalex-snapshot
Shaker-based heat and mass transfer in liquid metal cooled engine valves
inferred← citeshttps://doi.org/10.1016/j.ins.2015.03.026openalex-snapshot
Hybrid architecture for 3D visualization of ultrasonic data
inferred← citeshttps://doi.org/10.1016/j.parco.2006.12.002openalex-snapshot
Adaptive load balancing for raycasting of non-uniformly bricked volumes
inferred← citeshttps://doi.org/10.1016/j.ultramic.2015.10.012openalex-snapshot
The Ettention software package
inferred← citeshttps://doi.org/10.1063/1.2909661openalex-snapshot
Direct numerical simulation and analysis of instability enhancing parameters in liquid sheets at moderate Reynolds numbers
inferred← citeshttps://doi.org/10.1109/pacificvis.2008.4475453openalex-snapshot
Second Order Pre-Integrated Volume Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2006.146openalex-snapshot
Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
inferred← citeshttps://doi.org/10.1109/tvcg.2010.116openalex-snapshot
Sort-First Parallel Volume Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2017.2744238openalex-snapshot
SparseLeap: Efficient Empty Space Skipping for Large-Scale Volume Rendering
inferred← citeshttps://doi.org/10.1109/tvcg.2019.2956697openalex-snapshot
Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution
inferred← citeshttps://doi.org/10.1142/s0219467812500258openalex-snapshot
EXPLORING GPU- AND CLUSTER-BASED IMPROVEMENTS FOR OVER-SAMPLED VOLUME RAY CASTING OPACITY CORRECTION
inferred← citeshttps://doi.org/10.1145/1666778.1666820openalex-snapshot
GPU accelerated isosurface volume rendering using depth-based coherence
inferred← citeshttps://doi.org/10.21609/jiki.v3i2.143openalex-snapshot
inferred← citeshttps://doi.org/10.2312/vg/vg-pbg08/147-154openalex-snapshot
Accelerating Volume Raycasting using Occlusion Frustums
inferred← citeshttps://doi.org/10.2312/vmv.20161346openalex-snapshot
Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation
inferred← citeshttps://doi.org/10.5555/2386173.2386177openalex-snapshot
Acceleration of opacity correction mechanisms for over-sampled volume ray casting
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