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Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s11199-007-9307-0openalex-snapshot
Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines
inferredcites →https://doi.org/10.1016/j.adolescence.2003.10.009openalex-snapshot
An update on the effects of playing violent video games
inferredcites →https://doi.org/10.1016/j.avb.2007.01.001openalex-snapshot
Evidence for publication bias in video game violence effects literature: A meta-analytic review
inferredcites →https://doi.org/10.1016/j.chb.2013.07.014openalex-snapshot
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
inferredcites →https://doi.org/10.1016/j.jesp.2006.05.003openalex-snapshot
The effect of video game violence on physiological desensitization to real-life violence
inferredcites →https://doi.org/10.1023/a:1018709905920openalex-snapshot
An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior
inferredcites →https://doi.org/10.1037/xap0000050openalex-snapshot
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression.
inferredcites →https://doi.org/10.1080/00335630.2013.835491openalex-snapshot
An Epideictic Dimension of Symbolic Violence in Disney'sBeauty and the Beast: Inter-Generational Lessons in Romanticizing and Tolerating Intimate Partner Violence
inferredcites →https://doi.org/10.1080/03637750500111781openalex-snapshot
Internet Fantasy Violence: A Test of Aggression in an Online Game
inferredcites →https://doi.org/10.1080/08838151.2012.705199openalex-snapshot
Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public
inferredcites →https://doi.org/10.1080/08838151.2014.999917openalex-snapshot
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity
inferredcites →https://doi.org/10.1080/1369118x.2011.642401openalex-snapshot
INTERSECTING OPPRESSIONS AND ONLINE COMMUNITIES
inferredcites →https://doi.org/10.1080/14626260903290323openalex-snapshot
Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys
inferredcites →https://doi.org/10.1080/14680777.2015.1006652openalex-snapshot
Playing With Our Selves
inferredcites →https://doi.org/10.1089/cpb.2004.7.714openalex-snapshot
Gender Stereotypes, Aggression, and Computer Games: An Online Survey of Women
inferredcites →https://doi.org/10.1111/b.9781405105958.2003.00014.xopenalex-snapshot
The Blackwell Companion to Major Contemporary Social Theorists
inferredcites →https://doi.org/10.1111/j.1460-2466.2009.01453.xopenalex-snapshot
Looking for Gender: Gender Roles and Behaviors Among Online Gamers
inferredcites →https://doi.org/10.1177/0038038597031004006openalex-snapshot
The Undersocialised Conception of the Embodied Agent in Modern Sociology
inferredcites →https://doi.org/10.1177/1461444809105354openalex-snapshot
The virtual census: representations of gender, race and age in video games
inferredcites →https://doi.org/10.1177/1461444812440159openalex-snapshot
Want to be on the top? Algorithmic power and the threat of invisibility on Facebook
inferredcites →https://doi.org/10.1177/1461444814530821openalex-snapshot
How male young adults construe their playing style in violent video games
inferredcites →https://doi.org/10.1177/1461444815608807openalex-snapshot
#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures
inferredcites →https://doi.org/10.1177/1532708603254896openalex-snapshot
Can Bourdieu’s Critical Theory Liberate us from the Symbolic Violence?
inferredcites →https://doi.org/10.1177/1541204012460874openalex-snapshot
Violent Video Games, Delinquency, and Youth Violence
inferredcites →https://doi.org/10.1177/2056305116672484openalex-snapshot
It’s About Ethics in Games Journalism? Gamergaters and Geek Masculinity
inferredcites →https://doi.org/10.4101/jvwr.v7i2.7096openalex-snapshot
White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games
inferredcites →https://doi.org/10.7264/n33x84khopenalex-snapshot
Confronting toxic gamer culture: A challenge for feminist game studies scholars
inferredcites →https://doi.org/10.7264/n3kk98psopenalex-snapshot
Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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inferred← citeshttps://doi.org/10.1002/ab.21873openalex-snapshot
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GamerGate: A Case Study in Online Harassment
inferred← citeshttps://doi.org/10.1007/978-3-319-90307-1_75-1openalex-snapshot
Negative Emotions Set in Motion: The Continued Relevance of #GamerGate
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Navigating Public History and Game Preservation
inferred← citeshttps://doi.org/10.53288/0441.1.24openalex-snapshot
Archiving Play, Archiving Histories
inferred← citeshttps://doi.org/10.53288/0441.1.29openalex-snapshot
Confessions of a Game Studies Insider
inferred← citeshttps://doi.org/10.53288/0441.1.30openalex-snapshot
“Publish in English or It’s Game Over”
inferred← citeshttps://doi.org/10.53288/0441.1.31openalex-snapshot
The Influence of Aesthetics and Semiotics on Game Research in Japan
inferred← citeshttps://doi.org/10.53288/0441.1.32openalex-snapshot
“There’s Nothing Written about It”
inferred← citeshttps://doi.org/10.53288/0441.1.33openalex-snapshot
Definitions, Boundaries, and Issues Week
inferred← citeshttps://doi.org/10.54254/2753-7064/28/20230421openalex-snapshot
A Quantitative Exploration: Weibo Users Perception of Trolling
inferred← citeshttps://doi.org/10.56397/sssh.2024.02.07openalex-snapshot
“It’s a Boy Thing”: AAA Games Still Seem to Primarily Address Cisgendered White Male Players
inferred← citeshttps://doi.org/10.62688/edul/b9782384511716/03openalex-snapshot
Chapitre 2. « Arrêtez de me péter en deux ! » : cyberviolence et émotions dans la diffusion de jeu vidéo sur Twitch
inferred← citeshttps://doi.org/10.7551/mitpress/13837.001.0001openalex-snapshot
Mainstreaming and Game Journalism
inferred← citeshttps://doi.org/10.7551/mitpress/14526.001.0001openalex-snapshot
Real Life in Real Time
inferred← citeshttps://doi.org/10.7551/mitpress/14526.003.0011openalex-snapshot
How We Learned to Stop SWATing and Love the (Zoom-)Bomb: A (De)predatory History of Disrupting the Live Stream
inferred← citeshttps://doi.org/10.7551/mitpress/14526.003.0013openalex-snapshot
Toxic Community Policing: Weaponizing Moderation Tools on Twitch
inferred← citeshttps://doi.org/10.7557/23.7270openalex-snapshot
Young video game players’ self-identified toxic gaming behaviour
inferred← citeshttps://doi.org/10.7557/23.7431openalex-snapshot
Distinguishing the players of the digital field
inferred← citeshttps://doi.org/10.7717/peerj-cs.1128openalex-snapshot
Addressing religious hate online: from taxonomy creation to automated detection
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.