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The room acoustic rendering equation
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1016/0003-682x(92)90049-xopenalex-snapshot
Principles of binaural room simulation
inferredcites →https://doi.org/10.1016/0003-682x(93)90047-aopenalex-snapshot
ODEON—Another hybrid room acoustical model
inferredcites →https://doi.org/10.1016/0003-682x(93)90049-copenalex-snapshot
A combined beam tracing and radiatn exchange computer model of room acoustics
inferredcites →https://doi.org/10.1016/0022-460x(68)90198-3openalex-snapshot
Calculating the acoustical room response by the use of a ray tracing technique
inferredcites →https://doi.org/10.1016/s0003-682x(99)00056-0openalex-snapshot
Definition and measurement of random-incidence scattering coefficients
inferredcites →https://doi.org/10.1121/1.1641020openalex-snapshot
A beam tracing method for interactive architectural acoustics
inferredcites →https://doi.org/10.1121/1.1772400openalex-snapshot
Improved algorithms and methods for room sound-field prediction by acoustical radiosity in arbitrary polyhedral rooms
inferredcites →https://doi.org/10.1121/1.1811473openalex-snapshot
Investigation of the validity of radiosity for sound-field prediction in cubic rooms
inferredcites →https://doi.org/10.1121/1.1913183openalex-snapshot
Atmospheric Absorption of Sound: Analytical Expressions
inferredcites →https://doi.org/10.1121/1.2216559openalex-snapshot
Experimental evaluation of radiosity for room sound-field prediction
inferredcites →https://doi.org/10.1121/1.382599openalex-snapshot
Image method for efficiently simulating small-room acoustics
inferredcites →https://doi.org/10.1121/1.390983openalex-snapshot
Extension of the image model to arbitrary polyhedra
inferredcites →https://doi.org/10.1121/1.416249openalex-snapshot
Room acoustic prediction based on a unified treatment of diffuse and specular reflection
inferredcites →https://doi.org/10.1121/1.417927openalex-snapshot
A comparison of three diffuse reflection modeling methods used in room acoustics computer models
inferredcites →https://doi.org/10.1121/1.428071openalex-snapshot
An analytic secondary source model of edge diffraction impulse responses
inferredcites →https://doi.org/10.1145/122718.122739openalex-snapshot
A global illumination solution for general reflectance distributions
inferredcites →https://doi.org/10.1145/127719.122739openalex-snapshot
A global illumination solution for general reflectance distributions
inferredcites →https://doi.org/10.1145/15886.15901openalex-snapshot
A radiosity method for non-diffuse environments
inferredcites →https://doi.org/10.1145/378456.378487openalex-snapshot
A progressive refinement approach to fast radiosity image generation
inferredcites →https://doi.org/10.1201/b10685openalex-snapshot
Realistic Image Synthesis Using Photon Mapping
inferredcites →https://doi.org/10.6028/nbs.mono.160openalex-snapshot
Geometrical considerations and nomenclature for reflectance
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Training neural networks on domain randomized simulations for ultrasonic inspection
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Training neural networks on domain randomized simulations for ultrasonic inspection
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A Ray Tracing Simulation Of Sound Diffraction Based On Analytic Secondary Source Model
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Room Acoustics – Fundamentals and Computer Simulation
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Raumakustische Simulation und Auralisation
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Auralization of vibroacoustic models in engineering using Wave Field Synthesis: Application to plates and transmission loss
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Sonar-neus:voxel-based efficient neural implicit surface reconstruction for forward-looking sonar
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The Wave-Matching Boundary Integral Equation — An energy approach to Galerkin BEM for acoustic wave propagation problems
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Uncertainty quantification for phase-space boundary integral models of ray propagation
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Computationally-efficient rendering of diffuse reflections for geometrical acoustics based room simulation
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Bidirectional surface scattering coefficients
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Interlaboratory Comparison and Analysis of Bidirectional Scattering Coefficients for Various Surfaces
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Six Surface Steady State Acoustic Radiosity
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Boundary integral models of stochastic ray propagation: Discretisation via the collocation and Nyström methods
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Sketching and Stacking With Random Fork Based Exact Signal Recovery Under Sample Corruption
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PARDOS: An Educational Software Tool for the Analysis of Sound Propagation
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Interactive sound rendering
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Acoustic Non-Line-Of-Sight Imaging
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Computationally Efficient Spatial Rendering of Late Reverberation in Virtual Acoustic Environments
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Finite-difference time domain method source calibration for hybrid acoustics modeling
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Acoustic Analysis of a Performance Hall Using Virtual Techniques
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$\pi$-AVAS: Can Physics-Integrated Audio-Visual Modeling Boost Neural Acoustic Synthesis?
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Reflection-Aware Sound Source Localization
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Neural Implicit Surface Reconstruction using Imaging Sonar
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Wave-based sound propagation for VR applications
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Modeling of Reverberant Radio Channels Using Propagation Graphs
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Diffuse Reverberation Model for Efficient Image-Source Simulation of Room Impulse Responses
inferred← citeshttps://doi.org/10.1109/tasl.2010.2045179openalex-snapshot
Room Acoustics Simulation Using 3-D Compact Explicit FDTD Schemes
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Fifty Years of Artificial Reverberation
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A Ray Tracing Simulation of Sound Diffraction Based on the Analytic Secondary Source Model
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Room Impulse Response Synthesis and Validation Using a Hybrid Acoustic Model
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Explicit Higher-Order FDTD Schemes for 3D Room Acoustic Simulation
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Late Reverberation Synthesis: From Radiance Transfer to Feedback Delay Networks
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Room Acoustic Rendering Networks With Control of Scattering and Early Reflections
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Modeling Nonuniform Energy Decay Through the Modal Decomposition of Acoustic Radiance Transfer (MoD-ART)
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Efficient Multichannel Auralization Based on the Modal Decomposition of Acoustic Radiance Transfer
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Lambertian-TRF: Lambertian Tensorial Radiance Fields for Underwater 3-D Reconstruction Using Imaging Sonar
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Underwater 3-D Point Cloud Reconstruction of a Single Sonar Image Based on Pseudo Front View
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Enabling “See-and-Point” Communication Between Robots
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ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing
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AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
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Direct-to-Indirect Acoustic Radiance Transfer
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Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments
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SynCoPation: Interactive Synthesis-Coupled Sound Propagation
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Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments
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Multimodal Neural Acoustic Fields for Immersive Mixed Reality
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Sound propagation in 3D spaces using computer graphics techniques
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Modeling early reflections of room impulse responses using a radiance transfer method
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Geometric-based reverberator using acoustic rendering networks
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Multi‐Modal Perception for Selective Rendering
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Audiovisual Resource Allocation for Bimodal Virtual Environments
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Sound Tracing: Rendering Listener Specific Acoustic Room Properties
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Acoustic Rendering and Auditory–Visual Cross‐Modal Perception and Interaction
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One-dimensional transport equation models for sound energy propagation in long spaces: Theory
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Modeling incoherent reflections from rough room surfaces with image sources
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Combination of acoustical radiosity and the image source method
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Overview of geometrical room acoustic modeling techniques
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Introduction to the Special Issue on Room Acoustic Modeling and Auralization
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Characterization of sound scattering using near-field pressure and particle velocity measurements
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Three-dimensional directivity measurement of acoustic diffusers using regularized holography and sound field separation
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Acoustic radiosity simulation with custom bidirectional reflectance distribution implementation in three dimensions
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Interactive sound propagation using compact acoustic transfer operators
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Reflectance model for diffraction
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Parametric wave field coding for precomputed sound propagation
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High-order diffraction and diffuse reflections for interactive sound propagation in large environments
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Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
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Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
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Transport path precomputation for real-time room reverb
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Effects of virtual acoustics on target-word identification performance in multi-talker environments
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Precomputing Sound Scattering for Structured Surfaces
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Beam Tracing with Refraction
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Real-Time Auralisation of Outdoor Sound Propagation
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Desarrollo y validación de modelos teóricos de estimación de pérdidas de ondas sonoras para la caracterización y mejora de entornos acústicos
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Comparison of Impulse Response Generation Methods for a Simple Shoebox-Shaped Room
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Multi-Threaded Sound Propagation Algorithm to Improve Performance on Mobile Devices
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Acoustic Field Analysis of Reverberant Water Tank using Acoustic Radiosity Method and Experimental Verification
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Topological Sound Propagation with Reverberation Graphs
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Low-complexity computer simulation of multichannel room impulse responses
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Analytical Computation of Acoustic Bidirectional Reflectance Distribution Functions
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An Efficient Parameterization of the Room Transfer Function
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Sound Synthesis, Propagation, and Rendering: A Survey
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Discrete-time modelling of diffusion processes for room acoustics simulation and analysis
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Contributions to discrete-time methods for room acoustic simulation
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Visual-auditory Volume Rendering of Dynamic Quantum Chemistry Molecular Fields
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Acoustics of Historic Buildings : Intercomparison of Numerical Methods for Coupled Spaces & Sound Scattering by Piers and Columns in Gothic and Classical Architecture
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Serious auralizations
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Spatial Sound Rendering – A Survey
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