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Using frustration in the design of adaptive videogames

https://doi.org/10.1145/1067343.1067372
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/s0065-2601(08)60048-9openalex-snapshot
The Interaction of Cognitive and Physiological Determinants of Emotional State
inferredcites →https://doi.org/10.1037/0003-066x.48.4.384openalex-snapshot
Facial expression and emotion.
inferredcites →https://doi.org/10.1037/e526112012-054openalex-snapshot
Affective Computing
inferredcites →https://doi.org/10.1109/38.963458openalex-snapshot
Treating psychological and phsyical disorders with VR
inferredcites →https://doi.org/10.1145/642611.642653openalex-snapshot
Ambiguity as a resource for design
inferredcites →https://doi.org/10.1145/765891.765957openalex-snapshot
Affective gaming
inferredcites →https://doi.org/10.1177/001872088402600402openalex-snapshot
Blocking Learner Error States in a Training-Wheels System
inferredcites →https://doi.org/10.7551/mitpress/7221.001.0001openalex-snapshot
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Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
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The Right to Remember: Implementing a Rudimentary Emotive-Effect Layer for Frustration on AI Agent Gameplay Strategy
inferred← citeshttps://doi.org/10.36227/techrxiv.16873471openalex-snapshot
Classification of VR-Gaming Difficulty Induced Stress Levels using Physiological (EEG & ECG) Signals and Machine Learning
inferred← citeshttps://doi.org/10.36227/techrxiv.16873471.v1openalex-snapshot
Classification of VR-Gaming Difficulty Induced Stress Levels using Physiological (EEG & ECG) Signals and Machine Learning
inferred← citeshttps://doi.org/10.3991/ijet.v5s3.1496openalex-snapshot
Emotions in Serious Games: From Experience to Assessment
inferred← citeshttps://doi.org/10.4018/978-1-4666-1634-9.ch005openalex-snapshot
Understanding and Implementing Adaptive Difficulty Adjustment in Video Games
inferred← citeshttps://doi.org/10.4018/978-1-4666-9986-1.ch012openalex-snapshot
This Drives Me Nuts!
inferred← citeshttps://doi.org/10.4018/978-1-5225-0159-6.ch012openalex-snapshot
This Drives Me Nuts!
inferred← citeshttps://doi.org/10.4018/978-1-5225-0159-6.ch024openalex-snapshot
Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design
inferred← citeshttps://doi.org/10.4018/978-1-5225-5790-6.ch006openalex-snapshot
The Uses of Games That Transcend the Play and Mediate Learning
inferred← citeshttps://doi.org/10.4018/978-1-60960-495-0.ch023openalex-snapshot
Affective Gaming in Education, Training and Therapy
inferred← citeshttps://doi.org/10.4018/978-1-60960-774-6.ch001openalex-snapshot
Analyzing User Behavior in Digital Games
inferred← citeshttps://doi.org/10.4018/978-1-61692-828-5openalex-snapshot
Game Sound Technology and Player Interaction: Concepts and Developments
inferred← citeshttps://doi.org/10.4018/978-1-61692-828-5.ch013openalex-snapshot
Player-Game Interaction Through Affective Sound
inferred← citeshttps://doi.org/10.4018/978-1-61692-892-6.ch016openalex-snapshot
Affective Games
inferred← citeshttps://doi.org/10.4018/978-1-6684-3710-0.ch013openalex-snapshot
The Uses of Games That Transcend the Play and Mediate Learning
inferred← citeshttps://doi.org/10.4018/978-1-6684-9527-8.ch002openalex-snapshot
Applying Learning Analytics Approaches to Detect and Track Students' Cognitive States During Virtual Problem-Solving Activities
inferred← citeshttps://doi.org/10.4018/ijgcms.2015010102openalex-snapshot
Investigating Real-time Predictors of Engagement
inferred← citeshttps://doi.org/10.4018/ijpop.2014010101openalex-snapshot
Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design
inferred← citeshttps://doi.org/10.4018/jaci.2012010105openalex-snapshot
The Pursuit of Flow in the Design of Rehabilitation Systems for Ambient Assisted Living
inferred← citeshttps://doi.org/10.48550/arxiv.1211.4500openalex-snapshot
Dynamic Facial Expression of Emotion Made Easy
inferred← citeshttps://doi.org/10.5220/0002855604650470openalex-snapshot
ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
inferred← citeshttps://doi.org/10.5281/zenodo.18213873openalex-snapshot
Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games
inferred← citeshttps://doi.org/10.5753/jbcs.2026.5543openalex-snapshot
Empathic Games and Older Adults: A Systematic Literature Review on Empathic Gaming and Aging Populations
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.