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Factoring culture into the design of a persuasive game

https://doi.org/10.1145/1228175.1228213
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1006/jesp.1994.1016openalex-snapshot
Persuasion and Culture: Advertising Appeals in Individualistic and Collectivistic Societies
inferredcites →https://doi.org/10.1086/209513openalex-snapshot
The Effect of Cultural Orientation on Persuasion
inferredcites →https://doi.org/10.1086/209537openalex-snapshot
Empathy Versus Pride: the Influence of Emotional Appeals Across Cultures
inferredcites →https://doi.org/10.1145/231132.231133openalex-snapshot
Cultural user interfaces
inferredcites →https://doi.org/10.26503/dl.v2005i1.206openalex-snapshot
The Ability of Branded Online Games to Build Brand Equity: An Exploratory Study
inferredcites →https://doi.org/10.4324/9780203991718-8openalex-snapshot
Individualism and Collectivism

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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CIAM: A New Assessment Model to Measure Culture’s Influence on Websites
inferred← citeshttps://doi.org/10.1007/978-3-030-77080-8_28openalex-snapshot
Lost in Interpretation? The Role of Culture on Rating the Emotional Nonverbal Behaviors of a Virtual Agent
inferred← citeshttps://doi.org/10.1007/978-3-031-30243-5_5openalex-snapshot
The Operationalization of Culture in HCI
inferred← citeshttps://doi.org/10.1007/978-3-031-60898-8_1openalex-snapshot
Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and Age
inferred← citeshttps://doi.org/10.1007/978-3-319-25939-0_10openalex-snapshot
Guideline for Designing an Effective Serious Game by Using Cultural-Based Game Design Model
inferred← citeshttps://doi.org/10.1007/978-3-540-68504-3_20openalex-snapshot
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
inferred← citeshttps://doi.org/10.1007/978-3-540-77006-0_5openalex-snapshot
Fine Tuning the Persuasion in Persuasive Games
inferred← citeshttps://doi.org/10.1007/978-3-540-85483-8_23openalex-snapshot
Culture-Specific First Meeting Encounters between Virtual Agents
inferred← citeshttps://doi.org/10.1007/978-3-642-25691-2_18openalex-snapshot
Culturally Aware Agent Communication
inferred← citeshttps://doi.org/10.1016/j.cpr.2024.102425openalex-snapshot
Cultural challenges for adapting behavioral intervention frameworks: A critical examination from a cultural psychology perspective
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2013.08.012openalex-snapshot
Developing culturally relevant design guidelines for encouraging healthy eating behavior
inferred← citeshttps://doi.org/10.1080/13614561003710250openalex-snapshot
Designing (for) experiences in photorealistic VR environments
inferred← citeshttps://doi.org/10.1109/cgc.2013.49openalex-snapshot
Cross-Culture Analysis of Mobile Social Games: Toward Design Guidelines of Lessons Learned from Globalized Mobile Social Games
inferred← citeshttps://doi.org/10.1109/cssr.2010.5773698openalex-snapshot
A review of persuasive techniques in developing children educational system
inferred← citeshttps://doi.org/10.1109/icalt.2019.00027openalex-snapshot
A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
inferred← citeshttps://doi.org/10.1109/icpair.2011.5976926openalex-snapshot
Factoring culture as the main role to design game interface model
inferred← citeshttps://doi.org/10.1109/ihci.2012.6481863openalex-snapshot
A Persuasive game for social development of children in Indian cultural context — A Human Computer Interaction design approach
inferred← citeshttps://doi.org/10.1109/itict.2007.4475651openalex-snapshot
Video games: Issues and problems
inferred← citeshttps://doi.org/10.1145/1389908.1389937openalex-snapshot
Lessons from failure
inferred← citeshttps://doi.org/10.1145/1581073.1581078openalex-snapshot
Game design strategies for collectivist persuasion
inferred← citeshttps://doi.org/10.1145/1753326.1753703openalex-snapshot
O job can you return my mojo
inferred← citeshttps://doi.org/10.1145/1979742.1979849openalex-snapshot
Who said monitoring is boring
inferred← citeshttps://doi.org/10.1145/2317956.2318065openalex-snapshot
Muse-based game design
inferred← citeshttps://doi.org/10.1145/2583008.2583027openalex-snapshot
When Wii doesn't Fit
inferred← citeshttps://doi.org/10.1145/2678025.2716264openalex-snapshot
Tutorial on Personalization for Behaviour Change
inferred← citeshttps://doi.org/10.1145/2793107.2793111openalex-snapshot
How Self-Esteem Shapes our Interactions with Play Technologies
inferred← citeshttps://doi.org/10.1145/2967934.2968081openalex-snapshot
"Always a Tall Order"
inferred← citeshttps://doi.org/10.1145/3726986.3727049openalex-snapshot
Understanding Cultural Values in Designing Persuasive Games for Pro-Environmental Behavior
inferred← citeshttps://doi.org/10.14236/ewic/hci2008.2openalex-snapshot
Wave Like an Egyptian — Accelerometer Based Gesture Recognition for Culture Specific Interactions
inferred← citeshttps://doi.org/10.17760/d20316245openalex-snapshot
A skill-based framework to analyze the generation and presentation of instructional videogame content
inferred← citeshttps://doi.org/10.17869/enu.231243openalex-snapshot
Engaging photorealistic VR: An aesthetic process of interaction.
inferred← citeshttps://doi.org/10.21203/rs.3.rs-9923465/v1openalex-snapshot
Playable Wellbeing: A Path Toward Authentic Integration of Health and Wellbeing Experiences within Entertainment Video Games
inferred← citeshttps://doi.org/10.21608/mjaf.2020.20680.1413openalex-snapshot
Implications of adopting semiological approach on iconic representation in website design
inferred← citeshttps://doi.org/10.26686/wgtn.16934746openalex-snapshot
Culturally-Relevant Persuasive Technology
inferred← citeshttps://doi.org/10.26686/wgtn.16934746.v1openalex-snapshot
Culturally-Relevant Persuasive Technology
inferred← citeshttps://doi.org/10.33193/jalhss.46.10openalex-snapshot
بيئة رقمية مرحة لمعالجة الإرهاق والتسرب المدرسي
inferred← citeshttps://doi.org/10.3390/info13030142openalex-snapshot
Serious Gaming for Behaviour Change: A Systematic Review
inferred← citeshttps://doi.org/10.4108/icst.pervasivehealth2009.5928openalex-snapshot
Persuasion not required Improving our understanding of the sociotechnical context of dietary behavioural change
inferred← citeshttps://doi.org/10.5209/tekn.78260openalex-snapshot
Persuasión en los videojuegos: La construcción de identidades
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