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Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

https://doi.org/10.1145/1836135.1836143
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4757-5093-5openalex-snapshot
Electrodermal Activity
inferredcites →https://doi.org/10.1007/s11257-007-9036-7openalex-snapshot
Entertainment capture through heart rate activity in physical interactive playgrounds
inferredcites →https://doi.org/10.1016/b978-0-12-374447-0.00014-7openalex-snapshot
Physiological Measures for Game Evaluation
inferredcites →https://doi.org/10.1016/j.ijhcs.2006.11.011openalex-snapshot
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
inferredcites →https://doi.org/10.1017/cbo9780511546396openalex-snapshot
Handbook of Psychophysiology
inferredcites →https://doi.org/10.1037/1528-3542.8.1.114openalex-snapshot
The psychophysiology of James Bond: Phasic emotional responses to violent video game events.
inferredcites →https://doi.org/10.1080/01449290500331156openalex-snapshot
Using psychophysiological techniques to measure user experience with entertainment technologies
inferredcites →https://doi.org/10.1109/acii.2009.5349592openalex-snapshot
Analyzing the impact of camera viewpoint on player psychophysiology
inferredcites →https://doi.org/10.1145/1124772.1124926openalex-snapshot
A continuous and objective evaluation of emotional experience with interactive play environments
inferredcites →https://doi.org/10.1145/1621841.1621875openalex-snapshot
Analyzing spatial user behavior in computer games using geographic information systems
inferredcites →https://doi.org/10.1162/pres.15.4.381openalex-snapshot
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
inferredcites →https://doi.org/10.1201/9781410606723-41openalex-snapshot
User-Centered Design in Games
inferredcites →https://doi.org/10.1201/9781410615862-13openalex-snapshot
EMOTION IN HUMAN-COMPUTER INTERACTION
inferredcites →https://doi.org/10.1207/s1532785xmep0602_4openalex-snapshot
Contributions of Psychophysiology to Media Research: Review and Recommendations
inferredcites →https://doi.org/10.14236/ewic/hci2007.95openalex-snapshot
Towards a UX Manifesto
inferredcites →https://doi.org/10.48550/arxiv.1004.0248openalex-snapshot
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
inferredcites →https://doi.org/10.5860/choice.50-3307openalex-snapshot
The Human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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The Nonlinear Effects of Social Cues on Psychological Comfort, Self-Disclosure, and Interpersonal Attraction: A Physiological and Conversation Analysis Approach
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Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
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At the Heart of Optimal Reading Experiences: Cardiovascular Activity and Flow Experiences in Fiction Reading
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Improving Gameplay with Game Metrics and Player Metrics
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ReMoVES Remote Monitoring Validation Engineering System: New Way of Care
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Electrodermal Activity in Ambulatory Settings: A Narrative Review of Literature
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The Appraisal Theory of Emotion in Human–Computer Interaction
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The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality
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The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component
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Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
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Beyond Self-Reports: Predicting Electrodermal Arousal from Gameplay and Physiological Features
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Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC)
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Intelligent System for Emotion Recognition Based on Electrodermal Activity Processing
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Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
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Behavioral Telemetry in Games User Research
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Comparison of User Responses to English and Arabic Emotion Elicitation Video Clips
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Recognizing Emotions in Human Computer Interaction: Studying Stress Using Skin Conductance
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From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games
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Psychophysiology in Games
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A Study of Virtual Reality Headsets and Physiological Extension Possibilities
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AppWatchSecurity: Improving a Video Surveillance System by Integrating Smartwatch-Based Arousal Detection
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Anticipation in Motion-Based Games for Health
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Affective Computing in Games
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Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games
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The Psychophysiology of Flow: A Systematic Review of Peripheral Nervous System Features
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Brain Controlled Interface Log Analysis in Real Time Strategy Game Matches
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Influencing Experience: The Effects of Reading Game Reviews on Player Experience
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Assessing Believability
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A Psychophysiological Analysis of Weak Annoyances in Human Computer Interfaces
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Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios
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Spielsucht als Herausforderung für Gesundheit und Wohlbefinden von Jugendlichen
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Webcam-based detection of emotional states
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How Do Virtual AI Streamers Influence Viewers’ Livestream Shopping Behavior? The Effects of Persuasive Factors and the Mediating Role of Arousal
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Too Aroused to Sleep: The Role of Tilt in Playing Online Poker and First-Person Shooter Games
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Stress in interactive applications: analysis of the valence-arousal space based on physiological signals and self-reported data
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Modelling effects of S3D visual discomfort in human emotional state using data mining techniques
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Affective interaction: Using emotions as a user interface in games
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AI-enabled prediction of video game player performance using the data from heterogeneous sensors
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An automated approach to estimate player experience in game events from psychophysiological data
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Dynamic difficulty adjustment approaches in video games: a systematic literature review
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BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio-moral development
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An analysis of player affect transitions in survival horror games
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Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
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Towards a comprehensive framework for automated testing of user experience
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Combining multiple human physiological signals using fuzzy logic to determine stress caused by battle dress uniforms
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Electrodermal activity and its effectiveness in cognitive research field
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A head mounted augmented reality design practice for maintenance assembly: Toward meeting perceptual and cognitive needs of AR users
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Efficient wavelet-based artifact removal for electrodermal activity in real-world applications
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Neurophysiological correlates of cognitive absorption in an enactive training context
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Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack
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Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states
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A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games
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An annotation tool for automatically triangulating individuals’ psychophysiological emotional reactions to digital media stimuli
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Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games
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Predicting post-VR game experiences with wearable physiological sensors
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Emotion dynamics in social deception games: Analysis of professional and nonprofessional players through electrodermal activity in werewolf games
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A taxonomy and state of the art revision on affective games
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Studying children’s experience during free-form and formally structured gameplay
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Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence
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Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames
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Do mind and body agree? Unconscious versus conscious arousal in product attitude formation
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Electrodermal activity as an indicator of challenging road sections
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Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues
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On the effectiveness of using virtual reality games in social marketing
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Mechanisms influencing older adolescents' bedtimes during videogaming: the roles of game difficulty and flow
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Susceptibility to peer influence in adolescents: Associations between psychophysiology and behavior
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Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games
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Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
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Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)
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Analyzing the Cognitive-Affective Pathways of Hand-Eye Coordination Interaction: A VR User Experience Study Based on the SOR Model
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Uncovering the Sound of Immersion: EEG and Self-Reported Correlates of Diegetic Audio in Gaming
inferred← citeshttps://doi.org/10.1080/24694452.2021.1972791openalex-snapshot
Restorative and Afflicting Qualities of the Microspace Encounter: Psychophysiological Reactions to the Spaces of the City
inferred← citeshttps://doi.org/10.1089/cyber.2013.0296openalex-snapshot
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.001.0001openalex-snapshot
Motivation Science
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.002.0003openalex-snapshot
Copyright Page
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.002.0006openalex-snapshot
About the bMRI Symposium on Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.002.0010openalex-snapshot
Introduction
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0001openalex-snapshot
What Is Motivation, Where Does It Come from, and How Does It Work?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0002openalex-snapshot
Energization and Direction Are Both Essential Parts of Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0003openalex-snapshot
What Is Motivation?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0004openalex-snapshot
Motivation Processes and Outcomes
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0005openalex-snapshot
Motivation Is the Interaction Between Dispositions and Context
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0006openalex-snapshot
Motivation Is the State of Wanting Something . . . But Do We Want the Right Things?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0007openalex-snapshot
Wanting to Feel Effective in Our Goal Pursuits for Both Outcomes and Process
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0008openalex-snapshot
Pleasure, Utility, and Goals
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0009openalex-snapshot
Jingle-Jangle Fallacies in Motivation Science
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0010openalex-snapshot
Academic Self-Concept
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0011openalex-snapshot
Motivation Resides Only in Our Language, Not in Our Mental Processes
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0012openalex-snapshot
Insights Gained from Controversy 1
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0013openalex-snapshot
Does One Size Fit All? Cultural Perspectives on School Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0014openalex-snapshot
Where Will Michelle Go to College? Culture and Context in the Study of Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0015openalex-snapshot
Can We Really Say that Motivational Processes Are Universal Across Cultures and Contexts?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0016openalex-snapshot
Vitamins for Psychological Growth
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0017openalex-snapshot
Big-Fish-Little-Pond Effect
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0018openalex-snapshot
Insights Gained from Controversy 2
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0019openalex-snapshot
Some Motivations Make Us Happier Than Others
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0020openalex-snapshot
The Good, the Bad, and the Ugly of Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0021openalex-snapshot
Less Is Sometimes More
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0022openalex-snapshot
Do We Sometimes Surrender Our Good Motivation for Bad?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0023openalex-snapshot
Good Versus Bad Motivation? Avoiding the Lure of False Dichotomies
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0024openalex-snapshot
Insights Gained from Controversy 3
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0025openalex-snapshot
Extrinsic Rewards Undermine Motivation in the Classroom . . . Sometimes
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0026openalex-snapshot
Extrinsic Incentives/Rewards
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0027openalex-snapshot
Interest and Its Relation to Rewards, Reward Expectations, and Incentives
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0028openalex-snapshot
Competition Can Enhance Motivation—But Typically Undermines It
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0029openalex-snapshot
Insights Gained from Controversy 4
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0030openalex-snapshot
The Unconscious Sources of Motivation and Goals
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0031openalex-snapshot
Two Routes to the Self-Regulation of Motivation and Goals
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0032openalex-snapshot
The Uneasy Relationship Between Conscious and Non-Conscious Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0033openalex-snapshot
Controlling Your Own Motivation Is an Acquired Skill
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0034openalex-snapshot
A Key to Motivation Is Thinking and Acting Like You Can Change Things
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0035openalex-snapshot
Finding the Second Wind
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0036openalex-snapshot
Insights Gained from Controversy 5
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0037openalex-snapshot
Cognitions and Emotions Energize and Sustain Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0038openalex-snapshot
Dissecting the Elephant
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0039openalex-snapshot
Exploring the Boundaries Between Motivation, Cognition, and Emotion
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0040openalex-snapshot
Transactions Among Motivation, Emotion, and Cognition
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0041openalex-snapshot
Are Cognition, Motivation, and Emotion the Same or Different?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0042openalex-snapshot
Insights Gained from Controversy 6
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0043openalex-snapshot
Understanding Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0044openalex-snapshot
How Does Context Shape Motivation?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0045openalex-snapshot
Is a Focus on Looking Smart Beneficial for Students’ Engagement, Learning, and Achievement?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0046openalex-snapshot
Is There a Need for Psychological Needs in Theories of Achievement Motivation?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0047openalex-snapshot
Should Theoretical Integration Occur in the Motivation Literature?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0048openalex-snapshot
Insights Gained from Controversy 7
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0049openalex-snapshot
How Do We Motivate People? Connecting to People’s Existing Goals and Values
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0050openalex-snapshot
Creating a Motivating Learning Environment
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0051openalex-snapshot
Easy to Get People to Do Things, More Challenging to Facilitate Their Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0052openalex-snapshot
When It Comes to Motivating Others, What’s Easy Is Not Always What Works
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0053openalex-snapshot
Motivating People
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0054openalex-snapshot
How Do We Motivate People? By Working with Their Self-Beliefs
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0055openalex-snapshot
A Control-Value Approach to Affective Growth
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0056openalex-snapshot
How to Foster Motivation?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0057openalex-snapshot
You Can Motivate Others by Nurturing Five Experiences That Satisfy Their Need for Autonomy
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0058openalex-snapshot
Improving Social Contexts Can Enhance Student Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0059openalex-snapshot
What Teachers Need to Know About Promoting Student Motivation to Learn
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0060openalex-snapshot
Insights Gained from Controversy 8
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0061openalex-snapshot
Is Academic Motivation a Tree Trunk, a Fan, a Wall, a Rope, a Snake, or a Spear?
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0062openalex-snapshot
Gaps in Contemporary Motivation Research
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0063openalex-snapshot
Identifying the Role of Social Relationships in Motivating Students to Learn
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0064openalex-snapshot
Most Motivation Research in Education Is Not Yet Useful for Teachers
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0065openalex-snapshot
Motivational Researchers Must Move Beyond Linear Models to Consider Motivational Processes as Part of a Complex System
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0066openalex-snapshot
The Most Fundamental Limitation in Motivation Theory and Research Is Our Theories
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0067openalex-snapshot
Infatuation with Constructs and Losing Sight of the Motivational Phenomenon
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0068openalex-snapshot
Theoretical and Methodological Disintegration Is the Most Fundamental Limitation in Contemporary Motivation Research
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0069openalex-snapshot
Insights Gained from Controversy 9
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0070openalex-snapshot
The Next Decade
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0071openalex-snapshot
Harnessing Biopsychology and Mobile Technology to Develop Motivation Science in the Next Decade
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0072openalex-snapshot
Digitization Will Bring Profound Changes in Educational Practice and Research on Motivation
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0073openalex-snapshot
Understanding Human Motivation and Action as a Complex Dynamic System
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0074openalex-snapshot
Assessing Motivation Dynamically
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0075openalex-snapshot
Motivation in the Wild
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0076openalex-snapshot
Community-Engaged Research
inferred← citeshttps://doi.org/10.1093/oso/9780197662359.003.0077openalex-snapshot
Insights Gained from Controversy 10
inferred← citeshttps://doi.org/10.1101/2022.02.28.482337openalex-snapshot
Using Biometric Data to Measure and Predict Emotional Engagement of Video Games
inferred← citeshttps://doi.org/10.1108/978-1-80117-550-020221005openalex-snapshot
Using Neuromarketing Tools in Hospitality and Tourism Research
inferred← citeshttps://doi.org/10.1109/access.2021.3075954openalex-snapshot
Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism
inferred← citeshttps://doi.org/10.1109/access.2021.3108446openalex-snapshot
The Role of Physiological Responses in a VR-Based Sound Localization Task
inferred← citeshttps://doi.org/10.1109/acii.2013.101openalex-snapshot
Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect
inferred← citeshttps://doi.org/10.1109/acii.2015.7344647openalex-snapshot
The platformer experience dataset
inferred← citeshttps://doi.org/10.1109/bigmm50055.2020.00027openalex-snapshot
Feature Extraction and Feature Selection for Emotion Recognition using Facial Expression
inferred← citeshttps://doi.org/10.1109/biorob.2016.7523803openalex-snapshot
Design of adaptive haptic-enabled virtual reality based system for upper limb movement disorders: A Usability Study
inferred← citeshttps://doi.org/10.1109/cig.2014.6932893openalex-snapshot
An implementation of affective adaptation in survival horror games
inferred← citeshttps://doi.org/10.1109/cisti.2014.6877079openalex-snapshot
Designing players' emotional reaction models: A generic method towards adaptive affective gaming
inferred← citeshttps://doi.org/10.1109/disa.2018.8490643openalex-snapshot
Modeling User Experience in Electronic Entertainment Using Psychophysiological Measurements
inferred← citeshttps://doi.org/10.1109/eaeeie.2018.8534286openalex-snapshot
Smart Classroom - Affective Computing in Present-Day Classroom
inferred← citeshttps://doi.org/10.1109/embc.2015.7319256openalex-snapshot
Monitoring game-based motor rehabilitation of patients at home for better plans of care and quality of life
inferred← citeshttps://doi.org/10.1109/gem.2014.7048098openalex-snapshot
Introducing the biometric storyboards tool for games user research
inferred← citeshttps://doi.org/10.1109/hsi.2015.7170678openalex-snapshot
Affective reactions to playing digital games
inferred← citeshttps://doi.org/10.1109/icacs60934.2024.10473280openalex-snapshot
An EEG-Driven Framework for Emotion Recognition During Gameplay
inferred← citeshttps://doi.org/10.1109/icse.2015.334openalex-snapshot
Stuck and Frustrated or in Flow and Happy: Sensing Developers' Emotions and Progress
inferred← citeshttps://doi.org/10.1109/icst46399.2020.00051openalex-snapshot
Agent-based Testing of Extended Reality Systems
inferred← citeshttps://doi.org/10.1109/icst46399.2020.00056openalex-snapshot
Toward Automated Assessment of User Experience in Extended Reality
inferred← citeshttps://doi.org/10.1109/inmic60434.2023.10466105openalex-snapshot
A Neurocognitive Approach to Evaluate Mobile Game Player’s Experience Using EEG
inferred← citeshttps://doi.org/10.1109/isemantic50169.2020.9234220openalex-snapshot
The Effect of UI and UX Enhancement on Bomberman Game Based on Game Experience Questionnaire (GEQ)
inferred← citeshttps://doi.org/10.1109/isemantic52711.2021.9573227openalex-snapshot
The Effect of Visual Reward and Punishment in Mobile Game on Game Experience
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00140openalex-snapshot
Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy
inferred← citeshttps://doi.org/10.1109/itcgi.2018.8602700openalex-snapshot
Towards Guidelines for Mental State Induction in First-Person Shooters
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