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Symposium on Interactive 3D Graphics and Games
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Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1016/b978-0-12-813445-0.00011-3openalex-snapshot
On Modeling and Analyzing Crowds From Videos
inferred← citeshttps://doi.org/10.1016/b978-0-32-391755-1.00020-1openalex-snapshot
Coding of dynamic 3D meshes
inferred← citeshttps://doi.org/10.1016/j.aanat.2017.09.011openalex-snapshot
An Augmented Reality magic mirror as additive teaching device for gross anatomy
inferred← citeshttps://doi.org/10.1016/j.aei.2015.03.007openalex-snapshot
Collision detection between point clouds using an efficient k-d tree implementation
inferred← citeshttps://doi.org/10.1016/j.autcon.2020.103288openalex-snapshot
Generating layout designs from high-level specifications
inferred← citeshttps://doi.org/10.1016/j.autcon.2022.104430openalex-snapshot
Generating LOD3 building models from structure-from-motion and semantic segmentation
inferred← citeshttps://doi.org/10.1016/j.cag.2011.03.018openalex-snapshot
A topology-preserving optimization algorithm for polycube mapping
inferred← citeshttps://doi.org/10.1016/j.cag.2023.05.015openalex-snapshot
Surface reconstruction method for particle-based fluids using discrete indicator functions
inferred← citeshttps://doi.org/10.1016/j.cag.2025.104449openalex-snapshot
Including reflections in real-time voxel-based global illumination
inferred← citeshttps://doi.org/10.1016/j.cma.2019.07.023openalex-snapshot
Quadrilateral mesh generation I : Metric based method
inferred← citeshttps://doi.org/10.1016/j.cma.2020.112980openalex-snapshot
Quadrilateral mesh generation II: Meromorphic quartic differentials and Abel–Jacobi condition
inferred← citeshttps://doi.org/10.1016/j.cma.2021.114146openalex-snapshot
Quadrilateral mesh generation III : Optimizing singularity configuration based on Abel–Jacobi theory
inferred← citeshttps://doi.org/10.1016/j.comgeo.2020.101651openalex-snapshot
Parallel computation of alpha complexes for biomolecules
inferred← citeshttps://doi.org/10.1016/j.gmod.2013.10.003openalex-snapshot
Perception-based model simplification for motion blur rendering
inferred← citeshttps://doi.org/10.1016/j.gmod.2015.04.001openalex-snapshot
Motion reconstruction using very few accelerometers and ground contacts
inferred← citeshttps://doi.org/10.1016/j.gmod.2019.01.001openalex-snapshot
An emotion based simulation framework for complex evacuation scenarios
inferred← citeshttps://doi.org/10.1016/j.gmod.2020.101081openalex-snapshot
A review on crowd simulation and modeling
inferred← citeshttps://doi.org/10.1016/j.ins.2021.08.001openalex-snapshot
Likelihood-constrained coupled space learning for motion synthesis
inferred← citeshttps://doi.org/10.1016/j.is.2018.04.002openalex-snapshot
Searching for variable-speed motions in long sequences of motion capture data
inferred← citeshttps://doi.org/10.1016/j.optlaseng.2025.109270openalex-snapshot
Polygon-based computer-generated holography: Anti-aliased texture rendering via self-similar segmentation
inferred← citeshttps://doi.org/10.1016/j.trpro.2014.09.041openalex-snapshot
Optimization-based Pedestrian Model Calibration for Evaluation
inferred← citeshttps://doi.org/10.1080/10255842.2020.1789971openalex-snapshot
Automated gap-filling for marker-based biomechanical motion capture data
inferred← citeshttps://doi.org/10.1109/pacificvis.2008.4475454openalex-snapshot
Dynamic Shader Generation for Flexible Multi-Volume Visualization
inferred← citeshttps://doi.org/10.1111/cgf.12517openalex-snapshot
Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2007.01071.xopenalex-snapshot
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01351.xopenalex-snapshot
Procedural Arrangement of Furniture for Real‐Time Walkthroughs
inferred← citeshttps://doi.org/10.1145/1409060.1409088openalex-snapshot
Random-access rendering of general vector graphics
inferred← citeshttps://doi.org/10.1145/1882261.1866203openalex-snapshot
Computer-generated residential building layouts
inferred← citeshttps://doi.org/10.1145/2010324.1964968openalex-snapshot
Sparse meshless models of complex deformable solids
inferred← citeshttps://doi.org/10.1145/3359996.3364777openalex-snapshot
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising
inferred← citeshttps://doi.org/10.1145/3462202openalex-snapshot
Explicit Modeling of Personal Space for Improved Local Dynamics in Simulated Crowds
inferred← citeshttps://doi.org/10.1145/3487075.3487093openalex-snapshot
RSM Virtual Point Light Sampling Algorithm Based on Buffer Pool Gain
inferred← citeshttps://doi.org/10.1145/3487075.3487192openalex-snapshot
Fast Illumination Shading Method for Immediate Radiance Rendering
inferred← citeshttps://doi.org/10.1201/b10648-16openalex-snapshot
Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination
inferred← citeshttps://doi.org/10.3233/jifs-169368openalex-snapshot
Parallel construction and rendering of multi-resolution representation for massive meshes with GPU
inferred← citeshttps://doi.org/10.3389/frobt.2018.00082openalex-snapshot
Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics
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