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Dynamic quest plot generation using Petri net planning

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/11944577_25openalex-snapshot
Automatic Customization of Non-Player Characters Using Players Temperament
inferredcites →https://doi.org/10.1007/11944577_26openalex-snapshot
Personalizing the Player Experience in MMORPGs
inferredcites →https://doi.org/10.1007/978-3-540-74873-1_22openalex-snapshot
A Role Casting Method Based on Emotions in a Story Generation System
inferredcites →https://doi.org/10.1007/978-3-642-12239-2_15openalex-snapshot
Search-Based Procedural Content Generation
inferredcites →https://doi.org/10.1007/s10489-009-0175-xopenalex-snapshot
Exploiting mobile contexts for Petri-net to generate a story in cartoons
inferredcites →https://doi.org/10.1007/s11760-008-0086-zopenalex-snapshot
Automatic generation of adaptive, educational and multimedia computer games
inferredcites →https://doi.org/10.1016/0378-4754(82)90066-0openalex-snapshot
Petri Net theory and the modeling of systems
inferredcites →https://doi.org/10.1109/icsmc.1994.399796openalex-snapshot
Proceedings of IEEE International Conference on Systems, Man and Cybernetics
inferredcites →https://doi.org/10.1109/icsmc.1998.725397openalex-snapshot
Hybrid modelling of transportation systems by means of Petri nets
inferredcites →https://doi.org/10.1109/icsmc.1998.725407openalex-snapshot
Petri nets for modeling and coordination of robotic tasks
inferredcites →https://doi.org/10.1109/itqmis.2019.8928339openalex-snapshot
2019 IEEE International Conference «Quality Management, Transport and Information Security, Information Technologies»
inferredcites →https://doi.org/10.1109/mcg.2006.56openalex-snapshot
From linear story generation to branching story graphs
inferredcites →https://doi.org/10.1109/mci.2011.940618openalex-snapshot
Context-Aware Petri Net for Dynamic Procedural Content Generation in Role-Playing Game
inferredcites →https://doi.org/10.1109/t-affc.2011.6openalex-snapshot
Experience-Driven Procedural Content Generation
inferredcites →https://doi.org/10.1145/1814256.1814266openalex-snapshot
Cellular automata for real-time generation of infinite cave levels
inferredcites →https://doi.org/10.1145/2000919.2000920openalex-snapshot
A prototype quest generator based on a structural analysis of quests from four MMORPGs
inferredcites →https://doi.org/10.1609/aiide.v2i1.18769openalex-snapshot
Automatic Story Generation for Computer Role-Playing Games
inferredcites →https://doi.org/10.1609/aiide.v5i1.12371openalex-snapshot
Supporting Dialogue Generation for Story-Based Games
inferredcites →https://doi.org/10.26503/dl.v2007i1.312openalex-snapshot
The Quest in a Generated World

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-20212-4_5openalex-snapshot
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation
inferred← citeshttps://doi.org/10.1007/978-3-319-27036-4_22openalex-snapshot
Generating Side Quests from Building Blocks
inferred← citeshttps://doi.org/10.1007/978-3-319-48279-8_3openalex-snapshot
Exit 53: Physiological Data for Improving Non-player Character Interaction
inferred← citeshttps://doi.org/10.1109/cog47356.2020.9231724openalex-snapshot
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)
inferred← citeshttps://doi.org/10.1109/tla.2019.8931202openalex-snapshot
Integrated Coding and Design in SoftwareProduction
inferred← citeshttps://doi.org/10.1145/2663806.2663833openalex-snapshot
Hierarchical generation of dynamic and nondeterministic quests in games
inferred← citeshttps://doi.org/10.1145/3544548.3581441openalex-snapshot
Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach
inferred← citeshttps://doi.org/10.14393/ufu.di.2015.192openalex-snapshot
Modelagem e análise de vídeo games baseadas em WorkFlow nets e grafos de estado
inferred← citeshttps://doi.org/10.14393/ufu.te.2020.754openalex-snapshot
Uma abordagem baseada em Redes de Petri para Modelagem, Análise e Simulação de Cenários de Vídeo Games Singleplayer e Multiplayer
inferred← citeshttps://doi.org/10.15368/theses.2020.54openalex-snapshot
WRITING FOR EACH OTHER: DYNAMIC QUEST GENERATION USING IN SESSION PLAYER BEHAVIORS IN MMORPG
inferred← citeshttps://doi.org/10.5753/cbie.sbie.2014.352openalex-snapshot
Criação de Jogos Didáticos de Perguntas e Respostas por meio de Modelagem em Redes de Petri Coloridas Hierárquicas
inferred← citeshttps://doi.org/10.58837/chula.the.2018.156openalex-snapshot
Multi-Paths Quest Generation For Structural Analysis
inferred← citeshttps://doi.org/10.70675/9dfce79ez5c15z4e6fzb41dzea5440700a88openalex-snapshot
Text-to-Movie authoring of anatomy lessons
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