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Applying Puzzle-Based Learning to Cyber-Security Education

https://doi.org/10.1145/2528908.2528910
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4614-0977-9_1openalex-snapshot
A Formal Model for a System’s Attack Surface
inferredcites →https://doi.org/10.1007/978-3-642-12827-1_26openalex-snapshot
Game Theoretic Resistance to Denial of Service Attacks Using Hidden Difficulty Puzzles
inferredcites →https://doi.org/10.1109/iccsa.2011.64openalex-snapshot
Towards the Support of Scaffolding in Customizable Puzzle-Based Learning Games
inferredcites →https://doi.org/10.1109/mc.2010.113openalex-snapshot
Puzzle-Based Learning for Engineering and Computer Science
inferredcites →https://doi.org/10.1109/msp.2013.69openalex-snapshot
Security through play
inferredcites →https://doi.org/10.1109/msp.2013.83openalex-snapshot
Computer Security Competitions: Expanding Educational Outcomes
inferredcites →https://doi.org/10.1109/tdsc.2008.13openalex-snapshot
A Puzzle-Based Defense Strategy Against Flooding Attacks Using Game Theory
inferredcites →https://doi.org/10.1109/te.2009.2039217openalex-snapshot
An Empirical Evaluation of Puzzle-Based Learning as an Interest Approach for Teaching Introductory Computer Science
inferredcites →https://doi.org/10.5485/tmcs.2012.0303openalex-snapshot
Teaching puzzle-based learning
inferredcites →https://doi.org/10.5485/tmcs.2012.0304openalex-snapshot
Teaching puzzle-based learning

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4130855openalex-extracted
Children's Approaches to Solving Puzzles in Videogames
inferred← citeshttps://doi.org/10.1007/978-3-030-22351-9_23openalex-snapshot
Revolutionizing the Visual Design of Capture the Flag (CTF) Competitions
inferred← citeshttps://doi.org/10.1007/s10639-024-12480-xopenalex-snapshot
Using data clustering to reveal trainees’ behavior in cybersecurity education
inferred← citeshttps://doi.org/10.1016/j.cag.2021.09.011openalex-snapshot
Data-driven insight into the puzzle-based cybersecurity training
inferred← citeshttps://doi.org/10.1080/19393555.2019.1657527openalex-snapshot
A comprehensive cybersecurity learning platform for elementary education
inferred← citeshttps://doi.org/10.1108/ics-03-2018-0033openalex-snapshot
Security questions education: exploring gamified features and functionalities
inferred← citeshttps://doi.org/10.1109/eaeeie54893.2022.9820231openalex-snapshot
Strengthening Puzzle-based Learning with Individualization
inferred← citeshttps://doi.org/10.1109/educon45650.2020.9125202openalex-snapshot
Game-based Learning Approach to Cybersecurity
inferred← citeshttps://doi.org/10.1109/eit.2017.8053434openalex-snapshot
QuaSim: A virtual quantum cryptography educator
inferred← citeshttps://doi.org/10.1109/ikt54664.2021.9685940openalex-snapshot
UltraLearn: Next-Generation CyberSecurity Learning Platform
inferred← citeshttps://doi.org/10.1109/iv53921.2021.00045openalex-snapshot
Enhancing Situational Awareness for Tutors of Cybersecurity Capture the Flag Games
inferred← citeshttps://doi.org/10.1109/taee59541.2024.10604986openalex-snapshot
Interactive and Accessible Content for Learning Cybersecurity
inferred← citeshttps://doi.org/10.1109/tale56641.2023.10398389openalex-snapshot
Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education
inferred← citeshttps://doi.org/10.1186/s12909-023-04156-wopenalex-snapshot
Puzzle game-based learning: a new approach to promote learning of principles of coronary artery bypass graft surgery
inferred← citeshttps://doi.org/10.17083/ijsg.v3i1.107openalex-snapshot
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
inferred← citeshttps://doi.org/10.18260/1-2--32131openalex-snapshot
Assessment of the Educational Benefits Produced by Peer Learning Activities in Cybersecurity
inferred← citeshttps://doi.org/10.18260/1-2--32783openalex-snapshot
Examining the Relationship of Active Team-based Learning and Technology and Engineering Students' Research Self-efficacy in a Cybersecurity Traineeship Class
inferred← citeshttps://doi.org/10.18260/1-2--34607openalex-snapshot
Evaluation of the Second Year of an REU Program on Cyber-physical System Cybersecurity
inferred← citeshttps://doi.org/10.18260/1-2--34861openalex-snapshot
Interdisciplinary Cybersecurity Projects Experience: Developing a Market-ready Workforce
inferred← citeshttps://doi.org/10.18260/1-2--37546openalex-snapshot
Operations of a Research Experience for Undergraduates Program During a Pandemic
inferred← citeshttps://doi.org/10.18260/1-2--42115openalex-snapshot
Assessment of a Hybrid Research Experience for Undergraduates Program During the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.20533/ijisr.2042.4639.2016.0076openalex-snapshot
A Review of Using Gaming Technology for Cyber-Security Awareness
inferred← citeshttps://doi.org/10.25148/etd.fidc008980openalex-snapshot
The Cybercrime Triangle
inferred← citeshttps://doi.org/10.3390/app11020807openalex-snapshot
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project
inferred← citeshttps://doi.org/10.3390/s20113011openalex-snapshot
Emulating and Evaluating Virtual Remote Laboratories for Cybersecurity
inferred← citeshttps://doi.org/10.3390/technologies7010017openalex-snapshot
Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach
inferred← citeshttps://doi.org/10.48550/arxiv.1710.03888openalex-snapshot
Involving Users in the Design of a Serious Game for Security Questions Education
inferred← citeshttps://doi.org/10.53735/cisse.v11i1.184openalex-snapshot
Immersive Learning
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