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Progressive Light Transport Simulation on the GPU

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-87825-1_11openalex-snapshot
Bidirectional Estimators for Light Transport
inferredcites →https://doi.org/10.1109/tvcg.2010.88openalex-snapshot
Memory-Scalable GPU Spatial Hierarchy Construction
inferredcites →https://doi.org/10.1111/1467-8659.00508openalex-snapshot
Interactive Rendering with Coherent Ray Tracing
inferredcites →https://doi.org/10.1111/cgf.12256openalex-snapshot
Scalable Realistic Rendering with Many‐Light Methods
inferredcites →https://doi.org/10.1111/j.1467-8659.2007.01064.xopenalex-snapshot
Stackless KD‐Tree Traversal for High Performance GPU Ray Tracing
inferredcites →https://doi.org/10.1111/j.1467-8659.2009.01377.xopenalex-snapshot
Fast BVH Construction on GPUs
inferredcites →https://doi.org/10.1111/j.1467-8659.2011.01863.xopenalex-snapshot
Combinatorial Bidirectional Path‐Tracing for Efficient Hybrid CPU/GPU Rendering
inferredcites →https://doi.org/10.1111/j.1467-8659.2012.02093.xopenalex-snapshot
The State of the Art in Interactive Global Illumination
inferredcites →https://doi.org/10.1145/1071866.1071869openalex-snapshot
KD-tree acceleration structures for a GPU raytracer
inferredcites →https://doi.org/10.1145/1198555.1198798openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1145/1409060.1409079openalex-snapshot
Real-time KD-tree construction on graphics hardware
inferredcites →https://doi.org/10.1145/1409060.1409083openalex-snapshot
Progressive photon mapping
inferredcites →https://doi.org/10.1145/1572769openalex-snapshot
Proceedings of the Conference on High Performance Graphics 2009
inferredcites →https://doi.org/10.1145/1572769.1572771openalex-snapshot
Spatial splits in bounding volume hierarchies
inferredcites →https://doi.org/10.1145/1572769.1572773openalex-snapshot
A parallel algorithm for construction of uniform grids
inferredcites →https://doi.org/10.1145/1572769.1572792openalex-snapshot
Understanding the efficiency of ray traversal on GPUs
inferredcites →https://doi.org/10.1145/15886.15902openalex-snapshot
The rendering equation
inferredcites →https://doi.org/10.1145/15922.15902openalex-snapshot
The rendering equation
inferredcites →https://doi.org/10.1145/1618452.1618487openalex-snapshot
Stochastic progressive photon mapping
inferredcites →https://doi.org/10.1145/1778765.1778803openalex-snapshot
OptiX
inferredcites →https://doi.org/10.1145/1899950.1900004openalex-snapshot
Parallel progressive photon mapping on GPUs
inferredcites →https://doi.org/10.1145/1966394.1966404openalex-snapshot
Progressive photon mapping
inferredcites →https://doi.org/10.1145/2018323.2018330openalex-snapshot
Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
inferredcites →https://doi.org/10.1145/2019627.2019633openalex-snapshot
Robust adaptive photon tracing using photon path visibility
inferredcites →https://doi.org/10.1145/218380.218498openalex-snapshot
Optimally combining sampling techniques for Monte Carlo rendering
inferredcites →https://doi.org/10.1145/2343483.2343490openalex-snapshot
Optimizing realistic rendering with many-light methods
inferredcites →https://doi.org/10.1145/2366145.2366210openalex-snapshot
A path space extension for robust light transport simulation
inferredcites →https://doi.org/10.1145/2366145.2366211openalex-snapshot
Light transport simulation with vertex connection and merging
inferredcites →https://doi.org/10.1145/2492045.2492055openalex-snapshot
Fast parallel construction of high-quality bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2492045.2492056openalex-snapshot
On quality metrics of bounding volume hierarchies
inferredcites →https://doi.org/10.1145/2492045.2492060openalex-snapshot
Megakernels considered harmful
inferredcites →https://doi.org/10.1145/2504459.2504515openalex-snapshot
Embree ray tracing kernels for CPUs and the Xeon Phi architecture
inferredcites →https://doi.org/10.1145/258734.258769openalex-snapshot
Instant radiosity
inferredcites →https://doi.org/10.1145/3147.3165openalex-snapshot
Random sampling with a reservoir
inferredcites →https://doi.org/10.1145/566654.566640openalex-snapshot
Ray tracing on programmable graphics hardware
inferredcites →https://doi.org/10.1201/b10685openalex-snapshot
Realistic Image Synthesis Using Photon Mapping
inferredcites →https://doi.org/10.2312/eggh/eggh07/097-106openalex-snapshot
Scan Primitives for GPU Computing
inferredcites →https://doi.org/10.2312/egsh.20101048openalex-snapshot
Path Regeneration for Interactive Path Tracing
inferredcites →https://doi.org/10.5555/1921479.1921500openalex-snapshot
GPU random numbers via the tiny encryption algorithm
inferredcites →https://doi.org/10.5555/569046.569052openalex-snapshot
The ray engine

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-030-05051-1_32openalex-snapshot
Distributed Parallel Simulation of Primary Sample Space Metropolis Light Transport
inferred← citeshttps://doi.org/10.1007/s00371-017-1403-8openalex-snapshot
Exploring hidden coherency of Ray-Tracing for heterogeneous systems using online feedback methodology
inferred← citeshttps://doi.org/10.1007/s11554-019-00919-1openalex-snapshot
Voxel transformation: scalable scene geometry discretization for global illumination
inferred← citeshttps://doi.org/10.1016/b978-0-12-800645-0.50027-0openalex-snapshot
References
inferred← citeshttps://doi.org/10.1016/j.cad.2017.01.002openalex-snapshot
Coherent spherical range-search for dynamic points on GPUs
inferred← citeshttps://doi.org/10.1016/j.cag.2023.01.004openalex-snapshot
Light subpath reservoir for interactive ray-traced global illumination
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3064367openalex-snapshot
PowerNet: Learning-Based Real-Time Power-Budget Rendering
inferred← citeshttps://doi.org/10.1111/cgf.12677openalex-snapshot
Consistent Scene Editing by Progressive Difference Images
inferred← citeshttps://doi.org/10.1111/cgf.12688openalex-snapshot
Illumination‐driven Mesh Reduction for Accelerating Light Transport Simulations
inferred← citeshttps://doi.org/10.1111/cgf.12827openalex-snapshot
Stylized Caustics: Progressive Rendering of Animated Caustics
inferred← citeshttps://doi.org/10.1111/cgf.13071openalex-snapshot
Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
inferred← citeshttps://doi.org/10.1111/cgf.14008openalex-snapshot
Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction
inferred← citeshttps://doi.org/10.1111/cgf.14139openalex-snapshot
Two‐stage Resampling for Bidirectional Path Tracing with Multiple Light Sub‐paths
inferred← citeshttps://doi.org/10.1111/cgf.14802openalex-snapshot
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation
inferred← citeshttps://doi.org/10.1134/s0361768816060025openalex-snapshot
Low overhead path regeneration
inferred← citeshttps://doi.org/10.1134/s0361768817030057openalex-snapshot
Memory-compact Metropolis light transport on GPUs
inferred← citeshttps://doi.org/10.1134/s0361768821040034openalex-snapshot
Light Transport in Realistic Rendering: State-of-the-Art Simulation Methods
inferred← citeshttps://doi.org/10.1134/s0361768824010122openalex-snapshot
Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor
inferred← citeshttps://doi.org/10.1145/2820903.2820913openalex-snapshot
Coherent and importance sampled LVC BDPT on the GPU
inferred← citeshttps://doi.org/10.1145/3123939.3124532openalex-snapshot
Unleashing the power of GPU for physically-based rendering via dynamic ray shuffling
inferred← citeshttps://doi.org/10.1145/3203189openalex-snapshot
Efficient Energy-Compensated VPLs using Photon Splatting
inferred← citeshttps://doi.org/10.1145/3208806.3208814openalex-snapshot
Real-time interactive platform-agnostic volumetric path tracing in webGL 2.0
inferred← citeshttps://doi.org/10.1145/3214745.3214750openalex-snapshot
Bidirectional path tracing using backward stochastic light culling
inferred← citeshttps://doi.org/10.1145/3306346.3323018openalex-snapshot
Hierarchical russian roulette for vertex connections
inferred← citeshttps://doi.org/10.1145/3338994openalex-snapshot
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths
inferred← citeshttps://doi.org/10.1145/3528223.3530183openalex-snapshot
SPCBPT
inferred← citeshttps://doi.org/10.1145/3658216openalex-snapshot
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
inferred← citeshttps://doi.org/10.1145/3665320.3670993openalex-snapshot
Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering
inferred← citeshttps://doi.org/10.1145/3680528.3687647openalex-snapshot
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
inferred← citeshttps://doi.org/10.1145/3687766openalex-snapshot
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
inferred← citeshttps://doi.org/10.1145/3691016.3691063openalex-snapshot
Triangle Grids Resampling Bidirectional Path Tracing
inferred← citeshttps://doi.org/10.1145/3721145.3730415openalex-snapshot
CLOVER: A GPU-native, Spatio-graph-based Approach to Exact kNN
inferred← citeshttps://doi.org/10.1145/3744898openalex-snapshot
ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
inferred← citeshttps://doi.org/10.1631/fitee.1500251openalex-snapshot
A survey of photon mapping state-of-the-art research and future challenges
inferred← citeshttps://doi.org/10.2312/egp.20161048openalex-snapshot
Interactive Monte-Carlo Ray-Tracing Upsampling
inferred← citeshttps://doi.org/10.31449/upinf.vol26.num4.42openalex-snapshot
Interaktivno platformno agnostično sledenje žarkov v realnem času s spletnimi tehnologijami
inferred← citeshttps://doi.org/10.31857/s0132347424010086openalex-snapshot
Interactive calculation of light refraction and caustics using a graphics processor
inferred← citeshttps://doi.org/10.48550/arxiv.1505.06022openalex-snapshot
Implementing a Photorealistic Rendering System using GLSL
inferred← citeshttps://doi.org/10.48550/arxiv.1806.01005openalex-snapshot
Path Throughput Importance Weights
inferred← citeshttps://doi.org/10.70675/9479a98dz70e4z49e5z8d3ez2ad73b6b2ea7openalex-snapshot
Rendu interactif d'image hyper spectrale par illumination globale pour la prédiction de la signature infrarouge d'aéronefs
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