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Heuristic Evaluation for Gameful Design

https://doi.org/10.1145/2968120.2987729
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
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User Experience Evaluation in Entertainment
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User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
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Gamification in Education and Business
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A RECIPE for Meaningful Gamification
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Online Communities and Social Computing
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Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
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The Motivational Pull of Video Games: A Self-Determination Theory Approach
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The Four Fun Keys
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Gamification in theory and action: A survey
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Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
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Intrinsic motivation and extrinsic incentives jointly predict performance: A 40-year meta-analysis.
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The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
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Heuristic Evaluation and Usability Testing of a Computerized Patient-Reported Outcomes Survey for Headache Sufferers
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Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
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A Literature Review of Gamification Design Frameworks
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Facilitating Internalization: The Self‐Determination Theory Perspective
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GameFlow
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Playability heuristics for mobile multi-player games
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Technical opinionMotivational affordances
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Finding usability problems through heuristic evaluation
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Usability heuristics for networked multiplayer games
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A mathematical model of the finding of usability problems
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Enhancing the explanatory power of usability heuristics
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Critical review on video game evaluation heuristics
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Gamification. using game-design elements in non-gaming contexts
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From game design elements to gamefulness
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The kaleidoscope of effective gamification
inferredcites →https://doi.org/10.1145/97243.97281openalex-snapshot
Heuristic evaluation of user interfaces
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Using heuristics to evaluate the playability of games
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Toward a Theory of Intrinsically Motivating Instruction*
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Yu-Kai Chou (2016). Actionable Gamification: beyond points, badges and leaderboards. Octalysis Media: Fremont. CA
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Intrinsic Motivation and Self-Determination in Human Behavior
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Glued to games: how video games draw us in and hold us spellbound
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Gamification and Economics

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Improving the Formative Evaluation of Digital Interventions Using a Novel Qualitative Ecological Momentary Assessment (Ema) Method, Corto
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Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation
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Gameful Design Heuristics: A Gamification Inspection Tool
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Towards Reinforcing Generic Competences in Higher Education Students Using Gamification
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Empowering Creativity and Feedback: Lessons Learned from the Development of an App to Assist Game-Based Learning Activities
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Gamified Heritage in Portugal: Case Studies Analysis
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Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO
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Copyright Page
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Introduction to human–computer interaction
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Introduction to understanding people
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Perception
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Motor control
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Cognition
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Needs and motivations
inferred← citeshttps://doi.org/10.1093/oso/9780192864543.003.0007openalex-snapshot
Experience
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Collaboration
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Communication
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Introduction to user research
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Interviews
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Field research
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Survey research
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Unobtrusive research
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Representations of user research
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Introduction to interaction
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Information and control
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Dialogue
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Tool use
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Automation
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Rationality
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Practice
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Introduction to user interfaces
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Input devices
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Displays
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Interaction techniques
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Commands and navigation
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Graphical user interfaces
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Reality-based interaction
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Introduction to design
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Design cognition
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Design practice
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Design processes
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Introduction to engineering
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Systems
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Design engineering
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Safety and risk
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Software
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Computational representations and models
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Introduction to evaluation
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Analytical evaluation methods
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Think-aloud studies
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Experiments
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Field evaluations
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Growing into the HCI discipline
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A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation
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How Gamified Are Sustainable Food Apps? Applying the Gameful Design Heuristics to Evaluate Sustainable Food Apps
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Financial Orientated Heuristic Evaluation for Hand Tools 2021 HFES International Annual Meeting
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Board Game Arkeologi sebagai Media Komunikasi Pemasaran Efektif
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A Guide for Game-Design-Based Gamification
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Systemic Gamification Theory (SGT): A Holistic Model for Inclusive Gamified Digital Learning
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Evaluating the Effects of Gamification in Behavioural Change: A Proposed SEM-Based Approach
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Risky Gadgets to the Rescue - Reframing In-Car Technology Use as Task Engagement
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Avaliação Heurística de Interfaces de Sistemas Gamificados no Contexto Educacional: um processo e lições aprendidas
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Adaptive gamification of digital learning environments
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