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Gender and the perception of emotions in avatars
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/12369.1875-4805openalex-snapshot
International Journal of Social Robotics
inferredcites →https://doi.org/10.1007/978-3-319-05834-4_18openalex-snapshot
Using the Startle Eye-Blink to Measure Affect in Players
inferredcites →https://doi.org/10.1007/978-3-319-39907-2_2openalex-snapshot
Avatar Types Matter: Review of Avatar Literature for Performance Purposes
inferredcites →https://doi.org/10.1007/978-3-319-78795-4_15openalex-snapshot
Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley
inferredcites →https://doi.org/10.1007/978-3-642-03655-2_11openalex-snapshot
Interpreting Human and Avatar Facial Expressions
inferredcites →https://doi.org/10.1007/s11423-011-9196-3openalex-snapshot
The design of motivational agents and avatars
inferredcites →https://doi.org/10.1007/s12369-008-0001-3openalex-snapshot
Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots
inferredcites →https://doi.org/10.1016/j.chb.2008.12.026openalex-snapshot
Too real for comfort? Uncanny responses to computer generated faces
inferredcites →https://doi.org/10.1016/j.chb.2010.05.015openalex-snapshot
Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices
inferredcites →https://doi.org/10.1016/j.jesp.2005.08.006openalex-snapshot
Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data
inferredcites →https://doi.org/10.1016/s0006-3223(98)00275-3openalex-snapshot
Emotion, motivation, and anxiety: brain mechanisms and psychophysiology
inferredcites →https://doi.org/10.1016/s0301-0511(97)00020-3openalex-snapshot
The psychological significance of human startle eyeblink modification: a review
inferredcites →https://doi.org/10.1037//0003-066x.50.5.372openalex-snapshot
The emotion probe: Studies of motivation and attention.
inferredcites →https://doi.org/10.1080/02699939308409174openalex-snapshot
Neuroscience projections to current debates in emotion psychology
inferredcites →https://doi.org/10.1097/01.nne.0000437367.03842.63openalex-snapshot
Avatars in Nursing
inferredcites →https://doi.org/10.1098/rstb.2009.0148openalex-snapshot
Promoting motivation with virtual agents and avatars: role of visual presence and appearance
inferredcites →https://doi.org/10.1109/mra.2012.2192811openalex-snapshot
The Uncanny Valley [From the Field]
inferredcites →https://doi.org/10.1109/vr.2008.4480759openalex-snapshot
High-Fidelity Avatar Eye-Representation
inferredcites →https://doi.org/10.1111/j.1469-8986.1995.tb02094.xopenalex-snapshot
Psychophysiological responses as indices of affective dimensions
inferredcites →https://doi.org/10.1111/j.1469-8986.2005.00271.xopenalex-snapshot
Committee report: Guidelines for human startle eyeblink electromyographic studies
inferredcites →https://doi.org/10.1111/j.1469-8986.2007.00516.xopenalex-snapshot
Postauricular and eyeblink startle responses to facial expressions
inferredcites →https://doi.org/10.1145/2407516.2407555openalex-snapshot
The effect of emotional colour on creating realistic expression of avatar
inferredcites →https://doi.org/10.1145/642611.642703openalex-snapshot
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
inferredcites →https://doi.org/10.1146/annurev.psych.58.110405.085709openalex-snapshot
The Experience of Emotion
inferredcites →https://doi.org/10.1167/9.12.19openalex-snapshot
Face gender and emotion expression: Are angry women more like men?
inferredcites →https://doi.org/10.1177/1046878109334330openalex-snapshot
The Long History of Gaming in Military Training
inferredcites →https://doi.org/10.1201/b17830openalex-snapshot
The Uncanny Valley in Games and Animation
inferredcites →https://doi.org/10.2466/pms.104.3.1217-1222openalex-snapshot
SEX OF EXPRESSER AND CORRECT PERCEPTION OF FACIAL EXPRESSIONS OF EMOTION
inferredcites →https://doi.org/10.2466/pms.104.4.1217-1222openalex-snapshot
Sex of Expresser and Correct Perception of Facial Expressions of Emotion
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.2139/ssrn.4695565openalex-extracted
What Makes VR Effective for Reducing Implicit Bias Towards People with Physical Disabilities? Exploring the Differential Effects of VR Experience Design and Individual Characteristics
inferred← citeshttps://doi.org/10.1007/s00371-021-02214-2openalex-snapshot
Analysis of charisma, comfort and realism in CG characters from a gender perspective
inferred← citeshttps://doi.org/10.1007/s10055-024-01056-2openalex-snapshot
Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation
inferred← citeshttps://doi.org/10.1007/s10639-022-11414-9openalex-snapshot
Serious games for health promotion in adolescents – a systematic scoping review
inferred← citeshttps://doi.org/10.1016/j.cag.2024.104034openalex-snapshot
Surveying the evolution of virtual humans expressiveness toward real humans
inferred← citeshttps://doi.org/10.1016/j.cag.2025.104446openalex-snapshot
Examining the attribution of gender and the perception of emotions in virtual humans
inferred← citeshttps://doi.org/10.1016/j.entcom.2021.100457openalex-snapshot
“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems
inferred← citeshttps://doi.org/10.1016/j.entcom.2024.100853openalex-snapshot
Micro and macro facial expressions by driven animations in realistic Virtual Humans
inferred← citeshttps://doi.org/10.1109/acii.2017.8273657openalex-snapshot
Avatar and participant gender differences in the perception of uncanniness of virtual humans
inferred← citeshttps://doi.org/10.1109/jsen.2024.3407106openalex-snapshot
Touch Interaction Classification Using Upper-Body Sensor Suit
inferred← citeshttps://doi.org/10.1109/sibgrapi62404.2024.10716267openalex-snapshot
Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549532openalex-snapshot
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics
inferred← citeshttps://doi.org/10.1145/3437378.3442691openalex-snapshot
Gender Differences when Adopting Avatars for Educational Games
inferred← citeshttps://doi.org/10.1145/3520495.3520503openalex-snapshot
The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions
inferred← citeshttps://doi.org/10.1145/3550340.3564232openalex-snapshot
Towards Virtual Humans without Gender Stereotyped Visual Features
inferred← citeshttps://doi.org/10.1145/3631085.3631228openalex-snapshot
Revisiting Micro and Macro Expressions in Computer Graphics Characters
inferred← citeshttps://doi.org/10.1145/3706370.3727866openalex-snapshot
Entertainers Between Real and Virtual - Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers
inferred← citeshttps://doi.org/10.1145/3788851.3805026openalex-snapshot
Understanding User Behavior and Preferences in Avatar Authoring with Search and Customization
inferred← citeshttps://doi.org/10.3389/fnins.2022.842433openalex-snapshot
The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
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