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Latency Requirements for Foveated Rendering in Virtual Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00221-009-2120-yopenalex-snapshot
Apparent motion during saccadic suppression periods
inferredcites →https://doi.org/10.1016/0025-5564(75)90075-9openalex-snapshot
The main sequence, a tool for studying human eye movements
inferredcites →https://doi.org/10.1016/0042-6989(94)00307-8openalex-snapshot
Stereopsis, spatial frequency and retinal eccentricity
inferredcites →https://doi.org/10.1016/0042-6989(96)00002-8openalex-snapshot
Modelling the Power Spectra of Natural Images: Statistics and Information
inferredcites →https://doi.org/10.1016/j.cub.2009.05.010openalex-snapshot
Visual Perception: Saccadic Omission — Suppression or Temporal Masking?
inferredcites →https://doi.org/10.1016/j.visres.2007.10.005openalex-snapshot
Page mode reading with simulated scotomas: A modest effect of interline spacing on reading speed
inferredcites →https://doi.org/10.1016/j.visres.2016.02.002openalex-snapshot
Painfree and accurate Bayesian estimation of psychometric functions for (potentially) overdispersed data
inferredcites →https://doi.org/10.1016/s0042-6989(97)00110-7openalex-snapshot
A comparison of saccadic and blink suppression in normal observers
inferredcites →https://doi.org/10.1016/s0042-6989(98)00205-3openalex-snapshot
Different motor systems use similar damped extraretinal eye position information
inferredcites →https://doi.org/10.1016/s0166-2236(00)01685-4openalex-snapshot
Changes in visual perception at the time of saccades
inferredcites →https://doi.org/10.1037/h0037368openalex-snapshot
Saccadic suppression: A review and an analysis.
inferredcites →https://doi.org/10.1038/371511a0openalex-snapshot
Selective suppression of the magnocellular visual pathway during saccadic eye movements
inferredcites →https://doi.org/10.1089/cpb.2004.7.621openalex-snapshot
Gaze-Contingent Displays: A Review
inferredcites →https://doi.org/10.1109/cad/graphics.2011.57openalex-snapshot
A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes
inferredcites →https://doi.org/10.1109/im.1999.805362openalex-snapshot
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
inferredcites →https://doi.org/10.1109/vr.2009.4811025openalex-snapshot
Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays
inferredcites →https://doi.org/10.1109/vrais.1996.490517openalex-snapshot
Gaze-directed adaptive rendering for interacting with virtual space
inferredcites →https://doi.org/10.1111/cgf.12956openalex-snapshot
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
inferredcites →https://doi.org/10.1111/j.0956-7976.2004.00667.xopenalex-snapshot
Keeping It Short
inferredcites →https://doi.org/10.1113/jphysiol.1970.sp009296openalex-snapshot
The range and scope of binocular depth discrimination in man
inferredcites →https://doi.org/10.1113/jphysiol.1991.sp018781openalex-snapshot
Human peripheral spatial resolution for achromatic and chromatic stimuli: limits imposed by optical and retinal factors.
inferredcites →https://doi.org/10.1117/12.872502openalex-snapshot
A gaze-contingent display to study contrast sensitivity under natural viewing conditions
inferredcites →https://doi.org/10.1145/1012551.1012559openalex-snapshot
Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity
inferredcites →https://doi.org/10.1145/1314303.1314309openalex-snapshot
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging
inferredcites →https://doi.org/10.1145/1462048.1462053openalex-snapshot
Hybrid image/model-based gaze-contingent rendering
inferredcites →https://doi.org/10.1145/2366145.2366183openalex-snapshot
Foveated 3D graphics
inferredcites →https://doi.org/10.1145/2980179.2980246openalex-snapshot
Towards foveated rendering for gaze-tracked virtual reality
inferredcites →https://doi.org/10.1145/355017.355032openalex-snapshot
User performance with gaze contingent multiresolutional displays
inferredcites →https://doi.org/10.1145/507072.507092openalex-snapshot
Saccade contingent updating in virtual reality
inferredcites →https://doi.org/10.1145/91385.91449openalex-snapshot
Gaze-directed volume rendering
inferredcites →https://doi.org/10.1145/91394.91449openalex-snapshot
Gaze-directed volume rendering
inferredcites →https://doi.org/10.1167/14.7.15openalex-snapshot
A formula for human retinal ganglion cell receptive field density as a function of visual field location
inferredcites →https://doi.org/10.1167/5.8.594openalex-snapshot
A general purpose system for eye movement contingent display control
inferredcites →https://doi.org/10.1167/9.4.26openalex-snapshot
Color perception in the intermediate periphery of the visual field
inferredcites →https://doi.org/10.1364/josaa.4.001524openalex-snapshot
Retinal limits to the detection and resolution of gratings
inferredcites →https://doi.org/10.1364/josaa.4.001612openalex-snapshot
Analysis of visual modulation sensitivity III Meridional variations in peripheral flicker sensitivity
inferredcites →https://doi.org/10.1518/hfes.45.2.307.27235openalex-snapshot
Gaze-Contingent Multiresolutional Displays: An Integrative Review
inferredcites →https://doi.org/10.1523/jneurosci.20-09-03449.2000openalex-snapshot
Extraretinal Control of Saccadic Suppression
inferredcites →https://doi.org/10.2312/egwr/egwr01/223-234openalex-snapshot
Perceptually Driven Simplification for Interactive Rendering
inferredcites →https://doi.org/10.3758/bf03195477openalex-snapshot
Perception onset time during fixations in free viewing
inferredcites →https://doi.org/10.3758/bf03200168openalex-snapshot
On-line monitoring of eye-position signals in contingent and noncontingent paradigms
inferredcites →https://doi.org/10.3758/bf03207916openalex-snapshot
Evaluating and reporting data quality in eye movement research
inferredcites →https://doi.org/10.3758/bf03211901openalex-snapshot
Object identification without foveal vision: Evidence from an artificial scotoma paradigm
inferredcites →https://doi.org/10.3758/s13428-013-0375-5openalex-snapshot
Direct measurement of the system latency of gaze-contingent displays

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Eye-tracking Devices for Virtual and Augmented Reality Metaverse Environments and Their Compatibility With the European Union General Data Protection Regulation
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Eye‐Gaze Tracking
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Gaze‐Engineered 3D Augmented Reality
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Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences
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Stereoscopic Brightness Roll‐Off in Augmented Reality
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65‐2: Sensitivity to Peripheral Artifacts in VR Display Systems
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29‐4: Invited Paper: Human Eye's Sharp Vision Area Stabilization for VR Headsets
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18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review
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Virtual Reality for Learning
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Towards Reduced Latency in Saccade Landing Position Prediction Using Velocity Profile Methods
inferred← citeshttps://doi.org/10.1007/978-3-030-34644-7_5openalex-snapshot
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
inferred← citeshttps://doi.org/10.1007/978-3-030-35252-3_8openalex-snapshot
Using Artificial Intelligence to Bring Accurate Real-Time Simulation to Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-59608-8_8openalex-snapshot
maxSIMhealth: An Interconnected Collective of Manufacturing, Design, and Simulation Labs to Advance Medical Simulation Training
inferred← citeshttps://doi.org/10.1007/978-3-030-89394-1_43openalex-snapshot
Workshop: Challenges for XR in Digital Entertainment
inferred← citeshttps://doi.org/10.1007/978-3-031-16788-1_35openalex-snapshot
GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks
inferred← citeshttps://doi.org/10.1007/978-3-031-23161-2_170openalex-snapshot
Eye Tracking in Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-031-27639-2_8openalex-snapshot
Challenges for XR in Games
inferred← citeshttps://doi.org/10.1007/978-3-031-48495-7_7openalex-snapshot
An Open-Source Fine-Grained Benchmarking Platform for Wireless Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-031-48711-8_40openalex-snapshot
Approximate Foveated-Based Super Resolution Method for Headset Displays
inferred← citeshttps://doi.org/10.1007/978-3-031-81780-9_5openalex-snapshot
AI-Enhanced Virtual and Augmented Reality for Cybersecurity Training
inferred← citeshttps://doi.org/10.1007/978-3-319-08234-9_170-1openalex-snapshot
Eye Tracking in Virtual Reality
inferred← citeshttps://doi.org/10.1007/s00530-026-02596-0openalex-snapshot
Machine learning for 360° video streaming over 5G and B5G networks: emerging applications and challenges
inferred← citeshttps://doi.org/10.1007/s10055-022-00738-zopenalex-snapshot
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
inferred← citeshttps://doi.org/10.1007/s10055-023-00893-xopenalex-snapshot
Spatially dependent veiling glare degrades image quality in medical extended reality
inferred← citeshttps://doi.org/10.1007/s10055-024-00987-0openalex-snapshot
Simulating vision impairment in virtual reality: a comparison of visual task performance with real and simulated tunnel vision
inferred← citeshttps://doi.org/10.1007/s10209-022-00929-0openalex-snapshot
Research and prospects of virtual reality systems applying exoskeleton technology
inferred← citeshttps://doi.org/10.1007/s10527-023-10281-zopenalex-snapshot
A Videonystagmography Device Using a Commercial Webcam
inferred← citeshttps://doi.org/10.1007/s12193-022-00388-0openalex-snapshot
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
inferred← citeshttps://doi.org/10.1007/s41095-022-0306-4openalex-snapshot
Foveated rendering: A state-of-the-art survey
inferred← citeshttps://doi.org/10.1016/b978-0-12-822962-0.00022-5openalex-snapshot
Introduction to Virtual Reality
inferred← citeshttps://doi.org/10.1016/b978-0-12-822962-0.00025-0openalex-snapshot
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SalientGaze: Saliency-based gaze correction in virtual reality
inferred← citeshttps://doi.org/10.1016/j.cag.2021.10.010openalex-snapshot
An integrative view of foveated rendering
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Foveated Denoising for Ray Tracing Rendering
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A Survey of Pedagogical Affordances of Augmented and Virtual Realities Technologies in loT - Based Classroom
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Foveated Instance Segmentation
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Proactive Scheduling and Caching for Wireless VR Viewport Streaming
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A Review of Resolution Losses for AR/VR Foveated Imaging Applications
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Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
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Detection and Correspondence Matching of Corneal Reflections for Eye Tracking Using Deep Learning
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How Developers Optimize Virtual Reality Applications: A Study of Optimization Commits in Open Source Unity Projects
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A Softwarized Service Infrastructure for the Dynamic Orchestration of IT Resources in 5G Deployments
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An Optimal SVC Bitstream Schema for Viewport-Dependent 360-Degree Video Streaming
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Edge-Enhanced XR Teleoperation for Humanoid Robots using Jetson and Real-Time Digital Twin
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Ocular Authentication: Fusion of Gaze and Periocular Modalities
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Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors
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Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays
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Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays
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DEAMP: Dominant-Eye-Aware Foveated Rendering with Multi-Parameter optimization
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When One Eye Sees Less: Uncovering Perceptual Quality Thresholds of Asymmetric Quality Degradation in 4K XR Displays
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O-RAN-Enabled Collaborative Multi-Access Edge Computing Over Optical Metro and Access Networks for Enhanced Load Balancing
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Design of a Low-Power Super-Resolution Architecture for Virtual Reality Wearable Devices
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Enhancing QoE for Viewport-Adaptive 360-Degree Video Streaming: Perception Analysis and Implementation
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Tomography Based Learning for Load Distribution Through Opaque Networks
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When Every Millisecond Counts: The Impact of Delay in VR Gaming
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A guideline proposal for minimizing cybersickness in VR-based serious games and applications
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Rendering Optimizations for Virtual Reality Using Eye-Tracking
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User Gaze-Driven Adaptation of Omnidirectional Video Delivery Using Spatial Tiling and Scalable Video Encoding
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FoveaSPAD: Exploiting Depth Priors for Adaptive and Efficient Single-Photon 3D Imaging
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Pre-Clinical Latency Characterization of VRxBioRelax: A Real-Time EMG Biofeedback System for Muscle Relaxation in Virtual Reality
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Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual Reality
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A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation
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A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
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Event-Based Near-Eye Gaze Tracking Beyond 10,000 Hz
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Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality
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Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression
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Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays
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Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality
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Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments
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EX-Gaze: High-Frequency and Low-Latency Gaze Tracking with Hybrid Event-Frame Cameras for On-Device Extended Reality
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FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Efficient Foveated Rendering in Virtual Reality
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Dominant-Eye-Aware Asymmetric Foveated Rendering for Virtual Reality
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See what I Mean? Mobile Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays
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Power, Performance, and Image Quality Tradeoffs in Foveated Rendering
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Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
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Analyzing Visual Perception and Predicting Locomotion using Virtual Reality and Eye Tracking
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Studying the User Adaptability to Hyperbolic Spaces and Delay Time Scenarios
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Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality
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Time‐Warped Foveated Rendering for Virtual Reality Headsets
inferred← citeshttps://doi.org/10.1117/1.jmi.11.6.062605openalex-snapshot
Evaluation of monocular and binocular contrast perception on virtual reality head-mounted displays
inferred← citeshttps://doi.org/10.1145/3197517.3201294openalex-snapshot
Towards virtual reality infinite walking
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Foveated Depth-of-Field Filtering in Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3240508.3240620openalex-snapshot
CloudVR
inferred← citeshttps://doi.org/10.1145/3290605.3300780openalex-snapshot
NVGaze
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Luminance-contrast-aware foveated rendering
inferred← citeshttps://doi.org/10.1145/3306346.3322987openalex-snapshot
Foveated AR
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EyeVEIL
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GeoGCD
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GeoGCD
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A Survey on 360° Video Streaming
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Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment
inferred← citeshttps://doi.org/10.1145/3343036.3343128openalex-snapshot
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
inferred← citeshttps://doi.org/10.1145/3369110openalex-snapshot
Cloud Gaming with Foveated Video Encoding
inferred← citeshttps://doi.org/10.1145/3379155.3391318openalex-snapshot
Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts
inferred← citeshttps://doi.org/10.1145/3445814.3446715openalex-snapshot
Q-VR: system-level design for future mobile collaborative virtual reality
inferred← citeshttps://doi.org/10.1145/3449301.3449313openalex-snapshot
Perceptual Model based Surface Tessellation for VR Foveated Rendering
inferred← citeshttps://doi.org/10.1145/3450626.3459784openalex-snapshot
A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics
inferred← citeshttps://doi.org/10.1145/3450626.3459943openalex-snapshot
Beyond blur
inferred← citeshttps://doi.org/10.1145/3458305.3463383openalex-snapshot
Foveated streaming of real-time graphics
inferred← citeshttps://doi.org/10.1145/3466752.3480056openalex-snapshot
HoloAR: On-the-fly Optimization of 3D Holographic Processing for Augmented Reality
inferred← citeshttps://doi.org/10.1145/3470970openalex-snapshot
Screen Content Quality Assessment: Overview, Benchmark, and Beyond
inferred← citeshttps://doi.org/10.1145/3474085.3475673openalex-snapshot
FOCAS
inferred← citeshttps://doi.org/10.1145/3476576.3476593openalex-snapshot
A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics
inferred← citeshttps://doi.org/10.1145/3476576.3476594openalex-snapshot
Beyond blur
inferred← citeshttps://doi.org/10.1145/3491207openalex-snapshot
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
inferred← citeshttps://doi.org/10.1145/3523230.3523233openalex-snapshot
Towards retina-quality VR video streaming
inferred← citeshttps://doi.org/10.1145/3528223.3530055openalex-snapshot
Image features influence reaction time
inferred← citeshttps://doi.org/10.1145/3528223.3530101openalex-snapshot
Noise-based enhancement for foveated rendering
inferred← citeshttps://doi.org/10.1145/3531073.3531182openalex-snapshot
Tangible VR Lab: Studying User Interactionin Space and Time Morphing Scenarios
inferred← citeshttps://doi.org/10.1145/3549529openalex-snapshot
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
inferred← citeshttps://doi.org/10.1145/3568311openalex-snapshot
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
inferred← citeshttps://doi.org/10.1145/3591134openalex-snapshot
Practical Perception-Based Evaluation of Gaze Prediction for Gaze Contingent Rendering
inferred← citeshttps://doi.org/10.1145/3592473openalex-snapshot
Proceedings of the 33rd Workshop on Network and Operating System Support for Digital Audio and Video
inferred← citeshttps://doi.org/10.1145/3592473.3592565openalex-snapshot
Will Dynamic Foveation Boost Cloud VR Gaming Experience?
inferred← citeshttps://doi.org/10.1145/3603555.3603580openalex-snapshot
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality
inferred← citeshttps://doi.org/10.1145/3604078.3604171openalex-snapshot
Gaze-Centric Metamer Computation Based on Peripheral Encoding
inferred← citeshttps://doi.org/10.1145/3605495.3605798openalex-snapshot
Foveated Walking: Translational Ego-Movement and Foveated Rendering
inferred← citeshttps://doi.org/10.1145/3617232.3624860openalex-snapshot
Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3625008.3625027openalex-snapshot
A mixed path tracing and NeRF approach for optimizing rendering in XR Displays
inferred← citeshttps://doi.org/10.1145/3625468.3647612openalex-snapshot
FovOptix
inferred← citeshttps://doi.org/10.1145/3641519.3657420openalex-snapshot
Saccade-Contingent Rendering
inferred← citeshttps://doi.org/10.1145/3641519.3657432openalex-snapshot
Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments
inferred← citeshttps://doi.org/10.1145/3641825.3687740openalex-snapshot
Optimizing spatial resolution in head-mounted displays: evaluating characteristics of peripheral visual field
inferred← citeshttps://doi.org/10.1145/3643832.3661858openalex-snapshot
Theia: Gaze-driven and Perception-aware Volumetric Content Delivery for Mixed Reality Headsets
inferred← citeshttps://doi.org/10.1145/3658141openalex-snapshot
Towards Motion Metamers for Foveated Rendering
inferred← citeshttps://doi.org/10.1145/3691573.3691580openalex-snapshot
Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering
inferred← citeshttps://doi.org/10.1145/3695053.3731110openalex-snapshot
Process Only Where You Look: Hardware and Algorithm Co-optimization for Efficient Gaze-Tracked Foveated Rendering in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3715669.3723116openalex-snapshot
Gaze Prediction as a Function of Eye Movement Type and Individual Differences
inferred← citeshttps://doi.org/10.1145/3721145.3735112openalex-snapshot
A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3728302openalex-snapshot
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
inferred← citeshttps://doi.org/10.1145/3730574openalex-snapshot
A Systematic Review of XR-Enabled Remote Human-Robot Interaction Systems
inferred← citeshttps://doi.org/10.1145/3736767openalex-snapshot
Resource-efficient Gaze Estimation via Frequency-domain Multi-task Contrastive Learning
inferred← citeshttps://doi.org/10.1145/3769047.3769058openalex-snapshot
Enhancing Foveated Rendering with Weighted Reservoir Sampling
inferred← citeshttps://doi.org/10.1145/3779212.3790216openalex-snapshot
Segment Only Where You Look: Leveraging Human Gaze Behavior for Efficient Computer Vision Applications in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3797246.3803043openalex-snapshot
Gaze Prediction as Time-Series Forecasting for Virtual Reality Applications: Quantifying Performance Variability and Extreme-Case Errors
inferred← citeshttps://doi.org/10.1145/3799902.3811108openalex-snapshot
Dichoptic Foveation
inferred← citeshttps://doi.org/10.1145/3822518.3830059openalex-snapshot
Reducing Unnaturalness in Vergence-Triggered Layer Visibility Changes for Depth-Layered Overlay Interfaces
inferred← citeshttps://doi.org/10.1145/3822518.3841191openalex-snapshot
Do Commercial Video See-Through AR HMDs with Foveated Rendering and Autofocus Cameras Improve 3D Pointing?
inferred← citeshttps://doi.org/10.1145/3842656.3843832openalex-snapshot
LocRender: Local-Depth-Aware Edge Rendering for Responsive Mixed Reality
inferred← citeshttps://doi.org/10.11606/d.3.2021.tde-10092021-105229openalex-snapshot
Tecnologias imersivas na educação: estudos de caso de aplicação de realidade virtual para aprendizado e treinamento na educação superior.
inferred← citeshttps://doi.org/10.1167/jov.22.4.12openalex-snapshot
What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?
inferred← citeshttps://doi.org/10.13140/rg.2.2.13059.43047openalex-snapshot
An Eye Tracking System for a Virtual Reality Headset
inferred← citeshttps://doi.org/10.1364/oe.27.023725openalex-snapshot
Foveated computer-generated hologram and its progressive update using triangular mesh scene model for near-eye displays
inferred← citeshttps://doi.org/10.1364/oe.27.029594openalex-snapshot
Foveation-based reduced resolution driving scheme for immersive virtual reality displays
inferred← citeshttps://doi.org/10.1364/oe.399808openalex-snapshot
Foveated display system based on a doublet geometric phase lens
inferred← citeshttps://doi.org/10.1371/journal.pone.0309998openalex-snapshot
Sense of agency at a temporally-delayed gaze-contingent display
inferred← citeshttps://doi.org/10.1615/jflowvisimageproc.2023047640openalex-snapshot
VISUALIZATION OF TURBULENT EVENTS VIA VIRTUAL/AUGMENTED REALITY
inferred← citeshttps://doi.org/10.16910/jemr.15.3.3openalex-snapshot
Eye tracking in virtual reality: Vive pro eye spatial accuracy, precision, and calibration reliability
inferred← citeshttps://doi.org/10.16910/jemr.16.3.3openalex-snapshot
Eye tracking in optometry: A systematic review
inferred← citeshttps://doi.org/10.2196/79091openalex-snapshot
Embracing the Future of Medical Education With Large Language Model–Based Virtual Patients: Scoping Review
inferred← citeshttps://doi.org/10.23919/elmar.2018.8534631openalex-snapshot
An Approach to Video Compression Using Saliency Based Foveation
inferred← citeshttps://doi.org/10.24132/csrn.3201.16openalex-snapshot
Embracing Raycasting for Virtual Reality
inferred← citeshttps://doi.org/10.2478/amns-2024-3540openalex-snapshot
Research on real-time graphics rendering and interaction optimisation strategies in virtual reality
inferred← citeshttps://doi.org/10.2514/6.2021-1600openalex-snapshot
Design of a Virtual Wind Tunnel for CFD Visualization
inferred← citeshttps://doi.org/10.31234/osf.io/jd74nopenalex-snapshot
Sense of agency at temporally delayed gaze-contingent display
inferred← citeshttps://doi.org/10.31234/osf.io/pd243openalex-snapshot
Eye tracking for affective computing in virtual reality healthcare applications
inferred← citeshttps://doi.org/10.31274/etd-20210609-156openalex-snapshot
Performance-gain investigation of dynamic foveated rendering technique for virtual reality applications
inferred← citeshttps://doi.org/10.3389/fenrg.2022.1002761openalex-snapshot
Data and model hybrid-driven virtual reality robot operating system
inferred← citeshttps://doi.org/10.3389/frvir.2022.802318openalex-snapshot
Gaze Mapping for Immersive Virtual Environments Based on Image Retrieval
inferred← citeshttps://doi.org/10.3389/frvir.2026.1757251openalex-snapshot
Eye tracking in virtual reality for neurorehabilitation: a narrative perspective on needs, challenges, and pathways beyond game engines
inferred← citeshttps://doi.org/10.3390/app10186232openalex-snapshot
Interface Transparency Issues in Teleoperation
inferred← citeshttps://doi.org/10.3390/app12157581openalex-snapshot
360-Degree Video Bandwidth Reduction: Technique and Approaches Comprehensive Review
inferred← citeshttps://doi.org/10.3390/electronics10050538openalex-snapshot
Variable Clock and EM Signal Generation Scheme for Foveation-Based Driving OLED Head-Mounted Displays
inferred← citeshttps://doi.org/10.3390/electronics10172155openalex-snapshot
A Survey on QoE-Oriented VR Video Streaming: Some Research Issues and Challenges
inferred← citeshttps://doi.org/10.3390/healthcare9020180openalex-snapshot
Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye’s Usability
inferred← citeshttps://doi.org/10.3390/mi15070823openalex-snapshot
Review of Integrated Gate Driver Circuits in Active Matrix Thin-Film Transistor Display Panels
inferred← citeshttps://doi.org/10.3390/s21093102openalex-snapshot
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
inferred← citeshttps://doi.org/10.3390/s21124006openalex-snapshot
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
inferred← citeshttps://doi.org/10.3390/s21144769openalex-snapshot
OpenEDS2020 Challenge on Gaze Tracking for VR: Dataset and Results
inferred← citeshttps://doi.org/10.3390/s25206460openalex-snapshot
From Mechanical Instability to Virtual Precision: Digital Twin Validation for Next-Generation MEMS-Based Eye-Tracking Systems
inferred← citeshttps://doi.org/10.3758/s13428-023-02310-2openalex-snapshot
Assessing the data quality of AdHawk MindLink eye-tracking glasses
inferred← citeshttps://doi.org/10.3758/s13428-025-02864-3openalex-snapshot
A method for measuring closed-loop latency in gaze-contingent rendering without extra equipment
inferred← citeshttps://doi.org/10.3788/lop252546openalex-snapshot
基于深度学习的事件驱动高鲁棒眼动跟踪算法
inferred← citeshttps://doi.org/10.3837/tiis.2024.12.010openalex-snapshot
Multiple Sensor-based Adaptive Foveated Display Control for Enhanced Computational Efficiency of Virtual Reality Devices
inferred← citeshttps://doi.org/10.3934/steme.2021004openalex-snapshot
The Virtual reality electrical substation field trip: Exploring student perceptions and cognitive learning
inferred← citeshttps://doi.org/10.4236/jcc.2021.99001openalex-snapshot
A Survey on Simulation for Weight Perception in Virtual Reality
inferred← citeshttps://doi.org/10.48550/arxiv.1809.05823openalex-snapshot
Cloud Gaming With Foveated Graphics
inferred← citeshttps://doi.org/10.48550/arxiv.2005.03876openalex-snapshot
OpenEDS2020: Open Eyes Dataset
inferred← citeshttps://doi.org/10.48550/arxiv.2108.12720openalex-snapshot
Towards Retina-Quality VR Video Streaming: 15ms Could Save You 80% of Your Bandwidth
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