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The eyes don't have it
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-540-73110-8_85openalex-snapshot
Evaluating Eye Tracking with ISO 9241 - Part 9
inferredcites →https://doi.org/10.1016/0006-8993(78)91127-7openalex-snapshot
The coordination of eye and head movement during smooth pursuit
inferredcites →https://doi.org/10.1016/j.ijhcs.2004.09.001openalex-snapshot
Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts’ law research in HCI
inferredcites →https://doi.org/10.1016/j.ijhcs.2010.05.001openalex-snapshot
A human motor behavior model for distal pointing tasks
inferredcites →https://doi.org/10.1037//0096-3445.121.3.262openalex-snapshot
The information capacity of the human motor system in controlling the amplitude of movement.
inferredcites →https://doi.org/10.1037/h0055392openalex-snapshot
The information capacity of the human motor system in controlling the amplitude of movement.
inferredcites →https://doi.org/10.1109/3dui.2007.340783openalex-snapshot
Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments
inferredcites →https://doi.org/10.1109/3dui.2011.5759222openalex-snapshot
Pointing at 3D targets in a stereo head-tracked virtual environment
inferredcites →https://doi.org/10.1109/mcg.1984.6429355openalex-snapshot
The human factors of computer graphics interaction techniques
inferredcites →https://doi.org/10.1109/vrais.1996.490517openalex-snapshot
Gaze-directed adaptive rendering for interacting with virtual space
inferredcites →https://doi.org/10.1117/12.497665openalex-snapshot
Evaluation of pointing techniques for ray casting selection in virtual environments
inferredcites →https://doi.org/10.1145/1452392.1452443openalex-snapshot
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
inferredcites →https://doi.org/10.1145/1460563.1460593openalex-snapshot
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments
inferredcites →https://doi.org/10.1145/2168556.2168561openalex-snapshot
Automatic analysis of 3D gaze coordinates on scene objects using data from eye-tracking and motion-capture systems
inferredcites →https://doi.org/10.1145/237091.237102openalex-snapshot
The go-go interaction technique
inferredcites →https://doi.org/10.1145/2470654.2470677openalex-snapshot
Pointing at 3d target projections with one-eyed and stereo cursors
inferredcites →https://doi.org/10.1145/253284.253301openalex-snapshot
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
inferredcites →https://doi.org/10.1145/253284.253303openalex-snapshot
Image plane interaction techniques in 3D immersive environments
inferredcites →https://doi.org/10.1145/259963.260059openalex-snapshot
Input techniques for HCI in 3D environments
inferredcites →https://doi.org/10.1145/261135.261141openalex-snapshot
A framework and testbed for studying manipulation techniques for immersive VR
inferredcites →https://doi.org/10.1145/332040.332445openalex-snapshot
Evaluation of eye gaze interaction
inferredcites →https://doi.org/10.1145/505008.505010openalex-snapshot
Binocular eye tracking in VR for visual inspection training
inferredcites →https://doi.org/10.1145/800224.806796openalex-snapshot
Gaze-orchestrated dynamic windows
inferredcites →https://doi.org/10.1145/965161.806796openalex-snapshot
Gaze-orchestrated dynamic windows
inferredcites →https://doi.org/10.1145/97243.97245openalex-snapshot
A gaze-responsive self-disclosing display
inferredcites →https://doi.org/10.1145/97243.97246openalex-snapshot
What you look at is what you get: eye movement-based interaction techniques
inferredcites →https://doi.org/10.1162/105474601750182342openalex-snapshot
An Introduction to 3-D User Interface Design
inferredcites →https://doi.org/10.1177/0018720810366560openalex-snapshot
Assessment of Fitts’ Law for Quantifying Combined Rotational and Translational Movements
inferredcites →https://doi.org/10.1201/9781003059325-8openalex-snapshot
The Performance of Un-Instrumented In-Air Pointing
inferredcites →https://doi.org/10.4018/978-1-61350-098-9.ch015openalex-snapshot
Evaluating Eye Tracking Systems for Computer Input
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.3217/jucs-024-09-1217openalex-extracted
Target Selection in Head-Mounted Display Virtual Reality Environments
inferred← citeshttps://doi.org/10.1002/rcs.2173openalex-snapshot
Novel virtual reality based training system for fine motor skills: Towards developing a robotic surgery training system
inferred← citeshttps://doi.org/10.1007/978-3-030-29390-1_22openalex-snapshot
Head-Controlled Menu in Mixed Reality with a HMD
inferred← citeshttps://doi.org/10.1007/978-3-030-58796-3_25openalex-snapshot
A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People
inferred← citeshttps://doi.org/10.1007/978-3-030-77015-0_22openalex-snapshot
A Gaze-Based Unobstructive Information Selection by Context-Aware Moving UI in Mixed Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-78465-2_3openalex-snapshot
Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-030-87595-4_8openalex-snapshot
Gaze-Based Interaction for Interactive Storytelling in VR
inferred← citeshttps://doi.org/10.1007/978-3-031-17902-0_28openalex-snapshot
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
inferred← citeshttps://doi.org/10.1007/978-3-031-56599-1_37openalex-snapshot
Options Matter: Exploring VR Input Fatigue Reduction
inferred← citeshttps://doi.org/10.1007/978-3-031-63992-0_25openalex-snapshot
Exploring Optimal Placement of Head-Based Hierarchical Marking Menus on Smartphones
inferred← citeshttps://doi.org/10.1007/978-3-032-29593-4_21openalex-snapshot
To Show or Not To Show? Adding a Center Mark for Eye Tracking Target Selection
inferred← citeshttps://doi.org/10.1007/s00521-023-08705-8openalex-snapshot
Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays
inferred← citeshttps://doi.org/10.1007/s00530-023-01204-9openalex-snapshot
A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
inferred← citeshttps://doi.org/10.1007/s10055-022-00738-zopenalex-snapshot
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
inferred← citeshttps://doi.org/10.1007/s10055-022-00740-5openalex-snapshot
Assessment of user-interaction strategies for neurosurgical data navigation and annotation in virtual reality
inferred← citeshttps://doi.org/10.1007/s10055-023-00902-zopenalex-snapshot
Hands-free multi-type character text entry in virtual reality
inferred← citeshttps://doi.org/10.1007/s10055-026-01491-3openalex-snapshot
Evaluation of visual guidance techniques for augmented reality-supported assembly tasks in the medical context
inferred← citeshttps://doi.org/10.1007/s11042-020-08709-9openalex-snapshot
An empirical comparison of interaction styles for map interfaces in immersive virtual environments
inferred← citeshttps://doi.org/10.1016/j.aej.2024.10.092openalex-snapshot
SF-SAM-Adapter: SAM-based segmentation model integrates prior knowledge for gaze image reflection noise removal
inferred← citeshttps://doi.org/10.1016/j.cag.2020.04.005openalex-snapshot
OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2020.102414openalex-snapshot
Comparing selection mechanisms for gaze input techniques in head-mounted displays
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2024.103327openalex-snapshot
Evaluating the effects of user motion and viewing mode on target selection in augmented reality
inferred← citeshttps://doi.org/10.1080/10447318.2018.1541546openalex-snapshot
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area
inferred← citeshttps://doi.org/10.1080/10447318.2020.1768667openalex-snapshot
Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict
inferred← citeshttps://doi.org/10.1080/10447318.2020.1826190openalex-snapshot
Comparison of Eye-Based and Controller-Based Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1080/10447318.2023.2223861openalex-snapshot
Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment
inferred← citeshttps://doi.org/10.1080/10447318.2024.2313888openalex-snapshot
Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
inferred← citeshttps://doi.org/10.1080/10447318.2024.2401657openalex-snapshot
Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement
inferred← citeshttps://doi.org/10.1080/10447318.2025.2453966openalex-snapshot
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
inferred← citeshttps://doi.org/10.1080/10447318.2025.2553776openalex-snapshot
Beyond the Hands: Evaluating the Usability of Hands-Free Methods and Controllers for Menu Selection During an Immersive VR Experience
inferred← citeshttps://doi.org/10.1080/10447318.2026.2623221openalex-snapshot
D-Model: Understanding the Effect of Expected Delays in Moving Target Selection in VR
inferred← citeshttps://doi.org/10.1080/18824889.2021.1964785openalex-snapshot
Head orientation control of projection area for projected virtual hand interface on wheelchair
inferred← citeshttps://doi.org/10.1109/access.2020.2986037openalex-snapshot
PhoneCursor: Improving 3D Selection Performance With Mobile Device in AR
inferred← citeshttps://doi.org/10.1109/access.2023.3293057openalex-snapshot
Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
inferred← citeshttps://doi.org/10.1109/access.2023.3337372openalex-snapshot
GazeHand: A Gaze-Driven Virtual Hand Interface
inferred← citeshttps://doi.org/10.1109/cog52621.2021.9619025openalex-snapshot
Applying diegetic cues to an interactive virtual reality experience
inferred← citeshttps://doi.org/10.1109/estream.2019.8732156openalex-snapshot
Trends and Challenges of Multimodal User Interfaces
inferred← citeshttps://doi.org/10.1109/hri53351.2022.9889374openalex-snapshot
Improved Indirect Virtual Objects Selection Methods for Cluttered Augmented Reality Environments on Mobile Devices
inferred← citeshttps://doi.org/10.1109/idaacs.2019.8924392openalex-snapshot
Visualization and Interaction Techniques in Virtual Reality for Guided Tours
inferred← citeshttps://doi.org/10.1109/iros.2018.8594043openalex-snapshot
Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00110openalex-snapshot
Multimodal lnteraction with Gaze and Controller Gesture
inferred← citeshttps://doi.org/10.1109/ismar-adjunct60411.2023.00011openalex-snapshot
Affordance-Guided User Elicitation of Interaction Concepts for Unimodal Gaze Control of Potential Holographic 3D UIs in Automotive Applications
inferred← citeshttps://doi.org/10.1109/ismar.2019.00-20openalex-snapshot
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00026openalex-snapshot
Exploring Head-based Mode-Switching in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00063openalex-snapshot
A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00056openalex-snapshot
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00036openalex-snapshot
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00095openalex-snapshot
3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00124openalex-snapshot
Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00048openalex-snapshot
HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00134openalex-snapshot
Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00170openalex-snapshot
Exploring Pointing and Confirmation Techniques for Teleportation Across Varying Elevations in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ro-man57019.2023.10309538openalex-snapshot
Hands-Free Interface using Breath for Robot-Assisted Operation
inferred← citeshttps://doi.org/10.1109/scsp69985.2026.11548579openalex-snapshot
Evaluation of a Cabin Design Using Virtual Reality
inferred← citeshttps://doi.org/10.1109/tnsre.2024.3363728openalex-snapshot
Analysis of Gaze, Head Orientation, and Joint Attention in Autism With Triadic VR Interviews
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3067687openalex-snapshot
Hands-free interaction in immersive virtual reality: A systematic review
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3174805openalex-snapshot
A Review of Interaction Techniques for Immersive Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203096openalex-snapshot
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247058openalex-snapshot
Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320235openalex-snapshot
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549044openalex-snapshot
Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549554openalex-snapshot
FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3622042openalex-snapshot
Reevaluating the Gaze Cursor in Virtual Reality: A Comparative Analysis of Cursor Visibility, Confirmation Mechanisms, and Task Paradigms
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3634367openalex-snapshot
Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr.2019.8798189openalex-snapshot
Interaction Techniques for Cinematic Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00045openalex-snapshot
Scene-Context-Aware Indoor Object Selection and Movement in VR
inferred← citeshttps://doi.org/10.1109/vr51125.2022.00105openalex-snapshot
GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00075openalex-snapshot
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00096openalex-snapshot
CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
inferred← citeshttps://doi.org/10.1109/vrw62533.2024.00126openalex-snapshot
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
inferred← citeshttps://doi.org/10.1109/vs-games.2019.8864589openalex-snapshot
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting
inferred← citeshttps://doi.org/10.1145/3131277.3134365openalex-snapshot
Head vs. eye-based selection in virtual reality
inferred← citeshttps://doi.org/10.1145/3174910.3174940openalex-snapshot
Command Selection in Gaze-based See-through Virtual Image-Guided Environments
inferred← citeshttps://doi.org/10.1145/3197768.3201573openalex-snapshot
Bicycles and Wheelchairs for Locomotion Control of a Simulated Telerobot Supported by Gaze- and Head-Interaction
inferred← citeshttps://doi.org/10.1145/3206343.3206344openalex-snapshot
A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display
inferred← citeshttps://doi.org/10.1145/3206343.3206349openalex-snapshot
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
inferred← citeshttps://doi.org/10.1145/3233824.3233828openalex-snapshot
Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments
inferred← citeshttps://doi.org/10.1145/3275116.3275148openalex-snapshot
Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3290605.3300765openalex-snapshot
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach
inferred← citeshttps://doi.org/10.1145/3313831.3376438openalex-snapshot
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3313831.3376852openalex-snapshot
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
inferred← citeshttps://doi.org/10.1145/3314111.3319831openalex-snapshot
A Fitts' law study of pupil dilations in a head-mounted display
inferred← citeshttps://doi.org/10.1145/3317956.3318150openalex-snapshot
Pointing by gaze, head, and foot in a head-mounted display
inferred← citeshttps://doi.org/10.1145/3317956.3318153openalex-snapshot
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
inferred← citeshttps://doi.org/10.1145/3317959.3321489openalex-snapshot
Eye gaze and head gaze in collaborative games
inferred← citeshttps://doi.org/10.1145/3334480.3383098openalex-snapshot
Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality
inferred← citeshttps://doi.org/10.1145/3355089.3356544openalex-snapshot
Modeling endpoint distribution of pointing selection tasks in virtual reality environments
inferred← citeshttps://doi.org/10.1145/3355355.3361883openalex-snapshot
Head Gaze Target Selection for Redirected Interaction
inferred← citeshttps://doi.org/10.1145/3359996.3364274openalex-snapshot
Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability
inferred← citeshttps://doi.org/10.1145/3361218openalex-snapshot
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3379155.3391312openalex-snapshot
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement
inferred← citeshttps://doi.org/10.1145/3379155.3391313openalex-snapshot
A Survey of Digital Eye Strain in Gaze-Based Interactive Systems
inferred← citeshttps://doi.org/10.1145/3379156.3391829openalex-snapshot
Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3379337.3415832openalex-snapshot
Iteratively Adapting Avatars using Task-Integrated Optimisation
inferred← citeshttps://doi.org/10.1145/3385955.3407939openalex-snapshot
An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR
inferred← citeshttps://doi.org/10.1145/3385956.3418962openalex-snapshot
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3409120.3410654openalex-snapshot
Gaze-based Interaction with Windshield Displays for Automated Driving: Impact of Dwell Time and Feedback Design on Task Performance and Subjective Workload
inferred← citeshttps://doi.org/10.1145/3411764.3445177openalex-snapshot
An Adaptive Model of Gaze-based Selection
inferred← citeshttps://doi.org/10.1145/3411764.3445193openalex-snapshot
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
inferred← citeshttps://doi.org/10.1145/3411764.3445297openalex-snapshot
StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
inferred← citeshttps://doi.org/10.1145/3411764.3445697openalex-snapshot
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
inferred← citeshttps://doi.org/10.1145/3419986openalex-snapshot
A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3428121openalex-snapshot
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
inferred← citeshttps://doi.org/10.1145/3448018.3457998openalex-snapshot
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3461778.3462076openalex-snapshot
VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction
inferred← citeshttps://doi.org/10.1145/3462546openalex-snapshot
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality
inferred← citeshttps://doi.org/10.1145/3464327.3464329openalex-snapshot
Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
inferred← citeshttps://doi.org/10.1145/3491101.3519692openalex-snapshot
MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments
inferred← citeshttps://doi.org/10.1145/3491207openalex-snapshot
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
inferred← citeshttps://doi.org/10.1145/3544548.3580685openalex-snapshot
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
inferred← citeshttps://doi.org/10.1145/3544548.3580954openalex-snapshot
TicTacToes: Assessing Toe Movements as an Input Modality
inferred← citeshttps://doi.org/10.1145/3544549.3585615openalex-snapshot
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
inferred← citeshttps://doi.org/10.1145/3562939.3565619openalex-snapshot
Performance Analysis of Saccades for Primary and Confirmatory Target Selection
inferred← citeshttps://doi.org/10.1145/3565970.3567683openalex-snapshot
Evaluation of Hands-free Teleportation in VR
inferred← citeshttps://doi.org/10.1145/3591129openalex-snapshot
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3607822.3614513openalex-snapshot
Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
inferred← citeshttps://doi.org/10.1145/3607822.3614517openalex-snapshot
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking
inferred← citeshttps://doi.org/10.1145/3613904.3642757openalex-snapshot
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments
inferred← citeshttps://doi.org/10.1145/3643834.3660691openalex-snapshot
Body Language for VUIs: Exploring Gestures to Enhance Interactions with Voice User Interfaces
inferred← citeshttps://doi.org/10.1145/3649902.3656362openalex-snapshot
Hand Me This: Exploring the Effects of Gaze-driven Animations and Hand Representations in Users’ Sense of Presence and Embodiment
inferred← citeshttps://doi.org/10.1145/3649902.3656369openalex-snapshot
The Effect of Degraded Eye Tracking Accuracy on Interactions in VR
inferred← citeshttps://doi.org/10.1145/3670947.3670983openalex-snapshot
Virtual Task Environments Factors Explored in 3D Selection Studies
inferred← citeshttps://doi.org/10.1145/3670947.3670984openalex-snapshot
Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR Displays
inferred← citeshttps://doi.org/10.1145/3677386.3682090openalex-snapshot
Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction
inferred← citeshttps://doi.org/10.1145/3689434openalex-snapshot
HeadShift: Head Pointing with Dynamic Control-Display Gain
inferred← citeshttps://doi.org/10.1145/3694907.3765916openalex-snapshot
Heads Will Roll: Alternative Head Pointing for a Head-Mounted Display
inferred← citeshttps://doi.org/10.1145/3694907.3765922openalex-snapshot
Landing Windows Method as Soft Visual Constraints for Mid-Air Interactions
inferred← citeshttps://doi.org/10.1145/3702319openalex-snapshot
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR
inferred← citeshttps://doi.org/10.1145/3706417openalex-snapshot
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
inferred← citeshttps://doi.org/10.1145/3706598.3713781openalex-snapshot
There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell
inferred← citeshttps://doi.org/10.1145/3706598.3713874openalex-snapshot
Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
inferred← citeshttps://doi.org/10.1145/3716553.3750770openalex-snapshot
Exploring the Impact of Distance on XR Selection Techniques
inferred← citeshttps://doi.org/10.1145/3716553.3750827openalex-snapshot
Towards Seamless Interaction: Neuroadaptive Virtual Reality Interfaces for Target Selection
inferred← citeshttps://doi.org/10.1145/3725842openalex-snapshot
The Influence of Eye Gaze Interaction Technique Expertise and the Guided Evaluation Method on Text Entry Performance Evaluations
inferred← citeshttps://doi.org/10.1145/3743049.3743062openalex-snapshot
EMG-based Confirmation of Gaze Selection in Extended Reality
inferred← citeshttps://doi.org/10.1145/3756884.3766024openalex-snapshot
Enhancing Spatial Understanding in Mixed-Reality Presentations
inferred← citeshttps://doi.org/10.1145/3769872.3769893openalex-snapshot
What's the Thumb Doing? Improving Precision for Thumb-to-Finger Interactions on Hand Proximate User Interfaces
inferred← citeshttps://doi.org/10.1145/3772318.3790399openalex-snapshot
VoiceRay: 3D Object Selection Technique for Occluded and Dense Environments in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3795011.3797417openalex-snapshot
Posture-Aware Input for VR Office Work in a Supine Position
inferred← citeshttps://doi.org/10.1145/3797246.3803028openalex-snapshot
Gaze behavior in a dual VR head pointing-and-walking task
inferred← citeshttps://doi.org/10.1145/3797246.3803034openalex-snapshot
A Standardized Comparison of Blink, Wink, and Dwell as Selection Methods for Gaze-based Interaction
inferred← citeshttps://doi.org/10.1145/3822301.3822348openalex-snapshot
Experimental Verification of Operator Reliability in Standardised Control Panel Operation Using Eye Tracking in Virtual Reality
inferred← citeshttps://doi.org/10.11606/t.45.2023.tde-28062023-204100openalex-snapshot
Towards wearable gaze interaction
inferred← citeshttps://doi.org/10.1167/jov.24.4.19openalex-snapshot
PTVR – A software in Python to make virtual reality experiments easier to build and more reproducible
inferred← citeshttps://doi.org/10.17863/cam.57784openalex-snapshot
Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics
inferred← citeshttps://doi.org/10.20380/gi2018.17openalex-snapshot
EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays
inferred← citeshttps://doi.org/10.20380/gi2020.31openalex-snapshot
Evaluation of Body-Referenced Graphical Menus in Virtual Environments
inferred← citeshttps://doi.org/10.21240/mpaed/51/2023.01.22.xopenalex-snapshot
Vergleichende Evaluation von Explorationsarten in interaktiven 3D-360°-Anwendungen
inferred← citeshttps://doi.org/10.22215/etd/2018-12994openalex-snapshot
Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality
inferred← citeshttps://doi.org/10.22215/etd/2018-13200openalex-snapshot
2D Selection in Virtual Reality with Head Mounted Displays
inferred← citeshttps://doi.org/10.22215/etd/2020-14194openalex-snapshot
Performance Evaluation of Warped Virtual Surfaces in Virtual Reality
inferred← citeshttps://doi.org/10.23919/ilrn52045.2021.9459383openalex-snapshot
Work-in-Progress–—A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment
inferred← citeshttps://doi.org/10.23919/sice48898.2020.9240271openalex-snapshot
Extension of Projection Area using Head Orientation in Projected Virtual Hand Interface for Wheelchair Users
inferred← citeshttps://doi.org/10.3389/frvir.2025.1576962openalex-snapshot
The interplay of user preference and precision in different gaze-based interaction methods in virtual environments
inferred← citeshttps://doi.org/10.3390/app10093012openalex-snapshot
Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation
inferred← citeshttps://doi.org/10.3390/app10249011openalex-snapshot
Gaze-Head Input: Examining Potential Interaction with Immediate Experience Sampling in an Autonomous Vehicle
inferred← citeshttps://doi.org/10.3390/electronics11101647openalex-snapshot
Gaze-Based Interaction Intention Recognition in Virtual Reality
inferred← citeshttps://doi.org/10.3390/mti8120108openalex-snapshot
Bi-Directional Gaze-Based Communication: A Review
inferred← citeshttps://doi.org/10.3724/sp.j.1041.2023.00009openalex-snapshot
The different characteristics of human performance in selecting receding and approaching targets by rotating the head in a 3D virtual environment
inferred← citeshttps://doi.org/10.4018/ijsi.303576openalex-snapshot
Developing Accessible Websites for Differently Abled People Using Open Source Tools
inferred← citeshttps://doi.org/10.48550/arxiv.1905.05810openalex-snapshot
Pointing task on smart glasses: Comparison of four interaction techniques
inferred← citeshttps://doi.org/10.64628/aam.vxcpm6366openalex-snapshot
Why the metaverse isn’t ready to be the future of work just yet
inferred← citeshttps://doi.org/10.70675/01f21079z0ec1z48a0z846cze0f6bc3130b3openalex-snapshot
Interagir en réalité mixte avec un casque : application à la chirurgie augmentée
inferred← citeshttps://doi.org/10.70675/1e30082bz4122z4d7azae24z5ea53f807524openalex-snapshot
Comprendre et concevoir l'interaction par microgestes
inferred← citeshttps://doi.org/10.70675/70faa39bzacf6z4e09zad4bz26734f29c775openalex-snapshot
Étude de nouvelles techniques d’interaction en situation de mobilité avec des lunettes électroniques pour le domaine de la santé
inferred← citeshttps://doi.org/10.70675/f355cc6fz3083z41a5z89bcz9bc544c24d3copenalex-snapshot
Support à la conception collaborative en Réalité Virtuelle : du Framework basé scénarios aux interactions
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.